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SGERfjs

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Tudo que SGERfjs postou

  1. SGERfjs

    aura de boss

    antaras_aura.rar
  2. GoogleTranslate-san say: Bem pessoal, trago para vocês mais uma compilação de coisas que são compartilhadas por fóruns L2, outras retiradas de servidores online. Observe que NÃO darei NENHUM APOIO a esse respeito. Simplesmente por preguiça A interface e seus arquivos estão dentro da pasta System, e dentro há uma pasta GameGuard que contém todos os arquivos da interface para mantê-los organizados e independentes uns dos outros, caso você queira mudar algo no futuro é menos problemático já que dentro O cliente tem muitas coisas e é muito fácil tocar em algo e irritá-lo (para não ver algo corretamente ou causar um travamento por falta de texturas). Tem algumas coisas como o lobby classsic Possui animações dos personagens alteradas. Interface com tela de danos, autoshots, autospots, autoenchant, autoskills, autoargument, entre outras coisas. Também traz a mudança de pele do majestoso traje arcana ... Algumas imagens: https://imgur.com/a/1d7Srga Descarga: https://mega.nz/file/1kd2xDDQ#dEXtiUGLUNT-Hgl5aCzswJONZuGYY6afZaRdmA_9dlw Geodata: https://mega.nz/file/t9AQkLwZ#1o0E5izTsO2EcTfr1vSIbwzBYglSe7k4hQYL7rL1jPw
  3. SGERfjs

    Dethrone Aegis

    has no sounds https://mega.nz/file/Bg8hhKpb#EVBEI8t4B3EuGedltbFFmbHBmmW-__ppnR6udMCsgJM
  4. SGERfjs

    Dethrone - Interlude

    preview: download: https://mega.nz/file/RpkWmRxS#3sHJAflarLAyVkcxlT_lhb9vmVy9v5_w6QhFIm-VhoQ has no sounds
  5. SGERfjs

    Colored Stones

    preview https://shinycatpaper.tumblr.com/post/652365921345732608 download: https://mega.nz/file/Al8ixY4a#wmLAcZ7zj7hq3V9wT4npGOZBOEP9_8Kbj-7YDmDvZAk
  6. ../textures/V_Obj_T.utx > Light_A > StLight05_2sm
  7. http://www.mediafire.com/file/sdjjh0eoay677k4/TearsMonsters.7z/file
  8. SGERfjs

    UnrealEngine2 Editor

    https://www.moddb.com/engines/unreal-engine-2/downloads/unrealengine2-runtime
  9. Interlude, ofc dont have "collision", only project in the terrain (need enable from markprojector.uc) I apologize for misinterpreting I only show alternatives.
  10. which clients? in c4/il/hi5 work then, what is price for "love experimenting"?
  11. Open l2.ini and change ISL2Mark=2 <<--- change to 1
  12. aCis npc <npc id="37001" name="Fafurion" title="Water Dragon"> <!-- Valakas STATS --> <set name="level" val="85"/> <set name="radius" val="200"/> <set name="height" val="320"/> <set name="rHand" val="0"/> <set name="lHand" val="0"/> <set name="type" val="GrandBoss"/> <set name="exp" val="284286178"/> <set name="sp" val="27215401"/> <set name="hp" val="7500000"/> <set name="mp" val="1800000"/> <set name="hpRegen" val="1000"/> <set name="mpRegen" val="1000"/> <set name="pAtk" val="8932"/> <set name="pDef" val="3310"/> <set name="mAtk" val="3700"/> <set name="mDef" val="898.7"/> <set name="crit" val="1"/> <set name="atkSpd" val="253"/> <set name="str" val="60"/> <set name="int" val="76"/> <set name="dex" val="73"/> <set name="wit" val="70"/> <set name="con" val="57"/> <set name="men" val="80"/> <set name="corpseTime" val="11"/> <set name="walkSpd" val="120"/> <set name="runSpd" val="300"/> <set name="dropHerbGroup" val="0"/> <ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="501" level="1"/> <!-- breath --> <skill id="502" level="1"/> <!-- breath fear --> <skill id="503" level="1"/> <!-- tail --> </skills> </npc> aCis skills <!-- Valakas reference stats --> <skill id="501" levels="1" name="Fafurion Dragon Breath"> <set name="element" val="2" /> <set name="power" val="499" /> <set name="magicLvl" val="75" /> <set name="target" val="TARGET_FRONT_AREA" /> <set name="skillType" val="MDAM" /> <set name="skillRadius" val="1200" /> <set name="hitTime" val="3000" /> <set name="coolTime" val="2000" /> <set name="lvlDepend" val="2" /> <set name="operateType" val="OP_ACTIVE" /> <set name="isDebuff" val="true" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /><!-- <for> <effect count="2" name="DamOverTime" time="5" val="1080" abnormal="flame" effectPower="80" effectType="DOT" stackOrder="1" stackType="dragon_breath" /> </for> --> </skill> <!-- Valakas reference stats --> <skill id="502" levels="1" name="Fafurion Dragon Breath Fear"> <set name="element" val="2" /> <set name="power" val="499" /> <set name="magicLvl" val="75" /> <set name="target" val="TARGET_FRONT_AREA" /> <set name="skillType" val="MDAM" /> <set name="skillRadius" val="1200" /> <set name="hitTime" val="3000" /> <set name="coolTime" val="2000" /> <set name="lvlDepend" val="2" /> <set name="operateType" val="OP_ACTIVE" /> <set name="isDebuff" val="true" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /><!-- <for> <effect count="2" name="DamOverTime" time="5" val="1080" abnormal="flame" effectPower="80" effectType="DOT" stackOrder="1" stackType="dragon_breath" /> </for> --> </skill> <!-- Valakas reference stats --> <skill id="503" levels="1" name="Fafurion Tail Stomp"> <set name="element" val="2" /> <set name="baseCritRate" val="10" /> <set name="power" val="37224" /> <set name="magicLvl" val="75" /> <set name="target" val="TARGET_BEHIND_AURA" /> <set name="skillType" val="PDAM" /> <set name="skillRadius" val="1000" /> <set name="hitTime" val="3000" /> <set name="coolTime" val="1000" /> <set name="operateType" val="OP_ACTIVE" /> </skill>
  13. https://mega.nz/file/c5kHXAAb#E5ZNaUSTooiRaYxvrXcRsNI6MBpMiLSlIHD6kmTceik https://github.com/L2Miko/L2FileEdit https://mega.nz/file/V5l3FKiR#cSBysdtRUx7CJcA_KCkMFC6mQuPSw5wnP2x9EGK6X1U
  14. fix death anim: https://www.mediafire.com/file/7dy07ipmn2lu1ap/LineageNPCFAFU.7z/file recommended: corpseTime = 11 radius 200 height 320
  15. well I bring you the boss fafurion ... I did what I could .. xD link: https://www.mediafire.com/file/q312jxcq42qilxq/FAFURIONBOSS.rar/file
  16. SGERfjs

    Kain Van Halter

    CollisionRadius=12.00 CollisionHeight=35.00
  17. SGERfjs

    Kain Van Halter

    preview: https://i.imgur.com/JftpkWL.mp4 link: https://www.mediafire.com/file/n13yyb2wu3v3uef/KaiNPC.rar/file
  18. Info: General size 900x600 (background) htmlviewer size 861x561 download: http://www.mediafire.com/file/fopm6nrau8rqtlo/CommunityBoardWithoutFrames.rar/file PSD: http://www.mediafire.com/file/wza9sgm6d0zhim3/communityboard2.rar/file preview: https://i.imgur.com/T2Z4QXh.jpg example: html/communityboard/top/index.html
  19. Fix https://www.mediafire.com/file/ays3xamh0tzfrh0/SGERfjsEffects.rar/file
  20. Info icons: size: 64x64 format: png https://www.mediafire.com/file/8kv7os4osnhfrgz/ICONS_30_6_21.zip/file preview: https://ibb.co/RhjSSRt https://ibb.co/GHBnGbx https://ibb.co/m9gMVNr https://ibb.co/y8PwX3M https://ibb.co/fvQ9SdH https://ibb.co/q7FpBsW https://ibb.co/qjXnxtJ https://ibb.co/PCnfy4t https://ibb.co/b2Lvf31 https://ibb.co/tJsz8LD https://ibb.co/7QZ1Zk5 https://ibb.co/JrpJNsh https://ibb.co/xj8cSqj https://ibb.co/7zJWbH5 https://ibb.co/tMwB263 https://ibb.co/RDDBw9j https://ibb.co/L5Dz87m https://ibb.co/8rLkDrX https://ibb.co/N6BqF1F https://ibb.co/3SrqR5J
  21. SGERfjs

    Ranking Skills for INTERLUDE

    http://www.mediafire.com/file/euhszz8mng18u27/FX_RankingSkills.7z/file [L2JMobius] -> ../data/stats/skills <?xml version='1.0' encoding='utf-8'?> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <skill id="500" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> <skill id="501" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> <skill id="502" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> <skill id="503" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> <skill id="504" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> <skill id="505" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> <skill id="506" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> <skill id="507" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> </list> Stats for reference only.
  22. SGERfjs

    Icons VIPs

    Interlude preview: http://www.mediafire.com/file/3gpbguyaujbg27g/VIPCOIN.7z/file
  23. http://www.mediafire.com/file/d102oumjsxg52au/TitaniumIconPVP.rar/file
  24. SGERfjs

    Chimera npc interlude

    this? 42019 LM_Chimera.undying_chimera LineageMonsters_Chimera.Chimera_m00 0 0 10 4416 6 4410 12 4412 12 4274 2 4450 3 1.18181813 0 3 ItemSound.spear_2 ItemSound.spear_3 ItemSound.sword_mid_3 4 ItemSound.shield_steel_3 MonSound.Hit_Wet_3 MonSound.Hit_Metal_clang_10 MonSound.Hit_normal_3 3 MonSound.ol_mahum_arc_dmg_1 MonSound.ol_mahum_arc_dmg_2 MonSound.ol_mahum_arc_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 http://www.mediafire.com/file/v2it2pm8j2yyctb/Chimera.7z/file
  25. SGERfjs

    UTX Bugada

    yes, you have reason. my error. -------------------------------------------------------------------------- -------------------------------------------------------------------------- How to create icons: for standars icons: with photoshop you need save .dds with "DTX1 no alpha". Icon with transparency: with photoshop you need save .dds with "DTX1 1 bit alpha" and in the editor enable the option "Masked" in surface. Or import with option masked ..... without "DTX1" the icon when dragging is not displayed (RGBA). with "DTX1" it will.
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