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Qual a diferença entre basemul e mul?


mewice

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Em 27/03/2021 at 18:12, Rodox_Mortein disse:

Estou com essa duvida agora em 2021 ^^ para não criar outro tópico com a mesma pergunta achei melhor ressuscitar esse aqui!
Alguém sabe me dizer qual a diferença entre:
 

<basemul order

<mul order

Se não me engano, basemul multiplica a partir dos status base, enquanto mul multiplica a partir dos status atuais

Ex. O char tem 40 de critical rate sem arma na mão e 100 com arma. Se você der 10% de critical rate usando basemul o char ganhar +4 de critical rate. Se você usar mul o char ganha +10.

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Hi guys, i also have the following question on the subject. So i add a titanium set to my server and copy skill from draconic set, make new skill with new id and i put on my new TIT set. 

    <skill id = "3555" levels = "1" name = "Draconic Light Armor Set">
        <set name = "target" val = "TARGET_SELF" />
        <set name = "skillType" val = "BUFF" />
        < set name = "operateType" val = "OP_PASSIVE" />
        <for>
            <mul order = "0x30" stat = "pAtkSpd" val = "1.04" /> <! - Attack Speed + 4% ->
            <mul order = "0x30" stat = "pAtk" val = "1.04" /> <! - P. Atk + 4% ->

            <add order="0x40" stat="maxMp" val="289"/> <!-- Maximum MP +289 -->
            <add order="0x40" stat="maxLoad" val="5759"/> <!-- Weight Limit +5759 -->
            <add order = "0x40" stat = "DEX" val = "1" /> <! - DEX +1 ->
            <add order = "0x40" stat = "STR" val = "1" /> <! - STR +1 ->
            <sub order = "0x40" stat = "CON" val = "2" /> <! - CON -2 ->
        </for>
    </skill>

__________________________________________________________________________________________________

    <skill id = "7101" levels = "1" name = "Titanium Light Armor Set">
        <set name = "target" val = "TARGET_SELF" />
        <set name = "skillType" val = "BUFF" />
        < set name = "operateType" val = "OP_PASSIVE" />
        <for>
            <mul order = "0x30" stat = "pAtkSpd" val = " 1.10 " /> <! - Attack Speed + 10% ->
            <mul order = "0x30" stat = "pAtk" val = "
1.10 " /> <! - P. Atk + 10% ->
            <add order = "0x40" stat = "maxMp" val = "289" /> <!- Maximum MP +289 ->
            <add order = "0x40" stat = "maxLoad" val = "5759" /> <! - Weight Limit +5759 ->
            <add order = "0x40" stat = "DEX "val =" 1 "/> <! - DEX +1 ->
            <add order = "0x40" stat = "STR" val = "1" /> <! - STR +1 ->
            <sub order = "0x40" stat = "CON" val = "2" /> <! - CON -2 ->
        </for>
    </skill>

 

 

I want up only pAtkSpd and pAtk with more 6% ... ok all see good but when i log in the game with dracoic set i have 4077 pAtk with full buffs, with titanium have 4255. I think something is wrong because I'm doing a simple calculation. So 4077 + more 6% pAtk = 4322. Тhe same is the discrepancy with pAtkSpd. Can anyone tell me what's going on or am i wrong? Thanks!

Editado por boich00
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Em 04/10/2010 at 19:57, mewice disse:

alguem ae sabe?

@WilliamFS já te respondeu.

 

11 horas atrás, boich00 disse:

Hi guys, i also have the following question on the subject. So i add a titanium set to my server and copy skill from draconic set, make new skill with new id and i put on my new TIT set. 

    <skill id = "3555" levels = "1" name = "Draconic Light Armor Set">
        <set name = "target" val = "TARGET_SELF" />
        <set name = "skillType" val = "BUFF" />
        < set name = "operateType" val = "OP_PASSIVE" />
        <for>
            <mul order = "0x30" stat = "pAtkSpd" val = "1.04" /> <! - Attack Speed + 4% ->
            <mul order = "0x30" stat = "pAtk" val = "1.04" /> <! - P. Atk + 4% ->

            <add order="0x40" stat="maxMp" val="289"/> <!-- Maximum MP +289 -->
            <add order="0x40" stat="maxLoad" val="5759"/> <!-- Weight Limit +5759 -->
            <add order = "0x40" stat = "DEX" val = "1" /> <! - DEX +1 ->
            <add order = "0x40" stat = "STR" val = "1" /> <! - STR +1 ->
            <sub order = "0x40" stat = "CON" val = "2" /> <! - CON -2 ->
        </for>
    </skill>

__________________________________________________________________________________________________

    <skill id = "7101" levels = "1" name = "Titanium Light Armor Set">
        <set name = "target" val = "TARGET_SELF" />
        <set name = "skillType" val = "BUFF" />
        < set name = "operateType" val = "OP_PASSIVE" />
        <for>
            <mul order = "0x30" stat = "pAtkSpd" val = " 1.10 " /> <! - Attack Speed + 10% ->
            <mul order = "0x30" stat = "pAtk" val = "
1.10 " /> <! - P. Atk + 10% ->
            <add order = "0x40" stat = "maxMp" val = "289" /> <!- Maximum MP +289 ->
            <add order = "0x40" stat = "maxLoad" val = "5759" /> <! - Weight Limit +5759 ->
            <add order = "0x40" stat = "DEX "val =" 1 "/> <! - DEX +1 ->
            <add order = "0x40" stat = "STR" val = "1" /> <! - STR +1 ->
            <sub order = "0x40" stat = "CON" val = "2" /> <! - CON -2 ->
        </for>
    </skill>

 

 

I want up only pAtkSpd and pAtk with more 6% ... ok all see good but when i log in the game with dracoic set i have 4077 pAtk with full buffs, with titanium have 4255. I think something is wrong because I'm doing a simple calculation. So 4077 + more 6% pAtk = 4322. Тhe same is the discrepancy with pAtkSpd. Can anyone tell me what's going on or am i wrong? Thanks!

Certa vez eu tive esse problema de duas formas diferentes.
Havia atributos de pAtk em uma das partes do set e no outro era o ID da Skill que estava duplicado.

Já consegui aquele vasto conhecimento nesse fórum louco 😄

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Em 29/03/2021 at 10:39, boich00 disse:

Hi guys, i also have the following question on the subject. So i add a titanium set to my server and copy skill from draconic set, make new skill with new id and i put on my new TIT set. 

    <skill id = "3555" levels = "1" name = "Draconic Light Armor Set">
        <set name = "target" val = "TARGET_SELF" />
        <set name = "skillType" val = "BUFF" />
        < set name = "operateType" val = "OP_PASSIVE" />
        <for>
            <mul order = "0x30" stat = "pAtkSpd" val = "1.04" /> <! - Attack Speed + 4% ->
            <mul order = "0x30" stat = "pAtk" val = "1.04" /> <! - P. Atk + 4% ->

            <add order="0x40" stat="maxMp" val="289"/> <!-- Maximum MP +289 -->
            <add order="0x40" stat="maxLoad" val="5759"/> <!-- Weight Limit +5759 -->
            <add order = "0x40" stat = "DEX" val = "1" /> <! - DEX +1 ->
            <add order = "0x40" stat = "STR" val = "1" /> <! - STR +1 ->
            <sub order = "0x40" stat = "CON" val = "2" /> <! - CON -2 ->
        </for>
    </skill>

__________________________________________________________________________________________________

    <skill id = "7101" levels = "1" name = "Titanium Light Armor Set">
        <set name = "target" val = "TARGET_SELF" />
        <set name = "skillType" val = "BUFF" />
        < set name = "operateType" val = "OP_PASSIVE" />
        <for>
            <mul order = "0x30" stat = "pAtkSpd" val = " 1.10 " /> <! - Attack Speed + 10% ->
            <mul order = "0x30" stat = "pAtk" val = "
1.10 " /> <! - P. Atk + 10% ->
            <add order = "0x40" stat = "maxMp" val = "289" /> <!- Maximum MP +289 ->
            <add order = "0x40" stat = "maxLoad" val = "5759" /> <! - Weight Limit +5759 ->
            <add order = "0x40" stat = "DEX "val =" 1 "/> <! - DEX +1 ->
            <add order = "0x40" stat = "STR" val = "1" /> <! - STR +1 ->
            <sub order = "0x40" stat = "CON" val = "2" /> <! - CON -2 ->
        </for>
    </skill>

 

 

I want up only pAtkSpd and pAtk with more 6% ... ok all see good but when i log in the game with dracoic set i have 4077 pAtk with full buffs, with titanium have 4255. I think something is wrong because I'm doing a simple calculation. So 4077 + more 6% pAtk = 4322. Тhe same is the discrepancy with pAtkSpd. Can anyone tell me what's going on or am i wrong? Thanks!

Maybe clan skills? some skills gives "direct stats" that cannot be multiplied! these "direct stats" cannot be multiplied by basemul or mul!

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Em 29/03/2021 at 10:39, boich00 disse:

I want up only pAtkSpd and pAtk with more 6% ... ok all see good but when i log in the game with dracoic set i have 4077 pAtk with full buffs, with titanium have 4255. I think something is wrong because I'm doing a simple calculation. So 4077 + more 6% pAtk = 4322. Тhe same is the discrepancy with pAtkSpd. Can anyone tell me what's going on or am i wrong? Thanks!

it's because is not 4077+6%, is the source stats+10%.

Is source stats plus 4% = 4077 (is calculated based on the p.atk without armor, but you are adding 6% to the 4077 which already has 4% based on the p. atk without armor) 

Let's say you have p.atk 3000 without armor, so would be:

3000+4% = 3120
3000+10% = 3300

You must keep in mind STR +1 too

Editado por WilliamFS
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7 hours ago, WilliamFS said:

това е, защото не е 4077 + 6%, а статистиката на източника + 10%.

Има ли статистика на източника плюс 4% = 4077 (изчислява се въз основа на p.atk без броня, но вие добавяте 6% към 4077, който вече има 4% въз основа на p. Atk без броня) 

Да приемем, че имате p.atk 3000 без броня, така би било:

3000 + 4% = 3120
3000 + 10% = 3300

Трябва да имате предвид STR +1 също

Thank you so much for shining on me, i really didn't know about these details.

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