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SGERfjs

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Tudo que SGERfjs postou

  1. SGERfjs

    UTX Bugada

    You need to compress in DTX1. L2 does not support icons with transparency, so all icons must be DTX1 compressed. That problem you say you have is because it is not compressed with DTX1
  2. SGERfjs

    Ue2Runtime

    copy unreal installer on disk C open cmd how admin cd C:\ UE2Runtime-22261903.exe and you can install normal
  3. With "L2PE" you can change the radius and height of collision to use the effects on other NPCs. http://www.mediafire.com/file/dm8j7m7maadjqhm/class_effects_il_h5.rar/file
  4. You have to create a new script for each NPC here guide: https://www.l2jbrasil.com/topic/121146-guide-creating-effects-and-attaching-to-npc-for-interlude/ (is reference of how to create scripts for npc) this is the script you have to create for each npc: class name_of_script extends LineagePawn; var Emitter L2JBrasil; simulated function PostBeginPlay() { Super.PostBeginPlay(); L2JBrasil = Spawn(class'SHEV_Effect01.SHEV_npc',self); if ( L2JBrasil != None ) { L2JBrasil.SetBase(self); L2JBrasil.SetRelativeLocation(vect(0.00,0.00,0.00)); } } simulated event Detach(Actor Other ) { if(L2JBrasil == Other) L2JBrasil = None; Super.Detach(Other); } simulated event ClearL2Game() { if(L2JBrasil != None) { L2JBrasil.NDestroy(); L2JBrasil=None; } } simulated function Destroyed() { Super.Destroyed(); ClearL2Game(); } simulated event LostChild( Actor Other ) { if(L2JBrasil == Other) L2JBrasil = None; } defaultproperties { bActorShadows=False GroundMaxSpeed=120.00 GroundMinSpeed=120.00 //bSpineRotation=True //ControllerClass=Class'HerdMonster' CollisionRadius=8.00 CollisionHeight=20.00 } In short, you should do: Create a folder ../Name_of_u/Classes/Scripts_of_npc.uc Example: ../LineageNPC_ProjectGames/Classes/*.uc Inside the "Classes" folder you must create files with the name of your npc "Vilax.uc", "Poenia.uc" ... etc ... in those files you paste the code. You have to rename "class name_of_script extends LineagePawn;" by the name of the file, in "name_of_script". Then in ../System/UE2Runtime.ini <- open the file and modify the following: [Editor.EditorEngine] ... EditPackages = Core EditPackages = Engine EditPackages = Fire EditPackages = Editor EditPackages = UnrealEd EditPackages = IpDrv EditPackages = UWeb EditPackages = Game EditPackages = GUI EditPackages = Runtime EditPackages = RTInterface EditPackages = LineageWarrior EditPackages = lineagemonster by [Editor.EditorEngine] ... EditPackages = Core EditPackages = Engine EditPackages = Fire EditPackages = Editor EditPackages = UnrealEd EditPackages = LineageWarrior EditPackages = SHEV_Effect01 EditPackages = LineageNPC_ProjectGames Run the "________________. Bat" To modify how high and low the effect appears, you must modify L2JBrasil.SetRelativeLocation (vect (0.00,0.00,0.00));
  5. http://www.mediafire.com/file/1zgthafqal49utt/file
  6. https://mega.nz/file/aoIFVYBA#uBhEWJ9A8xMxZ-DKMH-2CUYJqxqyPHE99I2hpAAPFOI system freya https://mega.nz/#!2ppyTZAB!DuOr32KQJQzzrxS8b7AcPFIqt-K7WMT5xDeb7bNhjKk Tienes que adaptar
  7. http://www.mediafire.com/file/39b35f8cbqair6p/FVS.7z/file skillgrp 10000 1 0 20 -1 1 2.00000000 1 f FVS.1 FVS.2 0 0 0 0 8 10 skillsoundgrp 10000 1 FVS2.j_fafu_wave_ca FVS2.j_fafu_breath_ra 250.00000000 50.00000000 250.00000000 100.00000000 0.00000000 0.00000000 FVS2.u_w_lind_tara 0.00000000 0.00000000 250.00000000 100.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 250.00000000 50.00000000
  8. SGERfjs

    'Leviathan' R110

    https://l2rr.ucoz.ru/load/0-0-1-1907-20 hay lo tienes para h5 y interlude adaptado por asuki
  9. adapted for IL: 9999 1 0 20 -1 1 2.00000000 1 f FafurionSkill.1 LineageSkillEffect.NevesOma_skills.fafurion_breath_i00 0 0 0 0 8 10 http://www.mediafire.com/file/8j585ygzyhlcgb9/FafurionSkill.7z/file
  10. https://l2wiki.com/Soothing_Drum_-_Iss_Doomcryer https://l2wiki.com/War_Drum_-_Iss_Doomcryer https://l2wiki.com/Marching_Drum_-_Iss_Doomcryer https://www.youtube.com/watch?v=ZBDeEBgsNsE&feature=emb_title preview <?xml version='1.0' encoding='utf-8'?> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <skill id="500" levels="1" name="War Drum"> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_ONE"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="700"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="false"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <for> <effect count="1" name="Buff" time="150" val="0"> <!-- Add yours effects --> </effect> </for> </skill> <skill id="501" levels="1" name="Marching Drum"> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_ONE"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="700"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="false"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <for> <effect count="1" name="Buff" time="150" val="0"> <!-- Add yours effects --> </effect> </for> </skill> <skill id="502" levels="1" name="Soothing Drum"> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_ONE"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="700"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="false"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <for> <effect count="1" name="Buff" time="150" val="0"> <!-- Add yours effects --> </effect> </for> </skill> </list> download: https://www.mediafire.com/file/osn4quyvvm4u23z/NewsSkillsC6_00.7z/file
  11. -> remove UE2Runtime.ini and try -> save imagen from photoshop or another program with .tga format -> import texture without MipMaps
  12. use l2encdec and encrypt l2encdec -e 121 name.utx
  13. https://www.mediafire.com/file/madzokjn0w8pdpk/LineageNpcs_GK.7z/file collisionheight 16.5 LineageNpcs_GK.sgerfjs_gk_m00
  14. SGERfjs

    Seawave Serpent

    share your sql and npcgrp.dat with the added lines of the NPC
  15. with "/loc" on the server you can see coords L2smr: https://mega.nz/file/58dFwIqD#HUvF7i6yRiro1R4lf1gDqCcPGzf9vrdeA2P_LrZUlmw by acmi Effects: https://mega.nz/file/ElMQWAhK#8NzPBvQr-ZcZBqMphxg00sIjjGXCZET9D9NhbEcsORA by me 1Efectos.Jewel_simboll1s 1Efectos.Jewel_simboll 1Efectos.O_E_symbol_001s 1Efectos.O_E_symbol_002s 1Efectos.O_E_symbol_003s 1Efectos.Weapon_symbol 1Efectos.Shield_symbol clientdev command used: "slomo 33" super speed "slomo 1" normal speed "open 17_20" load map "settime" do at night
  16. try: https://www.mediafire.com/file/zy1h94aggd7na6n/Ertguildmaster.zip/file
  17. fixed: soulshots & spiritshots https://www.mediafire.com/file/i7939zm52fvplx4/fixed_DWSkills.zip/file
  18. is compatible with interlude only you have adapt weapongrp
  19. https://www.mediafire.com/file/1sleoou135k537a/Linbossv2.rar/file
  20. 536 1 1 0 -1 1 3.00000000 0 D 0 1 6 0 8 10 537 1 1 0 -1 3 2.00000000 0 U 1 0 0 0 -1 11 538 1 0 0 -1 8 3.00000000 0 t 0 0 0 0 9 11 539 1 1 0 -1 1 20.0000000 0 X 0 0 0 0 8 10 540 1 0 0 -1 3 5.00000000 0 V 0 0 0 0 9 11 541 1 1 0 -1 1 2.50000000 0 W 0 0 0 0 8 10 try now https://www.mediafire.com/file/1sleoou135k537a/Linbossv2.rar/file
  21. try this update: https://www.mediafire.com/file/1sleoou135k537a/Linbossv2.rar/file skillgrp (stats only sample) 536 1 1 0 -1 1 3.00000000 0 D 0 1 6 0 8 10 537 1 1 0 -1 3 2.00000000 0 U 1 0 0 0 -1 11 538 1 0 0 -1 8 3.00000000 0 t 0 0 0 0 9 11 539 1 1 0 -1 1 20.00000000 0 X 0 0 0 0 8 10 540 1 0 0 -1 3 5.00000000 0 V 0 0 0 0 9 11 541 1 1 0 -1 1 2.50000000 0 W 0 0 0 0 8 10 npc l2jacis (stats only sample) <npc id="00000" name="Lindvior" title="Wind Dragon"> <set name="level" val="85"/> <set name="radius" val="190"/> <set name="height" val="150"/> <set name="rHand" val="0"/> <set name="lHand" val="0"/> <set name="type" val="Monster"/> <set name="exp" val="284286178"/> <set name="sp" val="27215401"/> <set name="hp" val="7500000"/> <set name="mp" val="1800000"/> <set name="hpRegen" val="1000"/> <set name="mpRegen" val="1000"/> <set name="pAtk" val="8932"/> <set name="pDef" val="3310"/> <set name="mAtk" val="3700"/> <set name="mDef" val="898.7"/> <set name="crit" val="1"/> <set name="atkSpd" val="253"/> <set name="str" val="60"/> <set name="int" val="76"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="57"/> <set name="men" val="80"/> <set name="corpseTime" val="9"/> <set name="walkSpd" val="120"/> <set name="runSpd" val="300"/> <set name="dropHerbGroup" val="0"/> <ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="536" level="1"/> <!-- roar --> <skill id="537" level="1"/> <!-- tail --> <skill id="538" level="1"/> <!-- stun --> <skill id="539" level="1"/> <!-- beam --> <skill id="540" level="1"/> <!-- jump --> <skill id="541" level="1"/> <!-- fear --> </skills> </npc> skill.xml l2jacis (stats only sample) <skill id="536" levels="1" name="Lindvior Skill 1"> <set name="element" val="2" /> <set name="power" val="499" /> <set name="magicLvl" val="75" /> <set name="target" val="TARGET_FRONT_AREA" /> <set name="skillType" val="PDAM" /> <set name="skillRadius" val="1700" /> <set name="hitTime" val="3000" /> <set name="coolTime" val="3000" /> <set name="lvlDepend" val="2" /> <set name="operateType" val="OP_ACTIVE" /> <set name="isDebuff" val="true" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> </skill> <skill id="537" levels="1" name="Lindvior Skill 2"> <set name="element" val="2" /> <set name="power" val="499" /> <set name="magicLvl" val="75" /> <set name="target" val="TARGET_FRONT_AREA" /> <set name="skillType" val="PDAM" /> <set name="skillRadius" val="1700" /> <set name="hitTime" val="2000" /> <set name="coolTime" val="2000" /> <set name="lvlDepend" val="2" /> <set name="operateType" val="OP_ACTIVE" /> <set name="isDebuff" val="true" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> </skill> <skill id="538" levels="1" name="Lindvior Skill 3"> <set name="element" val="2" /> <set name="power" val="499" /> <set name="magicLvl" val="75" /> <set name="target" val="TARGET_FRONT_AREA" /> <set name="skillType" val="PDAM" /> <set name="skillRadius" val="1700" /> <set name="hitTime" val="3000" /> <set name="coolTime" val="3000" /> <set name="lvlDepend" val="2" /> <set name="operateType" val="OP_ACTIVE" /> <set name="isDebuff" val="true" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> </skill> <skill id="539" levels="1" name="Lindvior Skill 4"> <set name="element" val="2" /> <set name="power" val="499" /> <set name="magicLvl" val="75" /> <set name="target" val="TARGET_FRONT_AREA" /> <set name="skillType" val="PDAM" /> <set name="skillRadius" val="1700" /> <set name="hitTime" val="15000" /> <set name="coolTime" val="20000" /> <set name="lvlDepend" val="2" /> <set name="operateType" val="OP_ACTIVE" /> <set name="isDebuff" val="true" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> </skill> <skill id="540" levels="1" name="Lindvior Skill 5"> <set name="element" val="2" /> <set name="power" val="499" /> <set name="magicLvl" val="75" /> <set name="target" val="TARGET_FRONT_AREA" /> <set name="skillType" val="PDAM" /> <set name="skillRadius" val="1700" /> <set name="hitTime" val="5000" /> <set name="coolTime" val="5000" /> <set name="lvlDepend" val="2" /> <set name="operateType" val="OP_ACTIVE" /> <set name="isDebuff" val="true" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> </skill> <skill id="541" levels="1" name="Lindvior Skill 6"> <set name="element" val="2" /> <set name="power" val="499" /> <set name="magicLvl" val="75" /> <set name="target" val="TARGET_FRONT_AREA" /> <set name="skillType" val="PDAM" /> <set name="skillRadius" val="1700" /> <set name="hitTime" val="2500" /> <set name="coolTime" val="2500" /> <set name="lvlDepend" val="2" /> <set name="operateType" val="OP_ACTIVE" /> <set name="isDebuff" val="true" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> </skill>
  22. SGERfjs

    Seawave Serpent

    40000 Seawave.serpent SeawaveSerpentA.seawave_serpent_a_m00 3 SeawaveSerpentTex.seawave_serpent_a_t00 SeawaveSerpentTex.seawave_serpent_a_t01 SeawaveSerpentTex.seawave_serpent_a_t02 0 4 4416 10 4679 1 1.00000000 0 1 5 ItemSound.Armor_bone_3 ItemSound.shield_steel_9 MonSound.Hit_Wet_3 MonSound.Hit_Wet_4 ItemSound.shield_bone_1 3 MonSound3.antaras_dmg_1 MonSound3.antaras_dmg_2 MonSound3.antaras_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 40001 Seawave.serpent SeawaveSerpentB.seawave_serpent_b_m00 3 SeawaveSerpentTex.seawave_serpent_b_t00 SeawaveSerpentTex.seawave_serpent_b_t01 SeawaveSerpentTex.seawave_serpent_b_t02 0 4 4416 10 4679 1 1.00000000 0 1 5 ItemSound.Armor_bone_3 ItemSound.shield_steel_9 MonSound.Hit_Wet_3 MonSound.Hit_Wet_4 ItemSound.shield_bone_1 3 MonSound3.antaras_dmg_1 MonSound3.antaras_dmg_2 MonSound3.antaras_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 try now xd
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