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anakinl2

Cadastrado: 12 Jun 2009
Online Última atividade: Hoje, 19:46

Tópicos que criei

olympiads msg

21 março 2017 - 21:00

alguem sabe como corrigir isso essa msg como eu arrumo isso não consigo cadastrar nas olly dis que tenho que ter mais de 10 partipacoes 

you need 10 register in olympiad


Dobrando XP e SP aos Sábados

05 fevereiro 2017 - 02:10

alguém teria esse mod pra acis ?

 

https://www.l2jbrasi...sp-aos-sabados/

 

desde já agradeço ....


Interpretador de Icones

29 janeiro 2017 - 10:08

Spoiler

to tentando colocar um npc, mais não ta aparecendo os icons precisa desse mod, alguém poderia me ajudar
 
pode adaptar esse mods para aCis
 
desde já muito obrigado.


Npc Donate

20 janeiro 2017 - 21:23

alguém tem um npc donate para acis, ou um npc arguments skill para weapons.


Menu

13 janeiro 2017 - 21:14


### Eclipse Workspace Patch 1.0
Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Menu.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Menu.java    (revision 0)
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Menu.java    (working copy)
@@ -0,0 +1,100 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
+
+import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
+import net.sf.l2j.gameserver.model.L2World;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+
+/**
+ *
+ * @author Bluur
+ * @version 1.0
+ */
+
+public class Menu implements IVoicedCommandHandler
+{
+    private static final String[] _voicedCommands =
+    {
+        "menu",
+        "setPartyRefuse",
+        "setTradeRefuse",    
+        "setbuffsRefuse",
+        "setMessageRefuse",
+    };
+    
+    private static final String ACTIVED = "<font color=00FF00>ON</font>";
+    private static final String DESATIVED = "<font color=FF0000>OFF</font>";
+    
+    @Override
+    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
+    {
+        if (command.equals("menu"))
+            showHtml(activeChar);        
+                
+        else if (command.equals("setPartyRefuse"))
+        {
+            if (activeChar.isPartyInRefuse())
+                activeChar.setIsPartyInRefuse(false);
+            else
+                activeChar.setIsPartyInRefuse(true);            
+            showHtml(activeChar);
+        }    
+        else if (command.equals("setTradeRefuse"))
+        {
+            if (activeChar.getTradeRefusal())
+                activeChar.setTradeRefusal(false);
+            else
+                activeChar.setTradeRefusal(true);
+            showHtml(activeChar);
+        }        
+        else if (command.equals("setMessageRefuse"))
+        {        
+            if (activeChar.isInRefusalMode())
+                activeChar.setInRefusalMode(false);
+            else
+                activeChar.setInRefusalMode(true);
+            showHtml(activeChar);
+        }
+        else if (command.equals("setbuffsRefuse"))
+        {        
+            if (activeChar.isBuffProtected())
+                activeChar.setIsBuffProtected(false);
+            else
+                activeChar.setIsBuffProtected(true);
+            showHtml(activeChar);
+        }
+        return true;
+    }
+    
+    private static void showHtml(L2PcInstance activeChar)
+    {
+        NpcHtmlMessage html = new NpcHtmlMessage(0);
+        html.setFile("data/html/mods/menu.htm");
+        html.replace("%online%", L2World.getInstance().getAllPlayersCount());    
+        html.replace("%partyRefusal%", activeChar.isPartyInRefuse() ? ACTIVED : DESATIVED);
+        html.replace("%tradeRefusal%", activeChar.getTradeRefusal() ? ACTIVED : DESATIVED);
+        html.replace("%buffsRefusal%", activeChar.isBuffProtected() ? ACTIVED : DESATIVED);
+        html.replace("%messageRefusal%", activeChar.isInRefusalMode() ? ACTIVED : DESATIVED);    
+        activeChar.sendPacket(html);
+    }
+    
+    @Override
+    public String[] getVoicedCommandList()
+    {
+        return _voicedCommands;
+    }
+}
\ No newline at end of file
Index: java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java    (revision 0)
+++ java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java    (working copy)
 
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Online;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Menu;
 
        registerHandler(new Online());
+        registerHandler(new Menu());
 
Index: java/net/sf/l2j/gameserver/model/actor/L2Character.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/L2Character.java    (revision 1)
+++ java/net/sf/l2j/gameserver/model/actor/L2Character.java    (working copy)
@@ -182,6 +184,18 @@
     
     private boolean _isRaid = false;
     
+    // protect From Debuffs
+    private boolean _isBuffProtected = false;
+    public void setIsBuffProtected(boolean value)
+    {
+        _isBuffProtected = value;
+    }
+            
+    public boolean isBuffProtected()
+    {
+        return _isBuffProtected;    
+    }
 
Index: java/net/sf/l2j/gameserver/handler/skillhandlers/Continuous.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/skillhandlers/Continuous.java    (revision 1)
+++ java/net/sf/l2j/gameserver/handler/skillhandlers/Continuous.java    (working copy)
@@ -89,6 +89,15 @@
                     if (target.getFirstEffect(L2EffectType.BLOCK_BUFF) != null)
                         continue;
                     
+                    // Anti-Buff Protection prevents you from getting buffs by other players
+                    if (activeChar instanceof L2PcInstance && target != activeChar && target.isBuffProtected() && !skill.isHeroSkill()
+                        && (skill.getSkillType() == L2SkillType.BUFF                        
+                        || skill.getSkillType() == L2SkillType.HEAL_PERCENT
+                        || skill.getSkillType() == L2SkillType.MANAHEAL_PERCENT
+                        || skill.getSkillType() == L2SkillType.COMBATPOINTHEAL
+                        || skill.getSkillType() == L2SkillType.REFLECT))
+                    continue;
+                    
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java    (revision 1)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java    (working copy)
@@ -541,6 +541,7 @@
     private boolean _messageRefusal = false; // message refusal mode
     private boolean _tradeRefusal = false; // Trade refusal
     private boolean _exchangeRefusal = false; // Exchange refusal
+    private boolean _isPartyInRefuse = false; // Party Refusal Mode
     
@@ -7979,6 +7997,16 @@
         return _race[i];
     }
     
+    public boolean isPartyInRefuse()
+    {
+        return _isPartyInRefuse;
+    }
+
+    public void setIsPartyInRefuse(boolean value)
+    {
+        _isPartyInRefuse = value;
+    }
+    
     public boolean isInRefusalMode()
     {
Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestJoinParty.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestJoinParty.java    (revision 1)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestJoinParty.java    (working copy)
@@ -64,6 +72,18 @@
             return;
         }
         
+        if (target.isPartyInRefuse())
+        {
+            requestor.sendMessage("[Party Refuse]: Player in refusal party.");
+            return;
+        }
+        
         if (target.isInParty())
 
Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java    (revision 1)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java    (working copy)
 
+            if (_command.startsWith("voiced_"))
+            {
+                String command = _command.split(" ")[0];
+
+                IVoicedCommandHandler ach = VoicedCommandHandler.getInstance().getHandler(_command.substring(7));
+
+                if (ach == null)
+                {
+                    activeChar.sendMessage("The command " + command.substring(7) + " does not exist!");
+                    _log.warning("No handler registered for command '" + _command + "'");
+                    return;
+                }
+
+                ach.useVoicedCommand(_command.substring(7), activeChar, null);
+            }            
             else if (_command.startsWith("npc_"))
             {
                 if (!activeChar.validateBypass(_command))
 
data/html/mods/
 
menu.htm
 
<html><body><title>By Bluur - Fanatic Team</title>
<br>
<center>
<table width=224>
    <tr>
        <td width=32><img src=Icon.etc_alphabet_l_i00 height=32 width=32></td>
        <td width=32><img src=Icon.etc_alphabet_i_i00 height=32 width=32></td>
        <td width=32><img src=Icon.etc_alphabet_n_i00 height=32 width=32></td>
        <td width=32><img src=Icon.etc_alphabet_e_i00 height=32 width=32></td>
        <td width=32><img src=Icon.etc_alphabet_a_i00 height=32 width=32></td>
        <td width=32><img src=Icon.etc_alphabet_g_i00 height=32 width=32></td>
        <td width=32><img src=Icon.etc_alphabet_e_i00 height=32 width=32></td>
    </tr>
</table>
<br>
<br>
Player(s) online: <font color="00FF00">%online%</font></center>
<br>
<center><font color="LEVEL">Configure your character</font></center>
<img src="L2UI.SquareGray" width=270 height=1>
<table bgcolor="000000">
<tr>
<td width=5></td>
<td width=105>Type</td>
<td width=100>Currently</td>
<td width=50>Action</td>
</tr>
</table>
<img src="L2UI.SquareGray" width=270 height=1>
<br>
 
<table bgcolor="000000">
<tr>
<td width=5></td>
<td width=100>Party Refuse</td>
<td width=100>%partyRefusal%</td>
<td width=50><button width=35 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voiced_setPartyRefuse" value="Alter"></td>
</tr>
 
<tr>
<td width=5></td>
<td width=100>Trade Refusal</td>
<td width=100>%tradeRefusal%</td>
<td width=50><button width=35 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voiced_setTradeRefuse" value="Alter"></td>
</tr>
 
<tr>
<td width=5></td>
<td width=100>Buffs Refusal</td>
<td width=100>%buffsRefusal%</td>
<td width=50><button width=35 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voiced_setbuffsRefuse" value="Alter"></td>
</tr>
 
<tr>
<td width=5></td>
<td width=100>Message Refusal</td>
<td width=100>%messageRefusal%</td>
<td width=50><button width=35 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voiced_setMessageRefuse" value="Alter"></td>
</tr>
 
</table>
 
<br>
<center>
<img src="L2UI.SquareGray" width=160 height=1><br>
<font color="LEVEL">Fanatic Team</font></center>
</body></html>

boa noite alguem pode adaptar esse mods para acis 350

 

desde já agradeço.


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