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Dynasty Armor With Sholders for Interlude v1.5


SHEV

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eeeeaaae, demorou mas saiu, afinal são muitas ombreiras e muitas texturas demorei mais por ter tido muitos imprevistos

ouve um desenteresse de quem me isentivou a desenvolver o set pro forum por tanto so vou postar a parte do cliente

quem quiser desenvolver pro servidor ficarei grato e colocarei no post com os devidos creditos.

bom proveito.

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Topico do Desenvolvimento.

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Video Preview.

https://www.youtube.com/watch?v=V4BnnhX5iuc

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Download.

30.1MB

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Creditos: SHEV

 

 

 

 

 

Muito linda SHEV, já coloquei no meu servidor.

Pra galera ai que não consegue criar (Xml, sql e skill) vou postar a minha aqui. (Eu mesmo Fiz tudo).

Obs: eu troquei os ids das armaduras então se for usar os arquivos que estou disponibilizando, terá que usar tudo, não use o itemname e armor grp do SHEV, pois nao irá funcionar. (Porque não é o mesmo id, pros novatos :) )

Valeu galera.

 

//SQL PRA FROZEN

 

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Creditos: Junenhol2

Editado por Ricardo junenho

Pagina - > Lineage 2 - Perfil L2 - > Ricardo Dv Oliveira

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  • 2 weeks later...

SHEV AGORA QUE FUI REPARAR QUE ELA FICA PULANDO QUANDO ATIVA O ALT P PRA MELHORAR OS GRÁFICOS. POR QUE ISSO? PEGA UM CHAR BEM LENTO E COLOCA PRA TI VER OU COLOCA SUPER HASTE E FILMA E VE EM CAMERA LENTA O VIDEO OU ANDA E TIRA UMAS PRINT QUE TU VAI VER. PODE ME AJUDAR RESOLVER ISSO? TEM COMO?

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  • 3 weeks later...
  • 3 weeks later...

São realmente muito lindas, acabei de baixar os arquivos e irei testar, realmente se estiver 100% já fica no meu servidor.

Masturbe sua mente, goze suas ideias.

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  • 4 weeks later...

Sensacional o seu trabalho nesse armor aí SHEV, eu testei aqui funcionou e gostei muito com certeza é o melhor set dynasty que temos por aqui na minha opinião.

Só gostaria de reportar que seu armorgrp do post principal aqui no tópico está incompleto.
Obrigado pelo share, até a próxima.

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  • 3 weeks later...
  • 3 weeks later...
  • 1 month later...

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Index: UseItem.java
===================================================================
--- UseItem.java	(revisão 2)
+++ UseItem.java	(cópia de trabalho)
@@ -119,6 +119,87 @@
 			return;
 		}
 		
+		if (item.getItemId() == 9733)
+		{
+			if (activeChar.getActiveClass() != 107 && activeChar.getActiveClass() != 100)
+			{
+				activeChar.sendMessage("This item is not for your Class.");
+				return;
+			}
+		}
+		else if (item.getItemId() == 9734)
+		{
+			if (activeChar.getActiveClass() != 88 && activeChar.getActiveClass() != 114)
+			{
+				activeChar.sendMessage("This item is not for your Class.");
+				return;
+			}
+		}
+		else if (item.getItemId() == 9735)
+		{
+			if (activeChar.getActiveClass() != 89 && activeChar.getActiveClass() != 113 && activeChar.getActiveClass() != 117 && activeChar.getActiveClass() != 118)
+			{
+				activeChar.sendMessage("This item is not for your Class.");
+				return;
+			}
+		}
+		else if (item.getItemId() == 9736)
+		{
+			if (activeChar.getActiveClass() != 90 && activeChar.getActiveClass() != 91 && activeChar.getActiveClass() != 99 && activeChar.getActiveClass() != 106)
+			{
+				activeChar.sendMessage("This item is not for your Class.");
+				return;
+			}
+		}
+		else if (item.getItemId() == 9741)
+		{
+			if (activeChar.getActiveClass() != 93 && activeChar.getActiveClass() != 101 && activeChar.getActiveClass() != 108 && activeChar.getActiveClass() != 117)
+			{
+				activeChar.sendMessage("This item is not for your Class.");
+				return;
+			}
+		}
+		else if (item.getItemId() == 9743)
+		{
+				if (activeChar.getActiveClass() != 92 && activeChar.getActiveClass() != 102 && activeChar.getActiveClass() != 109)
+				{
+					activeChar.sendMessage("This item is not for your Class.");
+					return;
+				}
+		}
+		else if (item.getItemId() == 9748)
+		{
+			if (activeChar.getActiveClass() != 97 && activeChar.getActiveClass() != 105 && activeChar.getActiveClass() != 112)
+			{
+				activeChar.sendMessage("This item is not for your Class.");
+				return;
+			}
+		}
+		else if (item.getItemId() == 9749)
+		{
+			if (activeChar.getActiveClass() != 98 && activeChar.getActiveClass() != 115 && activeChar.getActiveClass() != 116)
+			{
+				activeChar.sendMessage("This item is not for your Class.");
+				return;
+			}
+		}
+		else if (item.getItemId() == 9750)
+		{
+				if (activeChar.getActiveClass() != 96 && activeChar.getActiveClass() != 104 && activeChar.getActiveClass() != 111)
+				{
+					activeChar.sendMessage("This item is not for your Class.");
+					return;
+				}
+		}
+		else if (item.getItemId() == 9748)
+		{
+			if (activeChar.getActiveClass() != 94 && activeChar.getActiveClass() != 103 && activeChar.getActiveClass() != 110 && activeChar.getActiveClass() != 95)
+			{
+				activeChar.sendMessage("This item is not for your Class.");
+				return;
+			}
+		}
+		
 		/*
 		 * The player can't use pet items if no pet is currently summoned. If a pet is summoned and player uses the item directly, it will be used by the pet.
 		 */

Código de restrição testado e funcionando.

Editado por Tayran.JavaDev

"Tente ser uma pessoa de valor , não de sucesso" - Albert Einstein

 

 

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9730 Dynasty Circlet a, -1 a, a, a, a, 0 0 0 a,
9731 Dynasty Leather Helmet a, -1 a, a, a, a, 0 0 0 a,
9732 Dynasty Helmet a, -1 a, a, a, a, 0 0 0 a,
9733 Dynasty Breast Plate Bard\0 a,Can only be worn by Sword Muses and Spectral Dancers.\0 -1 a,9738,9732,9739,9740\0 a,CON -2; STR +2; P. Def. +5.4%; Max HP +492; Resistance to Dark +8; MP consumption -5% when using song and dance skills. Opens cloak slot.\0 a,\0 a,\0 0 0 15 a,When all set items are enchanted by 6 or higher, P. Def. and MP Recovery Rates will increase.\0
9734 Dynasty Breast Plate Force Master\0 a,Can only be worn by Duelists and Grand Khavataris.\0 -1 a,9738,9732,9739,9740\0 a,CON -2; STR +1; DEX +1; P. Atk. +5.4%; Max HP +492; Resistance to Dark +8; Active skill's MP consumption decreases. Opens cloak slot.\0 a,\0 a,\0 0 0 15 a,When all set items are enchanted by 6 or higher, P. Def. and MP Recovery Rates will increase.\0
9735 Dynasty Breast Plate Weapon Master\0 a,Can only be worn by Dreadnoughts, Titans, Fortune Seekers, and Maestros\0 -1 a,9738,9732,9739,9740.\0 a,CON -2; STR +2; P. Atk. +5.4%; Max HP +492; Resistance to Dark +8; Critical Damage +234 and Critical Rate +2.46 when attacking; and the cloak slot opens.\0 a,\0 a,\0 0 0 15 a,When all set items are enchanted by 6 or higher, P. Def. and MP Recovery Rates will increase.\0
9736 Dynasty Breast Plate Shield Master\0 a,Can only be worn by Phoenix Knights, Hell Knights, Eva's Templars and Shillien Templars\0 -1 a,9738,9732,9739,9740\0 a,STR -2; CON +2; P. Def. +5.4%; Max HP +492; Resistance to Dark +8; the amoung of received heal +3%; Resistance to Shock increases. Opens cloak slot.\0 a,9729\0 a,Increases Shield Defense.\0 0 0 15 a,When all set items are enchanted by 6 or higher, P. Def. and MP Recovery Rates will increase.\0
9737 Dynasty Breast Plate \0 a, -1 a,9738,9732,9739,9740\0 a,CON -1 ; STR +1; P. Def. +4.6%; Max HP +418; Resistance to Dark +6. Opens cloak slot.\0 a,9729\0 a,Increases Shield Defense.\0 0 0 15 a,When all set items are enchanted by 6 or higher, P. Def. and MP Recovery Rate will increase.\0
9738 Dynasty Gauntlet Heavy Armor a, -1 a, a, a, a, 0 0 0 a,
9739 Dynasty Gaiters Heavy Armor a, -1 a, a, a, a, 0 0 0 a,
9740 Dynasty Boots Heavy Armor a, -1 a, a, a, a, 0 0 0 a,
9741 Dynasty Leather Armor Dagger Master\0 a,Can be equipped by Adventurers, Wind Riders, Ghost Hunters, and Fortune Seekers.\0 -1 a,9744,9731,9745,9746\0 a,CON +2; DEX +2; Evasion +4.3; Max HP +492; Resistance to Dark +8; Resistance to Hold +13%; P. Atk. Spd. +2.66%. Opens cloak slot.\0 a,\0 a,\0 0 0 15 a,Increases M. Def. and Evasion when all set items are enchanted to 6 or above.\0
9742 Dynasty Leather Armor \0 a,\0 -1 a,9744,9731,9745,9746\0 a,CON -1; DEX +1; Accuracy +1.72; Evasion +1.72; Max HP +418; Resistance to Dark +6. Opens cloak slot.\0 a,\0 a,\0 0 0 15 a,Increases M. Def. and Evasion when all set items are enchanted to 6 or above.\0
9743 Dynasty Leather Armor Bow Master\0 a,Can only be worn by Sagittarius', Moonlight Sentinels, Ghost Sentinels, and Tricksters.\0 -1 a,9744,9731,9745,9746\0 a,CON -2; DEX +2; Accuracy +4.3; Max MP +321; Resistance to Dark +8; P. Atk. Spd. +2.66%; MP Recovery Rate +1.72. Opens cloak slot.\0 a,\0 a,\0 0 0 15 a,Increases M. Def. and Evasion when all set items are enchanted to 6 or above.\0
9744 Dynasty Leather Leggings Light Armor a, -1 a, a, a, a, 0 0 0 a,
9745 Dynasty Leather Gloves Light Armor a, -1 a, a, a, a, 0 0 0 a,
9746 Dynasty Leather Boots Light Armor a, -1 a, a, a, a, 0 0 0 a,
9747 Dynasty Tunic \0 a,\0 -1 a,9752,9730,9753,9754\0 a,INT -1; MEN +1; Casting Spd. +12%; Max MP +257; Resistance to Dark +6. Opens cloak slot.\0 a,\0 a,\0 0 0 15 a,Increases P. Def. and Weight Gauge when all set items are enchanted to 6 or above.\0
9748 Dynasty Tunic Healer\0 a,Can only be worn by Cardinals, Eva's Saints, and Shillien Saints.\0 -1 a,9752,9730,9753,9754\0 a,INT -2; MEN +2; Casting Spd. +15%; Max MP +321; Resistance to Dark +8; the amoung of received heal +20; Magic Cancel Rate -15; and the cloak slot opens.\0 a,\0 a,\0 0 0 15 a,Increases P. Def. and Weight Gauge when all set items are enchanted to 6 or above.\0
9749 Dynasty Tunic Enchanter\0 a,Can only be worn by Hierophants, Dominators and Doom Cryers.\0 -1 a,9752,9730,9753,9754\0 a,INT -2; MEN +2; Casting Spd. +15%; Max MP +321; Resistance to Dark +8; MP consumption for magical skills -5%; Magic Cancel Damage -15. Opens the cloak slot.\0 a,\0 a,\0 0 0 15 a,Increases P. Def. and Weight Gauge when all set items are enchanted to 6 or above.\0
9750 Dynasty Tunic Summoner\0 a,Can only be worn by Arcana Lords, Elemental Masters and Spectral Masters.\0 -1 a,9752,9730,9753,9754\0 a,INT -2; MEN +2; Casting Spd. +15%; Max MP +321; Resistance to Dark +8; P. Atk. +2.6%; P. Def. +2.6%. Opens cloak slot.\0 a,\0 a,\0 0 0 15 a,Increases P. Def. and Weight Gauge when all set items are enchanted to 6 or above.\0
9751 Dynasty Tunic Wizard\0 a,Can only be worn by Archmages, Mystic Muses, Storm Screamers and Soul Takers.\0 -1 a,9752,9730,9753,9754\0 a,INT +1; WIT +1; MEN -2; Casting Spd. +15%; Max MP +321; Resistance to Dark +8; M. Atk. +5.4%. Opens cloak slot.\0 a,\0 a,\0 0 0 15 a,Increases P. Def. and Weight Gauge when all set items are enchanted to 6 or above.\0
9752 Dynasty Stockings Robe Armor a, -1 a, a, a, a, 0 0 0 a,
9753 Dynasty Gloves Robe Armor a, -1 a, a, a, a, 0 0 0 a,
9754 Dynasty Shoes Robe Armor a, -1 a, a, a, a, 0 0 0 a,

"Tente ser uma pessoa de valor , não de sucesso" - Albert Einstein

 

 

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9730	Dynasty Circlet		a,	-1	a,	a,	a,	a,	0	0	0	a,
9731	Dynasty Leather Helmet		a,	-1	a,	a,	a,	a,	0	0	0	a,
9732	Dynasty Helmet		a,	-1	a,	a,	a,	a,	0	0	0	a,
9733	Dynasty Breast Plate	Bard\0	a,Can only be worn by Sword Muses and Spectral Dancers.\0	-1	a,9738,9732,9739,9740\0	a,CON -2; STR +2; P. Def. +5.4%; Max HP +492; Resistance to Dark +8; MP consumption -5% when using song and dance skills. Opens cloak slot.\0	a,\0	a,\0	0	0	15	a,When all set items are enchanted by 6 or higher, P. Def. and MP Recovery Rates will increase.\0
9734	Dynasty Breast Plate	Force Master\0	a,Can only be worn by Duelists and Grand Khavataris.\0	-1	a,9738,9732,9739,9740\0	a,CON -2; STR +1; DEX +1; P. Atk. +5.4%; Max HP +492; Resistance to Dark +8; Active skill's MP consumption decreases. Opens cloak slot.\0	a,\0	a,\0	0	0	15	a,When all set items are enchanted by 6 or higher, P. Def. and MP Recovery Rates will increase.\0
9735	Dynasty Breast Plate	Weapon Master\0	a,Can only be worn by Dreadnoughts, Titans, Fortune Seekers, and Maestros\0	-1	a,9738,9732,9739,9740.\0	a,CON -2; STR +2; P. Atk. +5.4%; Max HP +492; Resistance to Dark +8; Critical Damage +234 and Critical Rate +2.46 when attacking; and the cloak slot opens.\0	a,\0	a,\0	0	0	15	a,When all set items are enchanted by 6 or higher, P. Def. and MP Recovery Rates will increase.\0
9736	Dynasty Breast Plate	Shield Master\0	a,Can only be worn by Phoenix Knights, Hell Knights, Eva's Templars and Shillien Templars\0	-1	a,9738,9732,9739,9740\0	a,STR -2; CON +2; P. Def. +5.4%; Max HP +492; Resistance to Dark +8;  the amoung of received heal +3%; Resistance to Shock increases. Opens cloak slot.\0	a,9729\0	a,Increases Shield Defense.\0	0	0	15	a,When all set items are enchanted by 6 or higher, P. Def. and MP Recovery Rates will increase.\0
9737	Dynasty Breast Plate	\0	a,	-1	a,9738,9732,9739,9740\0	a,CON -1 ; STR +1; P. Def. +4.6%; Max HP +418; Resistance to Dark +6. Opens cloak slot.\0	a,9729\0	a,Increases Shield Defense.\0	0	0	15	a,When all set items are enchanted by 6 or higher, P. Def. and MP Recovery Rate will increase.\0
9738	Dynasty Gauntlet	Heavy Armor	a,	-1	a,	a,	a,	a,	0	0	0	a,
9739	Dynasty Gaiters	Heavy Armor	a,	-1	a,	a,	a,	a,	0	0	0	a,
9740	Dynasty Boots	Heavy Armor	a,	-1	a,	a,	a,	a,	0	0	0	a,
9741	Dynasty Leather Armor	Dagger Master\0	a,Can be equipped by Adventurers, Wind Riders, Ghost Hunters, and Fortune Seekers.\0	-1	a,9744,9731,9745,9746\0	a,CON +2; DEX +2; Evasion +4.3; Max HP +492; Resistance to Dark +8; Resistance to Hold +13%; P. Atk. Spd. +2.66%. Opens cloak slot.\0	a,\0	a,\0	0	0	15	a,Increases M. Def. and Evasion when all set items are enchanted to 6 or above.\0
9742	Dynasty Leather Armor	\0	a,\0	-1	a,9744,9731,9745,9746\0	a,CON -1; DEX +1; Accuracy +1.72; Evasion +1.72; Max HP +418; Resistance to Dark +6. Opens cloak slot.\0	a,\0	a,\0	0	0	15	a,Increases M. Def. and Evasion when all set items are enchanted to 6 or above.\0
9743	Dynasty Leather Armor	Bow Master\0	a,Can only be worn by Sagittarius', Moonlight Sentinels, Ghost Sentinels, and Tricksters.\0	-1	a,9744,9731,9745,9746\0	a,CON -2; DEX +2; Accuracy +4.3; Max MP +321; Resistance to Dark +8; P. Atk. Spd. +2.66%; MP Recovery Rate +1.72. Opens cloak slot.\0	a,\0	a,\0	0	0	15	a,Increases M. Def. and Evasion when all set items are enchanted to 6 or above.\0
9744	Dynasty Leather Leggings	Light Armor	a,	-1	a,	a,	a,	a,	0	0	0	a,
9745	Dynasty Leather Gloves	Light Armor	a,	-1	a,	a,	a,	a,	0	0	0	a,
9746	Dynasty Leather Boots	Light Armor	a,	-1	a,	a,	a,	a,	0	0	0	a,
9747	Dynasty Tunic	\0	a,\0	-1	a,9752,9730,9753,9754\0	a,INT -1; MEN +1; Casting Spd. +12%; Max MP +257; Resistance to Dark +6. Opens cloak slot.\0	a,\0	a,\0	0	0	15	a,Increases P. Def. and Weight Gauge when all set items are enchanted to 6 or above.\0
9748	Dynasty Tunic	Healer\0	a,Can only be worn by Cardinals, Eva's Saints, and Shillien Saints.\0	-1	a,9752,9730,9753,9754\0	a,INT -2; MEN +2; Casting Spd. +15%; Max MP +321; Resistance to Dark +8;  the amoung of received heal +20; Magic Cancel Rate -15; and the cloak slot opens.\0	a,\0	a,\0	0	0	15	a,Increases P. Def. and Weight Gauge when all set items are enchanted to 6 or above.\0
9749	Dynasty Tunic	Enchanter\0	a,Can only be worn by Hierophants, Dominators and Doom Cryers.\0	-1	a,9752,9730,9753,9754\0	a,INT -2; MEN +2; Casting Spd. +15%; Max MP +321; Resistance to Dark +8; MP consumption for magical skills -5%; Magic Cancel Damage -15. Opens the cloak slot.\0	a,\0	a,\0	0	0	15	a,Increases P. Def. and Weight Gauge when all set items are enchanted to 6 or above.\0
9750	Dynasty Tunic	Summoner\0	a,Can only be worn by Arcana Lords, Elemental Masters and Spectral Masters.\0	-1	a,9752,9730,9753,9754\0	a,INT -2; MEN +2; Casting Spd. +15%; Max MP +321; Resistance to Dark +8; P. Atk. +2.6%; P. Def. +2.6%. Opens cloak slot.\0	a,\0	a,\0	0	0	15	a,Increases P. Def. and Weight Gauge when all set items are enchanted to 6 or above.\0
9751	Dynasty Tunic	Wizard\0	a,Can only be worn by Archmages, Mystic Muses, Storm Screamers and Soul Takers.\0	-1	a,9752,9730,9753,9754\0	a,INT +1; WIT +1; MEN -2; Casting Spd. +15%; Max MP +321; Resistance to Dark +8; M. Atk. +5.4%. Opens cloak slot.\0	a,\0	a,\0	0	0	15	a,Increases P. Def. and Weight Gauge when all set items are enchanted to 6 or above.\0
9752	Dynasty Stockings	Robe Armor	a,	-1	a,	a,	a,	a,	0	0	0	a,
9753	Dynasty Gloves	Robe Armor	a,	-1	a,	a,	a,	a,	0	0	0	a,
9754	Dynasty Shoes	Robe Armor	a,	-1	a,	a,	a,	a,	0	0	0	a,

Não era mais fácil por aquele velho mod de restrição de armadura ? Ao invés só de restringir essa ai ?

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Não era mais fácil por aquele velho mod de restrição de armadura ? Ao invés só de restringir essa ai ?

 

Dessa forma é melhor por que cada ID tem que tomar uma ação diferente, a outra funciona de outra forma.

"Tente ser uma pessoa de valor , não de sucesso" - Albert Einstein

 

 

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E só aqui que o arquivo SHEV_DYNASTY_00 está com a extensão .u, aí o set fica todo bugado

 

Esse arquivo é para por na system, se colocar em outro local não deve funcionar.

"Tente ser uma pessoa de valor , não de sucesso" - Albert Einstein

 

 

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Esse arquivo é para por na system, se colocar em outro local não deve funcionar.

Já fix isso e não dá em nada fica buraco ainda, eu acho que essa extensão .u seria a .utx aí o Shev deve ter salvo errado eu sei lá

Editado por {ADM}-fenex
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Já fix isso e não dá em nada fica buraco ainda, eu acho que essa extensão .u seria a .utx aí o Shev deve ter salvo errado eu sei lá

 

Não amigo, isso já é um modo avançado que nosso amigo SHEV aprendeu, nesse arquivo tem tudo que se precisa e faz a leitura das texturas por ele, eu adicionei aqui a armadura e tudo funcionou sem problemas.

"Tente ser uma pessoa de valor , não de sucesso" - Albert Einstein

 

 

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    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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