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Mmorpg-Team Glory Days Updated


tuningxtreme

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Description: The first emulator from the command MMORPG-TEAM.COM chronicles Glory Days. The assembly with the limit of 50 people. All scripts are packed and encrypted.

Developer: MMORPG-TEAM.COM

 

  • Reworked become the character.
  • Fixed, added monsters:
    • 22993, Creature
    • 22994, Evian
    • 22995, Rider
    • 22996, Mocker
    • 23122, Aysarok
    • 29195, Isthina
    • 29196, Isthina
    • 27492 Messenger Shilen
    • 33703, Treasure Chest of Fate
    • 33783, Lania Spirit Eve
    • 33784, Water Source Hein
    • 33785, Altar of Shilen
    • 33,786, the World Tree
    • 33787, Temple Pa'agrio
    • 33,788, leaving the house Dwarven Village
    • 33789, Cave Shower
    • 33715, Managing Talisman Seed

    [*]Fixed, added items:

    • Stone Restoration of Guise Equipments - Grade R
    • Stone Restoration of Guise Equipments - Grade S
    • Stone Restoration of Guise Equipments - Grade A
    • Stone Restoration of Guise Equipments - Grade B
    • Stone Restoration of Guise Equipments - Grade C
    • Stone Restoration of Guise Equipments - Grade D
    • Stone Processing Beach bathing suit
    • Stone Processing Japanese sword
    • Stone Processing Japanese short sword
    • Stone Processing Japanese Long Sword
    • Stone Processing Japanese brass knuckles
    • Stone Processing Japanese Spears
    • Stone Processing Japan Luke
    • Stone Processing Crossbow Japan
    • Japan Club of Stone Processing
    • Stone Processing Japanese Giant Dubina
    • Stone Processing Japanese Club of Magic
    • Stone Processing Japanese Giant Magic Cudgel
    • Stone Processing Japanese dualsword
    • Stone Processing Japanese dualsword
    • Stone Processing Japanese guys Dubin
    • Stone Processing Japanese Shield
    • Stone Processing Japanese characters
    • Stone Processing Swimsuit Charm
    • Stone Processing Swimsuit Seduction
    • Stone Processing Santa Claus costumes
    • The crystal clear water
    • Crystal-Clear Light
    • Virgin Soul
    • Scorching Flames
    • Letter Best Friend

    [*]Fixed, added the ability to:

    • Summon Night Cuba
    • Owning great Verse
    • Shield charge
    • Lion's Roar
    • Lion claws
    • Throw Lion
    • Flame lion
    • Attack Cuba
    • Protecting Cuba
    • Curse of Cuba
    • Blessing of Protection
    • Shield charge VII
    • Fierce Attack
    • Master Summoner
    • Blessing Tree
    • Dark Rush
    • Ixion Feo
    • Algiz Ixion
    • Owning great magical armor
    • Chain Strike
    • Chain Hydra
    • Chain of Galaxies
    • Sacrifice
    • Knight's Vow
    • Beat Onions
    • Call the Tree of Life
    • Call Rumi
    • Summon Hawk
    • Sweet Bear Appeal
    • Call Sabretooth Cougars
    • The predicted death
    • Summon the Reaper of Death
    • Stamp Weaknesses
    • The Great Spirit Possession
    • Mass Surrender to Fire
    • Mass Surrender to Water
    • Mass Surrender to Air
    • Summon Merchant Golem
    • Convene
    • Thirst
    • The appeal of the Companions
    • Call Deathgate
    • Call punishing Cube
    • Separation of Mana
    • Freedom from Pain
    • Remove the stigma
    • Shuffle
    • Exile
    • Barrier call
    • Spatial Shackles
    • Great Resistance
    • The last division of Destiny
    • Blessing of the Giant
    • Sign of Fire
    • Balance life of service
    • The main treatment Servants
    • Shield servants - Bulk
    • Acceleration servants - Bulk
    • Servant Shield - Bulk
    • Inspiring Servant - Bulk
    • The power of the Servant - Bulk
    • Acceleration Movement servants - Bulk
    • Blessing servants - Bulk
    • Absolute Protection Servant - Bulk
    • Fairy Life
    • Great Property Appeal
    • The appeal of the Companions
    • Exile
    • Barrier call
    • Call Mentor
    • Willpower
    • Dark Rush
    • Dark Circle
    • Blessed Body Clan
    • Spirituality Clan
    • The blessing of the Spirit Clan
    • Health Clan
    • Moral of the Clan
    • Clean Clan
    • The power of the Clan
    • Shield Clan
    • Inspiring Clan
    • Magic Barrier Clan
    • Guidance Clan
    • Agility Clan
    • Block Shield Clan
    • Strengthening the Shield Clan
    • Typhoon Resistance Clan
    • Resistance Magma Clan
    • Resistance Clan
    • Freedom Clan
    • Vigilance Clan
    • Klan movement
    • Posthumous Success Clan

    [*]Updated skill tree clan.

    [*]Subcorrected Quest Red String of Fate (Quest subclass)

    [*]Implemented a system of mentoring.

    [*]Implemented quest locations in Seed Hellfire.

    [*]Populated location Seed Hellfire.

    [*]Added ways to jump according to Glory Days.

    [*]Added a system of remuneration for higher levels. (As in the NA server manager objects come vitamins).

    [*]Reworked system vitality.

    [*]Fixed auction, new an item according YEAR.

    [*]Adapted rebirth, now gives compensation for removing Honed skills, gives racial abilities.

    [*]Added AI mobs in location Fortress guillotine.

    [*]Added instance epic boss Taut.

    [*]Recycled siege castles division into light and darkness. If capture clan used in the capture print light, at the end of the capture the castle will be translated into a state of light, and the city will spawn NPC offers positive effect on increasing experience.

    [*]Modified system commission trade.

  • And much more.

Download:

http://rghost.ru/private/44662358/6247278c925d1e1824370386b0f091c9

 

 

Mais uma para a galera poder brincar.

Editado por tuningxtreme

Projeto privado Lindvior - Ertheia

Source Godworld.

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"(falando merda) ... minimo seria agradecer... (+merda)"

 

Eu sei quem e que agradece com pelo menos um curti.

Respeita mlk, posso bem editar meu poste. :lala:

 

 

Algum site do projeto?

Vou verificar. :cool:

Editado por julianopimentel

--"

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Dentro da pasta login server move os arquivos de config pra fora da pasta default.

Do game server desativa a geodata que ai vc vai conseguir ligar.

Projeto privado Lindvior - Ertheia

Source Godworld.

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affs ja vem esses noob floodar no topico, """""""""""POSTE SUAS DUVIDAS/ ERROS NA AREA DE DUVIDAS|!!!!!!!!!!!!!!!!!!!!!!!!!!!!"""""""""""""""""

bem essa rev parece boasinha ecxeto por 2 coisas que eu odiei

1- The assembly with the limit of 50 people.

2- All scripts are packed and encrypted.

tirando isso essa rev parece boa, mais em minha opiniao nao passa de uma porcaria como a lineage-dev

infelizmente ainda nao existe nenhum Glory Days Open Source

mais a mobius project ta ganhando minha confianca ainda!

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traduzido no google tradutor? ¬¬

 

vc fala russo ????????? entao n reclama e tira o cdm...... tuningxtreme ta ai de boa vontade ... procurando e compartilhando.......

minimo seria agradecer .... seu acomodado....vai vc ... entrar sites russos.. desenrolar e compartilhar ...................................................

Projeto privado Lindvior - Ertheia


Source Godworld.



Ertheia -- > http://www.l2jbrasil.com/index.php?/topic/107157-l2-beta-ertheia/&do=findComment&comment=673397

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Vamos aos bugs.

-Problema em pegar a 4job

-Quando poe apearence no set ele fica todo bugado para os outros players, e nao aparece a textura da aparencia para os outros players.

-Mesmo sem clan e possivel usar a capa dark e light, e quando sumona o castelo os npcs do lado escolhido nao aparece nem da as capas.

-Skills que deveriam sumir nao estáo sumindo, quando perga a 4 job.

-Painel de admin esta com problemas no meu enchant,

-Algumas Skill da 4job não está com animação, e muitas estáo com o power muito alto.

-Algumas das 4 jobs não estáo com seus stats corretos.

-Teleporte para fora do museum está bugado.

-Quest para 4 job não funciona.

-Orbis e Gardem of genesis está com mobs como NPC.

-Ta faltando diversos server e client packets o que deixa o jogo muito bugado.

-A community board é muito velha e de um time que desenvolve a mesma para freya.

-Varios itens do datapack estão com stats invalidos.

Já reportei no forum deles mais creio que mais umas 20 revisões e esse projeto ai dá pra usar num beta.

Projeto privado Lindvior - Ertheia

Source Godworld.

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  • 2 weeks later...
  • 1 month later...

kkkkkkkkk super bugada é poco, do jeito que ela ta, eles ja deveriam jogar ela no lixo e meter tiro no dono desse projeto kkkkkkkkkkkk

O negocio que esses cara perou a base overworld h5 e já enfiou logo glory days.

Viu o preço das revs pagas 8k de rubos e 5k pra manter o patrocinio.

Projeto privado Lindvior - Ertheia

Source Godworld.

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private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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