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anchor bugado


Leon_

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Primeiro de tudo boa tarde,a skill anchor pega mais nao paraliza na hora depois de 10 segundos ela paraliza voces podem me ajudar ? obg,pela sua ajuda :) !

 

Posta a XML da Skill pois isso pode ser uma alteração de efeito.

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Posta a XML da Skill pois isso pode ser uma alteração de efeito.

<skill id="1170" levels="13" name="Anchor" enchantGroup1="1" enchantGroup2="1">

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<table name="#ench2mpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40 </table>

<table name="#ench2mpInitialConsume"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table>

<table name="#ench1Power"> 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50 50 50 </table>

<table name="#ench2Power"> 40 40 40 40 40 41 41 41 41 41 41 42 42 42 42 42 42 43 43 43 43 43 43 44 44 44 44 44 44 45 </table>

<table name="#magicLvl"> 40 48 52 56 58 60 62 64 66 68 70 72 74 </table>

<table name="#mpConsume"> 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>

<table name="#mpInitialConsume"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>

<set name="castRange" val="400" />

<set name="effectRange" val="900" />

<set name="hitTime" val="6000" />

<set name="isDebuff" val="true" />

<set name="isMagic" val="true" />

<set name="lvlDepend" val="1" />

<set name="magicLvl" val="#magicLvl" />

<set name="mpConsume" val="#mpConsume" />

<set name="mpInitialConsume" val="#mpInitialConsume" />

<set name="operateType" val="OP_ACTIVE" />

<set name="power" val="40" /> <!-- Base Land Rate -->

<set name="reuseDelay" val="23000" />

<set name="skillType" val="PARALYZE" />

<set name="target" val="TARGET_ONE" />

<enchant1 name="magicLvl" val="#enchantMagicLvl" />

<enchant1 name="power" val="#ench1Power" />

<enchant2 name="power" val="#ench2Power" />

<enchant2 name="magicLvl" val="#enchantMagicLvl" />

<enchant2 name="mpConsume" val="#ench2mpConsume" />

<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />

<for>

<effect name="ChanceSkillTrigger" time="15" val="0" triggeredId="6091" triggeredLevel="1" chanceType="ON_EXIT">

<mul order="0x30" stat="pAtkSpd" val="0.5" />

<mul order="0x30" stat="runSpd" val="0.5" />

<mul order="0x30" stat="mAtkSpd" val="0.5" />

</effect>

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Cara a minha está assim, e está funcionando normalmente, altera por essa config e testa e diz se deu certo!.

 

 

<skill id="1170" levels="13" name="Anchor" enchantLevels1="30" enchantLevels2="30">

<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench2MpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2MpConsume_Init">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#ench1Power">40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 </table>
<table name="#mpConsume_Init">8 9 10 11 11 11 12 12 13 13 13 14 14</table>
<table name="#mpConsume">31 35 38 41 43 44 46 48 49 51 52 53 55</table>
<table name="#magicLvl">40 48 52 56 58 60 62 64 66 68 70 72 74</table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="40"/> <!-- Base Land Rate -->
<set name="saveVs" val="MEN"/>
<set name="lvlDepend" val="1"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="150000"/>
<set name="hitTime" val="6000"/>
<set name="skillType" val="PARALYZE"/>
<set name="isMagic" val="true"/>
<set name="isDebuff" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
<effect count="1" name="Paralyze" time="30" val="0" effectPower="40" effectType="PARALYZE"/>
</for>
</skill>

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