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(Resolvido) [BUFFS][CT2][TP2][1.2.8]


MarucaMetal

Pergunta

GOSTARIA DE SABER COMO DEIXAR LIBERADO PARA O PLAYER PODER PEGAR TODOS OS BUFFS DO NPC BUFFER !!!!

MEU EX:

TODOS OS DANCES SÃO TROCADOS PELOS SONGS, E VARIOS CHANTS TROCAM OS BUFFS NORMAIS.

 

COMO FAÇO PARA SETAR DE MANEIRA QUE NENHUM SUBSTITUA O OUTRO NA ESCOLHA DO BUFF ?????

 

VALEW

 

AGRADEÇO FUTURAS AJUDAS !!!!

 

^^

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  • L2JBr ADM

Vai no arquivo skill.proprieties e ache essa linha e mude conforme a minha...:

 

# Maximum number of buffs and songs/dances
# Since Gracia, song and dance count is split from other buffs.
# (default buffs = 20 + 4 with divine inspiration skill)
# Retail: 20, 12
MaxBuffAmount = 50
MaxDanceSongAmount = 40

EJoOSOj.gif

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  • L2JBr ADM

Proucura onde vc configura a quantidade de buffs..

buffs.proprieties..

 

outer.proprieties ou algo assim

EJoOSOj.gif

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ESSE skill.proprirties N EXISTE AKI E O outer.proprieties TEM MAS N TEM ESSA PARTE DOS BUFFS !!!!

OLHA AÍ !!!!!

 

# Amount of adena that a new character is given

# Default is 0

StartingAdena = 0

 

# Movement speed for strider and wyvern

WyvernSpeed = 100

StriderSpeed = 80

RedStriderSpeed = 90

FenrirSpeed = 80

SnowFenrirSpeed = 80

GreatSnowWolfSpeed = 80

HorseSpeed=150

 

# Level that enables mount of great wolf

GreatWolfMountLevel = 70

 

# If True, when effects of the same stack group are used, lesser

# effects will be canceled if stronger effects are used. New effects

# that are added will be canceled if they are of lesser priority to the old one.

# If False, they will not be canceled, and it will switch to them after the

# stronger one runs out, if the lesser one is still in effect.

CancelLesserEffect = True

 

# If True, the following deep blue mobs' drop penalties will be applied:

# - When player's level is 9 times greater than mob's level, drops got divided by 3

# - After 9 lvl's of difference between player and deep blue mobs, drop chance is

# Lowered by 9% each lvl that difference increases. (9lvls diff = -9%; 10lvls diff = -18%; ...)

# NOTE1: These rules are applied to both normal and sweep drops

# NOTE2: These rules ignores the server's rate when drop is of adena type (Complies with retail server)

UseDeepBlueDropRules = True

 

# Inventory space limits

MaximumSlotsForNoDwarf = 250

MaximumSlotsForDwarf = 250

MaximumSlotsForGMPlayer = 250

 

# Increases Weight Limit per Level

IncreaseWeightLimitByLevel = False

 

# Warehouse space limits (Must be < 300 for prevent client crash)

# Dwarfs will get bonus from lvl 60

MaximumWarehouseSlotsForDwarf = 120

MaximumWarehouseSlotsForNoDwarf = 100

MaximumWarehouseSlotsForClan = 200

MaximumFreightSlots = 20

 

# % regeneration of normal regeneration speed for NPC

NPCHpRegenMultiplier = 100

NPCMpRegenMultiplier = 100

 

# % regeneration of base regeneration speed for Players

PlayerHpRegenMultiplier = 100

PlayerMpRegenMultiplier = 100

PlayerCpRegenMultiplier = 100

 

# HP/MP % regeneration for RaidBoss and their minions

RaidHpRegenMultiplier = 100

RaidMpRegenMultiplier = 100

# % P/M defense for RaidBoss and their minions

RaidPDefenceMultiplier = 100

RaidMDefenceMultiplier = 100

 

# Configure Minimum and Maximum multiplier time between RaidBoss respawn.

# By Default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.

RaidMinRespawnMultiplier = 1.0

RaidMaxRespawnMultiplier = 1.0

 

# Minions respawn timer 300000 = 5 mins

RaidMinionRespawnTime = 300000

 

# Unstuck interval, seconds, default is 300 sec.

UnstuckInterval = 300

 

# Player Protection after teleporting or login in seconds, 0 for disabled

PlayerSpawnProtection = 0

 

# Player Protection from (agro) mobs after getting up from fake death; in seconds, 0 for disabled

PlayerFakeDeathUpProtection = 0

 

# PARTY XP DISTRIBUTION

# Set the first option here to one of the (auto, percentage, level, none).

# With "auto method" member is cut from Exp/SP distribution when his share is lower

# then party bonus acquired for him (30% for 2 member party)

# In that case he will not receive any Exp/SP from party and is not counted for party bonus

# The second option takes effect when "percentage" method is chosen. Don't use high values for this!

# The third option takes effect when "level" method is chosen. Don't use low values for this!

# If you don't want to have a cutoff point for party members' XP distribution,

# then just set the first option to "none". Defaults are: percentage, 3.0, 30; respectively.

PartyXpCutoffMethod = auto

PartyXpCutoffPercent = 3.0

PartyXpCutoffLevel = 30

 

# Maximum level difference between party members, 20 by default in C5, set 0 to disable future

PartyMaxLevelDifference = 20

 

# Ammount of HP, MP, and CP is restored

# Values are in percent of max

RespawnRestoreCP = 0

RespawnRestoreHP = 70

RespawnRestoreMP = 0

 

# Allow random respawning in towns, based on a maximum random offset

# from the base respawn co-ordinates.

RespawnRandomInTown = True

RespawnRandomMaxOffset = 20

 

# Maximum number of allowed slots for Private Stores Sell

# Other means all the other races besides Dwarf (they get an extra one).

# Retail: 4, 3

MaxPvtStoreSellSlotsDwarf = 4

MaxPvtStoreSellSlotsOther = 3

 

# Maximum number of allowed slots for Private Stores Buy

# Normally, dwarves get 5 slots for pvt stores, while other races get only 4

MaxPvtStoreBuySlotsDwarf = 5

MaxPvtStoreBuySlotsOther = 4

 

# Store buffs/debuffs other effects on user logout?

StoreSkillCooltime = True

 

# Send NOTDONE skills:

# 1 - to nobody

# 2 - only to GMs (default)

# 3 - to everybody

SendNOTDONESkills = 2

 

# list of npc's that allows to rent pet

ListPetRentNpc = 30827,30828

 

# Announce to players the location of the Mammon NPCs during Seal Validation.

# Default is False.

AnnounceMammonSpawn = False

 

# Enable players to send in-game petitions.

PetitioningAllowed = True

# Total number of petitions to allow per player, per session.

MaxPetitionsPerPlayer = 5

# Total number of petitions pending, if more are submitted they will be rejected.

MaxPetitionsPending = 25

 

# ---------------------------------------------

# Jail configuration

# ---------------------------------------------

# Jail is a PvP zone

JailIsPvp = False

# Disable all chat in jail (except normal one)

JailDisableChat = True

 

# ------------------------------------------

# Death Penalty chance if killed by mob (%)

# ------------------------------------------

DeathPenaltyChance = 20

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} else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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