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Showing content with the highest reputation on 03/23/18 em todas as áreas

  1. this guide will go over how to adapt effects and skills from higher chronicles and import them through interlude - static meshes will only work if they are saved using postal editor - save static meshes (.usx) in static mesh, not animation. i only do that because my l2 loads it from my folder which is in animations - EditPackages is the list of 'packages' that ucc will read/save - you need to use this unreal (not postal, second link) i posted to compile nSkillProjectile - name of your new effect file should be the same amount of characters as the original (L I N E A G E E F F E C T), which is 13 - attaching to bone is not necessary, unless it's a small effect and you want it on a specific part like https://www.youtube.com/watch?v=cw00-oYvH-k RESOURCES - Unreal (Postal version) - REQUIRED TO WORK WITH STATIC MESH Unreal (UCC) - REQUIRED TO COMPILE PROPERLY Normal Unreal (for sounds textures etc) Hex Workshop l2 encdec l2decrypt UTPT UMODEL ActorX Unpacked Effect Scripts (skill usk and helios effect) L2PE ASE Export Properties UCC Compile Script @echo ucc.exe make pause L2EncDec script l2encdec -e 121 testsound.uax Sample Files if you get this problem try and delete EditPackages=UnrealEd EditPackages=IpDrv EditPackages=UWeb EditPackages=GamePlay EditPackages=GUI EditPackages=Runtime EditPackages=RTInterface https://www.youtube.com/watch?v=tEzeZo9BNDk&index=12&list=PLUuEY577pd_I2S6pBJh8osq8QXdN1bjnC https://www.youtube.com/watch?v=Ia5i2xIckOk&list=PLUuEY577pd_I2S6pBJh8osq8QXdN1bjnC&index=11 https://www.youtube.com/watch?v=f4Rt2h_wz78&index=14&list=PLUuEY577pd_I2S6pBJh8osq8QXdN1bjnC
    1 point
  2. https://yadi.sk/d/al0bg8zUkZcim olha essa aqui Onã.. tenho ela baixada e bem parecida com a do seu video olha aqui , e a msm dese video aqui
    1 point
  3. Você pode configurá-las em : https://www.l2jbrasil.com/index.php?/followed/
    1 point
  4. E se por pra rodar com docker e colocar redirecionando a porta? O ip seria localhost mas o acesso se daria através de uma interface virtual que redireciona o tráfego das portas. E se você redirecionar a porta local pro teu ip ? Vc inicia o servidor com uma porta diferente e usa o netsh (proxyport) para jogar essa porta pra outro ip :) O gameserver ficaria algo assim: netsh interface portproxy add v4tov4 listenport=7777 connectport=7778 connectaddress=127.0.0.1 Boa pesquisa ;)
    1 point
  5. Oxe e pra testar mais acho que e pra brincar de ADM estou fora vou ajudar mais não espero que o pack cresça mais num server teste dificil
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