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Grand bosses respawn por config


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Próprio nome já diz. Configurar as novas coordenadas dos grand bosses por config.

Queen Ant

Fiz para acis

Procure por QueenAnt.java

https://pastebin.com/YivYXXgD

Lembrando! precisa modificar bosszone no xml, caso vai da bugs, como por exemplo, não pegar o target do boss, character travar onde ta queen ant.

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to meio ocupado, mas assim que eu tiver um tempo livre, irei colocar aos poucos, o restante dos grand bosses por config

Editado por Christian-SDM
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  • 2 weeks later...

  • 6 months later...

Olá, seu tópico se encontra com um ou mais links offline. Caso ainda possua o conteúdo, favor postar aqui mesmo no tópico ou mandar MP para algum staff que estaremos normalizando o tópico.

 

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  • 6 months later...

@Nattan Felipe https://pastebin.com/fLEDjF8t

 

Index: java/config/NPC.properties
===================================================================
--- java/config/NPC.properties (revision 2832)
+++ java/config/NPC.properties (working copy)
@@ -116,4 +116,29 @@
# Configure the interval at which Boss minions will re-spawn.
# This time is in milliseconds, 1 minute is 60000 milliseconds.
# Retail: 300000
-RaidMinionRespawnTime = 300000
\ No newline at end of file
+RaidMinionRespawnTime = 300000
+
+#============================================================#
+# Grand Boss #
+#============================================================#
+# Max Respawn must be higher when min respawn.Time in hours

+#Antharas
+AntharasMinRespawn = 192
+AntharasMaxRespawn = 337
+#Baium
+BaiumMinRespawn = 121
+BaiumMaxRespawn = 129
+#Core
+CoreMinRespawn = 27
+CoreMaxRespawn = 74
+#Orfen
+OrfenMinRespawn = 28
+OrfenMaxRespawn = 69
+#Queen Ant
+QAMinRespawn = 19
+QAMaxRespawn = 54
+#Valakas
+ValakasMinRespawn = 192
+ValakasMaxRespawn = 337
+#Zaken
+ZakenMinRespawn = 19
+ZakenMaxRespawn = 54
\ No newline at end of file
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java 
+++ java/net/sf/l2j/Config.java (working copy)
@@ -588,6 +588,20 @@
public static double RAID_MINION_RESPAWN_TIMER;
public static float RAID_MIN_RESPAWN_MULTIPLIER;
public static float RAID_MAX_RESPAWN_MULTIPLIER;
+ public static int ANTHARAS_MIN_RESPAWN;
+ public static int ANTHARAS_MAX_RESPAWN;
+ public static int BAIUM_MIN_RESPAWN;
+ public static int BAIUM_MAX_RESPAWN;
+ public static int CORE_MIN_RESPAWN;
+ public static int CORE_MAX_RESPAWN;
+ public static int ORFEN_MIN_RESPAWN;
+ public static int ORFEN_MAX_RESPAWN;
+ public static int QA_MIN_RESPAWN;
+ public static int QA_MAX_RESPAWN;
+ public static int VALAKAS_MIN_RESPAWN;
+ public static int VALAKAS_MAX_RESPAWN;
+ public static int ZAKEN_MIN_RESPAWN;
+ public static int ZAKEN_MAX_RESPAWN;
public static int INVENTORY_MAXIMUM_PET;

/** ************************************************** **/
@@ -1675,6 +1689,20 @@
RAID_MIN_RESPAWN_MULTIPLIER = Float.parseFloat(NPC.getProperty("RaidMinRespawnMultiplier", "1.0"));
RAID_MAX_RESPAWN_MULTIPLIER = Float.parseFloat(NPC.getProperty("RaidMaxRespawnMultiplier", "1.0"));
RAID_MINION_RESPAWN_TIMER = Integer.parseInt(NPC.getProperty("RaidMinionRespawnTime", "300000"));
+ ANTHARAS_MIN_RESPAWN = Integer.parseInt(NPC.getProperty("AntharasMinRespawn", "192"));
+ ANTHARAS_MAX_RESPAWN = Integer.parseInt(NPC.getProperty("AntharasMaxRespawn", "337"));
+ BAIUM_MIN_RESPAWN = Integer.parseInt(NPC.getProperty("BaiumMinRespawn", "121"));
+ BAIUM_MAX_RESPAWN = Integer.parseInt(NPC.getProperty("BaiumMaxRespawn", "129"));
+ CORE_MIN_RESPAWN = Integer.parseInt(NPC.getProperty("CoreMinRespawn", "27"));
+ CORE_MAX_RESPAWN = Integer.parseInt(NPC.getProperty("CoreMaxRespawn", "74"));
+ ORFEN_MIN_RESPAWN = Integer.parseInt(NPC.getProperty("OrfenMinRespawn", "28"));
+ ORFEN_MAX_RESPAWN = Integer.parseInt(NPC.getProperty("OrfenMaxRespawn", "69"));
+ QA_MIN_RESPAWN = Integer.parseInt(NPC.getProperty("QAMinRespawn", "19"));
+ QA_MAX_RESPAWN = Integer.parseInt(NPC.getProperty("QAMaxRespawn", "54"));
+ VALAKAS_MIN_RESPAWN = Integer.parseInt(NPC.getProperty("ValakasMinRespawn", "192"));
+ VALAKAS_MAX_RESPAWN = Integer.parseInt(NPC.getProperty("ValakasMaxRespawn", "337"));
+ ZAKEN_MIN_RESPAWN = Integer.parseInt(NPC.getProperty("ZakenMinRespawn", "19"));
+ ZAKEN_MAX_RESPAWN = Integer.parseInt(NPC.getProperty("ZakenMaxRespawn", "54"));
INVENTORY_MAXIMUM_PET = Integer.parseInt(NPC.getProperty("MaximumSlotsForPet", "12"));

}
@@ -2205,7 +2233,21 @@
else if (pName.equalsIgnoreCase("RaidMpRegenMultiplier")) RAID_MP_REGEN_MULTIPLIER = Double.parseDouble(pValue);
else if (pName.equalsIgnoreCase("RaidPDefenceMultiplier")) RAID_PDEFENCE_MULTIPLIER = Double.parseDouble(pValue) /100;
else if (pName.equalsIgnoreCase("RaidMDefenceMultiplier")) RAID_MDEFENCE_MULTIPLIER = Double.parseDouble(pValue) /100;
- else if (pName.equalsIgnoreCase("RaidMinionRespawnTime")) RAID_MINION_RESPAWN_TIMER =Integer.parseInt(pValue);
+ else if (pName.equalsIgnoreCase("RaidMinionRespawnTime")) RAID_MINION_RESPAWN_TIMER = Integer.parseInt(pValue);
+ else if (pName.equalsIgnoreCase("AntharasMinRespawn")) ANTHARAS_MIN_RESPAWN = Integer.parseInt(pValue);
+ else if (pName.equalsIgnoreCase("AntharasMaxRespawn")) ANTHARAS_MAX_RESPAWN = Integer.parseInt(pValue) < ANTHARAS_MIN_RESPAWN ? ANTHARAS_MIN_RESPAWN : Integer.parseInt(pValue);
+ else if (pName.equalsIgnoreCase("BaiumMinRespawn")) BAIUM_MIN_RESPAWN = Integer.parseInt(pValue);
+ else if (pName.equalsIgnoreCase("BaiumMaxRespawn")) BAIUM_MAX_RESPAWN = Integer.parseInt(pValue) < BAIUM_MIN_RESPAWN ? BAIUM_MIN_RESPAWN : Integer.parseInt(pValue);
+ else if (pName.equalsIgnoreCase("CoreMinRespawn")) CORE_MIN_RESPAWN = Integer.parseInt(pValue);
+ else if (pName.equalsIgnoreCase("CoreMaxRespawn")) CORE_MAX_RESPAWN = Integer.parseInt(pValue) < CORE_MIN_RESPAWN ? CORE_MIN_RESPAWN : Integer.parseInt(pValue);
+ else if (pName.equalsIgnoreCase("OrfenMinRespawn")) ORFEN_MIN_RESPAWN = Integer.parseInt(pValue);
+ else if (pName.equalsIgnoreCase("OrfenMaxRespawn")) ORFEN_MAX_RESPAWN = Integer.parseInt(pValue) < ORFEN_MIN_RESPAWN ? ORFEN_MIN_RESPAWN : Integer.parseInt(pValue);
+ else if (pName.equalsIgnoreCase("QAMinRespawn")) QA_MIN_RESPAWN = Integer.parseInt(pValue);
+ else if (pName.equalsIgnoreCase("QAMaxRespawn")) QA_MAX_RESPAWN = Integer.parseInt(pValue) < QA_MIN_RESPAWN ? QA_MIN_RESPAWN : Integer.parseInt(pValue);
+ else if (pName.equalsIgnoreCase("ValakasMinRespawn")) VALAKAS_MIN_RESPAWN = Integer.parseInt(pValue);
+ else if (pName.equalsIgnoreCase("ValakasMaxRespawn")) VALAKAS_MAX_RESPAWN = Integer.parseInt(pValue) < VALAKAS_MIN_RESPAWN ? VALAKAS_MIN_RESPAWN : Integer.parseInt(pValue);
+ else if (pName.equalsIgnoreCase("ZakenMinRespawn")) ZAKEN_MIN_RESPAWN = Integer.parseInt(pValue);
+ else if (pName.equalsIgnoreCase("ZakenMaxRespawn")) ZAKEN_MAX_RESPAWN = Integer.parseInt(pValue) < ZAKEN_MIN_RESPAWN ? ZAKEN_MIN_RESPAWN : Integer.parseInt(pValue);

else if (pName.equalsIgnoreCase("StartingAdena")) STARTING_ADENA = Integer.parseInt(pValue);
else if (pName.equalsIgnoreCase("UnstuckInterval")) UNSTUCK_INTERVAL = Integer.parseInt(pValue);
 

 

 

Datapack Patch:

Index: data/scripts/ai/individual/Antharas.java
===================================================================
--- data/scripts/ai/individual/Antharas.java 
+++ data/scripts/ai/individual/Antharas.java (working copy)
@@ -14,6 +14,7 @@
*/
package ai.individual;

+import net.sf.l2j.Config;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.instancemanager.GrandBossManager;
import net.sf.l2j.gameserver.model.L2CharPosition;
@@ -219,7 +220,7 @@
npc.broadcastPacket(new PlaySound(1, "BS01_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
this.startQuestTimer("spawn_cubes", 10000, npc, null);
GrandBossManager.getInstance().setBossStatus(ANTHARAS,DEAD);
- long respawnTime = ((192 + Rnd.get(145) ) * 3600000);
+ long respawnTime = ((Config.ANTHARAS_MIN_RESPAWN + Rnd.get(Config.ANTHARAS_MAX_RESPAWN - Config.ANTHARAS_MIN_RESPAWN) ) * 3600000);
this.startQuestTimer("antharas_unlock", respawnTime, null, null);
// also save the respawn time so that the info is maintained past reboots
StatsSet info = GrandBossManager.getInstance().getStatsSet(ANTHARAS);
Index: data/scripts/ai/individual/Baium.java
===================================================================
--- data/scripts/ai/individual/Baium.java
+++ data/scripts/ai/individual/Baium.java (working copy)
@@ -22,6 +22,7 @@
import javolution.util.FastList;
import ai.group_template.L2AttackableAIScript;

+import net.sf.l2j.Config;
import net.sf.l2j.gameserver.GeoData;
import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.datatables.SkillTable;
@@ -356,7 +357,7 @@
// spawn the "Teleportation Cubic" for 15 minutes (to allow players to exit the lair)
addSpawn(29055,115203,16620,10078,0,false,900000); ////should we teleport everyone out if the cubic despawns??
// "lock" baium for 5 days and 1 to 8 hours [i.e. 432,000,000 + 1*3,600,000 + random-less-than(8*3,600,000) millisecs]
- long respawnTime = ((121 + Rnd.get(8)) * 3600000);
+ long respawnTime = ((Config.BAIUM_MIN_RESPAWN + Rnd.get(Config.BAIUM_MAX_RESPAWN - Config.BAIUM_MIN_RESPAWN)) * 3600000);
GrandBossManager.getInstance().setBossStatus(LIVE_BAIUM,DEAD);
startQuestTimer("baium_unlock", respawnTime, null, null);
// also save the respawn time so that the info is maintained past reboots
Index: data/scripts/ai/individual/Core.java
===================================================================
--- data/scripts/ai/individual/Core.java 
+++ data/scripts/ai/individual/Core.java (working copy)
@@ -17,6 +17,7 @@
import java.util.List;

import javolution.util.FastList;
+import net.sf.l2j.Config;
import net.sf.l2j.gameserver.instancemanager.GrandBossManager;
import net.sf.l2j.gameserver.model.L2Attackable;
import net.sf.l2j.gameserver.model.actor.instance.L2GrandBossInstance;
@@ -191,7 +192,7 @@
addSpawn(31842,18948,110166,-6397,0,false,900000);
GrandBossManager.getInstance().setBossStatus(CORE,DEAD);
//time is 60hour +/- 23hour
- long respawnTime = (27 + Rnd.get(47)) * 3600000;
+ long respawnTime = (Config.CORE_MIN_RESPAWN + Rnd.get(Config.CORE_MAX_RESPAWN - Config.CORE_MIN_RESPAWN)) * 3600000;
startQuestTimer("core_unlock", respawnTime, null, null);
// also save the respawn time so that the info is maintained past reboots
StatsSet info = GrandBossManager.getInstance().getStatsSet(CORE);
Index: data/scripts/ai/individual/Orfen.java
===================================================================
--- data/scripts/ai/individual/Orfen.java 
+++ data/scripts/ai/individual/Orfen.java (working copy)
@@ -17,6 +17,7 @@
import java.util.List;

import javolution.util.FastList;
+import net.sf.l2j.Config;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.instancemanager.GrandBossManager;
@@ -311,7 +312,7 @@
npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
GrandBossManager.getInstance().setBossStatus(ORFEN,DEAD);
//time is 48hour +/- 20hour
- long respawnTime = (28 + Rnd.get(41) * 3600000);
+ long respawnTime = (Config.ORFEN_MIN_RESPAWN + Rnd.get(Config.ORFEN_MAX_RESPAWN - Config.ORFEN_MIN_RESPAWN) * 3600000);
this.startQuestTimer("orfen_unlock", respawnTime, null, null);
// also save the respawn time so that the info is maintained past reboots
StatsSet info = GrandBossManager.getInstance().getStatsSet(ORFEN);
Index: data/scripts/ai/individual/QueenAnt.java
===================================================================
--- data/scripts/ai/individual/QueenAnt.java 
+++ data/scripts/ai/individual/QueenAnt.java (working copy)
@@ -17,6 +17,7 @@
import java.util.List;

import javolution.util.FastList;
+import net.sf.l2j.Config;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.instancemanager.GrandBossManager;
@@ -234,7 +235,7 @@
npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
GrandBossManager.getInstance().setBossStatus(QUEEN,DEAD);
//time is 36hour +/- 17hour
- long respawnTime = ((19 + Rnd.get(35) ) * 3600000);
+ long respawnTime = ((Config.QA_MIN_RESPAWN + Rnd.get(Config.QA_MAX_RESPAWN - Config.QA_MIN_RESPAWN) ) * 3600000);
startQuestTimer("queen_unlock", respawnTime, null, null);
cancelQuestTimer("action", npc, null);
// also save the respawn time so that the info is maintained past reboots
Index: data/scripts/ai/individual/Valakas.java
===================================================================
--- data/scripts/ai/individual/Valakas.java
+++ data/scripts/ai/individual/Valakas.java (working copy)
@@ -22,6 +22,7 @@
import javolution.util.FastList;
import ai.group_template.L2AttackableAIScript;

+import net.sf.l2j.Config;
import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.instancemanager.GrandBossManager;
@@ -965,7 +966,7 @@
npc.broadcastPacket(new PlaySound(1, "B03_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
// uncoment me once animations available 
//GrandBossManager.getInstance().setBossStatus(VALAKAS,DEAD);
- long respawnTime = ((192 + Rnd.get(145) ) * 3600000);
+ long respawnTime = ((Config.VALAKAS_MIN_RESPAWN + Rnd.get(Config.VALAKAS_MAX_RESPAWN - Config.VALAKAS_MIN_RESPAWN) ) * 3600000);
this.startQuestTimer("valakas_unlock", respawnTime, null, null);
// also save the respawn time so that the info is maintained past reboots
StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
Index: data/scripts/ai/individual/Zaken.java
===================================================================
--- data/scripts/ai/individual/Zaken.java 
+++ data/scripts/ai/individual/Zaken.java (working copy)
@@ -17,6 +17,7 @@
import java.util.logging.Logger;

import ai.group_template.L2AttackableAIScript;
+import net.sf.l2j.Config;
import net.sf.l2j.gameserver.GameTimeController;
import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.ai.CtrlIntention;
@@ -752,7 +753,7 @@
npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
GrandBossManager.getInstance().setBossStatus(ZAKEN,DEAD);
//time is 36hour +/- 17hour
- long respawnTime = ((19 + Rnd.get(35) ) * 3600000);
+ long respawnTime = ((Config.ZAKEN_MIN_RESPAWN + Rnd.get(Config.ZAKEN_MAX_RESPAWN - Config.ZAKEN_MIN_RESPAWN) ) * 3600000);
startQuestTimer("zaken_unlock", respawnTime, null, null);
cancelQuestTimer("1001", npc, null);
cancelQuestTimer("1003", npc, null);

 

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private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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