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drikyze

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drikyze's Achievements

Aprendiz de Novato

Aprendiz de Novato (1/14)

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  1. drikyze

    REV

    Amigo tipo assim obrigado pela sugestão mais eu precisava de um server que fosse limpo ai tipo se eu pegar eu tem que mexer em backp e eu não aprendi isso ainda e quanto a pegar um server com itens e dps remove-los e pior fica bem bugado... então sigo com meu pedido e so me mostrar onde acho este server retail mais sem editar nada so baixando o server o backp e so entende?
  2. drikyze

    REV

    Boa tarde a todos queria pegar uma rav sem custon interlude mais com o sistema aiox gostaria que alguem me ajudasse se possivel amigo gostaria com estas caracteristicas se nao nao me server
  3. drikyze

    erro no java

    deu certo amigo muito obrigado!!
  4. drikyze

    erro no java

    ta escrito asim::loguin server java não é reconhecido como um comando interno ou externo, um prograna operável ou un arquivo en lotes -------------------------------------------------- game server: a mesma coisa!
  5. drikyze

    erro no java

    amigos tenho uma duvida por que tenho no meu pc windows 8 e o java que eu baixei no tutorial da l2jbrasil e não esta funcionando meu server preciso de ajuda!! obrigado desde ja.
  6. drikyze

    cliente interlude

    muito obrigado amigo!!
  7. amigos preciso saber onde faço download do cliente Interlude se alguem poder me ajudar agradeço!!!
  8. como eu coloco um npc buffer no server ??? l2frozem e interlude so to pedindo um tutorial pois nao achei!! obg
  9. ola amigos alguém consegue pra mim uma animations e textures desta RAV pre-config $V2$ Frozen 958 com Modsagradeço amigos
  10. drikyze

    Uma Rav top!

    ola amigos baixei variados servers e tenho dificuldade com mitas coisas sobre editações, então venho pedir-lhes que me ajudem consiga pra mim um RAV com dois tipo de set um iniciante outro top farme com tvt e talz pra 1000x ta bom com safe 10 e max 25 80% os blessed siege em 15 em 15 dias hero por mesmo mais podendo participar com custom O PRINCIPAL : BALANCIADA---> é meu maior problema !!! mais to aprendendo... glow de fogo de preferencia... bufs 4 hras por aii , tattus ae de custom pode ser recheada tipo asas etc... sei que to pedindo demais mais se soberem de uma rav parecida com os quesitos me manda aee OBRIGADO !!
  11. cara e isso que eu queria saber vc e D+ todos tutorias encinam a abrir as portas do moldem mais não fala quais são!!! vo tentar fica por aii vlw!! eii mano eu abri as portas que vc falou mais funciona com elas filtradas?? pq aki ainda nao rodo hehehe manow agora da este erro : Can not resolve hostname na minha system manow vo mandar minha game server e loguin server pra vc ve aii que estou errando: # ===================================# # Game Server Settings # # ===================================# # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # Networking # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # ---------------------------------------------------------------------------------------- # Enter here (ip) address of your game server, or use the symbol * GameserverHostname = * GameserverPort = 7777 # Configure your external ip ExternalHostname = l2corvinalserver.ddns.net # Configure your internal ip InternalHostname = l2corvinalserver.ddns.net # Bunch ID and game server. It is better not to change. LoginPort = 9014 LoginHost = 127.0.0.1 # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType = c3p0 # Parameters Databases - MYSQL Driver = com.mysql.jdbc.Driver URL = jdbc:mysql://localhost/ # Database name GameserverDB = l2jdb LoginserverDB = l2jdb # Login - Mysql's user Login = root # Password - Mysql's Password Password = # Attention: lazy init connections disabled! # Please, set only real values for your database # Default: 100 MaximumDbConnections = 50 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # 0 - to remove restrictions TimeOutConDb = 0 # The timeout before the single connection must be closed (in ms) # if a connection life is more then this timeout, a Runtime Exception # is rised up. Post the exception on forum (www.l2jfrozen.com) to solve # it. SingleConnectionTimeOutDb = 200000 # Sets number of partitions to use.- BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Setting emulation off the kernel (package SendStatus) RemoteWhoLog = True RemoteWhoSendTrash = True RemoteWhoMaxOnline = 329 RemoteOnlineIncrement = 50 RemoteWhoForceInc = 50 RemotePrivStoreFactor = 12 # Datapack folder # DatapackRoot = C:/Work/tmp/DataPack ----------------------------------------------------------------------------------------------------------------------------------------------------------- #============================================================# # Frozen Dev.Team # #============================================================# # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jfrozen.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = l2corvinalserver.ddns.net # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = meu ip # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname = 127.0.0.1 LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers LoginPort = 9014 # If set to True any GameServer can register on your login's free slots AcceptNewGameServer = False # If False, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType = c3p0 # Database info Driver = com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver # Database Settings URL = jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= # Parameters Databases - MYSQL # Login - Mysql's user Login = root # Password - Mysql's Password Password = # maximum number of simultaneous connecting to the database MaximumDbConnections = 50 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # default 0 disabled TimeOutConDb = 0 # Sets number of partitions to use. - BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Limit fast connections (input username / password) FastConnectionLimit = 15 # Time of the normal connection (in ms) NormalConnectionTime = 700 # Time fast connection (in ms) FastConnectionTime = 350 # Maximum connections with the 1st IP MaxConnectionPerIP = 50 # The lifetime of the session with the login server. SessionTTL = 25000 MaxSessions = 100 # Choose the option: "true", to create an account when logging in automatically AutoCreateAccounts = True # Time to renew the IP address of the server in minutes (for dynamic IP) IpUpdateTime = 0 # The configuration of the local subnet # Example : 192.168 # Ppimer : 10.1 NetworkList = corvinalserver.ddns.net # =============================================================== # Test server configuration, not to switch on the game server! = # =============================================================== # Use the GG client authentication # Login server access let the client without GameGuard ForceGGAuth = False # Including protection from flood # IMPORTANT: Put True for server security. EnableFloodProtection = True # Enable mode "debugging" # With debug you will see more log on console and more messages in game. Debug = False # Switched on "development" Developer = False # ============================================================= # Anti Ddos protection. # This system works with iptables # ============================================================= # iptables -A INPUT -p tcp --dport 7777 -j DROP # IMPORTANT: Put True for server security. # IMPORTANT: Active only with LINUX OS. EnableDdosProSystem = False # String deny_comms # IMPORTANT: If you don't know what is it, leave as default Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT # Active full log on Login Server console about Ddos protection Fulllog_mode_print = False # ============================================================= # Anti Bruteforce protection. (credits RT-Interlude) # ============================================================= #Count of trying connection to server, after which will be made checking IP addres #for a possible BrutForce #Reducing this value will increase the likelihood of false positives #Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts) BrutLogonAttempts = 15 #The average time (in seconds) between attempts to connect to the server #Reducing this value will increase the likelihood of false positives #Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts) BrutAvgTime = 30 #Number of second, for ban IP address, who time BrutAvgTime less specified #900 second = 15 minute BrutBanIpTime = 900 #------------------------------------------- # Additional login server logs settings - #------------------------------------------- Debug = False Assert = False Developer = False EnableAllExceptionsLog = False DebugPackets = False --------------------------------------------------------------------------------------------------------------------- #=========================# # Telnet Properties # #=========================# # ---------------------------------------------------------------------------------------------------------------------------------- # The defaults are set to be retail-like. # If you modify any of these settings your server will deviate from being retail-like. # Warning: # Please take extreme caution when changing anything. # Also please understand what you are changing before you do so on a live server. # --------------------------------------------------------------------------------------------------------------------------------- # Allows text based monitoring and administration of L2J GS/LS # by using a telnet client. Communication protocol is insecure # and you should use SSL tunnels, VPN, etc. if you plan to connect # over non-trusted channels. # Default: False EnableTelnet = False # This is the port L2J should listen to for incoming telnet # requests. # Default: 12345 StatusPort = 12345 # If the following is not set, a random password is generated on server startup. # Usage: StatusPW = somePass # This list can contain IPs or Hosts of clients you wish to allow. Hostnames must be resolvable to an IP. # Example: 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3 # Make sure that the link between the address / hosts no spaces ListOfHosts = l2corvinalserver.ddns.net # On / off the generation of complex passwords SuperPass = False # Size-generated password LengthPass = 10 me ajuda aii manow nao a cristo que faça funcionar pois não sai do loguin server!!!
  12. manow eu uso internet da oi com um moldem SDL oi velox de 5mega;... mais e com linha telefonica e não via radio ^^ e ai como eu coloco no game server e no loguin server? obg amigo :)
  13. ola amigos estou a duas semanas tentando botar meu server on pelo ip mais ta feia a coisa eu fiz muitos videos aulas e li muito tutorias mais serio devo ser muito burro , por isso preciso da ajuda de vcs.... olha o meu ip tah certinho on tem a carinha feliz e talz (on) :laugh: mais ou menos asssim o server logando normal e talz só que quando tento logar ou meus amigos nao sai da pagina de logar... so pra deixar dito abri as portas do moldem 7777 ^^ agradecido desde ja para o filho de Deus que poder me ajudar...
  14. drikyze

    erro no game server

    Cara foi resolvido aki tbm..;) muito obrigado!!!
  15. da failed e não loga o server... Connecting to login on 127.0.0.1:9014 FATAL: Failed to open server socket. Reason: Address already in use: bind java.net.BindException: Address already in use: bind at sun.nio.ch.Net.bind0(Native Method) at sun.nio.ch.Net.bind(Unknown Source) at sun.nio.ch.Net.bind(Unknown Source) at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source) at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source) at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source) at com.l2jfrozen.netcore.SelectorThread.openServerSocket(SelectorThread. java:113) at com.l2jfrozen.gameserver.GameServer.main(GameServer.java:609) SIGTERM received. Shutting down NOW! RaidBossSpawnManager: All raidboss info saved!! GrandBossManager: All Grand Boss info saved!! TradeController: All count Item Saved Olympiad System: Data saved!! Data saved. All players disconnected, shutting down. intao amigoa não tenho ideia onde estou errando obrigado desde jah
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