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kiulog

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# ===================================#

# Game Server Settings #

# ===================================#

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------

# Networking

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# Common settings...

# 127.0.0.1 - If you are playing alone on a test server

# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

# x.x.x.x - WAN IP obtained from

O conteúdo está oculto, favor efetuar login ou se cadastrar!
This is if you want people outside your internal network to be able to connect to your server.

# If this IP is resolvable by the Login Server, just leave *.

# ----------------------------------------------------------------------------------------

 

# Enter here (ip) address of your game server, or use the symbol *

GameserverHostname = *

GameserverPort = 7777

 

# Configure your external ip

ExternalHostname = #####

 

# Configure your internal ip

InternalHostname = ######

 

# Bunch ID and game server. It is better not to change.

LoginPort = 9014

LoginHost = #####

 

# Database Pool Type

# Possible Values: c3p0 or BoneCP

# c3p0: more stable

# BoneCP: more performance

DatabasePoolType=c3p0

 

# Parameters Databases - MYSQL

Driver = com.mysql.jdbc.Driver

URL = jdbc:mysql://localhost/

 

# Database name

GameserverDB = l2jdb

LoginserverDB = l2jdb

 

# Login - Mysql's user

Login = root

# Password - Mysql's Password

Password =

# Attention: lazy init connections disabled!

# Please, set only real values for your database

# Default: 100

MaximumDbConnections = 50

 

# Default: 0

MaximumDbIdleTime = 0

 

# The timeout before a new connection to the database (in ms)

# 0 - to remove restrictions

TimeOutConDb = 0

 

# The timeout before the single connection must be closed (in ms)

# if a connection life is more then this timeout, a Runtime Exception

# is rised up. Post the exception on forum (www.l2jfrozen.com) to solve

# it.

SingleConnectionTimeOutDb=200000

 

# Sets number of partitions to use.- BoneCP

# In order to reduce lock contention and thus improve performance,

# each incoming connection request picks off a connection from a pool that has thread-affinity,

# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case

# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start

# to have a negative effect on performance (and only for the case when connections on a partition start running out).

PartitionCount = 3

 

# Setting emulation off the kernel (package SendStatus)

RemoteWhoLog = True

RemoteWhoSendTrash = True

RemoteWhoMaxOnline = 329

RemoteOnlineIncrement = 329

RemoteWhoForceInc = 50

RemotePrivStoreFactor = 12

 

# Datapack folder

# DatapackRoot = C:/Work/tmp/DataPack

 

é aqui ? pra eu arrumar me ajudem pls

Editado por kiulog

 

Revolução no brasil tem um nome! (Carlos Marighella)

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os players dizem que na entrada para entrar na entrada aonde fica o nom "BARTZ" nao sai dali fica travando alguem poderia me ajudar aê ?

 

-LOGIN SERVER-

 

 

#============================================================#

# Frozen Dev.Team #

#============================================================#

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? =>

O conteúdo está oculto, favor efetuar login ou se cadastrar!

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit

O conteúdo está oculto, favor efetuar login ou se cadastrar!

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = ###

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = ###

 

# Bind ip of the loginServer, use * to bind on all available IPs

LoginserverHostname = *

LoginserverPort = 2106

 

# How many times you can provide an invalid account/pass before the IP gets banned

LoginTryBeforeBan = 20

 

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan = 600

GMMinLevel = 100

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

LoginHostname = ####

 

# The port on which login will listen for GameServers

LoginPort = 9014

 

# If set to True any GameServer can register on your login's free slots

AcceptNewGameServer = False

 

# If False, the licence (after the login) will not be shown

# It is highly recomended for Account Seciurity to leave this option as defalut (True)

ShowLicence = True

 

# Database Pool Type

# Possible Values: c3p0 or BoneCP

# c3p0: more stable

# BoneCP: more performance

DatabasePoolType=c3p0

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

 

# Database Settings

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

 

# Parameters Databases - MYSQL

# Login - Mysql's user

Login = root

# Password - Mysql's Password

Password =

# maximum number of simultaneous connecting to the database

MaximumDbConnections = 50

 

# Default: 0

MaximumDbIdleTime = 0

 

# The timeout before a new connection to the database (in ms)

# default 0 disabled

TimeOutConDb = 0

 

# Sets number of partitions to use. - BoneCP

# In order to reduce lock contention and thus improve performance,

# each incoming connection request picks off a connection from a pool that has thread-affinity,

# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case

# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start

# to have a negative effect on performance (and only for the case when connections on a partition start running out).

PartitionCount = 3

 

# Limit fast connections (input username / password)

FastConnectionLimit = 15

# Time of the normal connection (in ms)

NormalConnectionTime = 700

# Time fast connection (in ms)

FastConnectionTime = 350

# Maximum connections with the 1st IP

MaxConnectionPerIP = 50

 

# The lifetime of the session with the login server.

SessionTTL = 25000

MaxSessions = 100

 

# Choose the option: "true", to create an account when logging in automatically

AutoCreateAccounts = true

 

# Time to renew the IP address of the server in minutes (for dynamic IP)

IpUpdateTime = 0

 

# The configuration of the local subnet

# Example : 192.168

# Ppimer : 10.1

NetworkList = 192.168.;10.0.

 

# ===============================================================

# Test server configuration, not to switch on the game server! =

# ===============================================================

# Use the GG client authentication

# Login server access let the client without GameGuard

ForceGGAuth = False

 

# Including protection from flood

# IMPORTANT: Put True for server security.

EnableFloodProtection = True

 

# Enable mode "debugging"

# With debug you will see more log on console and more messages in game.

Debug = False

 

# Switched on "development"

Developer = False

 

# =============================================================

# Anti Ddos protection.

# This system works with iptables

# =============================================================

# iptables -A INPUT -p tcp --dport 7777 -j DROP

# IMPORTANT: Put True for server security.

# IMPORTANT: Active only with LINUX OS.

EnableDdosProSystem = True

# String deny_comms

# IMPORTANT: If you don't know what is it, leave as default

Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT

# Active full log on Login Server console about Ddos protection

Fulllog_mode_print = true

 

# =============================================================

# Anti Bruteforce protection. (credits RT-Interlude)

# =============================================================

#Count of trying connection to server, after which will be made checking IP addres

#for a possible BrutForce

#Reducing this value will increase the likelihood of false positives

#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)

BrutLogonAttempts = 15

#The average time (in seconds) between attempts to connect to the server

#Reducing this value will increase the likelihood of false positives

#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)

BrutAvgTime = 30

#Number of second, for ban IP addres, who time BrutAvgTime less specified

#900 second = 15 minute

BrutBanIpTime = 900

 

#-------------------------------------------

# Additional login server logs settings -

#-------------------------------------------

Debug = False

Assert = False

Developer = False

EnableAllExceptionsLog = false

DebugPackets = false

 

Revolução no brasil tem um nome! (Carlos Marighella)

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não é nas configurações é no .bat do game server

 

 

@echo off

title L2J-Knight: Game Server Console

:start

 

REM -------------------------------------

REM Default parameters for a basic server.

java -Dfile.encoding=UTF8 -Xmx6144m -Xms6144m -Xmn4044m -XX:PermSize=2048m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts -XX:+UseSerialGC -cp ./lib/*;l2jknight-core.jar com.l2jknight.gameserver.GameServer

REM

REM If you have a big server and lots of memory, you could experiment for example with

REM java -server -Xmx6144m -Xms6144m -Xmn6144m -XX:PermSize=2144m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts

REM -------------------------------------

 

if ERRORLEVEL 7 goto telldown

if ERRORLEVEL 6 goto tellrestart

if ERRORLEVEL 5 goto taskrestart

if ERRORLEVEL 4 goto taskdown

REM 3 - abort

if ERRORLEVEL 2 goto restart

if ERRORLEVEL 1 goto error

goto end

:tellrestart

echo.

echo Telnet server Restart ...

echo Send you bug to : http://www.l2jknight.com'>http://www.l2jknight.com'>http://www.l2jknight.com'>http://www.l2jknight.com'>http://www.l2jknight.com'>http://www.l2jknight.com'>http://www.L2jKnight.com

echo.

goto start

:taskrestart

echo.

echo Auto Task Restart ...

echo Send you bug to : http://www.l2jknight.com

echo.

goto start

:restart

echo.

echo Admin Restart ...

echo Send you bug to : http://www.l2jknight.com

echo.

goto start

:taskdown

echo .

echo Server terminated (Auto task)

echo Send you bug to : http://www.l2jknight.com

echo .

:telldown

echo .

echo Server terminated (Telnet)

echo Send you bug to : http://www.l2jknight.com

echo .

:error

echo.

echo Server terminated abnormaly

echo Send you bug to : http://www.l2jknight.com

echo.

:end

echo.

echo server terminated

echo Send you bug to : http://www.l2jknight.com

echo.

:question

set choix=q

set /p choix=Restart® or Quit(q)

if /i %choix%==r goto start

if /i %choix%==q goto exit

:exit

exit

pause

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estou falando dos lots de memoria

REM -------------------------------------

REM Default parameters for a basic server.

java -Dfile.encoding=UTF8 -Xmx6144m -Xms6144m -Xmn4044m -XX:PermSize=2048m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts -XX:+UseSerialGC -cp ./lib/*;l2jknight-core.jar com.l2jknight.gameserver.GameServer

REM

REM If you have a big server and lots of memory, you could experiment for example with

REM java -server -Xmx6144m -Xms6144m -Xmn6144m -XX:PermSize=2144m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts

REM -------------------------------------

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