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Mod time buff


anakinl2

Pergunta

alguem tem o mods de alterar o tempo dos buff

 

Ex:

 

# Alternate time change skills
# Format: skillid, newtime and; skillid2, newtime2; ....
# Example: 1:0 (3600) for song's, mark "/" move to a new line
# SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
# 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
# 363,3600;364,3600
# Default: False
EnableModifySkillDuration = True
SkillDurationList = 1323,7200;1068,7200;1085,7200;1204,7200;1035,7200;\
1243,7200;1240,7200;1048,7200;1036,7200;1389,7200;1259,7200;\
1397,7200;1059,7200;1040,7200;1078,7200;1077,7200;1062,7200;\
1242,7200;1045,7200;1086,7200;1388,7200;1087,7200;1304,7200;\
1303,7200;1268,7200;1257,7200;1073,7200;1044,7200;1010,7200;\
1033,7200;1032,7200;1352,7200;1392,7200;1393,7200;1354,7200;\
1191,7200;1182,7200;1353,7200;1189,7200;1043,7200;271,7200;\
273,7200;275,7200;277,7200;309,7200;311,7200;272,7200;274,7200;\
276,7200;307,7200;310,7200;365,7200;264,7200;266,7200;268,7200;\
270,7200;305,7200;308,7200;364,7200;265,7200;267,7200;269,7200;\
304,7200;306,7200;363,7200;349,7200;1363,7200;1413,7200;1356,7200;\
1357,7200;1355,7200;1416,7200;1414,7200;4699,7200;4700,7200;\
4702,7200;4703,7200;1007,7200;1009,7200;1252,7200;1310,7200;\
1251,7200;1391,7200;1284,7200;1006,7200;1002,7200;1253,7200;\
1309,7200;1308,7200;1390,7200;1362,7200;1003,7200;1005,7200;\
1008,7200;1260,7200;1004,7200;1250,7200;1261,7200;1249,7200;\
1282,7200;1364,7200;1365,7200;1415,7200;1416,7200;1414,7200
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### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: config/players.properties
===================================================================
--- config/players.properties (revision 6)
+++ config/players.properties (working copy)
@@ -288,4 +288,15 @@

# Store buffs/debuffs on user logout?
StoreSkillCooltime = True
+
+# Alternative Time buffs
+# Default: False
+EnableAlternativeSkillDuration = False
+
+# When the reads, buff, and their duration.
+# Format: id_skill time; id_skill2, time2.
+# Example:
+# SkillDurationList = 264,3600; 265,3600; 266,3600; 267,3600; 268,3600; \
+# 363.3600, 364.3600
+SkillDurationList = 264,3600
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java (revision 6)
+++ java/net/sf/l2j/Config.java (working copy)
@@ -491,6 +491,8 @@
/** Buffs */
public static boolean STORE_SKILL_COOLTIME;
public static int BUFFS_MAX_AMOUNT;
+ public static boolean ENABLE_ALTERNATIVE_SKILL_DURATION;
+ public static HashMap<Integer, Integer> SKILL_DURATION_LIST;

// --------------------------------------------------
// Server
@@ -1110,6 +1115,39 @@

BUFFS_MAX_AMOUNT = players.getProperty("MaxBuffsAmount", 20);
STORE_SKILL_COOLTIME = players.getProperty("StoreSkillCooltime", true);
+ ENABLE_ALTERNATIVE_SKILL_DURATION = Boolean.parseBoolean(players.getProperty("EnableAlternativeSkillDuration", "false"));
+ if(ENABLE_ALTERNATIVE_SKILL_DURATION)
+ {
+ SKILL_DURATION_LIST = new HashMap<>();
+
+ String[] propertySplit;
+ propertySplit = players.getProperty("SkillDurationList", "").split(";");
+
+ for(String skill : propertySplit)
+ {
+ String[] skillSplit = skill.split(",");
+ if(skillSplit.length != 2)
+ {
+ System.out.println("[SkillDurationList]: invalid config property -> SkillDurationList \"" + skill + "\"");
+ }
+ else
+ {
+ try
+ {
+ SKILL_DURATION_LIST.put(Integer.parseInt(skillSplit[0]), Integer.parseInt(skillSplit[1]));
+ }
+ catch(NumberFormatException nfe)
+ {
+ nfe.printStackTrace();
+
+ if(!skill.equals(""))
+ {
+ System.out.println("[SkillDurationList]: invalid config property -> SkillList \"" + skillSplit[0] + "\"" + skillSplit[1]);
+ }
+ }
+ }
+ }
+ }

// server
ExProperties server = load(SERVER_FILE);
Index: java/net/sf/l2j/gameserver/skills/DocumentBase.java
===================================================================
--- java/net/sf/l2j/gameserver/skills/DocumentBase.java (revision 6)
+++ java/net/sf/l2j/gameserver/skills/DocumentBase.java (working copy)
@@ -24,6 +24,7 @@
import java.util.logging.Level;
import java.util.logging.Logger;

+import net.sf.l2j.Config;
import net.sf.l2j.gameserver.model.ChanceCondition;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.base.Race;
@@ -228,7 +229,27 @@
count = Integer.decode(getValue(attrs.getNamedItem("count").getNodeValue(), template));

if (attrs.getNamedItem("time") != null)
+ {
time = Integer.decode(getValue(attrs.getNamedItem("time").getNodeValue(), template));
+ if(Config.ENABLE_ALTERNATIVE_SKILL_DURATION)
+ {
+ if(Config.SKILL_DURATION_LIST.containsKey(((L2Skill) template).getId()))
+ {
+ if(((L2Skill) template).getLevel() < 100)
+ {
+ time = Config.SKILL_DURATION_LIST.get(((L2Skill) template).getId());
+ }
+ else if(((L2Skill) template).getLevel() >= 100 && ((L2Skill) template).getLevel() < 140)
+ {
+ time += Config.SKILL_DURATION_LIST.get(((L2Skill) template).getId());
+ }
+ else if(((L2Skill) template).getLevel() > 140)
+ {
+ time = Config.SKILL_DURATION_LIST.get(((L2Skill) template).getId());
+ }
+ }
+ }
+ }
else if (((L2Skill) template).getBuffDuration() > 0)
time = ((L2Skill) template).getBuffDuration() / 1000 / count;

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giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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