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ruberllan

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Sobre ruberllan

  • Data de Nascimento 08/06/1994

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Aprendiz de Novato

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  1. ruberllan

    Boss Concertado

    Olá amigos da L2jbrasil, estou muito tempo sem mecher em l2, mais sempre tem amigos me mandando mensagem de como concerta os famosos boss do L2. Baium e Valakas. Baium quando voce ataca ele, voce toma reflect e morre. Valakas quando voce ataca ele, ele te teleporta pra godart Muito bem eu estou aqui passando do meu serve naum bugado. e vou passa um tutorial pra os novatos [Hidden Content] [Hidden Content] Muito Bem, dentro deles tem. SKILL,DROPS,E O NOVO ID DO BAIUM. Voce vai extrair os arquivos WINRAR< vai ter eles la. naum vou falar como executar SQL, porque ja tem tutorias ensinando. mais no ID DO BAIUM E VALAKAS. em umas rev vai da erro. blz naum se asuste vou ensina como da sucesso como deu nos outros . SKILL E DROPS. entao, voce abre a tabela do l2. vai na tabela " NPC " e faiz um dump pro desktop pra fica tudo em Bloco de Notas. Voce procura o BAIUM e o VALAKAS. mais primeiro vamos no BAIUM. pega a linha do SQL do BAIUM TODA E COPIA. abra um novo BLOCO DE NOTAS e cole la. vai ter 2 ID. né no começo. voce pega o ID que no SQL que passei esta. que é 15092. voce coloca por cima do primeeiro id que tem ae, agora voce salva ele no formato arquivo.sql blz agora faiz que vai da sucesso. e voce faiz mesma coisa com valakas. se seu valakas, quando vc ataca te teleporta voce vai no scrips dele. procura a dentro dela a cordenada de onde ele te teleporta. apague e coloca outra naum me lembro porque naum estou em ksa. mais tem uns tutoriais ensinando. blz ABRAÇO A TODOS>
  2. Amanhã eu vou coloca meu NPC SHOP QUE EU FIZ DO 0 se voces quiserem. com os certos itens. Freya,Tysandy,CAPAS CASTELOS,CAPAS SUPERMAN E AS 4 do Desenho, as 40 asas e vendas ed Scroll e mais outros. naum sei se poder divulga serve mais ta ai o meu. para voces verem o NPC www.l2-kromus.net flw outro dia eu deixo o NPCS aqio
  3. Amigo, tenta troca os ID da arma. e de Custom coloca para Weapon so. e ve se sua rev é mesmo l2emu. Porque ser for e quando naum tiver o mesmo ID e a custom ou weapon certos. Vai fazer o Bath muito tranquilo. Eu editei mais ele ainda. acabei de coloca Vesper pvp. e Crystal scroll. e Icarus PVP naum sei ainda. mais depois posto aqui
  4. Amigo. Voce Baixou o Patch Chandy Você faiz tudinho. Coloca no ItemName-e e depois Weapongrp. Tudo com o File edit. e depois as SQL se voce naum conseguiu coloca as SQL das armas com Custom_weapon. Tenta troca-las Por Custom_weapons Por Weapons. e verifique se voce naum tenha os mesmo ID das armas. Depois voce coloca as XML nas pastas \GameServer\data\stats\weapon. por ultimo Voce pega a Minha MUltisel e Htm Coloca nas pasta que eu falei.
  5. Estou Aqui para Coloca Meu Primeiro Gm-Shop. Eu naum sei se alguem ja criou esse Gm-shop Porque estou sem tempo de procura Naum To Podendo coloca a Imagem também no momento. So voces colocarem no serve. Vamos la . Primeira coisa sao as armas. Entao eu peguei ja 1 tempinho atrais esse Topico da galera do l2jbrasil [Hidden Content] Senha: MadebyChandy creditos: Chandy Agora meu NPC Com as armas. [Hidden Content] Creditos : Ruberllan Naum Sei se vai servi Muito para os Player. Eu faço esses itens para donation no meu servidor. Os itens Tysandy Esta como itemNome. tem que configurar la para fica certinho. So que naum estou Em ksa.
  6. Oie, Scrips erro so aparece quando eu vo clica na carinha do Buffs Songs e dances. Vou passa as Fotos . [Hidden Content] [Hidden Content] ve ae so o erros. la em cima é minha lista do buffs
  7. Ola amigos alguem pode me da uma ajudinha. Eu estou com 1 erro que estou virando a noite para resolver. Meu buffer. ele esta buffando tudo. Normal Buff. especial. Sumon. e muitos outros. Vai quando eu clico no Songs ou dances. ele entra, mais quando eu vou clica na carinha para me da o buff. da 1 erro. " Scrips Erro " vai quando vou buffa, Buff Fight e mago. também da porque quando vai bufa o Dances e o Song vai da o erro. entender Entao alguem poderia me da uma ajuda. eu vou colocar aqui minhas scrips todinha. Do normal ate o ultimo buff ================================================================================================================================================== import sys from com.l2jlive.gameserver.datatables import SkillTable from com.l2jlive import L2DatabaseFactory from com.l2jlive.gameserver.model.quest import State from com.l2jlive.gameserver.model.quest import QuestState from com.l2jlive.gameserver.model.quest.jython import QuestJython as JQuest ############################################################################ qn = "99999_NpcBuffer" NPC = [99999] ADENA_ID = 57 Val_Buff_Ind = 25000 Val_Buff_All = 250000 Val_Nobless = 750000 QuestId = 99999 QuestName = "NpcBuffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 99999: NpcBuffer OK" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 10 or st.getPlayer().getLevel() < 1 : htmltext = "<html><body><br><center>You Do Not Have Adena!<br>Voce nao tem Adenas suficiente para se buffar!</center></body></html>" else: st.takeItems(ADENA_ID,0) st.getPlayer().setTarget(st.getPlayer()) #===============NORMAL BUFFS==================== #Shield if event == "1": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1040,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Might if event == "2": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1068,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Empower if event == "3": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1059,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Magic Barrier if event == "4": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Bless the Body if event == "5": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1045,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Bless the Soul if event == "6": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1048,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Haste if event == "7": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Vampiric Rage if event == "8": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1268,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Acumen if event == "9": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1085,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Wild Magic if event == "10": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Death Whisper if event == "11": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Focus if event == "12": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1077,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Wild Walk if event == "13": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Agility if event == "14": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1087,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Guidance if event == "15": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1240,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Advanced Block if event == "16": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1304,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #===============SPECIAL BUFFS==================== #Prophecy Of Fire if event == "17": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1356,2).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Prophecy Of Wind if event == "18": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1357,2).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Prophecy Of Walter if event == "19": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1355,2).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Great Might if event == "20": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1388,2).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Great Shield if event == "21": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1389,2).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Berserker Spirit if event == "22": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Counter Critical if event == "23": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1542,2).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #===============RESIST BUFFS==================== #Resist Fire if event == "24": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1191,2).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Resist Poison if event == "25": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1033,2).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Resist Wind if event == "26": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1189,2).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Resist Aqua if event == "27": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1182,2).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Holy Resistence if event == "28": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1392,2).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Unholy Resistence if event == "29": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1393,2).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Elemental Protection if event == "30": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1352,2).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Divine Protection if event == "31": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1353,2).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Arcane Protection if event == "32": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1354,2).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Resist Shock if event == "33": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1259,2).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Metal Shield if event == "34": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1035,2).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Concentration if event == "35": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1078,2).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Invigor if event == "36": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1032,2).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Kiss Of Eva if event == "37": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1073,2).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #===============HEALER BUFFS==================== #Holy Weapon if event == "38": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1043,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Regeneration if event == "39": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1044,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Clarity if event == "40": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1397,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Mana Gain if event == "41": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1460,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Prayer if event == "42": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1307,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Body Of Avatar if event == "43": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1311,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #===================SONGS======================= #Song Of Earth if event == "44": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(264,2).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Song Of Life if event == "45": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(265,2).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Song Of Water if event == "46": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(266,2).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Song Of Warding if event == "47": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(267,2).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Song of Wind if event == "48": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(268,2).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Song of Hunter if event == "49": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(269,2).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Song of Invocation if event == "50": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(270,2).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Song of Vitality if event == "51": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(304,2).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Song of Vengeance if event == "52": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(305,2).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Song of Flame Guard if event == "53": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(306,2).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Song of Storm Guard if event == "54": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(308,2).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Song of Renewal if event == "55": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(349,2).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Song of Meditation if event == "56": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(363,2).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Song of Champion if event == "57": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(364,2).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Song of Elemental if event == "58": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(529,2).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #==================DANCES======================= #Dance of Warrior if event == "59": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(271,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Dance of Isparation if event == "60": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(272,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Dance of fire if event == "61": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(274,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Dance of Fury if event == "62": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(275,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Dance of Concetaion if event == "63": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(276,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Dance of Light if event == "64": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(277,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Dance of Aqua Guard if event == "65": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(307,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Dance of Earth Guard if event == "66": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(309,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Dance of Vampire if event == "67": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(310,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Dance of Protection if event == "68": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(311,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Siren's Dance if event == "69": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(365,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Dance of Alignment if event == "70": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(530,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Dance of Shadow if event == "71": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(366,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Dance of Berserker if event == "72": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(915,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Dance of the Mystic if event == "73": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(273,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #=================Warcryer====================== #Chant of Battle if event == "74": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1007,2).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Chant of Shieldin if event == "75": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1009,2).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Flame Chant if event == "76": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1002,2).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Chant of Fire if event == "77": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1006,2).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Chant of Fury if event == "78": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Chant of Evasion if event == "79": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1252,2).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Chant of Rage if event == "80": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1253,2).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Chant of Predator if event == "81": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1308,2).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Chant of Spirit if event == "82": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1362,2).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Chant of protection if event == "83": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1461,2).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #War Chant if event == "84": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1390,2).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Chant Of Victory if event == "85": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1363,2).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Magnu's Chant if event == "86": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1413,2).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Chant of Eagle if event == "87": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1309,2).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Chant of Revange if event == "88": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1284,2).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Earth Chant if event == "89": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1391,2).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #==================OVERLORD======================= #Pa'agrian Gift if event == "90": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1003,2).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Wisdom of Pa'agrio if event == "91": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1004,2).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Blessings of Pa'agrio if event == "92": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1005,2).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Glory of Pa'agrio if event == "93": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1008,2).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Vision of Pa'agrio if event == "94": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1249,2).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Eye of Pa'agrio if event == "95": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1364,2).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Soul of Pa'agrio if event == "96": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1365,2).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Pa'agrio Victor if event == "97": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1414,2).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Pa'agrio's Emblem if event == "98": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1415,2).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Tact of Pa'agrio if event == "99": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1260,2).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Pa'agrio Haste if event == "100": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1282,2).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Pa'agrio's Fist if event == "101": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1416,2).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Protect of Pa'agrio if event == "102": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1250,2).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Pa'agrio Rage if event == "103": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1261,2).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #=================Improved====================== #Improved Combat if event == "104": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1499,2).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(COMPLETED) #Improved Magic if event == "105": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1500,2).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(COMPLETED) #Improved Condition if event == "106": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1501,2).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(COMPLETED) #Improved Critical Atack if event == "107": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1502,2).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(COMPLETED) #Improved Shield Defence if event == "108": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1503,2).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(COMPLETED) #Improved Movement if event == "109": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(1504,2).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(COMPLETED) #==================SUMMON======================= #Blessing of Queen if event == "300": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(4699,2).getEffects(st.getPlayer(),st.getPlayer()) return "11.htm" st.setState(COMPLETED) #Gift of Queen if event == "301": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(4700,2).getEffects(st.getPlayer(),st.getPlayer()) return "11.htm" st.setState(COMPLETED) #Blessing of Seraphin if event == "302": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(4702,2).getEffects(st.getPlayer(),st.getPlayer()) return "11.htm" st.setState(COMPLETED) #Gift of Seraphim if event == "303": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(4703,2).getEffects(st.getPlayer(),st.getPlayer()) return "11.htm" st.setState(COMPLETED) #=================WARSMITH====================== #Sharp Edge if event == "114": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(825,2).getEffects(st.getPlayer(),st.getPlayer()) return "12.htm" st.setState(COMPLETED) #Spike if event == "115": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(826,2).getEffects(st.getPlayer(),st.getPlayer()) return "12.htm" st.setState(COMPLETED) #Restring if event == "116": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(827,2).getEffects(st.getPlayer(),st.getPlayer()) return "12.htm" st.setState(COMPLETED) #Case Harden if event == "117": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(828,2).getEffects(st.getPlayer(),st.getPlayer()) return "12.htm" st.setState(COMPLETED) #Hard Training if event == "118": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(829,2).getEffects(st.getPlayer(),st.getPlayer()) return "12.htm" st.setState(COMPLETED) #Embroider if event == "119": st.takeItems(ADENA_ID,Val_Buff_Ind) SkillTable.getInstance().getInfo(830,2).getEffects(st.getPlayer(),st.getPlayer()) return "12.htm" st.setState(COMPLETED) #==================NOBLESS====================== #Blessing Of Nobless if event == "120": st.takeItems(ADENA_ID,Val_Nobless) SkillTable.getInstance().getInfo(1323,2).getEffects(st.getPlayer(),st.getPlayer()) return "13.htm" st.setState(COMPLETED) #===================ARCHER====================== #Fighter Buffer if event == "121": st.takeItems(ADENA_ID,Val_Buff_All) SkillTable.getInstance().getInfo(1040,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1068,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1045,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1048,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1268,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1077,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1087,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1240,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1388,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1542,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1259,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1363,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1416,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4700,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(271,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(272,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(274,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(275,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(310,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(915,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(264,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(265,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(266,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(268,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(269,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(304,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(State.COMPLETED) #===================DAGGER====================== #Mage Buffer if event == "122": st.takeItems(ADENA_ID,Val_Buff_All) SkillTable.getInstance().getInfo(1059,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1045,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1048,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1268,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1085,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1077,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1087,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1413,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1542,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1352,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1035,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1078,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1416,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4699,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(272,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(273,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(274,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(276,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(277,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(310,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(264,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(265,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(266,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(267,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(268,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(304,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(State.COMPLETED) #==============HEAL AND REMOVE================== #Heal if event == "200": st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp()) st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp()) st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp()) return "1.htm" st.setState(COMPLETED) #Remove Buffs if event == "201": st.getPlayer().stopAllEffects() return "1.htm" st.setState(COMPLETED) #===================FIM======================= if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body><center>ERROR<br1>Please, contact the administrator.</center></body></html>" st.setState(State.STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId) Alguem poder me ajuda. So folta esse Npc para meu serve fica 100% certinho . Abraços ae espero ajuda !
  8. Olá amigos. Esses Itens sao para Gracia final né. Eu naum estavo conseguindo. fazer o item aparecer,quando eu fiz tudinho certo mais quando eu vi o amigo la em cima falar quando ele fez tudo denovo mais com o serve desligado, vai deu certo então ae pros novos naum adianta add os itens todos e certo se o serve tiver ligado, voce tem que desliga e faze-lo Flw Abraços !
  9. ruberllan

    Personagem como NPC

    POw. No serve que eu jogava Gracia final! todos os char eram..todos ate la na cidade dos humanos tem uns char que anda pela City..tava configurada para como 1 Char NPC e escrevendo oq ele queria.. o serve era L2Pan
  10. ruberllan

    Personagem como NPC

    Sim tava jogando um server em qe todos os NPCS eram assim uma era KAMAEL, outra ORC, Gladiator e etc..
  11. Ae galera ! quero botar um char normal como NPC no meu server, alguem pode me dizer como ? VLW !
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