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StrongA

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Aprendiz de Novato

Aprendiz de Novato (1/14)

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  1. Estou com um problema com 2 skills: <skill id="762" levels="1" name="Insane Crusher"> <!-- Confirmed CT2.5 --> <set name="baseCritRate" val="50" /> <set name="coolTime" val="700" /> <set name="hitTime" val="1300" /> <set name="ignoreShld" val="true" /> <set name="isDebuff" val="true" /> <set name="lvlDepend" val="1" /> <set name="magicLvl" val="81" /> <set name="maxNegated" val="5" /> <set name="mpConsume" val="80" /> <set name="operateType" val="OP_ACTIVE" /> <set name="overHit" val="true" /> <set name="power" val="8409" /> <set name="reuseDelay" val="10000" /> <set name="saveVs" val="CON" /> <set name="skillRadius" val="300" /> <set name="skillType" val="PDAM" /> <set name="SSBoost" val="2.0" /> <set name="target" val="TARGET_AURA" /> <set name="trait" val="DEATH" /> <cond msgId="113" addName="1"> <and> <using kind="Sword,Big Sword,Blunt,Big Blunt" /> <player active_effect_id_lvl="5561,3" /> </and> </cond> <for> <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="touch_of_death" effectPower="60" effectType="DEBUFF"> <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="gainHp" val="0.7" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="25" effectType="CANCEL" /> </for> e <skill id="342" levels="1" name="Touch of Death" enchantGroup1="6" enchantGroup2="6"> <!-- Confirmed CT2.5 --> <table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#ench1hpConsume"> 647 625 603 581 559 537 515 492 470 448 426 404 382 360 338 </table> <table name="#ench2effectPower"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="1800" /> <set name="hpConsume" val="669" /> <set name="isDebuff" val="true" /> <set name="lvlDepend" val="1" /> <set name="magicLvl" val="78" /> <set name="maxNegated" val="5" /> <set name="nextActionAttack" val="true" /> <set name="operateType" val="OP_ACTIVE" /> <set name="reuseDelay" val="150000" /> <set name="saveVs" val="CON" /> <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_ONE" /> <set name="trait" val="DEATH" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="hpConsume" val="#ench1hpConsume" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <for> <effect name="Debuff" abnormalTime="120" val="0" effectPower="80" effectType="DEBUFF" abnormalLvl="1" abnormalType="touch_of_death"> <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="gainHp" val="0.7" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="25" effectType="CANCEL" /> <effect name="CpDamPercent" noicon="1" val="0" effectPower="90" effectType="CPDAMPERCENT" /> </for> <enchant2for> <effect name="Debuff" abnormalTime="120" val="0" effectPower="#ench2effectPower" effectType="DEBUFF" abnormalLvl="1" abnormalType="touch_of_death"> <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="gainHp" val="0.7" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="25" effectType="CANCEL" /> <effect name="CpDamPercent" noicon="1" val="0" effectPower="90" effectType="CPDAMPERCENT" /> </enchant2for> </skill> Já tentei varias configs mas o debuff continua muito. Alguem sabe como posso reduzir a chance de debuff?? Obrigado.
  2. StrongA

    BuFFs KamaeL

    É isso mesmo, muito obrigado. +1 pra voce ^^
  3. StrongA

    BuFFs KamaeL

    Alguem sabe como fazer para poder dar varios buffs kamael ao mesmo tempo, exemplo: Magic Impulse Protection Instict <skill id="1479" levels="3" name="Magic Impulse" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#magicLvl"> 55 62 68 </table> <table name="#mpConsume"> 100 115 127 </table> <table name="#mAtk"> 1.75 1.85 1.95 </table> <table name="#mCritRate"> 2 3 4 </table> <table name="#ench1MpConsume"> 123 121 118 117 115 112 111 108 106 105 102 100 97 96 93 91 90 87 85 83 81 78 77 75 72 71 68 66 65 62 </table> <table name="#ench2Time"> 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 </table> <table name="#ench3Reuse"> 295000 290000 285000 280000 275000 270000 265000 260000 255000 250000 245000 240000 235000 230000 225000 220000 215000 210000 205000 200000 195000 190000 185000 180000 175000 170000 165000 160000 155000 150000 </table> <set name="hitTime" val="2500" /> <set name="isMagic" val="true" /> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="OP_ACTIVE" /> <set name="reuseDelay" val="300000" /> <set name="staticReuse" val="true" /> <set name="skillRadius" val="1000" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_PARTY" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <enchant3 name="reuseDelay" val="#ench3Reuse" /> <for> <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="instinct"> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <mul order="0x30" stat="mAtk" val="#mAtk" /> <basemul order="0x30" stat="mCritRate" val="#mCritRate" /> </effect> </for> <enchant2for> <effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="instinct"> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <mul order="0x30" stat="mAtk" val="1.95" /> <basemul order="0x30" stat="mCritRate" val="4" /> </effect> </enchant2for> </skill> <skill id="1480" levels="1" name="Soul Harmony" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1"> <table name="#ench1MpConsume"> 126 123 122 120 117 115 113 111 108 107 105 102 101 98 96 93 92 90 87 86 83 81 78 77 75 72 71 68 66 65 </table> <table name="#ench2Time"> 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 </table> <table name="#ench3Reuse"> 590000 580000 570000 560000 550000 540000 530000 520000 510000 500000 490000 480000 470000 460000 450000 440000 430000 420000 410000 400000 390000 380000 370000 360000 350000 340000 330000 320000 310000 300000 </table> <set name="mpConsume" val="130" /> <set name="target" val="TARGET_PARTY" /> <set name="skillRadius" val="1000" /> <set name="hitTime" val="2500" /> <set name="reuseDelay" val="600000" /> <set name="staticReuse" val="true" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_ACTIVE" /> <set name="isMagic" val="true" /> <set name="soulConsumeCount" val="20" /> <set name="removedOnDamage" val="true" /> <enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant3 name="reuseDelay" val="#ench3Reuse" /> <for> <effect count="15" name="ManaHealOverTime" noicon="1" val="200" abnormalLvl="1" abnormalType="instinct" /> <effect name="Paralyze" abnormalTime="15" val="0"> <mul order="0x30" stat="pDef" val="0.1" /> </effect> </for> <enchant2for> <effect count="#ench2Time" name="ManaHealOverTime" noicon="1" val="200" abnormalLvl="1" abnormalType="instinct" /> <effect name="Paralyze" abnormalTime="15" val="0"> <mul order="0x30" stat="pDef" val="0.1" /> </effect> </enchant2for> </skill> Obrigado.
  4. StrongA

    SQL S Grade

    Alguem tem uma SQL para o char Nascer lvl 85 com Set e arma S grad???
  5. Quando tento logar o 2 GS da este erro : Starting L2J Game Server. Loading GameServer Configuration Files... L2Properties: Missing property for key - BBSDefault L2Properties: Missing property for key - DefaultPunish L2Properties: Missing property for key - DefaultPunishParam L2Properties: Missing property for key - MultiLangDefault Loaded 6 Filter Words. -----------------------------------------------------------------=[ Database ] Exception in thread "main" com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorExcep tion: Unknown database 'l2jdb1' at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou rce) at java.lang.reflect.Constructor.newInstance(Unknown Source) at com.mysql.jdbc.Util.handleNewInstance(Util.java:411) at com.mysql.jdbc.Util.getInstance(Util.java:386) at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1053) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:4074) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:4006) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:919) at com.mysql.jdbc.MysqlIO.proceedHandshakeWithPluggableAuthentication(My sqlIO.java:1694) at com.mysql.jdbc.MysqlIO.doHandshake(MysqlIO.java:1244) at com.mysql.jdbc.ConnectionImpl.coreConnect(ConnectionImpl.java:2397) at com.mysql.jdbc.ConnectionImpl.connectOneTryOnly(ConnectionImpl.java:2 430) at com.mysql.jdbc.ConnectionImpl.createNewIO(ConnectionImpl.java:2215) at com.mysql.jdbc.ConnectionImpl.<init>(ConnectionImpl.java:813) at com.mysql.jdbc.JDBC4Connection.<init>(JDBC4Connection.java:47) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou rce) at java.lang.reflect.Constructor.newInstance(Unknown Source) at com.mysql.jdbc.Util.handleNewInstance(Util.java:411) at com.mysql.jdbc.ConnectionImpl.getInstance(ConnectionImpl.java:399) at com.mysql.jdbc.NonRegisteringDriver.connect(NonRegisteringDriver.java :334) at com.mchange.v2.c3p0.DriverManagerDataSource.getConnection(DriverManag erDataSource.java:119) at com.mchange.v2.c3p0.WrapperConnectionPoolDataSource.getPooledConnecti on(WrapperConnectionPoolDataSource.java:143) at com.mchange.v2.c3p0.WrapperConnectionPoolDataSource.getPooledConnecti on(WrapperConnectionPoolDataSource.java:132) at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.initializeAu tomaticTestTable(C3P0PooledConnectionPoolManager.java:866) at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.createPooled ConnectionPool(C3P0PooledConnectionPoolManager.java:789) at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.getPool(C3P0 PooledConnectionPoolManager.java:298) at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.getPool(C3P0 PooledConnectionPoolManager.java:312) at com.mchange.v2.c3p0.impl.AbstractPoolBackedDataSource.getConnection(A bstractPoolBackedDataSource.java:128) at com.l2jserver.L2DatabaseFactory.<init>(L2DatabaseFactory.java:111) at com.l2jserver.L2DatabaseFactory.getInstance(L2DatabaseFactory.java:25 3) at com.l2jserver.gameserver.GameServer.main(GameServer.java:458) Server terminated abnormally server terminated Press any key to continue . . . O que estará mal??
  6. Trader Helvetia <a action="bypass -h npc_%objectId%_Buy 3008100">Buy/Sell/Refund General.</a><br> Como se adiciona items , pois pelo que vi não tem .xml Obrigado.
  7. Pois mas ai não é, tenho a certeza.
  8. Bom provavelmente eu devo estar a fazer algo mal com a copilação, o estranho é que não da erro nenhum, tentei com um ligin da l2jserver e nada. Alguem me poderia fazer o favor de copilar. Obrigado.
  9. Bom dia, ao fim de muitas tentativas consegui copilar pela 1 vez, mas devo estar a fazer algo mal. SVN: http://subversion.assembla.com/svn/l2-arcadia/ Configuro o server como sempre fiz e não saio da tela de login, sem contar que demora mais de 5 min a iniciar o GS embora sem erros. Core/ Datapack/ custom/ No Eclipse eu fiz build do Core e do DataPack, não sei como juntar o Custom e penso que o problema deve estar ai. Alguem me pode dizer se devo fazr algo com a pasta custom?? Obrigado.
  10. Então basta copiar as configs e colar dentro das configs??? E este erro alguem tem??? ---------- 1. WARNING in \ClanSearcher.java (at line 248) L2DatabaseFactory.close(con); ^^^^^^^^^^ The method close(Connection) from the type L2DatabaseFactory is deprecated ---------- 2. WARNING in \ClanSearcher.java (at line 296) L2DatabaseFactory.close(con); ^^^^^^^^^^ The method close(Connection) from the type L2DatabaseFactory is deprecated ---------- 3. WARNING in \ClanSearcher.java (at line 366) L2DatabaseFactory.close(con); ^^^^^^^^^^ The method close(Connection) from the type L2DatabaseFactory is deprecated ---------- 4. WARNING in \ClanSearcher.java (at line 392) L2DatabaseFactory.close(con); ^^^^^^^^^^ The method close(Connection) from the type L2DatabaseFactory is deprecated ---------- 5. WARNING in \ClanSearcher.java (at line 515) L2DatabaseFactory.close(c); ^^^^^^^^ The method close(Connection) from the type L2DatabaseFactory is deprecated ---------- 5 problems (5 warnings)=================================== Estou com outro problema, não consigo logar fiz tudo como sempre fiz não estou a perceber o porque mas não sai da tela do login, provavelmente tem a ver com a copilação, eu fiz build ao Core e Build ao dataPack, sobrou o Custom tambem tenho que fazer algo???
  11. Pessoal estou com uma duvida, copilei a rev e foi a primeira vez que o fiz, para que serve a pasta 12x,15x e 20x??? Muito Obrigado.
  12. Alguem sabe como colocar zona pvp em Gludio AirShip Fied ??? Pensei que era em zones.xml mas não tenho la nada.
  13. Bom dia estou com um Problema que é o seguinte, quando clico em alguns NPCs se voltar a clicar no chão para o char andar ele não anda tenho que clicar no meu nome para que ele ande. Alguem sabe onde errei?? Obrigado.
  14. StrongA

    Erro no GS

    Resolveu o Problema e coloquei assim: <?xml version="1.0" encoding="UTF-8"?> <list> <item id="79921" type="Armor" name="Eye Shield"> <set name="icon" val="icon.heavengate_shield_i01" /> <set name="default_action" val="equip" /> <set name="bodypart" val="lhand" /> <set name="avoid_modify" val="-8" /> <set name="immediate_effect" val="1" /> <set name="crystal_count" val="844" /> <set name="crystal_type" val="s84" /> <set name="material" val="crystal" /> <set name="weight" val="1190" /> <set name="price" val="17575000" /> <set name="element_enabled" val="1" /> <set name="enchant_enabled" val="1" /> <for> <sub order="0x10" stat="rEvas" val="8" /> <set order="0x08" stat="rShld" val="20" /> <set order="0x08" stat="sDef" val="413" /> <enchant val="0" order="0x0C" stat="sDef" /> </for> </item> <item id="79922" type="Armor" name="Kratere Shield"> <set name="icon" val="icon.heavengate_shield_i01" /> <set name="default_action" val="equip" /> <set name="bodypart" val="lhand" /> <set name="avoid_modify" val="-8" /> <set name="immediate_effect" val="1" /> <set name="crystal_count" val="844" /> <set name="crystal_type" val="s84" /> <set name="material" val="crystal" /> <set name="weight" val="1190" /> <set name="price" val="17575000" /> <set name="element_enabled" val="1" /> <set name="enchant_enabled" val="1" /> <for> <sub order="0x10" stat="rEvas" val="8" /> <set order="0x08" stat="rShld" val="20" /> <set order="0x08" stat="sDef" val="413" /> <enchant val="0" order="0x0C" stat="sDef" /> </for> </item> <item id="79923" type="Armor" name="Beranka Shield"> <set name="icon" val="icon.heavengate_shield_i01" /> <set name="default_action" val="equip" /> <set name="bodypart" val="lhand" /> <set name="avoid_modify" val="-8" /> <set name="immediate_effect" val="1" /> <set name="crystal_count" val="844" /> <set name="crystal_type" val="s84" /> <set name="material" val="crystal" /> <set name="weight" val="1190" /> <set name="price" val="17575000" /> <set name="element_enabled" val="1" /> <set name="enchant_enabled" val="1" /> <for> <sub order="0x10" stat="rEvas" val="8" /> <set order="0x08" stat="rShld" val="20" /> <set order="0x08" stat="sDef" val="413" /> <enchant val="0" order="0x0C" stat="sDef" /> </for> </item> <item id="79924" type="Armor" name="Phoenixwing Shield"> <set name="icon" val="icon.heavengate_shield_i01" /> <set name="default_action" val="equip" /> <set name="bodypart" val="lhand" /> <set name="avoid_modify" val="-8" /> <set name="immediate_effect" val="1" /> <set name="crystal_count" val="844" /> <set name="crystal_type" val="s84" /> <set name="material" val="crystal" /> <set name="weight" val="1190" /> <set name="price" val="17575000" /> <set name="element_enabled" val="1" /> <set name="enchant_enabled" val="1" /> <for> <sub order="0x10" stat="rEvas" val="8" /> <set order="0x08" stat="rShld" val="20" /> <set order="0x08" stat="sDef" val="413" /> <enchant val="0" order="0x0C" stat="sDef" /> </for> </item> <item id="79925" type="Armor" name="Anasbell Shield"> <set name="icon" val="icon.heavengate_shield_i01" /> <set name="default_action" val="equip" /> <set name="bodypart" val="lhand" /> <set name="avoid_modify" val="-8" /> <set name="immediate_effect" val="1" /> <set name="crystal_count" val="844" /> <set name="crystal_type" val="s84" /> <set name="material" val="crystal" /> <set name="weight" val="1190" /> <set name="price" val="17575000" /> <set name="element_enabled" val="1" /> <set name="enchant_enabled" val="1" /> <for> <sub order="0x10" stat="rEvas" val="8" /> <set order="0x08" stat="rShld" val="20" /> <set order="0x08" stat="sDef" val="413" /> <enchant val="0" order="0x0C" stat="sDef" /> </for> </item> <item id="79926" type="Armor" name="Shield Socon"> <set name="icon" val="icon.heavengate_shield_i01" /> <set name="default_action" val="equip" /> <set name="bodypart" val="lhand" /> <set name="avoid_modify" val="-8" /> <set name="immediate_effect" val="1" /> <set name="crystal_count" val="844" /> <set name="crystal_type" val="s84" /> <set name="material" val="crystal" /> <set name="weight" val="1190" /> <set name="price" val="17575000" /> <set name="element_enabled" val="1" /> <set name="enchant_enabled" val="1" /> <for> <sub order="0x10" stat="rEvas" val="8" /> <set order="0x08" stat="rShld" val="20" /> <set order="0x08" stat="sDef" val="413" /> <enchant val="0" order="0x0C" stat="sDef" /> </for> </item> <item id="79927" type="Armor" name="Shield Sumontes"> <set name="icon" val="icon.heavengate_shield_i01" /> <set name="default_action" val="equip" /> <set name="bodypart" val="lhand" /> <set name="avoid_modify" val="-8" /> <set name="immediate_effect" val="1" /> <set name="crystal_count" val="844" /> <set name="crystal_type" val="s84" /> <set name="material" val="crystal" /> <set name="weight" val="1190" /> <set name="price" val="17575000" /> <set name="element_enabled" val="1" /> <set name="enchant_enabled" val="1" /> <for> <sub order="0x10" stat="rEvas" val="8" /> <set order="0x08" stat="rShld" val="20" /> <set order="0x08" stat="sDef" val="413" /> <enchant val="0" order="0x0C" stat="sDef" /> </for> </item> <item id="79928" type="Armor" name="Venustum Shield"> <set name="icon" val="icon.heavengate_shield_i01" /> <set name="default_action" val="equip" /> <set name="bodypart" val="lhand" /> <set name="avoid_modify" val="-8" /> <set name="immediate_effect" val="1" /> <set name="crystal_count" val="844" /> <set name="crystal_type" val="s84" /> <set name="material" val="crystal" /> <set name="weight" val="1190" /> <set name="price" val="17575000" /> <set name="element_enabled" val="1" /> <set name="enchant_enabled" val="1" /> <for> <sub order="0x10" stat="rEvas" val="8" /> <set order="0x08" stat="rShld" val="20" /> <set order="0x08" stat="sDef" val="413" /> <enchant val="0" order="0x0C" stat="sDef" /> </for> </item> </list> Penso que está bem agora. Obrigado.
  15. StrongA

    Erro no GS

    Alguem sabe que erro é este?? Unrecognized <player> condition in D:\Hi5\game\data\stats\items\79900-80000.xml Unrecognized <player> condition in D:\Hi5\game\data\stats\items\79900-80000.xml Unrecognized <player> condition in D:\Hi5\game\data\stats\items\79900-80000.xml Unrecognized <player> condition in D:\Hi5\game\data\stats\items\79900-80000.xml Unrecognized <player> condition in D:\Hi5\game\data\stats\items\79900-80000.xml Unrecognized <player> condition in D:\Hi5\game\data\stats\items\79900-80000.xml Unrecognized <player> condition in D:\Hi5\game\data\stats\items\79900-80000.xml Unrecognized <player> condition in D:\Hi5\game\data\stats\items\79900-80000.xml Highest item id used:79928 79900-80000.xml <?xml version="1.0" encoding="UTF-8"?> <list> <item id="79921" type="Armor" name="Eye Shield"> <set name="icon" val="icon.heavengate_shield_i01" /> <set name="default_action" val="equip" /> <set name="bodypart" val="lhand" /> <set name="avoid_modify" val="-8" /> <set name="immediate_effect" val="1" /> <set name="crystal_count" val="844" /> <set name="crystal_type" val="s84" /> <set name="material" val="crystal" /> <set name="weight" val="1190" /> <set name="price" val="17575000" /> <set name="element_enabled" val="1" /> <set name="enchant_enabled" val="1" /> <cond msgId="1518"> <not> <player race="Kamael" /> </not> </cond> <for> <sub order="0x10" stat="rEvas" val="8" /> <set order="0x08" stat="rShld" val="20" /> <set order="0x08" stat="sDef" val="413" /> <enchant val="0" order="0x0C" stat="sDef" /> </for> </item> <item id="79922" type="Armor" name="Kratere Shield"> <set name="icon" val="icon.heavengate_shield_i01" /> <set name="default_action" val="equip" /> <set name="bodypart" val="lhand" /> <set name="avoid_modify" val="-8" /> <set name="immediate_effect" val="1" /> <set name="crystal_count" val="844" /> <set name="crystal_type" val="s84" /> <set name="material" val="crystal" /> <set name="weight" val="1190" /> <set name="price" val="17575000" /> <set name="element_enabled" val="1" /> <set name="enchant_enabled" val="1" /> <cond msgId="1518"> <not> <player race="Kamael" /> </not> </cond> <for> <sub order="0x10" stat="rEvas" val="8" /> <set order="0x08" stat="rShld" val="20" /> <set order="0x08" stat="sDef" val="413" /> <enchant val="0" order="0x0C" stat="sDef" /> </for> </item> <item id="79923" type="Armor" name="Beranka Shield"> <set name="icon" val="icon.heavengate_shield_i01" /> <set name="default_action" val="equip" /> <set name="bodypart" val="lhand" /> <set name="avoid_modify" val="-8" /> <set name="immediate_effect" val="1" /> <set name="crystal_count" val="844" /> <set name="crystal_type" val="s84" /> <set name="material" val="crystal" /> <set name="weight" val="1190" /> <set name="price" val="17575000" /> <set name="element_enabled" val="1" /> <set name="enchant_enabled" val="1" /> <cond msgId="1518"> <not> <player race="Kamael" /> </not> </cond> <for> <sub order="0x10" stat="rEvas" val="8" /> <set order="0x08" stat="rShld" val="20" /> <set order="0x08" stat="sDef" val="413" /> <enchant val="0" order="0x0C" stat="sDef" /> </for> </item> <item id="79924" type="Armor" name="Phoenixwing Shield"> <set name="icon" val="icon.heavengate_shield_i01" /> <set name="default_action" val="equip" /> <set name="bodypart" val="lhand" /> <set name="avoid_modify" val="-8" /> <set name="immediate_effect" val="1" /> <set name="crystal_count" val="844" /> <set name="crystal_type" val="s84" /> <set name="material" val="crystal" /> <set name="weight" val="1190" /> <set name="price" val="17575000" /> <set name="element_enabled" val="1" /> <set name="enchant_enabled" val="1" /> <cond msgId="1518"> <not> <player race="Kamael" /> </not> </cond> <for> <sub order="0x10" stat="rEvas" val="8" /> <set order="0x08" stat="rShld" val="20" /> <set order="0x08" stat="sDef" val="413" /> <enchant val="0" order="0x0C" stat="sDef" /> </for> </item> <item id="79925" type="Armor" name="Anasbell Shield"> <set name="icon" val="icon.heavengate_shield_i01" /> <set name="default_action" val="equip" /> <set name="bodypart" val="lhand" /> <set name="avoid_modify" val="-8" /> <set name="immediate_effect" val="1" /> <set name="crystal_count" val="844" /> <set name="crystal_type" val="s84" /> <set name="material" val="crystal" /> <set name="weight" val="1190" /> <set name="price" val="17575000" /> <set name="element_enabled" val="1" /> <set name="enchant_enabled" val="1" /> <cond msgId="1518"> <not> <player race="Kamael" /> </not> </cond> <for> <sub order="0x10" stat="rEvas" val="8" /> <set order="0x08" stat="rShld" val="20" /> <set order="0x08" stat="sDef" val="413" /> <enchant val="0" order="0x0C" stat="sDef" /> </for> </item> <item id="79926" type="Armor" name="Shield Socon"> <set name="icon" val="icon.heavengate_shield_i01" /> <set name="default_action" val="equip" /> <set name="bodypart" val="lhand" /> <set name="avoid_modify" val="-8" /> <set name="immediate_effect" val="1" /> <set name="crystal_count" val="844" /> <set name="crystal_type" val="s84" /> <set name="material" val="crystal" /> <set name="weight" val="1190" /> <set name="price" val="17575000" /> <set name="element_enabled" val="1" /> <set name="enchant_enabled" val="1" /> <cond msgId="1518"> <not> <player race="Kamael" /> </not> </cond> <for> <sub order="0x10" stat="rEvas" val="8" /> <set order="0x08" stat="rShld" val="20" /> <set order="0x08" stat="sDef" val="413" /> <enchant val="0" order="0x0C" stat="sDef" /> </for> </item> <item id="79927" type="Armor" name="Shield Sumontes"> <set name="icon" val="icon.heavengate_shield_i01" /> <set name="default_action" val="equip" /> <set name="bodypart" val="lhand" /> <set name="avoid_modify" val="-8" /> <set name="immediate_effect" val="1" /> <set name="crystal_count" val="844" /> <set name="crystal_type" val="s84" /> <set name="material" val="crystal" /> <set name="weight" val="1190" /> <set name="price" val="17575000" /> <set name="element_enabled" val="1" /> <set name="enchant_enabled" val="1" /> <cond msgId="1518"> <not> <player race="Kamael" /> </not> </cond> <for> <sub order="0x10" stat="rEvas" val="8" /> <set order="0x08" stat="rShld" val="20" /> <set order="0x08" stat="sDef" val="413" /> <enchant val="0" order="0x0C" stat="sDef" /> </for> </item> <item id="79928" type="Armor" name="Venustum Shield"> <set name="icon" val="icon.heavengate_shield_i01" /> <set name="default_action" val="equip" /> <set name="bodypart" val="lhand" /> <set name="avoid_modify" val="-8" /> <set name="immediate_effect" val="1" /> <set name="crystal_count" val="844" /> <set name="crystal_type" val="s84" /> <set name="material" val="crystal" /> <set name="weight" val="1190" /> <set name="price" val="17575000" /> <set name="element_enabled" val="1" /> <set name="enchant_enabled" val="1" /> <cond msgId="1518"> <not> <player race="Kamael" /> </not> </cond> <for> <sub order="0x10" stat="rEvas" val="8" /> <set order="0x08" stat="rShld" val="20" /> <set order="0x08" stat="sDef" val="413" /> <enchant val="0" order="0x0C" stat="sDef" /> </for> </item> </list>
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