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AIOx Tabela Completa


FireStorm

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Olá estou postando a minha tabela de Skills para o AIO via //addaio

 

PS: Abra o Java Script > GameServer\data\scripts\handlers\admincommandhandlers

Muitas Revs podem esta Diferentes

Na L2jLive são assim

 

Espero que ajudem vocês!!

 

INSERT INTO character_skills VALUES (123456789, 1085, 3, "Acumen", 0);
INSERT INTO character_skills VALUES (123456789, 1304, 3, "Advanced Block", 0);
INSERT INTO character_skills VALUES (123456789, 1354, 1, "Arcana Protection", 0);
INSERT INTO character_skills VALUES (123456789, 1062, 2, "Berserker Spirit", 0);
INSERT INTO character_skills VALUES (123456789, 1243, 6, "Bless Shield", 0);
INSERT INTO character_skills VALUES (123456789, 1045, 6, "Bless the Body", 0);
INSERT INTO character_skills VALUES (123456789, 1048, 6, "Bless the Soul", 0);
INSERT INTO character_skills VALUES (123456789, 1311, 6, "Body of Avatar", 0);
INSERT INTO character_skills VALUES (123456789, 1363, 1, "Chant of Victory", 0);
INSERT INTO character_skills VALUES (123456789, 1397, 3, "Clarity", 0);
INSERT INTO character_skills VALUES (123456789, 1078, 6, "Concentration", 0);
INSERT INTO character_skills VALUES (123456789, 307, 1, "Dance of Aqua Guard", 0);
INSERT INTO character_skills VALUES (123456789, 276, 1, "Dance of Concentration", 0); 
INSERT INTO character_skills VALUES (123456789, 309, 1, "Dance of Earth Guard", 0);
INSERT INTO character_skills VALUES (123456789, 274, 1, "Dance of Fire", 0);
INSERT INTO character_skills VALUES (123456789, 275, 1, "Dance of Fury", 0);
INSERT INTO character_skills VALUES (123456789, 272, 1, "Dance of Inspiration", 0);
INSERT INTO character_skills VALUES (123456789, 277, 1, "Dance of Light", 0);
INSERT INTO character_skills VALUES (123456789, 273, 1, "Dance of Mystic", 0);
INSERT INTO character_skills VALUES (123456789, 311, 1, "Dance of Protection", 0);
INSERT INTO character_skills VALUES (123456789, 366, 1, "Dance of Shadow", 0);
INSERT INTO character_skills VALUES (123456789, 365, 1, "Dance of Siren", 0);
INSERT INTO character_skills VALUES (123456789, 310, 1, "Dance of Vampire", 0);
INSERT INTO character_skills VALUES (123456789, 271, 1, "Dance of Warrior", 0);
INSERT INTO character_skills VALUES (123456789, 1353, 3, "Divine Protection", 0);
INSERT INTO character_skills VALUES (123456789, 1391, 3, "Earth Chant", 0);
INSERT INTO character_skills VALUES (123456789, 1352, 1, "Elemental Protection", 0);
INSERT INTO character_skills VALUES (123456789, 1077, 3, "Focus", 0);
INSERT INTO character_skills VALUES (123456789, 1218, 33, "Greater Battle Heal", 0);
INSERT INTO character_skills VALUES (123456789, 1059, 3, "Greater Empower", 0);
INSERT INTO character_skills VALUES (123456789, 1388, 3, "Greater Might", 0);
INSERT INTO character_skills VALUES (123456789, 1389, 3, "Greater Shield", 0);
INSERT INTO character_skills VALUES (123456789, 1240, 3, "Guidance", 0);
INSERT INTO character_skills VALUES (123456789, 1086, 2, "Haste", 0);
INSERT INTO character_skills VALUES (123456789, 1068, 3, "Might", 0);
INSERT INTO character_skills VALUES (123456789, 1035, 4, "Mental Shield", 0);
INSERT INTO character_skills VALUES (123456789, 1036, 2, "Magic Barrier", 0);
INSERT INTO character_skills VALUES (123456789, 1356, 1, "Prophecy of Fire", 0);
INSERT INTO character_skills VALUES (123456789, 1355, 1, "Prophecy of Water", 0);
INSERT INTO character_skills VALUES (123456789, 1357, 33, "Prophecy of Wind", 0);
INSERT INTO character_skills VALUES (123456789, 1044, 3, "Regeneration", 0);
INSERT INTO character_skills VALUES (123456789, 1306, 6, "Ritual of Life", 0);
INSERT INTO character_skills VALUES (123456789, 1040, 3, "Shield", 0);
INSERT INTO character_skills VALUES (123456789, 364, 1, "Song of Champion", 0);
INSERT INTO character_skills VALUES (123456789, 264, 1, "Song of Earth", 0);
INSERT INTO character_skills VALUES (123456789, 306, 1, "Song of Flame Guard", 0);
INSERT INTO character_skills VALUES (123456789, 269, 1, "Song of Hunter", 0);
INSERT INTO character_skills VALUES (123456789, 270, 1, "Song of Invocation", 0);
INSERT INTO character_skills VALUES (123456789, 265, 1, "Song of Life", 0);
INSERT INTO character_skills VALUES (123456789, 363, 1, "Song of Meditation", 0);
INSERT INTO character_skills VALUES (123456789, 349, 1, "Song of Renewal", 0);
INSERT INTO character_skills VALUES (123456789, 308, 1, "Song of Storm Guard", 0);
INSERT INTO character_skills VALUES (123456789, 305, 1, "Song of Vengeance", 0);
INSERT INTO character_skills VALUES (123456789, 304, 1, "Song of Vitality", 0);
INSERT INTO character_skills VALUES (123456789, 267, 1, "Song of Warding", 0);
INSERT INTO character_skills VALUES (123456789, 266, 1, "Song of Water", 0);
INSERT INTO character_skills VALUES (123456789, 268, 1, "Song of Wind", 0);
INSERT INTO character_skills VALUES (123456789, 1390, 3, "War Chant", 0);
INSERT INTO character_skills VALUES (123456789, 1303, 2, "Wild Magic", 0);
INSERT INTO character_skills VALUES (123456789, 1204, 2, "Wind Walk", 0);
INSERT INTO character_skills VALUES (123456789, 1268, 4, "Vampiric Rage", 0);
INSERT INTO character_skills VALUES (123456789, 1285, 1, "Seed of Fire", 0);
INSERT INTO character_skills VALUES (123456789, 1286, 1, "Seed of Water", 0);
INSERT INTO character_skills VALUES (123456789, 1287, 1, "Seed of Wind", 0);
INSERT INTO character_skills VALUES (123456789, 1363, 1, "Chant Of Victory", 0);
INSERT INTO character_skills VALUES (123456789, 4703, 13, "Gift Of Seraphim", 0);
INSERT INTO character_skills VALUES (123456789, 4700, 13, "Gift Of Queen", 0);
INSERT INTO character_skills VALUES (123456789, 4699, 13, "Blessing of Queen", 0);
INSERT INTO character_skills VALUES (123456789, 4702, 13, "Blessing of Seraphim", 0);
INSERT INTO character_skills VALUES (123456789, 1310, 4, "Chant of Vampire", 0);
INSERT INTO character_skills VALUES (123456789, 1311, 6, "Body of Avatar", 0);
INSERT INTO character_skills VALUES (123456789, 1323, 1, "Noblesse Blessing", 0);
INSERT INTO character_skills VALUES (123456789, 1393, 3, "Unholy Resistance", 0);
INSERT INTO character_skills VALUES (123456789, 1392, 3, "Holy Resistance", 0);
INSERT INTO character_skills VALUES (123456789, 1352, 1, "Elemental Protection", 0);
INSERT INTO character_skills VALUES (123456789, 1353, 1, "Divine Protection", 0);
INSERT INTO character_skills VALUES (123456789, 1388, 3, "Greater Might", 0);
INSERT INTO character_skills VALUES (123456789, 1259, 4, "Resist Shock", 0);
INSERT INTO character_skills VALUES (123456789, 366, 1, "Dance pf Shadows", 0);
INSERT INTO character_skills VALUES (123456789, 1242, 3, "Death Whisper", 0);
INSERT INTO character_skills VALUES (123456789, 1252, 3, "Chant of Evasion", 0);
INSERT INTO character_skills VALUES (123456789, 1354, 1, "Arcane Protection", 0);
INSERT INTO character_skills VALUES (123456789, 1243, 6, "Bless Shield", 0);
INSERT INTO character_skills VALUES (123456789, 1191, 330, "Resist Fire", 0);
INSERT INTO character_skills VALUES (123456789, 1189, 330, "Resist Wind", 0);
INSERT INTO character_skills VALUES (123456789, 1307, 130, "Prayer", 0);
INSERT INTO character_skills VALUES (123456789, 1392, 130, "Holy Resistance", 0);
INSERT INTO character_skills VALUES (123456789, 1189, 130, "Unholy Resistance", 0);
INSERT INTO character_skills VALUES (123456789, 1259, 330, "Resist Shock", 0);
INSERT INTO character_skills VALUES (123456789, 1414, 330, "Victory Pa'agrio", 0);
INSERT INTO character_skills VALUES (123456789, 1192, 330, "Resist Aqua", 0);
INSERT INTO character_skills VALUES (123456789, 1363, 330, "Chant of Victory", 0);
INSERT INTO character_skills VALUES (123456789, 1355, 330, "Prophecy of Water", 0);
INSERT INTO character_skills VALUES (123456789, 1499, 1, "Improved Combat", 0);
INSERT INTO character_skills VALUES (123456789, 1500, 1, "Improved Magic", 0);
INSERT INTO character_skills VALUES (123456789, 1501, 1, "Improved Conditiont", 0);
INSERT INTO character_skills VALUES (123456789, 1502, 1, "Improved Critical Attack", 0);
INSERT INTO character_skills VALUES (123456789, 1503, 1, "Improved Shield Defence", 0);
INSERT INTO character_skills VALUES (123456789, 1519, 1, "Chant of Blood Awakening", 0);
INSERT INTO character_skills VALUES (123456789, 1542, 1, "Counter Critical", 0);
INSERT INTO character_skills VALUES (123456789, 1416, 115, "Pa'agrio's Fist", 0);

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  • 2 months later...

INSERT INTO `character_skills` VALUES ('268480248', '1085', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1217', '33', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1410', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1307', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1353', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1331', '10', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1403', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1040', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1068', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1035', '4', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1043', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1044', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1062', '2', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1073', '2', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1077', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1078', '6', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1191', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1204', '2', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1033', '33', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1036', '2', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1045', '6', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1048', '6', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1086', '2', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1182', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1189', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1240', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1242', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1243', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1388', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1389', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1392', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1393', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1499', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1501', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1352', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1356', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1355', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1357', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1411', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1542', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '264', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '265', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '266', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '267', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '268', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '269', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '270', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '304', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '305', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '306', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '308', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '349', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '363', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '364', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '529', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '914', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1332', '10', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1303', '2', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1304', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1397', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1503', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1504', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1354', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '271', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '272', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '273', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '274', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '275', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '276', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '277', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '307', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '309', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '310', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '311', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '365', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '366', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '530', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '915', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1059', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1268', '4', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1500', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1502', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '825', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '826', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '827', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '828', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '829', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '830', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1478', '2', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1479', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1477', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1476', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1416', '2', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1414', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1363', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1535', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1310', '4', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1362', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1413', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1461', '1', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1390', '3', '0');
INSERT INTO `character_skills` VALUES ('268480248', '1308', '1', '0'); 

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  • 2 weeks later...

Da pra explicar como ativa isso ae?

Não entendi.

 

 

Então, isso aí NÃO é para colocar no Script.cnf!

Você vai fazer o seguinte:

- Criar um bloco de notas e colar isso tudo dentro, feito isso salve o arquivo com nome "tabelaAIO.sql" .

- Note que na tabela tem essa linha:

INSERT INTO `character_skills` VALUES ('268480248', '1085', '3', '0');

- Onde está em vermelho é o CharId .

- Para fazer seu AIO é fodasticamente simples, você vai no seu banco de dados (SQL) vai procurar em "Character" o Nick do char que deseja dar as skills de AIO, ao lado do Nick tem o CharID, copie o número(Ctrl + C), vá no seu bloco de notas "tabelaAIO.sql", abra, pressione (Ctrl + H), abrirá uma janela com o seguinte: Localizar ( aqui você coloca o ChaID que já existe na sua tabela que no caso é 268480248) e em Substituir por, substitua pelo CharID do Char que você quer transformar em AIO( cole o CharId que você copiou no Navicat) e clique em Substituir tudo e dê (Ctrl + S)para salvar.

- Abra o Navicat, clique em table com o botão direito do mouse e selecione "Execulte Batch File..." localize o arquivo "tabelaAIO.sql", selecione "continue on erros" e dê Start.

- Pronto, seu char com todas as skills está pronto, só logar e averiguar.

 

- É Necessário que o Character esteja OFFLINE!!

 

Vlw galera, sempre que der pra ta ajudando vou postar respostas! t+

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private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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