this guide will go over how to adapt effects and skills from higher chronicles and import them through interlude
- static meshes will only work if they are saved using postal editor
- save static meshes (.usx) in static mesh, not animation. i only do that because my l2 loads it from my folder which is in animations
- EditPackages is the list of 'packages' that ucc will read/save
- you need to use this unreal (not postal, second link) i posted to compile nSkillProjectile
- name of your new effect file should be the same amount of characters as the original (L I N E A G E E F F E C T), which is 13
- attaching to bone is not necessary, unless it's a small effect and you want it on a specific part like
https://www.youtube.com/watch?v=cw00-oYvH-k
RESOURCES -
Unreal (Postal version) - REQUIRED TO WORK WITH STATIC MESH
Unreal (UCC) - REQUIRED TO COMPILE PROPERLY
Normal Unreal (for sounds textures etc)
Hex Workshop
l2 encdec
l2decrypt
UTPT
UMODEL
ActorX
Unpacked Effect Scripts (skill usk and helios effect)
L2PE
ASE Export Properties
UCC Compile Script
@echo ucc.exe make pause
L2EncDec script
l2encdec -e 121 testsound.uax
Sample Files
if you get this problem
try and delete
EditPackages=UnrealEd EditPackages=IpDrv EditPackages=UWeb EditPackages=GamePlay EditPackages=GUI EditPackages=Runtime EditPackages=RTInterface
https://www.youtube.com/watch?v=tEzeZo9BNDk&index=12&list=PLUuEY577pd_I2S6pBJh8osq8QXdN1bjnC
https://www.youtube.com/watch?v=Ia5i2xIckOk&list=PLUuEY577pd_I2S6pBJh8osq8QXdN1bjnC&index=11
https://www.youtube.com/watch?v=f4Rt2h_wz78&index=14&list=PLUuEY577pd_I2S6pBJh8osq8QXdN1bjnC