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[GUIDE] Creating Effects and Attaching to NPC for Interlude


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this guide will go over how to create a new effect for l2 and how to attach it to a npc

 

- static meshes will only work if they are saved using postal editor

- EditPackages is the list of 'packages' that ucc will read/save

- name your .int the same as your script .u (save as 111 for int)

- attaching to bone is not necessary, unless it's a small effect and you want it on a specific part like

852baa3ca6.jpgf5b8e85a9e.jpg

https://www.youtube.com/watch?v=tmack_xxJ2E

RESOURCES -

Unreal (Postal version) - REQUIRED TO WORK WITH STATIC MESH

Unreal (UCC version) - REQUIRED TO COMPILE SCRIPTS PROPERLY

UMODEL

Actor X import

Unpacked Effect Scripts

L2PE

ASE Export Properties

b3145662fb.png

DDS Properties

9230e561b5.png

UCC Compile Script

@echo
ucc.exe make
pause

Scripts created

other cool things you can do -

6bd94318f9.jpg335be27559.jpg

b15bbe6a3f.jpg

Edited by WariinG
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