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    • By SGERfjs
      GoogleTranslate-chan say:
      Guia simples para adicionar uma imagem no início do jogo.
      Como isso:

      Resolução 3004x2152 Não sei até onde o jogo pode aguentar, mas vamos fazer uma textura de 4096x4096.
      Precisaremos de qualquer versão do PhotoShop para fazer nossa textura 4096x4096.
      Primeiro eles procuram sua imagem, vou usar este https://www.wallpaperbetter.com/es/hd-wallpaper-gbrse
      Essa textura tem no máximo 7680x4320 pixels, eu reduzi para a metade e fiquei com 3004x2152.
      Eles vão ao Photoshop e criam uma nova camada de 4096x4096 de resolução 72 e dentro dessa camada eles colariam sua imagem, eles teriam algo assim:

      Eles salvam a imagem no formato targa, 32bits com RLE.
      Com UE2Runtime criamos nosso .utx.
      Importamos a textura sem MIPs
      Agora temos duas opções, comprimir a textura com DXT1 ou não.
      Com o DXT1 perderemos qualidade ao ativar a opção LOWER DETAIL.
      Se você não compactá-lo com DXT1, ele sempre será visto em alta definição.
      Eles salvam seu .utx.
      Agora iremos ao nosso compilador para interface.u
      Tendo o compilador, teremos a pasta de interface, system e nwindow.
      Dentro da pasta de interface, na subpasta "Classes" criamos um arquivo chamado "LoginMenuWnd.uc" .uc será o formato do arquivo.
      Dentro, eles irão colar o seguinte:
      class LoginMenuWnd extends UICommonAPI; function OnLoad() { RegisterState("LoginMenuWnd","LoginState"); } defaultproperties { } Vamos para a pasta do sistema e compilar com UIScript.exe, o arquivo interface.u será criado, que é colado no system interlude.
      Então vamos para xdateditor e fazemos:
      selecione a versão, interlúdio neste caso, e então o .xdat.
      No motor de busca que traz escreva algo aleatório para que a lista seja limpa

      Clique com o botão direito e criamos uma nova janela / elemento vazio.

      Uma nova pasta é criada, com a opção de janela, que deveria dizer:  null[Window]
      Em seguida, preencha as seguintes informações em DefaultProperty e Window


      Eles vão ao mecanismo de pesquisa e escrevem "Login" para que apareça apenas o elemento. Há uma subopção dizendo "children".
      Eles clicam com o botão direito e fazem o seguinte:

      Agora eles vão repetir o mesmo procedimento com as seguintes informações:

      Agora vem o importante, por assim dizer:

      No file, adicione o caminho de sua textura.
      Em type, eles colocaram Stretch
      Na layer em Normal
      Em uSize e vSize eles terão que colocar o tamanho de sua imagem, no meu caso, o 4096x4096 seria 3004x2152
      Agora com CTRL + S eles salvariam a configuração.
      Abra o jogo e aproveite o que quer que saia dele. XD
      No meu caso

      Interface.u https://mega.nz/file/HJxmUYyI#d0G_FyWDfum3a-jc94Mj8cviXdA6wVzs9LL34OWz9ms
      xdateditor: https://disk.yandex.ru/d/W8JN8-KhCQGEYg password: EmuDev
      unreal2runtime: https://www.moddb.com/downloads/mirror/20765/125/c07c9809f07bdccb8bbee6ef144b0ee0/?referer=https%3A%2F%2Fwww.google.com%2F
    • By breninhoow
      Já tentei de todas as formas criar Utx e não consigo, eu queria abrir um serve para jogar com amigos nome do serve L2 Detroit alguém me ajuda por favor ?!
    • By SGERfjs
      GoogleTranslate-san say:
      Bem pessoal, trago para vocês mais uma compilação de coisas que são compartilhadas por fóruns L2, outras retiradas de servidores online.
      Observe que NÃO darei NENHUM APOIO a esse respeito. Simplesmente por preguiça 
      A interface e seus arquivos estão dentro da pasta System, e dentro há uma pasta GameGuard que contém todos os arquivos da interface para mantê-los organizados e independentes uns dos outros, caso você queira mudar algo no futuro é menos problemático já que dentro O cliente tem muitas coisas e é muito fácil tocar em algo e irritá-lo (para não ver algo corretamente ou causar um travamento por falta de texturas).
      Tem algumas coisas como o lobby classsic
      Possui animações dos personagens alteradas.
      Interface com tela de danos, autoshots, autospots, autoenchant, autoskills, autoargument, entre outras coisas.
      Também traz a mudança de pele do majestoso traje arcana ...
      Algumas imagens:
      https://imgur.com/a/1d7Srga
      Descarga: https://mega.nz/file/1kd2xDDQ#dEXtiUGLUNT-Hgl5aCzswJONZuGYY6afZaRdmA_9dlw
      Geodata: https://mega.nz/file/t9AQkLwZ#1o0E5izTsO2EcTfr1vSIbwzBYglSe7k4hQYL7rL1jPw
    • By BergXD
      Bom dia
       
      Uso a rev 365 aCis ,
      estou com um problema para transformar um armor grp em skin.
       
      possuo este código da skin red zaken, e gostaria de substituí-lo por skin anakim o pproblema é que a skin anakin possui apenas 1 codigo no grp e o zaken possui 5 codigos. 
      a pergunta é como faço para unificar os 5 codgidos do armorgrp do zaken para ficar em 1 só?
       
      ex: skin anakin 
      ID 1  450020
      ex zaken
      ID 1 200002
      ID 1 200003
      ID 1 200004
      ID 1 200005
      ID 1 200006
       
      Queria juntar todas as partes para ficar em apenas 1 ID para substituí-lo pela skin anakim
       
    • By junin00
      O proprietário prometeu a cada 10 revisões, os recursos das revisões antigas serão compartilhados.
      Link Source 2.0

      Esse é compilado da revisão atual compartilhado do forum deles.

      Link Build 3.0
       
       
      #--------------------- # Correções Rev. 1.0: #--------------------- Fixed MissQueen in Talking Island, for some reason the spawn was on the roof. Some configs have been translated, the rest will be translated further. Config for endless nipples and arrows. Implementation of Voiced commands (so far only a template and only 1 .online command has been added). (needed for multilingualism). Transferring about 30 old fixes (without commits), I just know the fixing of bugs related to the attack of characters. #--------------------- # Correções Rev. 1.1: #--------------------- If you spam the "any skill" button into a mob and at the same time move somewhere, your Persian will freeze and stake until you take yourself into the target. (FIX) You cannot sit on the throne (knocks out a mistake in the GS) (FIX). Fixed skill Fist Fury (gave effect to all weapons, now only knuckle dusters). Correction of skills Fire Vortex, Wind Vortex, Dark Vortex, Light Vortex, Ice Vortex. #--------------------- # Correções Rev. 1.2: #--------------------- Cut out mariadb, returned mysql-connector-java. (don't even ask why or why). When you buff or heal RB (which has lvl lower than yours by 9), an anchor should be hung (not fat). (FIX) - https://www.youtube.com/watch?v=Z8lemrgOELk Receiving an error in the console when buffed to a low-level RB. (FIX). Getting an error in the console when attacking a low-level RB. (FIX). + with different weapons (FIX). Lard is hanged for helping low-level players. (heal in a party for example). (FIX) - https://www.youtube.com/watch?v=MD-Sq8S9J3E If a skill has a <player hp = "60" /> tag after the trigger, it does not update the character's stats, but the stats change. You should also write a message that the effect has started or ended. On other builds this message is ID: 1133 (since HP has decreased, the effect of $ s1 can be felt.) And ID: 1134 (since HP has increased, the effect of $ s1 will disappear.) (FIX). Fixed auto-attack on the character (previously, for some reason, it did 1 hit and stopped). (FIX). #--------------------- # Correções Rev. 1.3: #--------------------- Fixed a problem with the peaceful zone (it was impossible to beat NPCs and monsters in the peaceful zone). Config for changing the MONTH / DAY / WEEK Olympiad period (month, day, week). Lard is hanged for helping low-level players. (minor adjustments - now the fat is hung up for the buff and works outside the party, respectively). Added AI Frintezza (+ penetration implementation). It still needs a lot of work - but it is already working. Quest Tutorial (rewritten into more sane code, but needs some work and fixes). #--------------------- # Correções Rev. 1.4: #--------------------- * By off, players who have been banned should simply be thrown out of the game, not crashed. * By off, it is forbidden to call a pet in battle. + New AI BrekaOrcOverlord, CatsEyeBandit, DeluLizardmanSpecialAgent, DeluLizardmanSpecialCommander, KarulBugBear, OlMahumGeneral, ScarletStokateNoble, TimakOrcSupplier, TimakOrcTroopLeaderF TurekOrcrc (we will replenish). + Config setting the time of buffs (on request). + Quest Tutorial is completely fixed, functions as it should. * Skill Sweeper, it should absorb when sharpening HP, ie work like DRAIN + there is no sharpening to absorb MP What's new in version 1.3 * Fixed a problem with a peaceful zone (it was impossible to beat NPCs and monsters in a peaceful zone). + Config for changing the period of the Olympiad MONTH / DAY / WEEK (month, day, week). * Lard is hanged for helping low-level players. (minor adjustments - now the fat is hung up for the buff and works outside the party, respectively). + Added AI Frintezza (+ implementation of penetration). It still needs a lot of work - but it is already working. + Quest Tutorial (rewritten into more sane code, but needs to be improved and corrected). #--------------------- # Correções Rev. 1.5: #--------------------- ! Now the build starts with Java 14. ! Upgrade to aCis 391. + now the chat shows where the htm file is located. (more for convenience, for admins). * Corrections in AI, correcting flooding in chat. * TP from Dion Fortress of Resistance (was not the correct point). (Thanks Gauri). + Time and date in the console (more for convenience). * Fixed the initial quest, previously called immediately (now as it should). #--------------------- # Correções Rev. 1.6: #--------------------- Fixed TP coordinates in Seal of Shilen. Fixed TP coordinates in Silent Valey. Fixed TP coordinates in Hot Springs. https://www.youtube.com/watch?v=gyVtyNvnkFI - FIX https://www.youtube.com/watch?v=qBB6Mc3cFq0 - FIX Fixed https://acis.i-live.eu/index.php?topic=10624.0 - FIX Improvement of Bluff, now deploys the target normally. Added missing NPC_IDs in multisell 1001 Fixed problem with picking up items from the ground (earlier, during picking up there was a slight stupor and movement was delayed.). (Thanks to James). quest Q127 - no reward. (Thanks to James). Corrected http://joxi.ru/52aBa1vUbYkE4A (Thanks to James). #--------------------- # Correções Rev. 1.7: #--------------------- Fixed a problem with archers (previously, for some reason, they ran to the target, for example, which was killed), although it should remain in the range. Added config level up to which (inclusive) gatekeepers are free. (Thanks to James) Fixed Lottery Ticket Seller in Elves, Dwarves and Dark Elves town (previously there were Orcs). (Thanks to James) Added max level config to enter Cruma Tower. Added missing items from the pet item vendor (in Gludio). Fixed pagan (previously it was possible to pass without a quest). (+ throws it into the city if there is no quest item). Fixed TP coordinates in Outlaw Forest (Thanks Gauri) Fixed TP coordinates in Pavel Ruins (Thanks Gauri) Fixed TP coordinates in Skyshadow Meadow (Thanks James) Fixed TP coordinates in Antharas Lair (Thanks James) Translated spawnlist_4s.sql -> spawns4s.xml Fixed character can no longer fall under textures (rarely, but it happened - you could 4-5 minutes to run under the map, and had to do a teleport. Fixed a problem with freezing (when the character fell from a height). The next AI fixes, optimized for the style of the aCis themselves (also, the chances of messages are cut in 2) were checked on PTS. Fixed Song of Renewal incorrect cooldown . (Thanks Gauri) Fixed it is impossible to speak with pets in the city. (near sellers for pets). Added a drop multiplier for items with GrandBoss (on request). Now from the game, you can open the htm file. (the NPC you need). (more for convenience, for admins). Added AI for some monsters in GFG (which reproduce). #--------------------- # Correções Rev. 1.8: #--------------------- * Mobs, now you can spoil, manure the dead. (the problem came from me when I was fixing dead target and distance issue). * Problem with manor (duplicate lines + mos belongs to the rune, it was previously gdd). * The problem with the dino island (now belongs to the rune). * Some corrections for manor (duplicate lines removed). * Soul Crystal, not working right. * Huge reworking of all teleports (all points are taken directly from the PTS + adjusted prices for all teleports (previously it was x2)). + Offline trade (by popular demand). * https://www.youtube.com/watch?v=k7oE5Ue5ytA https://www.youtube.com/watch?v=8Cj8ss-kqSE https://www.youtube.com/watch?v=AyvBVCxpYac https://www.youtube.com/watch?v=gZkCEn225J8 + Turn the character towards the NPC when talking. * Several NPCs were in the air. * Guards on sieges (now appear correctly + fixed guards in the rune, which for some reason were missing in the spawnlist aCis). * Major changes to the initial quest, now works correctly. * FakeDeath (for some reason, the character who was killed, got up after death and remained in this position). * A message about the incorrect target should be written only to a dead target. (for us, it was written without a target). #--------------------- # Correções Rev. 1.9: #--------------------- Upgrade to aCis 392. Added herb drop from gremlins (PTS). Fixed character rotation when using the skill (previously it worked in aCis, after update 392 - it was broken). Removed flood protector of skills and actions. Optimization of the code (fixes) that were added earlier. Minor adjustments to the spawnlist (in particular, added unworthy NPCs on sieges). Correction of teleports when using skills (skill spam). (jerks). ForgeOfTheGodMonsters AI adjustments. It's time to return mariadb (it won't affect the work in any way, but there are plans). If you fly to the POI to the baium on a wyvern, the TP should take place to the city. Fixed a bug where, when using a skill on a guard, it could hang a fat or an anchor (appeared after fixing the RB). Added test quests 501 and 503 for 4 and 5 clan lvl, you need a good test. Added config for chat (shaun and trade can be made global + level check). (on request). Fixed a problem with the flag on the siege (when you spawned the flag, the siege would freeze and not end). The problem is fixed that you cannot teleport to the city where the castle is under siege. Fixed a problem with the initial buff (previously for some reason 1-2 buffs were buffed). The price for all night teleports has been corrected, the price should be x2 less. Huge AI rework for frinteza (test required). True siege guards were previously removed after the siege was completed, but then immediately appeared (after 392). #--------------------- # Correções Rev. 2.0: #--------------------- 1) Fixed CA. (did not swing before, appeared in 1.9 after fixing the cast time). 2) Replaced the buffer with a more functional one. (more advanced functionality, many asked). 3) Fix the Olympics, now the character appears at the place from which he flew away, and not a random point in the city. (by PTS). 4) Removed the price of a free teleport. (PTS should be without price). 5) Htm from quests 501 and 503. (I forgot to add in previous revisions). 6) Added service "premium item". (on request). 7) Fixed a problem with malaria. (previously did not work for the player). 8)Fixed mysql path on mariadb. (in the base installer). 9) Fixed SevenSigns (now mobs appear correctly depending on the period). 10) Fixed bug with OfflineTradersTable (null). 11) Fixed a problem with the cast of the seals of the castle (the target is not visible, after update 393). 12) Removed Voiced VoiceBuff command. (there are too many questions about it). 13) Fixed a problem with the SummonFriend skill. (didn't work at all). 14) Fixed a bug with the quest Q501_ProofOfClanAlliance (null). 15) Editing the night teleport. "The Gatekeeper's general teleport fee is discounted at 50% from 8:00 PM to 12:00 AM (midnight) CST (8:00 PM GMT + 1 to 12:00 AM GMT + 1 on the Teon and Franz servers). Sundays and Saturdays are exceptions. " + fixed all prices. 16) Fixed a problem with the use of skills (when the character turned in one direction). 17) Fixed a problem with pets (it was impossible to use food). 18) Rift fix. (it was impossible to get to Anacasel). 19) Fix caste for magicians. 20) Added .expon and .expoff commands (by popular demand). 21) Fixed a serious bug with AutoLoot - earlier it was allowed to take things with more inventory capacity (120 \ 80). Now, when the limit is reached, things fall to the ground. 22) Fixed the work of Frintezza (after updating aCis). 23) Cleaned the HS from flooding (a lot of unnecessary information). 24) Now SuperHaste will not fall off (when you climb or climb a mount). (on request). 25) Full correction of raid bosses (the correct work of his curses if the difference in lvl is more than 9). 26) Fixed problem with WalkerRoutes (walking NPCs). (earlier they twitched somehow incomprehensibly). 27) Turn on clan quests by default. (501, 503 - on tests they showed themselves normally). 28) Minor adjustments to FakeDeath. (now works correctly). 29) Fixed problem with Premium (sometimes caused null). 30) Fixed problem with Premium (enabled even when disabled). 31) ItemHandler for BreakingArrow (works + - as it should). (Who does not understand, arrows for frint in addition to the script itself). 32) Fixed buffs in bufferSkills.xml (ready-made sets). - Thanks James. 33) Fixes for Elpy (experience and SP were not accrued). 34) According to PTS, skills with type TARGET_ONE (skillType) cannot be used on NPCs. 35) Fixed Chapel Guard in Pagan (must not move around the PTS). 36) Fixed announcements, after reboot old ones were also loaded. (// reload). 37) Correction in Benom timer (it was 2.4 hours, should be 24). (Benom appears in the Rune Castle dungeon 24 hours before a siege war. The defending side can teleport to the dungeon and raid the monster until a siege begins.) 38) aCis update 393. #--------------------- # Correções Rev. 2.1: #--------------------- Fixed some NPCs in the Q620_FourGoblets quest (target is not visible). Fixed slip effect (after restart). Corpse Burst skill fixed (for nekra). Fixed a visual bug (2 adena). The stats of the shooting gallery have been fixed (probably x5 was overstated). SevenSignsSpawnManager some spawn fixes. SignsPriest bugs fixed. GamePacketHandler (Fixed Login Warning, there was a wrong config). Fixes for the quest Q501_ProofOfClanAlliance. Updating aCis 394. Server hangs (2 cases fixed, not the fact that we will stop there). Problems with Walker npc, mobs correctly return to the spawn point. Small fix of water (slightly better, but not cake yet). #--------------------- # Correções Rev. 2.2: #--------------------- Updated library mariadb-java-client-2.6.1 -> mariadb-java-client-2.7.0 Fix for mmocore (trying to avoid freezes). - anyone interested in a video about the problem is on the aCis forum. Updating aCis 395. Offline_trade Adjustments: Fixed bug in buying (missing 1 column in sql). Fixed a bug when the Russian title was not saved in the database. - Thanks to Sanya for the report. The .online command, like others, can be disabled and enabled (upon request). Nice fix, the GM char can be exited or re-entered during combat. (on request). Correction for the manor (the code is slightly optimized, and the seed.xml is corrected). Captcha for the bot (by popular demand). Many small errors and typos in the code have been fixed + the code has been optimized. Some parts of the code have been translated for java 14 (we are starting to translate the code a little) . #--------------------- # Correções Rev. 2.3: #--------------------- Due to the release of 396 aCis, I had to post 2.3 ... (the update is just huge). They just made complete nonsense as usual ... (just renamed everything). Update aCis 396 (do not ask my comments, there will be a lot of obscenities). Fix offline traders. (from 2.2). Separated ru \ en configs (stand by RU). Captcha for bots (fix for Linux systems), the old one for some reason did not work (only caused a freeze). #--------------------- # Correções Rev. 2.4: #--------------------- Replaced premium item with premium account. Corrections and errors after aCis update. Fixed a problem with zaken (previously thrown a normal player). Fixed some NPCs in castles (rune, godart, shoutguard). Added missing npc in junkgart and rune. Fixed issue with deleteMe for npc - Possessor of a Precious Soul (242). Fixed miss formula (works more correctly). Trade fix (if you hit the character, he will get up and it will be impossible to interact with him). #--------------------- # Correções Rev. 2.5: #--------------------- NPC belonging to the castle (seller of the clan of things in Rune). Fixed 2 RB (impossible to attack with melee). Correction for PTS (a player who sits on a trade should not get up after a hit), as well as a player who sits on a trade and received damage (can get up from a trade, but cannot sit down until the timer has passed). Aden cannot be sold to the store (via PTS). Errors with a premium account when creating a character. Completion of configs (missed earlier). Edit premium configs (floating point support). Premium account adjustments. Returned the fix back, if the skill has the tag <player hp = "60" /> after the trigger, it does not update the character stats, but the characteristics change. (also added messages about receiving the effect and when the effect leaves). Update aCis 397 Seven Signs adjustments. By PTS up to 40 lvl, teleports are free. #--------------------- # Correções Rev. 2.6: #--------------------- AttackPTS config (enables or disables PTS attack). Corrections for polearm (now does not hit its own). Free teleport up to lvl 40 (after aCis fixes, everything broke). Item ID // info (earlier item ID was not specified). Traveler weapons cannot be sharpened. (according to TCP). - Implemented a new parameter in the datapack is_enchantable (disable sharpening). Added spoil for: Needle Stakato Soldier - 21515, Needle Stakato Drone - 21517, Frenzy Stakato Drone - 21519. FuncEnchant optimization. Fixed a problem with skillMastery (the rollback itself worked, but was not visually displayed). Fixed a problem with Augmentation (namely with active skills, after using a skill, the weapon could not be removed before relog). Fixed bug in offline trade. aCis 398. And many small fixes and fixes after updates from aCis 398. #--------------------- # Correções Rev. 2.7: #--------------------- Missed points 398 and code edits. Turn on frint by default. (previously disabled). 2 new configs: - while the bug report is empty, we will add a little functionality to the assembly (not affecting the operation of the assembly itself). 1) Multiclass 2) Allow the player to add / change a subclass for all village masters - Minor edits of SevenSigns. (namely spawn mobs). Minor tweaks to Premium account. Fixed CursedWeapon (message about the time when you pick up a weapon), also fixed the message when you enter the game (by PTS). Now toggle skills are not canceled when picking up CursedWeapon (by PTS). Fix for Augmented weapons. Now buffs and changes weapons without issue. Save after restart .expon .expoff Items_delayed table. Correction for ships. (previously caused 100% load per percent). Fix for Frintezza (code optimized, superfluous removed). Fixed a bug where the character could die when using Body to Mind. Fixed a bug, according to PTS, a CA can be inserted into the augmented weapon. The character should not stop the movement when we are waiting for the bar xp, mp, cp. Fixed a problem with dressing augmented weapons. Optimization of RequestUnEquipItem. Changed items and prices at OlympiadManagerNpc now fully match PTS. Reworked ShortCut now Augmented weapons are displayed correctly. (according to PTS, Augmented weapons were not displayed earlier or not). Buff and regen on Olympus must be before the start of the battle (according to PTS). reworking soulCrystals.xml now the chances correspond to 100%, previously 1000%. By PTS, teleport to the arena takes 60 seconds, we have 30. (PTS). Admin command // show_cached CachedData system. (for saving .menu options). Buffer fix, now a single and a set of buffs also require a price (specified in xml). Removed ExpCommandEnabled config. Removed .expoff .expon commands (shifted to .menu); Removed serverpackets ShortCutDelete, use ShortCutInit instead (fixes issue with displaying items in shortcade). Added check for active skills checkCondition. Fixed skill Force Blaster - you need charges to use. Config max. sharpening at the Olympics. If enchant> values, then the stats are reset. Added icons for all items (xml). Fixed encoding for Russian configs. Brought back the shift + click for administrators and players. (for players there is an option to disable). Fixed issues with NPCs in orc and dwarf villages (were not tied to castles). New config LvlFreeTeleport (the level to which teleportation is free). Correction for summons (now after killing, they are returned back to the owner). #--------------------- # Correções Rev. 2.8: #--------------------- 1) according to PTS, the soulshots of pets should turn on (we wrote a message that there was no servant). 2) Fixed a problem with samons (no longer fit into the owner). 3) Added functionality aggr_info (for the player). (shift + click). 4) Fixed configs a bit (bugs removed). 5) Added GM exception to check for captcha (for bots). (on request). 6) In the water, when the character sits on the trade, hp did not decrease (appeared after the last trade fix). 7) Corrections for displaying% drop, some values were incorrectly displayed earlier. 😎 New config: Multiplier for items drop with GrandBoss (on request). 9) Fixed a problem with Epics, now, for example, in the AK zone, mobs just don't throw a curse on players> lvl 8 from them, now they need to be attacked. 10) Fixed free teleports by lvl (previously only the price disappeared). 11) Rollback of changes by mmocore. 12) If in the NO_LANDING zone (for example TOI), re-enter the game, the character should appear in the city (by PTS). 13) Fixed Frintezza (previously knocked out an error when spawning). 14) The player has the opportunity to make a TP from the epic RB zone (for example, buy) (according to PTS). 15) Do not restore the effects after returning to the sub class (according to PTS, earlier buffs were returned when they returned to the old sub). 16) Do not impose on the GM character - Death Penalty (on request). 17) Config: Allow teleport to the RB zone? (if you do global gk and tp). 18) Config: Auto learning skills up to a certain level. (only works if AutoLearnSkills is enabled). (on request). 19) Fixed problem with .menu (parameters were not displayed correctly). 20) Fixes for frinteza (skill call error) #--------------------- # Correções Rev. 2.9: #--------------------- 1) Place the EN folder in the config right after compilation. 2) .menu adjustments (disable unnecessary functions by default). 3) Removed the TUTORIAL_GUIDE award - sometimes it happened that it gave out 2-3 books. 4) Added new configs: CnameTemplate, TitleTemplate, PetNameTemplate. (for the possibility of implementing Russian nicknames, etc.). 5) Added a new Dual Box config (ban on PvP with 1 IP, participate in the Olympiad, PK, 2 windows). 6) Fixed a problem with the cast (the cast was lower than what it should be). 7) Fixed a problem with groups of mobs (earlier, when killing the main mob, minions disappeared). 😎 Fixed a problem with groups of mobs (previously, when killing a mob with 1 hit (magic), the rest of the mobs did not aggro). 9) Added missing spoil Death Flyer. 10) Added missing mob Gigantic Flyer. 11) Setting up configs (disable unnecessary by default). 12) Added missing statues for the quest The Other Side of Truth. 13) Fixed problem with Farm (TamedBeast) - (food was wasted by itself). 14) Aggr button for a regular player (in shift click). 15) Fixed NPCs hanging in the air (Orc and Elven Village). 16) Fixed lvl 4 clan (previously it was impossible to interact with the statue). 17) Chat filter. 18) Fixed that after buying things from an offline trader (when he had already left the game), when trying to log in to him, it was written that the account was in use. 19) Correction of Hate in RB to normal values. (previously there was a strange multiplication from magic). 20) With the .menu parameter disabled (stopping experience), when the character dies, the experience now goes away. 21) Minor code correction. 22) Fixed 2 flying NPCs (in the air). 23) Reworking of some skills with the UNLOCK type (work on PTS). 24) Fixed NPE error for epic bosses. 25) Fix the siege of the enemy clan, you can attack without holding down ctrl. 26) Fix the siege after capturing the castle, do not show the HP doors. 27) Fixed package RelationChanged. 28) Fixed domes (previously allies (clan, alliance, party) were buffed). Also after installing the dome (Day of Doom the character was flagged). 29) Fixed NPE calculatePath error. #--------------------- # Correções Rev. 3.0: #--------------------- - Fixed mobs on dino - now they can be maneuvered. (by PTS). - Fixed spawnlist redesigned Imperial Tomb. (by PTS). - Fixed spawnlist added Devil's Pass night mobs. (by PTS). - Fixed SevenSigns, or rather spawn mobs. (earlier it spawned on the contrary, if the light won, then there were light mobs). - Added missed THE_SEED_HAS_BEEN_SOWN message for manor seeds. (by PTS). - Fixed an issue with Lilith (second boss) not letting the winning side go. - Added skipped manor to stakato nest. - Fixed a problem with AREA skills (for example Sleeping Cloud, through CTRL it was possible to throw at non-flagged players and clans). - Removed a fix from version 2.9, which broke the behavior of the player at the Olympics (you could not use SELF buffs). - Fixed issue https://acis.i-live.eu/bugs-report/summon-cp-potion/ - Fixed issue https://acis.i-live.eu/bugs-report/wyvern-summon/ - Fixed problem https://acis.i-live.eu/bugs-report/selected-target-behavior/ - Fixed problem https://rusacis.pp.ua/support-tickets/duehl.81/ - Fixed problem https: / /rusacis.pp.ua/support-tickets/kolizej.85/ - Fixed problem https://rusacis.pp.ua/support-tickets/pri-tp-otmenjajutsja-aury.84/ - Fixed problemhttps://rusacis.pp.ua/support-tickets/aura-of-hate-aggression-in-pvp.86/ - Fixed problem https://rusacis.pp.ua/support-tickets/ne-pravilno-rabotaet -gehenna.79 / - Fixed problem https://rusacis.pp.ua/support-tickets/zombi-oxranniki-na-vxode-v-pagan.76/ - Fixed the problem of respawning of all RBs. (minutes are also taken into account, now only hours). - Fixed epic respawn problem. (minutes are also taken into account, now only hours). - Fixed strider movement speed. (previously cut less than the base one). - Fixed templates for names (default). - SummonFriend must teleport characters to the point (by PTS). - Removed double spawn from catacombs (Forbidden Path). - Fixed 0c respawn for group mobs on the 2nd floor in MOS. - Update aCis 399. - Fixed problem with duplicate manor. (error in the GDD lock). - Added donate manager.  
      Considerações: O projeto funciona somente com Java JDK 14
      Link GeoData L2J
      Link Geodata L2OFF
       
      Se for iniciar com a geodata L2OFF, você precisará excluir vários quadrados no arquivo "geoengine.properties". O gameserver mostrará o que está faltando.
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aCis 380, 381,382 com trunk atualizada e nova geodata!


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Fala, galera belezinha? 
Tenho esses shares aqui e resolvi compartilhar com vocês:
São as diffs 380,381 e 382, tem também a trunk mais atualizada e a nova geodata do projeto

 

Updates

Changeset 380 (1133)

RaidBossManager rework, Admincommands, DayNightSpawnManager rework, Scripts, Cleanup, Bugfixes


RaidBossManager rework
   - Regular cleanup (CLogger, try-with-ressources, stringified queries,...).
   - Edit tasks to not be canceled, probably fixing InterruptedException on raid boss death.
   - Tweak raid boss death query in order to only update it, and not all raid bosses.
   - Fix the raid boss loaded HPs upon server restart.
   
Admincommands
   - Revert //setinvul (setIsInvul true), rename it //invul and move it on AdminEffects.
   - Add //undying, which takes back the current //setinvul behavior (setIsMortal false).
   - Add //buff <skillId skillLvl>. If no valid Creature target, use player itself. Can be used as buff/debuff.
   - Fix admincommands para_all / para (mobs were still ending current casting/attack).
   - Add admin_debug for the alt+G panel ("Information" button).
   
DayNightSpawnManager rework
   - Cleanup (divide by 3 the class).
   - Hellmann is moved out, to its own script. The day/night spawn is fixed.
   - Fix the issue where day/night spawns are only handled on next day/night change after server start.
   
Scripts
   - ON_CREATURE_SEE event type is added.
   - Fix Q023 : upon saying Innocentin you didn't read the book, the quest was freezed.
   - Q024_InhabitantsOfTheForestOfTheDead is added.
   - "ForestOfTheDead" script is added. In the end, it will gather all related AIs. Handle following for now :
      - Hellmann day/night spawn.
      - Cursed Village NPCs day spawns.
      - Q023 "Maid of Lidia" night spawn.
      - Q024 night Dorian check.
   - Add a missing QueenAnt onAttack condition regarding fire spells. Ty bowling4soup.
   - NPE fix for onKill. Also allow onKill to handle custom suicide behaviours (simply check if killer is npc).
   
Cleanup
   - Complete ChangeMoveType packet structure. Ty RooT.
   - Complete TeleportToLocation packet structure.
   - Rename Creature#teleToLocation for teleportTo.
   - Addition of instantTeleportTo method (used for short distance teleport, mostly skills). GetPlayer skillhandler is edited to use it.
   - Addition of WorldObject#refreshKnownlist() method (used only by instantTeleportTo).
   - Drop unused Player constructor.
   - Move all unrelated content (spoil, soul crystals, seed,...) from Attackable to Monster (1 Map, 2 Lists, few other variables : Guard / SiegeGuard don't need such).
   - Slight Henna rework, ty StinkyMadness.

Bugfixes
   - On teleport, the heading is now taken in consideration.
   - Fix NPE for detached Players upon //character_info use. Ty sahar.
   - Complete previous fix regarding auto-attack behavior which should stop once the target isn't autoattackable anymore.
   - Fix Q634 Dimensional Fragments drop amount/rate.
   - Anakazel rewards Soul Crystal leveling to all party members.
   - Fix a weapon equip task exploit. Ty Celestine for the detailed video.   
   - Fix ghost attacks upon stun/sleep/paralyzed/... effects. Notably visible on NPCs.
 
Changeset 381 (1225)

Updates, Cleanup, ClanHall, Bugfixes


Updates
   - aCis officially support JDK11 (since Oracle changed their licence, consider to use OpenJDK), and is now mandatory. Older/different versions aren't supported anymore.
   - Refresh mysql connector from 5.1.26 to 8.0.15.
   
Cleanup
   - Revert StringUtil#isEmpty(String... strings) logic.
   - Rnd.get(list) / Rnd.get(array) uses are unified over the source. Those methods don't send anymore default values, and will lead to errors if the given array is null.
   - Add Player#isWearingFormalWear().
   - Add ExProperties#parseIntIntList.
   - Add ZoneType#addKnownObject / removeKnownObject.
   - Drop L2Skill isDemonicSkill() / isFlyingSkill() / isStriderSkill() - no use anymore.
   - Activation of the try-with-ressources warning. All impacted classes were cleaned up in the process (renames, CLogger addition, regular writting style, Stringified queries, Javadoc...). I won't list all changes, but there was something like 200+ warnings.
   - IdFactory
      - Merged with BitSetIDFactory.
      - Drop _freeIds.clear() on initialization (Javadoc says it sets to false by default).
      - Drop _initialized flag (unused).
      - Drop Collections.sort(usedObjectIds) (pointless).
   - Basic Duel packets cleanup. Add missing ExDuelEnemyRelation packet (with no use). Ty RooT.
   - ZoneType#getKnownTypeInside returns Collections.emptyList() if no characters are found - avoid to generate an empty List for nothing. Delete children classes isEmpty() checks.
   
ClanHall
   - Complete rework of ClanHall system. Added to the regular cleanup (CLogger, Javadoc, Stringified queries,...) :
      - Improve clanhall admin management.
         - Usage is now //ch chId <set|del|open|close|goto|end> (one admincommand for all actions).
         - Clan Hall and Siege admincommands got now seperated AdminCommandHandler.
         - No more Exception on invalid parameter for both clan halls and sieges admincommands.
      - Fix clan hall doormen "To Beginning" button.
      - Change the way of attribution of ClanHallManagerNpc ClanHall (no subsequent ClanHallManager calls).
      - XMLize static data (moved out from SQL). Merge Auction db content with ClanHall db content. AuctionManager is dropped, Auction is now stored to the ClanHall directly.
      - Rework the fee task to be more friendly.
      - ClanHallFunctions are loaded in same time than ClanHall, to benefit from the existing Connection. ClanHall don't use anymore one Connection per ClanHall, too.
      - "Clan Action" panel is refreshed upon ClanHall free() method call.
      - Fix an issue with owned ClanHall bids cleaned up upon server start.
      - Upon setOwner() : previous owner got some actions made on it, fee task is renewed for new clan, existing ClanHallFunctions are deleted, outsiders are dumped out.
      - Doors are closed for both free() / setOwner() processes.
   
Bugfixes
   - Implementation of EventTrigger packet + retail usage (castle traps visual effect on siege progress). Ty RooT.
   - Implementation of ExMPCCPartyInfoUpdate packet.
   - Add mods_wedding as part of restored objectIds (otherwise those ids are usable, while they shouldn't).
   - ShortcutList / Shortcut
      - Fix addition/remove/update SKILL shortcut type (manual or from trainer).
      - Integrity check upon addition (check MACRO, RECIPE, ITEM, SKILL types).
      - Fix cleaning issue for ITEM (dropping an item on ground was only clearing the first occurence of shortcut met, not others if existing).
      - Implementation of ShortCutDelete packet.
   - Olympiad Competition starts time seconds are set to 0.
   - EnterWorld exploit fix (create a special GameClientState ENTRING for the occasion, more infos here : https://acis.i-live.eu/index.php?topic=10070).
   - GMViewSkillInfo shows correctly disabled skills when wearing Formal Wear. Also refresh skills state upon equiping/unequiping Formal Wear.
   - Add back regular skills use for mounted players and cursed weapons users. Indirectly fix SoE and alike skills items for mounted / CW user.
   - Fix zone/region overlapping (can be tested on Giran castle active front trap). Ty bowling4soup.
   - Fix Q348. It uses L2OFF script for Blooded Fabric acquisition formula.
   - Add MultiSellChoose _entryId integrity check to avoid packet craft (avoid IOOBE). Ty Ghadda / bowling4soup.
   - Rework BrokenLabyrinth based on L2OFF GF. Fix an IOOBE.
   - Edit Linux shell scripts to automatically create log folder if not existing. Ty RooT.
   - Add CW SocialAnimation upon ranking.
   - Fix CW visual effect (goes from 1 to 10 stage, not 0 to 9). Ty RooT for tip.
   - Fix XP/SP calculation. HP ratio is already taken in consideration by template values. Ty Ghadda.
   - Revert previous edition of a config, based on Sahar observations - From -18104, 109992, -2656 to -18312, 110056, -2512 archers could shoot.
Changeset 382 (1288)

Since a lot of core has been edited/moved, sources will be exceptionally shared at rev 382 for Customers, added to the diff patch for the adventurers. If you begin to dev a project, I strongly invite you to port your customs directly on 382 shared pack.

Organization, Cleanup, Bugfixes


Organization

A lot of organization has been made, in order to give some consistency to core side.
   - Creation of package gameserver.enums. All existing enum have been moved here, and renamed to either get distinct name (CtrlEvent / EventType being too generic), and to fit with new convention name for enums (has to end with "Type" or "Status").
   - Creation of package gameserver.model.actor.player and gameserver.model.actor.npc, holding classes related directly to Player and Npc (+ children) classes.
   - Creation of package gameserver.model.spawn, holding AutoSpawn / L2Spawn / BossSpawn classes.
   - Drop model.base and model.actor.appearance packages.
   - Player is moved out of model.actor.instance, to model.actor.
   - Drop of Broadcast class and gameserver.util package, content is splitted between World / ZoneManager / Creature.
   - Drop of gameserver.templates package. StatsSet is moved to common.util.
   - Drop of gameserver.instancemanager, with rename : SevenSigns > SevenSignsManager, SevenSignsFestival > FestivalOfDarknessManager. Both are cleaned (CLogger, try-with-ressources,...) and moved to gameserver.data.manager.
   - AutoSpawnManager > AutoSpawnTable and moved to gameserver.data.table, with a split of AutoSpawnInstance > AutoSpawn moved to gameserver.model.
   - Drop XMLDocumentFactory and gameserver.xmlfactory package (no use anymore).
   - Drop gameserver.model.petition package, move Petition back to gameserver.model (we avoid to use package for single classes).
   
Cleanup
   - Refresh DP .project to avoid Eclipse warnings.
   - Move GET_PLAYER and INSTANT_JUMP skills to their own SkillType, TELEPORT, in order they aren't used by regular AI system. In order NPCs use them, you have to write additional script.
   - Add Npc#doCast(SkillType), which randomly cast a skill based on its SkillType and associated to the NpcTemplate skills.
   - Heading is now part of getPosition(). New setXYZ/spawnMe methods have been generated to give the possibility to feed heading in same time than X/Y/Z. To set the heading independently, you have to use getPosition().setHeading(heading).
   - Improve Npc#toString().
   - Rename Player#getPet() / setPet > getSummon() / setSummon(), since it is supposed to return Summon, which are both Pets and Servitors.
   - Walker doesn't override HP drop stuff (since it inherits from Folk#isMortal).
   - Creation of Punishment model (with Javadoc) in model.actor.player, holding all punishments informations of a Player.
   - Creation of HennaList model (with Javadoc) in model.actor.player, holding all Hennas informations of a Player. Ty vampir for the initial contribution.
   - L2Radar > RadarList + Javadoc and move it to gameserver.model.actor.player, extract RadarMarker to gameserver.model.
   - ValidatePosition _heading isn't processed anymore (no use).
   - Generate TeamType enum, based on StinkyMadness idea.
   - Complete rework of RaidBossManager.
      - Merge the different Maps holding infos into one. Create BossSpawn in model.spawn package to hold all related infos.
      - The saving process isn't lazy anymore, but handled on spawn/death/server start.
      - BossStatus isn't related to a Npc instance anymore, meaning you can interrogate it even if Npc isn't existing (DEATH case).
      - Rename StatusEnum > BossStatus enum, moved into enums package.
   - Add the possibility for server admins to tweak default items quantity and equipability. The result is more readable than previous system. It uses the newly generated ItemTemplateHolder (gameserver.model.holder).
   - Cleanup RandomAnimationTaskManager
      - Animation task cancel is now instant upon NPC death, inactive region or intention change != ACTIVE for Attackable. Before it was waiting the regular end timer.
      - Following instances types aren't registered anymore on RandomAnimationTaskManager : ControlTower, EffectPoint, FlameTower and SiegeFlag.
      - Drop of Npc#isMob(), addition of Npc#calculateRandomAnimationTimer().
   - Add missing login status on admin/maintenance.htm
   - Generate StatusType and AttributeType enum, which are used for both LS and GS. Unload ServerStatus of multiple variables.
   
Bugfixes
   - CharInfo heading / boatId is fixed, based on Vilmis remark.
   - Fix a bug introduced in rev 380, where bosses died during a server down couldn't respawn properly. Ty bowling4soup.
   - Add HEAL_STATIC as potential buff slot (fix skillId 3125). Ty Sahar.
   - Modify Lightning Strike power effect. Ty Sahar.
   - Fix the double summon spawn issue (unSummon + doDie happening in same time), as tested by Sahar.
   - Decaying summons tasks are dropped if a decay occurs (avoid tasks to run for nothing).
   - Add Porta/Perum script named SummonPlayer.
   - startAttackStance() / stopAttackStance() system is cleanup. Avoid to spam AutoAttackStop broadcast by NPCs. Decrease the amount of startAttackStance() / stopAttackStance() calls tremendously, notably because the call is moved from onHitTimer to doAttack. Since each attack can produce 1, 2 and up to 10 hits for polearm users, as much calls were done.
   - Player#store doesn't store anymore client X/Y/Z (avoid exploit upon relog).
   - Diagonals flags rule is edited on GeoDataConverter. They must now be validated in both direction.
   - Add/improve character water/fly state on SummonInfo, NpcInfo, PcMorphInfo, PetInfo.
   - Avoid NPE on ClanHall#setOwner, issue introduced in rev 381. Ty bowling4soup.
   - Fix ShortcutList#restore(), issue introduced in rev 381. Ty bowling4soup.
   - Fix ignoreShield() behavior for L2SkillType STRSIEGEASSAULT, PDAM && FATAL. Ty Sahar.
   - SiegeGuard AI is set to ACTIVE and not IDLE when reduceHate occurs.
   - Fix an issue on player creation ; items (armors) weren't equipped properly.
   - Fix default skills shortcut acquisition upon player creation.
   - A DOWN server now correctly repells login attempts (case of Shutdown 60sec). Negative access levels accounts see the server DOWN, and can't login aswell. Addition of GameServerInfo#canLogin(LoginClient client).
   
PS : You should update your geodata, either using GeoDataConverter or refreshing it using aCis shared link (verify modification date).
 

Download: 

http://www.mediafire.com/file/t5agabclia0rv8v/changeset_380.diff

http://www.mediafire.com/file/wlemxfea602yd5o/changeset_381.7z

http://www.mediafire.com/file/emyqvssr8lv8u1y/changeset_382.diff

https://www.mediafire.com/file/1ttcpgyjmnc08vz/Trunk382_aCis.rar/file

http://www.mediafire.com/file/oos96b3j3yq853s/l2d.7z

 

 

 

Edited by Nattan Felipe
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L2JBRASIL - 11 anos vendendo SS em Giran! (Trade / Adena)

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Fala, galera belezinha?  Tenho esses shares aqui e resolvi compartilhar com vocês: São as diffs 380,381 e 382, tem também a trunk mais atualizada e a nova geodata do projeto   Updates

Mano a Trunk e a source ja atualizada basta importar para seu eclipes 

A source que utilizo é a mesma do tópico, compilo sem erros. Verifique se está utilizando os programas necessários para compilação.  

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senha para extração ?

 

senha para extrair não da certo já tentei 

Edited by Nattan Felipe
atualizando novo link!
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42 minutos atrás, NERO- disse:

senha para extração ?

 

Olá, bom dia! Só retirar o .7z que dará certo! rs
De toda forma, vou upar sem senha!

Possui alguma dúvida em relação à configurações comuns de servidores de Lineage II? Consulte nossa área de Principais Dúvidas Resolvidas.

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L2JBRASIL - 11 anos vendendo SS em Giran! (Trade / Adena)

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Em 26/07/2019 at 19:12, Nattan Felipe disse:

to copilando o source da mesma forma que você postou no winrar o gameserver está dando esses erros ao copilar, teria um pronto atualizando funcional?

 

Citar

  [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
data\MapRegionTable.java:17: error: cannot find symbol
    [javac] import net.sf.l2j.gameserver.model.entity.Siege.SiegeSide;
    [javac]                                                ^
    [javac]   symbol:   class SiegeSide
    [javac]   location: class Siege
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:108: error: cannot find symbol
    [javac] import net.sf.l2j.gameserver.model.entity.Siege.SiegeSide;
    [javac]                                                ^
    [javac]   symbol:   class SiegeSide
    [javac]   location: class Siege
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:111: error: cannot find symbol
    [javac] import net.sf.l2j.gameserver.model.group.Party.LootRule;
    [javac]                                               ^
    [javac]   symbol:   class LootRule
    [javac]   location: class Party
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:112: error: cannot find symbol
    [javac] import net.sf.l2j.gameserver.model.group.Party.MessageType;
    [javac]                                               ^
    [javac]   symbol:   class MessageType
    [javac]   location: class Party
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:197: error: cannot find symbol
    [javac] import net.sf.l2j.gameserver.network.serverpackets.SetupGauge.GaugeC
olor;
    [javac]                                                              ^
    [javac]   symbol:   class GaugeColor
    [javac]   location: class SetupGauge
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:515: error: cannot find symbol
    [javac]     private LootRule _lootRule;
    [javac]             ^
    [javac]   symbol:   class LootRule
    [javac]   location: class Player
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:5109: error: cannot find symbol
    [javac]     public LootRule getLootRule()
    [javac]            ^
    [javac]   symbol:   class LootRule
    [javac]   location: class Player
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:5114: error: cannot find symbol
    [javac]     public void setLootRule(LootRule lootRule)
    [javac]                             ^
    [javac]   symbol:   class LootRule
    [javac]   location: class Player
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:10478: error: cannot find symbol
    [javac]     public boolean polymorph(PolyType type, int npcId)
    [javac]                              ^
    [javac]   symbol:   class PolyType
    [javac]   location: class Player
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
data\DoorTable.java:20: error: cannot find symbol
    [javac] import net.sf.l2j.gameserver.model.actor.template.DoorTemplate.DoorT
ype;
    [javac]                                                               ^
    [javac]   symbol:   class DoorType
    [javac]   location: class DoorTemplate
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
instancemanager\SevenSignsFestival.java:34: error: cannot find symbol
    [javac] import net.sf.l2j.gameserver.model.group.Party.MessageType;
    [javac]                                               ^
    [javac]   symbol:   class MessageType
    [javac]   location: class Party
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
data\CharTemplateTable.java:105: error: constructor PlayerTemplate in class Play
erTemplate cannot be applied to given types;
    [javac]                     PlayerTemplate pcT = new PlayerTemplate(classId, set);
    [javac]                                          ^
    [javac]   required: net.sf.l2j.commons.util.StatsSet
    [javac]   found: ClassId,net.sf.l2j.gameserver.templates.StatsSet
    [javac]   reason: actual and formal argument lists differ in length
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
data\CharTemplateTable.java:112: error: cannot find symbol
    [javac]                             pcT.addItem(Integer.parseInt(element));
    [javac]                                ^
    [javac]   symbol:   method addItem(int)
    [javac]   location: variable pcT of type PlayerTemplate
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
data\MapRegionTable.java:235: error: no suitable method found for isInsideZone(n
et.sf.l2j.gameserver.model.zone.ZoneId)
    [javac]         if (player.isInsideZone(ZoneId.MONSTER_TRACK))
    [javac]                   ^
    [javac]     method WorldObject.isInsideZone(net.sf.l2j.gameserver.enums.Zone
Id) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.zone.ZoneId ca
nnot be converted to net.sf.l2j.gameserver.enums.ZoneId)
    [javac]     method Creature.isInsideZone(net.sf.l2j.gameserver.enums.ZoneId)
 is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.zone.ZoneId ca
nnot be converted to net.sf.l2j.gameserver.enums.ZoneId)
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
data\MapRegionTable.java:258: error: cannot find symbol
    [javac]                     if (!(castle != null && castle.getSiege().isInProgress() && cas
tle.getSiege().checkSides(player.getClan(), SiegeSide.DEFENDER, SiegeSide.OWNER)
))
    [javac]                                                                                    
                                            ^
    [javac]   symbol:   variable SiegeSide
    [javac]   location: class MapRegionTable
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
data\MapRegionTable.java:258: error: cannot find symbol
    [javac]                     if (!(castle != null && castle.getSiege().isInProgress() && cas
tle.getSiege().checkSides(player.getClan(), SiegeSide.DEFENDER, SiegeSide.OWNER)
))
    [javac]                                                                                    
                                                                ^
    [javac]   symbol:   variable SiegeSide
    [javac]   location: class MapRegionTable
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
data\MapRegionTable.java:263: error: cannot find symbol
    [javac]                     return castle.getCastleZone().getSpawnLoc();
    [javac]                                                  ^
    [javac]   symbol:   method getSpawnLoc()
    [javac]   location: class CastleZone
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
data\MapRegionTable.java:280: error: cannot find symbol
    [javac]             return (player.getKarma() > 0) ? castle.getSiegeZone().getChaotic
SpawnLoc() : castle.getSiegeZone().getSpawnLoc();
    [javac]                                                                   ^
    [javac]   symbol:   method getChaoticSpawnLoc()
    [javac]   location: class SiegeZone
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
data\MapRegionTable.java:280: error: cannot find symbol
    [javac]             return (player.getKarma() > 0) ? castle.getSiegeZone().getChaotic
SpawnLoc() : castle.getSiegeZone().getSpawnLoc();
    [javac]                                                                              
                                  ^
    [javac]   symbol:   method getSpawnLoc()
    [javac]   location: class SiegeZone
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
data\MapRegionTable.java:308: error: incomparable types: net.sf.l2j.gameserver.e
nums.actors.ClassRace and net.sf.l2j.gameserver.model.base.ClassRace
    [javac]                 return getTown((player.getTemplate().getRace() == ClassRace.DARK
_ELF) ? 1 : 3);
    [javac]                                                                ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
data\MapRegionTable.java:311: error: incomparable types: net.sf.l2j.gameserver.e
nums.actors.ClassRace and net.sf.l2j.gameserver.model.base.ClassRace
    [javac]                 return getTown((player.getTemplate().getRace() == ClassRace.ELF)
 ? 3 : 1);
    [javac]                                                                ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
instancemanager\AutoSpawnManager.java:580: error: no suitable method found for a
dd(net.sf.l2j.gameserver.model.spawn.L2Spawn)
    [javac]                 npcSpawns.add(npcInst.getSpawn());
    [javac]                          ^
    [javac]     method Collection.add(net.sf.l2j.gameserver.model.L2Spawn) is no
t applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.spawn.L2Spawn 
cannot be converted to net.sf.l2j.gameserver.model.L2Spawn)
    [javac]     method List.add(net.sf.l2j.gameserver.model.L2Spawn) is not appl
icable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.spawn.L2Spawn 
cannot be converted to net.sf.l2j.gameserver.model.L2Spawn)
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
instancemanager\SevenSigns.java:1068: error: incompatible types: net.sf.l2j.game
server.model.actor.Player cannot be converted to net.sf.l2j.gameserver.model.act
or.instance.Player
    [javac]         for (Player player : World.getInstance().getPlayers())
    [javac]                                                            ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
instancemanager\SevenSigns.java:1086: error: cannot find symbol
    [javac]             player.teleToLocation(TeleportType.TOWN);
    [javac]                   ^
    [javac]   symbol:   method teleToLocation(TeleportType)
    [javac]   location: variable player of type Player
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
instancemanager\SevenSigns.java:1209: error: incompatible types: net.sf.l2j.game
server.model.actor.Player cannot be converted to net.sf.l2j.gameserver.model.act
or.instance.Player
    [javac]         for (Player player : World.getInstance().getPlayers())
    [javac]                                                            ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
instancemanager\SevenSigns.java:1215: error: method addSkill in class Player can
not be applied to given types;
    [javac]                     player.addSkill(SkillTable.FrequentSkill.THE_VICTOR_OF_WAR.getS
kill());
    [javac]                           ^
    [javac]   required: L2Skill,boolean
    [javac]   found: L2Skill
    [javac]   reason: actual and formal argument lists differ in length
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
instancemanager\SevenSigns.java:1217: error: method addSkill in class Player can
not be applied to given types;
    [javac]                     player.addSkill(SkillTable.FrequentSkill.THE_VANQUISHED_OF_WAR.
getSkill());
    [javac]                           ^
    [javac]   required: L2Skill,boolean
    [javac]   found: L2Skill
    [javac]   reason: actual and formal argument lists differ in length
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
instancemanager\SevenSigns.java:1227: error: incompatible types: net.sf.l2j.game
server.model.actor.Player cannot be converted to net.sf.l2j.gameserver.model.act
or.instance.Player
    [javac]         for (Player player : World.getInstance().getPlayers())
    [javac]                                                            ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:438: error: incompatible types: net.sf.l2j.game
server.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver.
model.actor.Player
    [javac]     private final PcInventory _inventory = new PcInventory(this);
    [javac]                                                            ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:629: error: incompatible types: net.sf.l2j.game
server.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver.
model.actor.Player
    [javac]         _ai = new PlayerAI(this);
    [javac]                            ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:725: error: cannot find symbol
    [javac]             _log.severe("Could not insert char data: " + e);
    [javac]             ^
    [javac]   symbol:   variable _log
    [javac]   location: class Player
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:764: error: incompatible types: net.sf.l2j.game
server.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver.
model.actor.Player
    [javac]         setStat(new PlayerStat(this));
    [javac]                                ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:776: error: incompatible types: net.sf.l2j.game
server.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver.
model.actor.Player
    [javac]         setStatus(new PlayerStatus(this));
    [javac]                                    ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:822: error: incompatible types: net.sf.l2j.game
server.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver.
model.actor.Player
    [javac]                     _ai = new PlayerAI(this);
    [javac]                                        ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:885: error: cannot find symbol
    [javac]             _log.log(Level.WARNING, "Exception on logout(): " + e.getMessage(
), e);
    [javac]             ^
    [javac]   symbol:   variable _log
    [javac]   location: class Player
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:943: error: cannot find symbol
    [javac]             _log.warning("Attempted to remove unknown RecipeList: " + recipeI
d);
    [javac]             ^
    [javac]   symbol:   variable _log
    [javac]   location: class Player
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1035: error: incompatible types: EventType cann
ot be converted to ScriptEventType
    [javac]         List<Quest> quests = npc.getTemplate().getEventQuests(EventType.ON
_TALK);
    [javac]                                                                        ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1043: error: incompatible types: net.sf.l2j.gam
eserver.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver
.model.actor.Player
    [javac]                 quest.notifyEvent(event, npc, this);
    [javac]                                               ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1191: error: incompatible types: net.sf.l2j.gam
eserver.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver
.model.actor.Player
    [javac]         sendPacket(new UserInfo(this));
    [javac]                                 ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1242: error: no suitable method found for isIns
ideZone(net.sf.l2j.gameserver.model.zone.ZoneId)
    [javac]             if (isInsideZone(ZoneId.WATER))
    [javac]                 ^
    [javac]     method WorldObject.isInsideZone(net.sf.l2j.gameserver.enums.Zone
Id) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.zone.ZoneId ca
nnot be converted to net.sf.l2j.gameserver.enums.ZoneId)
    [javac]     method Creature.isInsideZone(net.sf.l2j.gameserver.enums.ZoneId)
 is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.zone.ZoneId ca
nnot be converted to net.sf.l2j.gameserver.enums.ZoneId)
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1243: error: incompatible types: net.sf.l2j.gam
eserver.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver
.model.actor.Player
    [javac]                 WaterTaskManager.getInstance().add(this);
    [javac]                                                    ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1245: error: incompatible types: net.sf.l2j.gam
eserver.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver
.model.actor.Player
    [javac]                 WaterTaskManager.getInstance().remove(this);
    [javac]                                                       ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1248: error: no suitable method found for isIns
ideZone(net.sf.l2j.gameserver.model.zone.ZoneId)
    [javac]         if (isInsideZone(ZoneId.SIEGE))
    [javac]             ^
    [javac]     method WorldObject.isInsideZone(net.sf.l2j.gameserver.enums.Zone
Id) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.zone.ZoneId ca
nnot be converted to net.sf.l2j.gameserver.enums.ZoneId)
    [javac]     method Creature.isInsideZone(net.sf.l2j.gameserver.enums.ZoneId)
 is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.zone.ZoneId ca
nnot be converted to net.sf.l2j.gameserver.enums.ZoneId)
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1256: error: no suitable method found for isIns
ideZone(net.sf.l2j.gameserver.model.zone.ZoneId)
    [javac]         else if (isInsideZone(ZoneId.PVP))
    [javac]                  ^
    [javac]     method WorldObject.isInsideZone(net.sf.l2j.gameserver.enums.Zone
Id) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.zone.ZoneId ca
nnot be converted to net.sf.l2j.gameserver.enums.ZoneId)
    [javac]     method Creature.isInsideZone(net.sf.l2j.gameserver.enums.ZoneId)
 is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.zone.ZoneId ca
nnot be converted to net.sf.l2j.gameserver.enums.ZoneId)
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1272: error: no suitable method found for isIns
ideZone(net.sf.l2j.gameserver.model.zone.ZoneId)
    [javac]         else if (isInsideZone(ZoneId.PEACE))
    [javac]                  ^
    [javac]     method WorldObject.isInsideZone(net.sf.l2j.gameserver.enums.Zone
Id) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.zone.ZoneId ca
nnot be converted to net.sf.l2j.gameserver.enums.ZoneId)
    [javac]     method Creature.isInsideZone(net.sf.l2j.gameserver.enums.ZoneId)
 is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.zone.ZoneId ca
nnot be converted to net.sf.l2j.gameserver.enums.ZoneId)
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1434: error: cannot find symbol
    [javac]             _log.warning("Could not update char recommendations: " + e);
    [javac]             ^
    [javac]   symbol:   variable _log
    [javac]   location: class Player
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1481: error: incompatible types: net.sf.l2j.gam
eserver.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver
.model.actor.Player
    [javac]             sendPacket(new UserInfo(this));
    [javac]                                     ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1506: error: incompatible types: net.sf.l2j.gam
eserver.skills.Stats cannot be converted to net.sf.l2j.gameserver.enums.skills.S
tats
    [javac]         return (int) calcStat(Stats.MAX_LOAD, baseLoad * Config.ALT_WEIGHT
_LIMIT, this, null);
    [javac]                                    ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1552: error: cannot find symbol
    [javac]                     super.addSkill(SkillTable.getInstance().getInfo(4270, newWeight
Penalty));
    [javac]                          ^
    [javac]   symbol: method addSkill(L2Skill)
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1557: error: cannot find symbol
    [javac]                     super.removeSkill(getSkill(4270));
    [javac]                          ^
    [javac]   symbol: method removeSkill(L2Skill)
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1561: error: incompatible types: net.sf.l2j.gam
eserver.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver
.model.actor.Player
    [javac]                 sendPacket(new UserInfo(this));
    [javac]                                         ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1562: error: incompatible types: net.sf.l2j.gam
eserver.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver
.model.actor.Player
    [javac]                 sendPacket(new EtcStatusUpdate(this));
    [javac]                                                ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1578: error: incomparable types: ItemType and E
tcItemType
    [javac]             if (item.getItemType() != EtcItemType.ARROW && item.getItem().get
CrystalType().getId() > getExpertiseIndex())
    [javac]                                    ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1597: error: cannot find symbol
    [javac]                 super.addSkill(SkillTable.getInstance().getInfo(4267, 1));
    [javac]                      ^
    [javac]   symbol: method addSkill(L2Skill)
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1599: error: cannot find symbol
    [javac]                 super.removeSkill(getSkill(4267));
    [javac]                      ^
    [javac]   symbol: method removeSkill(L2Skill)
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1602: error: incompatible types: net.sf.l2j.gam
eserver.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver
.model.actor.Player
    [javac]             sendPacket(new EtcStatusUpdate(this));
    [javac]                                            ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1670: error: incompatible types: net.sf.l2j.gam
eserver.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver
.model.actor.Player
    [javac]             sendPacket(new ExStorageMaxCount(this));
    [javac]                                              ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1695: error: incompatible types: net.sf.l2j.gam
eserver.enums.actors.ClassId cannot be converted to net.sf.l2j.gameserver.model.
base.ClassId
    [javac]         return getTemplate().getClassId();
    [javac]                                        ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1742: error: incompatible types: net.sf.l2j.gam
eserver.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver
.model.actor.Player
    [javac]                 _party.broadcastPacket(new PartySmallWindowUpdate(this));
    [javac]                                                                   ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1745: error: no suitable constructor found for 
PledgeShowMemberListUpdate(net.sf.l2j.gameserver.model.actor.instance.Player)
    [javac]                 getClan().broadcastToOnlineMembers(new PledgeShowMemberListUpdat
e(this));
    [javac]                                                    ^
    [javac]     constructor PledgeShowMemberListUpdate.PledgeShowMemberListUpdat
e(net.sf.l2j.gameserver.model.actor.Player) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.actor.instance
.Player cannot be converted to net.sf.l2j.gameserver.model.actor.Player)
    [javac]     constructor PledgeShowMemberListUpdate.PledgeShowMemberListUpdat
e(ClanMember) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.actor.instance
.Player cannot be converted to ClanMember)
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1876: error: method addSkill in class Player ca
nnot be applied to given types;
    [javac]             addSkill(FrequentSkill.LUCKY.getSkill());
    [javac]             ^
    [javac]   required: L2Skill,boolean
    [javac]   found: L2Skill
    [javac]   reason: actual and formal argument lists differ in length
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1939: error: incompatible types: net.sf.l2j.gam
eserver.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver
.model.actor.Player
    [javac]             getClan().addSkillEffects(this);
    [javac]                                       ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1985: error: incompatible types: net.sf.l2j.gam
eserver.enums.actors.ClassRace cannot be converted to net.sf.l2j.gameserver.mode
l.base.ClassRace
    [javac]             return getTemplate().getRace();
    [javac]                                         ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:1987: error: incompatible types: net.sf.l2j.gam
eserver.enums.actors.ClassRace cannot be converted to net.sf.l2j.gameserver.mode
l.base.ClassRace
    [javac]         return CharTemplateTable.getInstance().getTemplate(_baseClass).get
Race();
    [javac]                                                                           
    ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2010: error: incomparable types: net.sf.l2j.gam
eserver.model.actor.Player and net.sf.l2j.gameserver.model.actor.instance.Player
    [javac]         if (clan != null && clan.getLeader().getPlayerInstance() == this)
    [javac]                                                                  ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2123: error: incompatible types: CtrlIntention 
cannot be converted to IntentionType
    [javac]             getAI().setIntention(CtrlIntention.REST);
    [javac]                                               ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2144: error: no suitable method found for isAff
ected(net.sf.l2j.gameserver.templates.skills.L2EffectFlag)
    [javac]             if (_effects.isAffected(L2EffectFlag.RELAXING))
    [javac]                         ^
    [javac]     method CharEffectList.isAffected(net.sf.l2j.gameserver.enums.ski
lls.L2EffectFlag) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.templates.skills.L2E
ffectFlag cannot be converted to net.sf.l2j.gameserver.enums.skills.L2EffectFlag
)
    [javac]     method CharEffectList.isAffected(int) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.templates.skills.L2E
ffectFlag cannot be converted to int)
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2145: error: incompatible types: net.sf.l2j.gam
eserver.templates.skills.L2EffectType cannot be converted to net.sf.l2j.gameserv
er.enums.skills.L2EffectType
    [javac]                 stopEffects(L2EffectType.RELAXING);
    [javac]                                         ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2157: error: incompatible types: CtrlIntention 
cannot be converted to IntentionType
    [javac]                     getAI().setIntention(CtrlIntention.IDLE);
    [javac]                                                       ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2198: error: incompatible types: CtrlIntention 
cannot be converted to IntentionType
    [javac]             getAI().setIntention(CtrlIntention.MOVE_TO, new Location(target.g
etX(), target.getY(), target.getZ()));
    [javac]                                               ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2200: error: incompatible types: CtrlEvent cann
ot be converted to AiEventType
    [javac]             NextAction nextAction = new NextAction(CtrlEvent.EVT_ARRIVED, Ctr
lIntention.MOVE_TO, new Runnable()
    [javac]                                                             ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2260: error: incompatible types: CtrlEvent cann
ot be converted to AiEventType
    [javac]             NextAction nextAction = new NextAction(CtrlEvent.EVT_ARRIVED, Ctr
lIntention.MOVE_TO, new Runnable()
    [javac]                                                             ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2308: error: incompatible types: net.sf.l2j.gam
eserver.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver
.model.actor.Player
    [javac]             _warehouse = new PcWarehouse(this);
    [javac]                                          ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2332: error: incompatible types: net.sf.l2j.gam
eserver.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver
.model.actor.Player
    [javac]             _freight = new PcFreight(this);
    [javac]                                      ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2410: error: incompatible types: net.sf.l2j.gam
eserver.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver
.model.actor.Player
    [javac]             _inventory.addAdena(process, count, this, reference);
    [javac]                                                 ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2439: error: incompatible types: net.sf.l2j.gam
eserver.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver
.model.actor.Player
    [javac]             if (!_inventory.reduceAdena(process, count, this, reference))
    [javac]                                                         ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2467: error: incompatible types: net.sf.l2j.gam
eserver.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver
.model.actor.Player
    [javac]             _inventory.addAncientAdena(process, count, this, reference);
    [javac]                                                        ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2496: error: incompatible types: net.sf.l2j.gam
eserver.model.actor.instance.Player cannot be converted to net.sf.l2j.gameserver
.model.actor.Player
    [javac]             if (!_inventory.reduceAncientAdena(process, count, this, referenc
e))
    [javac]                                                                ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2537: error: no suitable method found for addIt
em(String,ItemInstance,net.sf.l2j.gameserver.model.actor.instance.Player,WorldOb
ject)
    [javac]             ItemInstance newitem = _inventory.addItem(process, item, this, re
ference);
    [javac]                                              ^
    [javac]     method ItemContainer.addItem(String,ItemInstance,net.sf.l2j.game
server.model.actor.Player,WorldObject) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.actor.instance
.Player cannot be converted to net.sf.l2j.gameserver.model.actor.Player)
    [javac]     method PcInventory.addItem(String,ItemInstance,net.sf.l2j.gamese
rver.model.actor.Player,WorldObject) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.actor.instance
.Player cannot be converted to net.sf.l2j.gameserver.model.actor.Player)
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2553: error: incomparable types: ItemType and E
tcItemType
    [javac]             else if (item.getItem().getItemType() == EtcItemType.ARROW && get
AttackType() == WeaponType.BOW && getInventory().getPaperdollItem(Inventory.PAPE
RDOLL_LHAND) == null)
    [javac]                                                   ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2575: error: cannot find symbol
    [javac]                 _log.log(Level.SEVERE, "Item id " + itemId + "doesn't exist, so 
it can't be added.");
    [javac]                 ^
    [javac]   symbol:   variable _log
    [javac]   location: class Player
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2580: error: incomparable types: ItemType and E
tcItemType
    [javac]             if (sendMessage && ((!isCastingNow() && item.getItemType() == Etc
ItemType.HERB) || item.getItemType() != EtcItemType.HERB))
    [javac]                                                                        ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2580: error: incomparable types: ItemType and E
tcItemType
    [javac]             if (sendMessage && ((!isCastingNow() && item.getItemType() == Etc
ItemType.HERB) || item.getItemType() != EtcItemType.HERB))
    [javac]                                                                              
                                     ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2599: error: incomparable types: ItemType and E
tcItemType
    [javac]             if (item.getItemType() == EtcItemType.HERB)
    [javac]                                    ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2603: error: cannot find symbol
    [javac]                 final IItemHandler handler = ItemHandler.getInstance().getItemHa
ndler(herb.getEtcItem());
    [javac]                                                                       ^
    [javac]   symbol:   method getItemHandler(EtcItem)
    [javac]   location: class ItemHandler
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2610: error: no suitable method found for addIt
em(String,int,int,net.sf.l2j.gameserver.model.actor.instance.Player,WorldObject)
    [javac]                 final ItemInstance createdItem = _inventory.addItem(process, ite
mId, count, this, reference);
    [javac]                                                            ^
    [javac]     method ItemContainer.addItem(String,int,int,net.sf.l2j.gameserve
r.model.actor.Player,WorldObject) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.actor.instance
.Player cannot be converted to net.sf.l2j.gameserver.model.actor.Player)
    [javac]     method PcInventory.addItem(String,int,int,net.sf.l2j.gameserver.
model.actor.Player,WorldObject) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.actor.instance
.Player cannot be converted to net.sf.l2j.gameserver.model.actor.Player)
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2616: error: incomparable types: ItemType and E
tcItemType
    [javac]                 else if (item.getItemType() == EtcItemType.ARROW && getAttackTyp
e() == WeaponType.BOW && getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHA
ND) == null)
    [javac]                                             ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2649: error: no suitable method found for destr
oyItem(String,ItemInstance,int,net.sf.l2j.gameserver.model.actor.instance.Player
,WorldObject)
    [javac]         item = _inventory.destroyItem(process, item, count, this, referenc
e);
    [javac]                          ^
    [javac]     method ItemContainer.destroyItem(String,ItemInstance,int,net.sf.
l2j.gameserver.model.actor.Player,WorldObject) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.actor.instance
.Player cannot be converted to net.sf.l2j.gameserver.model.actor.Player)
    [javac]     method ItemContainer.destroyItem(String,int,int,net.sf.l2j.games
erver.model.actor.Player,WorldObject) is not applicable
    [javac]       (argument mismatch; ItemInstance cannot be converted to int)
    [javac]     method PcInventory.destroyItem(String,ItemInstance,int,net.sf.l2
j.gameserver.model.actor.Player,WorldObject) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.actor.instance
.Player cannot be converted to net.sf.l2j.gameserver.model.actor.Player)
    [javac]     method PcInventory.destroyItem(String,int,int,net.sf.l2j.gameser
ver.model.actor.Player,WorldObject) is not applicable
    [javac]       (argument mismatch; ItemInstance cannot be converted to int)
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2745: error: no suitable method found for destr
oyItemByItemId(String,int,int,net.sf.l2j.gameserver.model.actor.instance.Player,
WorldObject)
    [javac]         if (item == null || item.getCount() < count || _inventory.destroyI
temByItemId(process, itemId, count, this, reference) == null)
    [javac]                                                                  ^
    [javac]     method ItemContainer.destroyItemByItemId(String,int,int,net.sf.l
2j.gameserver.model.actor.Player,WorldObject) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.actor.instance
.Player cannot be converted to net.sf.l2j.gameserver.model.actor.Player)
    [javac]     method PcInventory.destroyItemByItemId(String,int,int,net.sf.l2j
.gameserver.model.actor.Player,WorldObject) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.actor.instance
.Player cannot be converted to net.sf.l2j.gameserver.model.actor.Player)
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2789: error: no suitable method found for trans
ferItem(String,int,int,Inventory,net.sf.l2j.gameserver.model.actor.instance.Play
er,WorldObject)
    [javac]         final ItemInstance newItem = getInventory().transferItem(process, 
objectId, count, target, this, reference);
    [javac]                                                    ^
    [javac]     method ItemContainer.transferItem(String,int,int,ItemContainer,n
et.sf.l2j.gameserver.model.actor.Player,WorldObject) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.actor.instance
.Player cannot be converted to net.sf.l2j.gameserver.model.actor.Player)
    [javac]     method PcInventory.transferItem(String,int,int,ItemContainer,net
.sf.l2j.gameserver.model.actor.Player,WorldObject) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.actor.instance
.Player cannot be converted to net.sf.l2j.gameserver.model.actor.Player)
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2811: error: incompatible types: net.sf.l2j.gam
eserver.model.actor.Player cannot be converted to net.sf.l2j.gameserver.model.ac
tor.instance.Player
    [javac]             final Player targetPlayer = ((PcInventory) target).getOwner();
    [javac]                                                                        ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2847: error: no suitable method found for dropI
tem(String,ItemInstance,net.sf.l2j.gameserver.model.actor.instance.Player,WorldO
bject)
    [javac]         item = _inventory.dropItem(process, item, this, reference);
    [javac]                          ^
    [javac]     method Inventory.dropItem(String,ItemInstance,net.sf.l2j.gameser
ver.model.actor.Player,WorldObject) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.actor.instance
.Player cannot be converted to net.sf.l2j.gameserver.model.actor.Player)
    [javac]     method PcInventory.dropItem(String,ItemInstance,net.sf.l2j.games
erver.model.actor.Player,WorldObject) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.actor.instance
.Player cannot be converted to net.sf.l2j.gameserver.model.actor.Player)
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:2891: error: no suitable method found for dropI
tem(String,int,int,net.sf.l2j.gameserver.model.actor.instance.Player,WorldObject
)
    [javac]         ItemInstance item = _inventory.dropItem(process, objectId, count, 
this, reference);
    [javac]                                       ^
    [javac]     method Inventory.dropItem(String,int,int,net.sf.l2j.gameserver.m
odel.actor.Player,WorldObject) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.actor.instance
.Player cannot be converted to net.sf.l2j.gameserver.model.actor.Player)
    [javac]     method PcInventory.dropItem(String,int,int,net.sf.l2j.gameserver
.model.actor.Player,WorldObject) is not applicable
    [javac]       (argument mismatch; net.sf.l2j.gameserver.model.actor.instance
.Player cannot be converted to net.sf.l2j.gameserver.model.actor.Player)
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:3093: error: incomparable types: net.sf.l2j.gam
eserver.enums.skills.L2SkillType and net.sf.l2j.gameserver.templates.skills.L2Sk
illType
    [javac]         if (skill.getSkillType() == L2SkillType.SUMMON)
    [javac]                                  ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:3102: error: incomparable types: net.sf.l2j.gam
eserver.enums.skills.L2SkillType and net.sf.l2j.gameserver.templates.skills.L2Sk
illType
    [javac]         else if (skill.getSkillType() == L2SkillType.RESURRECT)
    [javac]                                       ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:3133: error: incomparable types: net.sf.l2j.gam
eserver.enums.skills.L2SkillType and net.sf.l2j.gameserver.templates.skills.L2Sk
illType
    [javac]         else if (skill.getSkillType() == L2SkillType.SIGNET || skill.getSk
illType() == L2SkillType.SIGNET_CASTTIME)
    [javac]                                       ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:3133: error: incomparable types: net.sf.l2j.gam
eserver.enums.skills.L2SkillType and net.sf.l2j.gameserver.templates.skills.L2Sk
illType
    [javac]         else if (skill.getSkillType() == L2SkillType.SIGNET || skill.getSk
illType() == L2SkillType.SIGNET_CASTTIME)
    [javac]                                                                           
          ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:3147: error: incomparable types: net.sf.l2j.gam
eserver.enums.skills.L2SkillType and net.sf.l2j.gameserver.templates.skills.L2Sk
illType
    [javac]         if (isInOlympiadMode() && (skill.isHeroSkill() || skill.getSkillTy
pe() == L2SkillType.RESURRECT))
    [javac]                                                                           
     ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:3163: error: method does not override or implem
ent a method from a supertype
    [javac]     @Override
    [javac]     ^
    [javac] C:\Users\DAVIS\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\
model\actor\instance\Player.java:3174: error: incompatible types: CtrlIntention 
cannot be converted to IntentionType
    [javac]                 player.getAI().setIntention(CtrlIntention.INTERACT, this);
    [javac]                                                          ^
    [javac] Note: Some messages have been simplified; recompile with -Xdiags:ver
bose to get full output
    [javac] 100 errors

BUILD FAILED
C:\Users\DAVIS\workspace\aCis_gameserver\build.xml:89: Compile failed; see the c
ompiler error output for details.

Total time: 53 seconds

Edited by ADM-Sherlock

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18 horas atrás, ADM-Sherlock disse:

to copilando o source da mesma forma que você postou no winrar o gameserver está dando esses erros ao copilar, teria um pronto atualizando funcional?

 

Caso necessite, segue 382 compilada limpo + backup:

http://www.mediafire.com/file/02z3arljmdbzjic/aCis_382.rar/file

Edited by Thanos
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2 horas atrás, Thanos disse:

Caso necessite, segue 382 compilada limpo + backup:

http://www.mediafire.com/file/02z3arljmdbzjic/aCis_382.rar/file

Quero o source se possível , pretendo copilar !

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8 minutos atrás, ADM-Sherlock disse:

Quero o source se possível , pretendo copilar !

A source que utilizo é a mesma do tópico, compilo sem erros.

Verifique se está utilizando os programas necessários para compilação.

 

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Em 26/07/2019 at 19:12, Nattan Felipe disse:

 a nova geodata do projeto

 

 

 

 

natan tem a fonte do que foi refeito sobre geodatas ? baixei e li os códigos mais entendi pouco o que ele ta fazendo, ele puxa agora X, Y, Z em vez das L2D ? e de L2D agora esta em L2OFF 

se tiver mais algumas info só queria saber mesmo a respeito pra utilizar estou procurando melhoras de geodata pra facilitar minha vida aqui Obrigado.

 

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Mensagens Pedindo Ajuda serão ignoradas
Caixa de PM não e central de Duvidas ou Pedidos

Meu Pastebin

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15 horas atrás, Thanos disse:

A source que utilizo é a mesma do tópico, compilo sem erros.

Verifique se está utilizando os programas necessários para compilação.

 

Deu certo , obrigado.

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Muita gente não vai conseguir compilar, por que precisa de uma versao especifica do eclipse, java 10 e outro mysql  pra ligar huehuee  

Servidor High Five Custom PvP

https://www.la2prime.com

High Five 1000x - Tournament, Dressme full, Olympiad, Balance System, Dinamic PvP, Talisman, Bracelete, Sistemas Goddes of Destruction

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12 minutos atrás, Elesis disse:

Muita gente não vai conseguir compilar, por que precisa de uma versao especifica do eclipse, java 10 e outro mysql  pra ligar huehuee  

Precisa desses programas :

Mysql 8.0 https://dev.mysql.com/downloads/mysql/

Java dk 12 https://www.oracle.com/technetwork/java/javase/downloads/jdk12-downloads-5295953.html

Eclipse 2019 https://www.eclipse.org/downloads/download.php?file=/oomph/epp/2019-06/R/eclipse-inst-win64.exe

 

O procedimento é igual o da versão anterior só muda que tem que atualizar isso não tem diferença alguma.

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Olá bom dia

 

Trabalhei na Acis 320 anos e anos atrás, alguém pode me informar como eu Compilo essas rev atuais?

 

Baixei essa trunk ai, se eu compilar o datapack e gamerserver eu consigo startar o server? vi que ele não tem todos os arquivos necessários .jar e os scripts da pasta 'data' com as quests etc.

 

Preciso baixar um server completo e compilar essa trunk 382 e jogar os arquivos dentro desse server?

Jhoni Willian M,

L2 - Walking Interlude PvP Server

 

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boa noite pessoal ?  , a parte do eclipse deu certo aqui mas o mysql não estou conseguindo instalar, ele vem com um instalador e 

é diferente do mysql 5.1, alguem poderia me ajudar?

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39 minutos atrás, wonderwoman disse:

boa noite pessoal ?  , a parte do eclipse deu certo aqui mas o mysql não estou conseguindo instalar, ele vem com um instalador e 

é diferente do mysql 5.1, alguem poderia me ajudar?

Instale este:

https://www.l2jbrasil.com/topic/122712-link-de-download-do-mysql-57/?do=findComment&comment=759835

Caso tenha dúvida como instalar segue os videos explicativos:

https://www.youtube.com/results?search_query=instalar+mysql+5.7

Espero ter ajudado!

 

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24 minutos atrás, Thanos disse:

Muito obrigado amigo vou tentar aqui

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Em 05/08/2019 at 09:44, JhoniWillian disse:

Olá bom dia

 

Trabalhei na Acis 320 anos e anos atrás, alguém pode me informar como eu Compilo essas rev atuais?

 

Baixei essa trunk ai, se eu compilar o datapack e gamerserver eu consigo startar o server? vi que ele não tem todos os arquivos necessários .jar e os scripts da pasta 'data' com as quests etc.

 

Preciso baixar um server completo e compilar essa trunk 382 e jogar os arquivos dentro desse server?

eu também estou com essa duvida, depois de anos sem mexer no L2 voltei e estou querendo montar um Projeto na base aCis limpa, so que esqueci como faço para ligar essa ai do Trunk, o  que eu fiz foi compilar o datapack e o gameserver, depois peguei os arquivos das pastas build de ambas coloquei em uma pasta e também coloquei a database no navicat, mas mesmo assim não estou conseguindo ligar o servidor estou tomando esse erro . espero que alguém possa me ajudar

 

 

Spoiler

image.png

 

 

Spoiler

image.png

 

Edited by Willards

PARA CHEGAR ONDE A MAIORIA NÃO CHEGA, É PRECISO FAZER ALGO QUE A MAIORIA NÃO FAZ.

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Em 05/08/2019 at 23:05, Thanos disse:

boa noite!, muito obrigado amigo pela atenção, eu consegui instalar o mysql 8.0, valeu mesmo pela intenção 

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