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RESTRIÇÂO Weapon & Armor


GM-Slayer

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fiz a skills com as sql e tudo so inserir no client e server 100% funcional!... OBS: pode ser feito como o Just4You disse porem algumas pessoas gostam de ver as skills la e tals...

 

Imagem:

oW5N46.png

 

link de Download : https://www.4shared.com/s/fJ0U-Wjbeei

 

 

 

creditos : Bruno Valadão

Editado por bv2587456321
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Olá

Qual e a revisão que você esta usando?

Ninguém e adivinho não amigo!

Está de todo tamanho la pra você informar a Revisão e você coloca *l2j* me ajuda ai né.....

Lembrar de colocar [uRGENTE] você lembrou ¬¬

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# --------------------------------

# Equipment Restriction -

# --------------------------------

# Light Equipment Restriction

# Ativar = False

# Retail = True

AllowLightUseHeavy = False


# Light Equipment Restriction Class id

# Restriction All Class Light

# Retail = 8,9,23,24,36,37,92,93,101,102,108,109

NotAllowedUseHeavy = 8,9,23,24,36,37,92,93,101,102,108,109,7


# Heavy Equipment Restriction

# Ativar = False

# Retail = True

AllowHeavyUseLight = False


# Heavy Equipment Restriction Class id

# Restriction All Class Heavy

# Retail = 3,4,5,6,19,20,21,32,33,34,90,91,99,100,106,107,112

NotAllowedUseLight = 3,4,5,6,19,20,21,32,33,34,90,91,99,100,106,107,112,88



# ---------------------------------------

# Disable Weapons for Classes -

# ---------------------------------------

#Disable weapons for classes: write here classes id

# classId className

# 88 Duelist

# 89 DreadNought

# 90 Phoenix Knight

#you can find others into char_templates database table

# Example

#DisableBowForClasses = 88, 89, 90

AltDisableBow = True

DisableBowForClasses = 88,89,90,91,99,105,112,113,114,118,93


AltDisableDagger = True

DisableDaggerForClasses =


AltDisableSword = True

DisableSwordForClasses =


AltDisableBlunt = True

DisableBluntForClasses =


AltDisableDual = True

DisableDualForClasses =


AltDisablePole = True

DisablePoleForClasses =


AltDisableBigSword = True

DisableBigSwordForClasses =


AltDisableBigblunt = True

DisableBigBluntForClasses =


AltDisableDualfist = True

DisableDualFistForClasses =
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# --------------------------------
# Equipment Restriction -
# --------------------------------
# Light Equipment Restriction
# Ativar = False
# Retail = True
AllowLightUseHeavy = False
# Light Equipment Restriction Class id
# Restriction All Class Light
# Retail = 8,9,23,24,36,37,92,93,101,102,108,109
NotAllowedUseHeavy = 8,9,23,24,36,37,92,93,101,102,108,109,7
# Heavy Equipment Restriction
# Ativar = False
# Retail = True
AllowHeavyUseLight = False
# Heavy Equipment Restriction Class id
# Restriction All Class Heavy
# Retail = 3,4,5,6,19,20,21,32,33,34,90,91,99,100,106,107,112
NotAllowedUseLight = 3,4,5,6,19,20,21,32,33,34,90,91,99,100,106,107,112,88
# ---------------------------------------
# Disable Weapons for Classes -
# ---------------------------------------
#Disable weapons for classes: write here classes id
# classId className
# 88 Duelist
# 89 DreadNought
# 90 Phoenix Knight
#you can find others into char_templates database table
# Example
#DisableBowForClasses = 88, 89, 90
AltDisableBow = True
DisableBowForClasses = 88,89,90,91,99,105,112,113,114,118,93
AltDisableDagger = True
DisableDaggerForClasses =
AltDisableSword = True
DisableSwordForClasses =
AltDisableBlunt = True
DisableBluntForClasses =
AltDisableDual = True
DisableDualForClasses =
AltDisablePole = True
DisablePoleForClasses =
AltDisableBigSword = True
DisableBigSwordForClasses =
AltDisableBigblunt = True
DisableBigBluntForClasses =
AltDisableDualfist = True
DisableDualFistForClasses =

 

Procurei na Minha Rev L2jfrozen 1004 e não achei , tem como me ajuda por favor ?

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para desabilitar o uso do BOW para alguma classe, procure na pasta config\functions arquivo physics.properties

 

Para desabilitar o uso de heavy/light/robe sem ter mastery va em: config\head arquivo altsettings.properties

A Vida é uma eterna lição...

Estamos sempre aprendendo...

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En 1/10/2017 a las 1:20, bv2587456321 dijo:

fiz a skills com as sql e tudo so inserir no client e server 100% funcional!... OBS: pode ser feito como o Just4You disse porem algumas pessoas gostam de ver as skills la e tals...

 

Imagem:

oW5N46.png

 

link de Download : https://www.4shared.com/s/fJ0U-Wjbeei

 

 

 

creditos : Bruno Valadão

Tienes el nuevo link?

En 1/10/2017 a las 1:20, bv2587456321 dijo:

fiz a skills com as sql e tudo so inserir no client e server 100% funcional!... OBS: pode ser feito como o Just4You disse porem algumas pessoas gostam de ver as skills la e tals...

 

Imagem:

oW5N46.png

 

link de Download : https://www.4shared.com/s/fJ0U-Wjbeei

 

 

 

creditos : Bruno Valadão

 

En 1/6/2016 a las 20:17, xxcabeloxx dijo:
# --------------------------------

 

# Equipment Restriction -

 

 

# --------------------------------

 

 

# Light Equipment Restriction

 

 

# Ativar = False

 

 

# Retail = True

 

 

AllowLightUseHeavy = False

 

 

 

 

 

# Light Equipment Restriction Class id

 

 

# Restriction All Class Light

 

 

# Retail = 8,9,23,24,36,37,92,93,101,102,108,109

 

 

NotAllowedUseHeavy = 8,9,23,24,36,37,92,93,101,102,108,109,7

 

 

 

 

 

# Heavy Equipment Restriction

 

 

# Ativar = False

 

 

# Retail = True

 

 

AllowHeavyUseLight = False

 

 

 

 

 

# Heavy Equipment Restriction Class id

 

 

# Restriction All Class Heavy

 

 

# Retail = 3,4,5,6,19,20,21,32,33,34,90,91,99,100,106,107,112

 

 

NotAllowedUseLight = 3,4,5,6,19,20,21,32,33,34,90,91,99,100,106,107,112,88

 

 

 

 

 

 

 

 

# ---------------------------------------

 

 

# Disable Weapons for Classes -

 

 

# ---------------------------------------

 

 

#Disable weapons for classes: write here classes id

 

 

# classId className

 

 

# 88 Duelist

 

 

# 89 DreadNought

 

 

# 90 Phoenix Knight

 

 

#you can find others into char_templates database table

 

 

# Example

 

 

#DisableBowForClasses = 88, 89, 90

 

 

AltDisableBow = True

 

 

DisableBowForClasses = 88,89,90,91,99,105,112,113,114,118,93

 

 

 

 

 

AltDisableDagger = True

 

 

DisableDaggerForClasses =

 

 

 

 

 

AltDisableSword = True

 

 

DisableSwordForClasses =

 

 

 

 

 

AltDisableBlunt = True

 

 

DisableBluntForClasses =

 

 

 

 

 

AltDisableDual = True

 

 

DisableDualForClasses =

 

 

 

 

 

AltDisablePole = True

 

 

DisablePoleForClasses =

 

 

 

 

 

AltDisableBigSword = True

 

 

DisableBigSwordForClasses =

 

 

 

 

 

AltDisableBigblunt = True

 

 

DisableBigBluntForClasses =

 

 

 

 

 

AltDisableDualfist = True

 

 

DisableDualFistForClasses =

 

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} else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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