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Tudo que Felipe Guedes postou
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quando matamos a caveira do necro o char fica pk esta correto isso uso a px
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alguem sabe corrigir ?
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estou com problema no game server [Hidden Content]
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Weapon Dy Staff nao ativa skill passiva acumen
pergunta respondeu ao Felipe Guedes de Felipe Guedes em Dúvidas
ja verifiquei ea mesma skill 3047 acumen lev 3 ja verifiquei ja ate mudei a skill pra ver e nao aparece em passiva -
ja tentei add ate manual <mul order="0x30" stat="mAtkSpd" val="1.15" /> na weapon mesmo assim nao funciona na vi na tabela de weapon esta normal a skill passiva add so no char que nao aparece da dy magic sword esta normal
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todos boss do servidor aparece sozinha sem raid figths
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estou usando a px e nela tem um mod de nao dar trade em pt alguem sabe como retira isso
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?????????????
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ja fiz o char some nao fica em pe na antiga rev a v3 ele ficava
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Parece ser no java isso ou nas config
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alguem sabe ?
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nao esta ficando nao o char some
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como add isso tayran sabe o nome desse mod ?
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uso project x alguem sabe como faço pra deslogar eo char ficar em pé na v3 o char fica em pé
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o char senta quando voce clica em levantar apos usar fake death alguem sabe como resolver
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preciso de ajuda quando dou res no char dentro dos boss antharas valakas e baium char nasce na cidade mais proxima
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estou a dias tentando colocar o .menu [Hidden Content] e sempre da erro no eclipse se alguem tiver como me ajudar agradeço
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estou com erro add esse mod .menu da erro no eclipe /** The _exchange refusal. */ private boolean _exchangeRefusal = false; // Exchange refusal private boolean _cantGainXP = false; private boolean _isPartyInvProt = false; private boolean _isInTradeProt = false; private boolean _isSSDisabled = false; /** The _party. */ private L2Party _party; @@ -13894,6 +13898,46 @@ sendPacket(SystemMessage.getSystemMessage(id)); } public boolean isInTradeProt() { return _isInTradeProt; } public void setIsInTradeProt(boolean value) { _isInTradeProt = value; } public boolean isSSDisabled() { return _isSSDisabled; } public void setIsSSDisabled(boolean value) { _isSSDisabled = value; } public boolean isPartyInvProt() { return _isPartyInvProt; } public void setIsPartyInvProt(boolean value) { _isPartyInvProt = value; } public void cantGainXP(boolean b) { _cantGainXP = b; } public boolean cantGainXP() { return _cantGainXP; } apar [Hidden Content] [Hidden Content]
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coloquei o arquivo hexid olha o erro que deu agora [Hidden Content] resolvi o problema obrigado
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deu esse erro agora [Hidden Content]
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Muito Obrigado :D
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cara eu vi o erro e nao consigo arrumar tem como vc me ajudar ?
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/* +version: [echo] l2jpx Gameserver Revision: exported compile: [javac] Compiling 1545 source files to C:\Users\Anonymous\workspace\GameServer\build\classes [javac] C:\Users\Anonymous\workspace\GameServer\head-src\net\l2jpx\gameserver\handler\voicedcommandhandlers\Menu.java:17: error: package com.l2px.gameserver.handler does not exist [javac] import com.l2px.gameserver.handler.IVoicedCommandHandler; [javac] ^ [javac] C:\Users\Anonymous\workspace\GameServer\head-src\net\l2jpx\gameserver\handler\voicedcommandhandlers\Menu.java:18: error: package com.l2px.gameserver.model does not exist [javac] import com.l2px.gameserver.model.L2World; [javac] ^ [javac] C:\Users\Anonymous\workspace\GameServer\head-src\net\l2jpx\gameserver\handler\voicedcommandhandlers\Menu.java:19: error: package com.l2px.gameserver.model.actor.instance does not exist [javac] import com.l2px.gameserver.model.actor.instance.L2PcInstance; [javac] ^ [javac] C:\Users\Anonymous\workspace\GameServer\head-src\net\l2jpx\gameserver\handler\voicedcommandhandlers\Menu.java:20: error: package com.l2px.gameserver.network.serverpackets does not exist [javac] import com.l2px.gameserver.network.serverpackets.NpcHtmlMessage; [javac] ^ [javac] C:\Users\Anonymous\workspace\GameServer\head-src\net\l2jpx\gameserver\handler\voicedcommandhandlers\Menu.java:28: error: cannot find symbol [javac] public class Menu implements IVoicedCommandHandler [javac] ^ [javac] symbol: class IVoicedCommandHandler [javac] C:\Users\Anonymous\workspace\GameServer\head-src\net\l2jpx\gameserver\handler\voicedcommandhandlers\Menu.java:45: error: cannot find symbol [javac] public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) [javac] ^ [javac] symbol: class L2PcInstance [javac] location: class Menu [javac] C:\Users\Anonymous\workspace\GameServer\head-src\net\l2jpx\gameserver\handler\voicedcommandhandlers\Menu.java:105: error: cannot find symbol [javac] private static void showHtml(L2PcInstance activeChar) [javac] ^ [javac] symbol: class L2PcInstance [javac] location: class Menu [javac] C:\Users\Anonymous\workspace\GameServer\head-src\net\l2jpx\gameserver\handler\voicedcommandhandlers\Menu.java:28: error: duplicate class: net.l2px.gameserver.handler.voicedcommandhandlers.Menu [javac] public class Menu implements IVoicedCommandHandler [javac] ^ [javac] C:\Users\Anonymous\workspace\GameServer\head-src\net\l2jpx\gameserver\handler\VoicedCommandHandler.java:105: error: cannot access Menu [javac] registerVoicedCommandHandler(new Menu()); [javac] ^ [javac] bad source file: C:\Users\Anonymous\workspace\GameServer\head-src\net\l2jpx\gameserver\handler\voicedcommandhandlers\Menu.java [javac] file does not contain class net.l2jpx.gameserver.handler.voicedcommandhandlers.Menu [javac] Please remove or make sure it appears in the correct subdirectory of the sourcepath. [javac] 9 errors /* + * This program is free software: you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation, either version 3 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <[Hidden Content];. + */ package net.l2px.gameserver.handler.voicedcommandhandlers; import com.l2px.gameserver.handler.IVoicedCommandHandler; import com.l2px.gameserver.model.L2World; import com.l2px.gameserver.model.actor.instance.L2PcInstance; import com.l2px.gameserver.network.serverpackets.NpcHtmlMessage; /** + * + * @author Bluur + * @version 1.0 + */ public class Menu implements IVoicedCommandHandler { private static final String[] _voicedCommands = { "menu", "setPartyRefuse", "setTradeRefuse", "setbuffsRefuse", "setMessageRefuse", "setxpnot", "setSsprot" }; private static final String ACTIVED = "<font color=00FF00>ON</font>"; private static final String DESATIVED = "<font color=FF0000>OFF</font>"; @Override public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { if (command.equals("menu")) showHtml(activeChar); else if (command.equals("setPartyRefuse")) { if (activeChar.isPartyInvProt()) activeChar.setIsPartyInvProt(false); else activeChar.setIsPartyInvProt(true); showHtml(activeChar); } else if (command.equals("setTradeRefuse")) { if (activeChar.isInTradeProt()) activeChar.setIsInTradeProt(false); else activeChar.setIsInTradeProt(true); showHtml(activeChar); } else if (command.equals("setMessageRefuse")) { if (activeChar.getMessageRefusal()) activeChar.setMessageRefusal(false); else activeChar.setMessageRefusal(true); showHtml(activeChar); } else if (command.equals("setbuffsRefuse")) { if (activeChar.isBuffProtected()) activeChar.setIsBuffProtected(false); else activeChar.setIsBuffProtected(true); activeChar.sendMessage("Buff protection."); showHtml(activeChar); } else if (command.equals("setxpnot")) { if (activeChar.cantGainXP()) activeChar.cantGainXP(false); else activeChar.cantGainXP(true); activeChar.sendMessage(" Xp effects."); showHtml(activeChar); } else if (command.equals("setSsprot")) { if (activeChar.isSSDisabled()) activeChar.setIsSSDisabled(false); else activeChar.setIsSSDisabled(true); activeChar.sendMessage("Soulshots effects."); showHtml(activeChar); } return true; } private static void showHtml(L2PcInstance activeChar) { NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile("data/html/mods/menu.htm"); L2World.getInstance(); html.replace("%online%", L2World.getAllPlayersCount()); html.replace("%partyRefusal%", activeChar.isPartyInvProt() ? ACTIVED : DESATIVED); html.replace("%tradeRefusal%", activeChar.isInTradeProt() ? ACTIVED : DESATIVED); html.replace("%buffsRefusal%", activeChar.isBuffProtected() ? ACTIVED : DESATIVED); html.replace("%messageRefusal%", activeChar.getMessageRefusal() ? ACTIVED : DESATIVED); html.replace("%cantGainXP%", activeChar.cantGainXP() ? ACTIVED : DESATIVED); html.replace("%Eff.Ss%", activeChar.isSSDisabled() ? ACTIVED : DESATIVED); activeChar.sendPacket(html); } @Override public String[] getVoicedCommandList() { return _voicedCommands; } }
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Por favor, compartilhe a fonte da versão revisada do Orion. Obrigado.· 0 respostas
please...
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