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[Monstro Fighter] for Interlude with animations and sounds


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12 часов назад, boich00 сказал:

Good, but this purple color how i can make it?

Here's an example (draconic bow with a purple glow):

0	34318	1	1	15	2	0	LineageWeapons.draconic_bow_m00_wp			LineageWeaponsTex.draconic_bow_t00_wp			icon.weapon_draconic_bow_i00					-1	1650	47	1	0	14	5	1	LineageWeapons.draconic_bow_m00_wp		1	LineageWeaponsTex.draconic_bow_t00_wp			4	ItemSound.bow_small_2	ItemSound.bow_small_3	ItemSound.bow_small_6	ItemSound.bow_big_2	ItemSound.itemdrop_bow	ItemSound.itemequip_bow		5	581	132	6	5	12	-3	0	0	0	293	11	1	1	1000	1	1	0	EnchantGlow.enchant10_008t		0.000000	-1.000000	0.000000	1.600000	1.200000								1.600000	1.300000	1.300000	0.000000	0.000000	0.000000							-1	-1	-1	-1	icon.weapon_draconic_bow_i01			1

 

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1 hour ago, Rolo said:

Here's an example (draconic bow with a purple glow):

0	34318	1	1	15	2	0	LineageWeapons.draconic_bow_m00_wp			LineageWeaponsTex.draconic_bow_t00_wp			icon.weapon_draconic_bow_i00					-1	1650	47	1	0	14	5	1	LineageWeapons.draconic_bow_m00_wp		1	LineageWeaponsTex.draconic_bow_t00_wp			4	ItemSound.bow_small_2	ItemSound.bow_small_3	ItemSound.bow_small_6	ItemSound.bow_big_2	ItemSound.itemdrop_bow	ItemSound.itemequip_bow		5	581	132	6	5	12	-3	0	0	0	293	11	1	1	1000	1	1	0	EnchantGlow.enchant10_008t		0.000000	-1.000000	0.000000	1.600000	1.200000								1.600000	1.300000	1.300000	0.000000	0.000000	0.000000							-1	-1	-1	-1	icon.weapon_draconic_bow_i01			1

 

So far so good. I hope I don't become impudent but how to make it so that when you enchant it for example from +4 it +16 gradually the purple color becomes brighter.

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43 минуты назад, boich00 сказал:

So far so good. I hope I don't become impudent but how to make it so that when you enchant it for example from +4 it +16 gradually the purple color becomes brighter.

This is a bigger challenge. ) 
Alternatively, change the colour settings in the env.ini. 
Another way is to make server-side swaps in classes UserInfo/CharInfo. But you need to have separately compiled effects for this, and there will be a lot of work in dat fichal.

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