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New Effects for C4 and Interlude


SGERfjs

Posts recomendados

 

examples:

https://pastebin.com/W7XyNpQY - weapongrp

_001t - fist
_002t - dagger or pole
_004t - sword
_005t - staff / blunt two hand
_006t - two sword
_007t - sword mace mystic
_008t - bow
_010t - rapier 
EnchantGlow.enchant10_001t
EnchantGlow.enchant10_002t
EnchantGlow.enchant10_004t
EnchantGlow.enchant10_005t
EnchantGlow.enchant10_006t
EnchantGlow.enchant10_007t
EnchantGlow.enchant10_008t
EnchantGlow.enchant10_010t
EnchantGlow.enchant12_001t
EnchantGlow.enchant12_002t
EnchantGlow.enchant12_004t
EnchantGlow.enchant12_005t
EnchantGlow.enchant12_006t
EnchantGlow.enchant12_007t
EnchantGlow.enchant12_008t
EnchantGlow.enchant12_010t
EnchantGlow.enchant14_001t
EnchantGlow.enchant14_002t
EnchantGlow.enchant14_004t
EnchantGlow.enchant14_005t
EnchantGlow.enchant14_006t
EnchantGlow.enchant14_007t
EnchantGlow.enchant14_008t
EnchantGlow.enchant14_010t
EnchantGlow.enchant15_001t
EnchantGlow.enchant15_002t
EnchantGlow.enchant15_004t
EnchantGlow.enchant15_005t
EnchantGlow.enchant15_006t
EnchantGlow.enchant15_007t
EnchantGlow.enchant15_008t
EnchantGlow.enchant15_010t
EnchantGlow.enchant17_001t
EnchantGlow.enchant17_002t
EnchantGlow.enchant17_004t
EnchantGlow.enchant17_005t
EnchantGlow.enchant17_006t
EnchantGlow.enchant17_007t
EnchantGlow.enchant17_008t
EnchantGlow.enchant17_010t
EnchantGlow.enchant4_001t
EnchantGlow.enchant4_002t
EnchantGlow.enchant4_004t
EnchantGlow.enchant4_005t
EnchantGlow.enchant4_006t
EnchantGlow.enchant4_007t
EnchantGlow.enchant4_008t
EnchantGlow.enchant4_010t
EnchantGlow.enchant7_001t
EnchantGlow.enchant7_002t
EnchantGlow.enchant7_004t
EnchantGlow.enchant7_005t
EnchantGlow.enchant7_006t
EnchantGlow.enchant7_007t
EnchantGlow.enchant7_008t
EnchantGlow.enchant7_010t
EnchantGlow.enchant4

1516658873_Shot00002.jpg

EnchantGlow.enchant7

1516658882_Shot00003.jpg

EnchantGlow.enchant10

1516658870_Shot00004.jpg

EnchantGlow.enchant12

1516658870_Shot00005.jpg

EnchantGlow.enchant14

1516658880_Shot00006.jpg

EnchantGlow.enchant15

1516658882_Shot00007.jpg

EnchantGlow.enchant17

Show in the video at the top

http://www.mediafire.com/file/ak7iv30o48osa81/EnchantGlow.rar

 

 

 

 

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  • 3 years later...

On 1/23/2018 at 2:42 PM, SGERfjs said:

 

examples:

https://pastebin.com/W7XyNpQY - weapongrp


_001t - fist
_002t - dagger or pole
_004t - sword
_005t - staff / blunt two hand
_006t - two sword
_007t - sword mace mystic
_008t - bow
_010t - rapier 

EnchantGlow.enchant10_001t
EnchantGlow.enchant10_002t
EnchantGlow.enchant10_004t
EnchantGlow.enchant10_005t
EnchantGlow.enchant10_006t
EnchantGlow.enchant10_007t
EnchantGlow.enchant10_008t
EnchantGlow.enchant10_010t
EnchantGlow.enchant12_001t
EnchantGlow.enchant12_002t
EnchantGlow.enchant12_004t
EnchantGlow.enchant12_005t
EnchantGlow.enchant12_006t
EnchantGlow.enchant12_007t
EnchantGlow.enchant12_008t
EnchantGlow.enchant12_010t
EnchantGlow.enchant14_001t
EnchantGlow.enchant14_002t
EnchantGlow.enchant14_004t
EnchantGlow.enchant14_005t
EnchantGlow.enchant14_006t
EnchantGlow.enchant14_007t
EnchantGlow.enchant14_008t
EnchantGlow.enchant14_010t
EnchantGlow.enchant15_001t
EnchantGlow.enchant15_002t
EnchantGlow.enchant15_004t
EnchantGlow.enchant15_005t
EnchantGlow.enchant15_006t
EnchantGlow.enchant15_007t
EnchantGlow.enchant15_008t
EnchantGlow.enchant15_010t
EnchantGlow.enchant17_001t
EnchantGlow.enchant17_002t
EnchantGlow.enchant17_004t
EnchantGlow.enchant17_005t
EnchantGlow.enchant17_006t
EnchantGlow.enchant17_007t
EnchantGlow.enchant17_008t
EnchantGlow.enchant17_010t
EnchantGlow.enchant4_001t
EnchantGlow.enchant4_002t
EnchantGlow.enchant4_004t
EnchantGlow.enchant4_005t
EnchantGlow.enchant4_006t
EnchantGlow.enchant4_007t
EnchantGlow.enchant4_008t
EnchantGlow.enchant4_010t
EnchantGlow.enchant7_001t
EnchantGlow.enchant7_002t
EnchantGlow.enchant7_004t
EnchantGlow.enchant7_005t
EnchantGlow.enchant7_006t
EnchantGlow.enchant7_007t
EnchantGlow.enchant7_008t
EnchantGlow.enchant7_010t

EnchantGlow.enchant4

http://l2devsadmins.net/l2devsAdmins2-0-11/l2devshostfiles/ficheros_subidos/1516658873_Shot00002.jpg


EnchantGlow.enchant7

http://l2devsadmins.net/l2devsAdmins2-0-11/l2devshostfiles/ficheros_subidos/1516658882_Shot00003.jpg


EnchantGlow.enchant10

http://l2devsadmins.net/l2devsAdmins2-0-11/l2devshostfiles/ficheros_subidos/1516658870_Shot00004.jpg


EnchantGlow.enchant12

http://l2devsadmins.net/l2devsAdmins2-0-11/l2devshostfiles/ficheros_subidos/1516658870_Shot00005.jpg


EnchantGlow.enchant14

http://l2devsadmins.net/l2devsAdmins2-0-11/l2devshostfiles/ficheros_subidos/1516658880_Shot00006.jpg


EnchantGlow.enchant15

http://l2devsadmins.net/l2devsAdmins2-0-11/l2devshostfiles/ficheros_subidos/1516658882_Shot00007.jpg


EnchantGlow.enchant17

Show in the video at the top

http://www.mediafire.com/file/ak7iv30o48osa81/EnchantGlow.rar

 

 

 

 

So.. i copy your weapongrp but when try enchant shining bow to +4 or +7 ... color like +17 from 0 to 17... Help?

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if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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