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henrykelme123

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Aprendiz de Novato

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  1. Alguem pode me ajudar a resolver isso ? Error creating new instance of Class class net.sf.l2j.gameserver.skills.effects. EffectBuff Exception was: java.lang.NullPointerException at net.sf.l2j.gameserver.model.L2Character.getFirstEffect(L2Character.ja va:2585) at net.sf.l2j.gameserver.model.L2Character.addEffect(L2Character.java:19 79) at net.sf.l2j.gameserver.model.L2Effect.startEffectTask(L2Effect.java:27 7) at net.sf.l2j.gameserver.model.L2Effect.scheduleEffect(L2Effect.java:368 ) at net.sf.l2j.gameserver.model.L2Effect.<init>(L2Effect.java:157) at net.sf.l2j.gameserver.skills.effects.EffectBuff.<init>(EffectBuff.jav a:34) at sun.reflect.GeneratedConstructorAccessor49.newInstance(Unknown Source ) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou rce) at java.lang.reflect.Constructor.newInstance(Unknown Source) at net.sf.l2j.gameserver.skills.effects.EffectTemplate.getEffect(EffectT emplate.java:63) at net.sf.l2j.gameserver.model.L2Skill.getEffects(L2Skill.java:2224) at net.sf.l2j.gameserver.handler.skillhandlers.Continuous.useSkill(Conti nuous.java:215) at net.sf.l2j.gameserver.model.L2Character.callSkill(L2Character.java:54 89) at net.sf.l2j.gameserver.model.L2Character.onMagicHitTimer(L2Character.j ava:5224) at net.sf.l2j.gameserver.model.L2Character$MagicUseTask.run(L2Character. java:1834) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
  2. boa tarde gente alguém poderia me explicar que erro é esse ? at java.lang.Thread.run(Unknown Source) AutoSpawnHandler: An error occurred while initializing spawn instance (Object ID = 268481000): java.lang.NullPointerException java.lang.NullPointerException at javolution.util.FastMap$Entry.access$100(Unknown Source) at javolution.util.FastMap.addEntry(Unknown Source) at javolution.util.FastMap.put(Unknown Source) at net.sf.l2j.gameserver.datatables.SpawnTable.addNewSpawn(SpawnTable.ja va:164) at net.sf.l2j.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpaw nHandler.java:525) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source) at java.util.concurrent.FutureTask.runAndReset(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$301(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) FourSepulchersManager: Entry time: Sat Jun 18 13:55:15 BRT 2016 AutoSpawnHandler: An error occurred while initializing spawn instance (Object ID = 268480873): java.lang.NullPointerException java.lang.NullPointerException at javolution.util.FastMap$Entry.access$100(Unknown Source) at javolution.util.FastMap.addEntry(Unknown Source) at javolution.util.FastMap.put(Unknown Source) at net.sf.l2j.gameserver.datatables.SpawnTable.addNewSpawn(SpawnTable.ja va:164) at net.sf.l2j.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpaw nHandler.java:525) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source) at java.util.concurrent.FutureTask.runAndReset(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$301(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) AutoSpawnHandler: An error occurred while initializing spawn instance (Object ID = 268480998): java.lang.NullPointerException java.lang.NullPointerException at javolution.util.FastMap$Entry.access$100(Unknown Source) at javolution.util.FastMap.addEntry(Unknown Source) at javolution.util.FastMap.put(Unknown Source) at net.sf.l2j.gameserver.datatables.SpawnTable.addNewSpawn(SpawnTable.ja va:164) at net.sf.l2j.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpaw nHandler.java:525) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source) FourSepulchersManager: Entry time: Sat Jun 18 14:55:14 BRT 2016
  3. henrykelme123

    Olympiadas

    eu não estou encontrando a linha de edição, obrigado.
  4. henrykelme123

    Olympiadas

    Bom dia galera abençoada tudo de bao ?? uma pergunta rapidinho como eu faço pra alterar a mensagem do teleport das olimpiadas exemplo: 45,15,5,4,3,2,1
  5. boa noite pessoal!!! meu servidor os players tao indo nas olympiadas e quando falta 1 ou 2 segundos pra chamar pro estagio das olimpiadas o player vai e teleporta pra outra cidade como eu faço para restringir que eles usem telport depois do registro das olympiadas ? uso a rev l2jcrhome / interlud
  6. boa noite galera, eu estou com um probleminha , na hora que o player vai teleportar pro estadium das oly as armaduras grade S saem e o colar grade S e as outras joias grade S permanecem , o que pode ser ? uso a rev l2 j-chrome, interlude
  7. henrykelme123

    Name Player

    Tambem to com esse problema, Alguma alma ???? uso a rev l2-jcrhome interlud
  8. e ae Pessoal :D Gostaria de Saber Como Botar na system para o Nome do Player so aparecer numa certa Distancia Ex: Para Aparecer o Nome dele somente na Distancia 0 - 400 na minha System da pra ver o nome do Player ainda na City, Gostaria de Saber como Diminuir isso ^^ PF, Respondam aew :D
  9. kkkkk, eu nao entendo nada disso aqui ainda , #SouSeuAluno to aprendendo ainda
  10. como ativar isso no interlud ? pois no meu deu esse erro java.rmi.ConnectException: Connection refused to host: 25.61.32.78; ne tion is: java.net.ConnectException: Connection refused: connect at sun.rmi.transport.tcp.TCPEndpoint.newSocket(Unknown Source) at sun.rmi.transport.tcp.TCPChannel.createConnection(Unknown S at sun.rmi.transport.tcp.TCPChannel.newConnection(Unknown Sour at sun.rmi.server.UnicastRef.newCall(Unknown Source) at sun.rmi.registry.RegistryImpl_Stub.lookup(Unknown Source) at net.sf.l2j.gameserver.GeoData.initRemote(GeoData.java:99) at net.sf.l2j.gameserver.GeoData.<init>(GeoData.java:68) at net.sf.l2j.gameserver.GeoData.getInstance(GeoData.java:44) at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:316 at net.sf.l2j.gameserver.GameServer.main(GameServer.java:619) Caused by: java.net.ConnectException: Connection refused: connect at java.net.TwoStacksPlainSocketImpl.socketConnect(Native Meth at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown S at java.net.AbstractPlainSocketImpl.connect(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.<init>(Unknown Source) at java.net.Socket.<init>(Unknown Source) at sun.rmi.transport.proxy.RMIDirectSocketFactory.createSocket ource) at sun.rmi.transport.proxy.RMIMasterSocketFactory.createSocket ource) ... 10 more GeoData: Connection Failed. GeoData: Connection with server lost, switching to no geodata mode. GeoData: Starting reconnect task GeoData: Using remote communication e a config do geoserver ta assim GeoServerHost = 127.0.0.1 GeoClientTargetHost = 127.0.0.1 GeoPort = 9050 GeoFilesPattern = (\\d{2}_\\d{2})\\.l2j PathClean = True AllowDoors = True a da geodata ta assim # ---------------------------------------------------------- # GeoData configuration # ---------------------------------------------------------- # GeoMode # 0 = disabled # 1 = local, old Geo Engine style. This way, each server will load the their own Geo Engine & geodata files. # 2 = rmi, stand alone Geo server. You must run the Geo Server separated and just config each server to connect. # With this method you can use 1 Geo Server for unlimited Gameservers. GeoMode = 1 GeoServer = 127.0.0.1 GeoPort = 9050 #-------- All options below only work if GeoData is enabled -------- # ------------------------------------------------------------- # GeoData used to check Line Of Sight (LOS) # Used for skill casting and mob aggro check GeoCheckLoS = True # ------------------------------------------------------------- # Use GeoData to prevent movement through walls. # No path finding, but objects will stop if they hit a wall. GeoCheckMovePlayable = True GeoCheckMoveNpc = False # ------------------------------------------------------------- # GeoData used for path finding (CURRENTLY FOR TESTING ONLY) # Includes PathFinding (requires also /data/pathnode files) and all character moves go # Through geodata checks (if a mob passes a wall, pathing is wrong). GeoPathFinding = False # ------------------------------------------------------------- # [True]Loads GeoData buffer's content into physical memory. # [False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory. ForceGeoData = True # ------------------------------------------------------------- # Z-Axis correction for L2Spawns. # Possible values: Town, Monster, None, All # If you have problems with NPCs spawning on town roofs, change to "Monster" or "None" # If you have problems with dungeon mobs spawning on surface, change to "Town" or "None" GeoCorrectZ = All # Handle Doors in GeoEngine GeoDoors = True
  11. como ativar isso no interlud ? pois no meu deu esse erro java.rmi.ConnectException: Connection refused to host: 25.61.32.78; ne tion is: java.net.ConnectException: Connection refused: connect at sun.rmi.transport.tcp.TCPEndpoint.newSocket(Unknown Source) at sun.rmi.transport.tcp.TCPChannel.createConnection(Unknown S at sun.rmi.transport.tcp.TCPChannel.newConnection(Unknown Sour at sun.rmi.server.UnicastRef.newCall(Unknown Source) at sun.rmi.registry.RegistryImpl_Stub.lookup(Unknown Source) at net.sf.l2j.gameserver.GeoData.initRemote(GeoData.java:99) at net.sf.l2j.gameserver.GeoData.<init>(GeoData.java:68) at net.sf.l2j.gameserver.GeoData.getInstance(GeoData.java:44) at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:316 at net.sf.l2j.gameserver.GameServer.main(GameServer.java:619) Caused by: java.net.ConnectException: Connection refused: connect at java.net.TwoStacksPlainSocketImpl.socketConnect(Native Meth at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown S at java.net.AbstractPlainSocketImpl.connect(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.<init>(Unknown Source) at java.net.Socket.<init>(Unknown Source) at sun.rmi.transport.proxy.RMIDirectSocketFactory.createSocket ource) at sun.rmi.transport.proxy.RMIMasterSocketFactory.createSocket ource) ... 10 more GeoData: Connection Failed. GeoData: Connection with server lost, switching to no geodata mode. GeoData: Starting reconnect task GeoData: Using remote communication
  12. onde ativa a geo data ? l2-jchrome rev. interlud
  13. onde eu vou pra adiciona isso, no drop list ?desculpa a ignorancia k k k
  14. o problema e que eu nao sei o id dos antharas pra colocar os drops , so sei que tem um monte id: 29066,29068,29067e etc.. e agora ??? kkkkkkk e o mais engracado que é so o antharas que tem isso, o valakas ja nao tem .. afffs vou te manda uma coisa olha ae como ta na tabela dos boss nas config #----------------------------- # Antharas #----------------------------- # Interval time of Antharas. # Value is minute. Range 5-20160 FixIntervalOfAntharas = 11520 RandomIntervalOfAntharas = 8640 # Delay of appearance time of Antharas. # Value is minute. Range 3-60 AppTimeOfAntharas = 15 # Activity time of Antharas. # Value is minute. Range 120-720 ActivityTimeOfAntharas = 120 # Type of Antharas subjugation. # If setting 'True'. The change in the power of Antharas doesn't occur. OldAntharas = False # Limitation value to change power of Antharas by number of players in Antharas's lair. # --Notes-- # Weak: LimitOfWeak >= Players # Normal: LimitOfWeak < Players <= LimitOfNormal # Strong: Players > LimitOfNormal # if LimitOfWeak >= LimitOfNormal then LimitOfNormal = LimitOfWeak + 1 # Weak LimitOfWeak = 299 # Normal LimitOfNormal = 399 # Interval time for spawn of Antharas's minions. # Value is minute. Range 1-10 # Behemoth Dragon # Weak IntervalOfBehemothOnWeak = 8 # Normal IntervalOfBehemothOnNormal = 5 # Strong IntervalOfBehemothOnStrong = 3 # Dragon Bomber # Weak IntervalOfBomberOnWeak = 6 # Normal IntervalOfBomberOnNormal = 4 # Strong IntervalOfBomberOnStrong = 3 # Whether it moves at random after Antharas appears is decided. MoveAtRandom = True olha ai a do valakas #----------------------------- # Valakas #----------------------------- # Interval time of Valakas. # Value is minute. Range 5-20160 FixIntervalOfValakas = 11520 RandomIntervalOfValakas = 8640 # Time limit of invade to lair of bosses after server restarted. TimeLimitOfInvade = 1800000 # Delay of appearance time of Valakas. # Value is minute. Range 3-60 AppTimeOfValakas = 20 # Activity time of Valakas. # Value is minute. Range 120-720 ActivityTimeOfValakas = 120 # Limit of the number of the player that can enter into the lair of Valakas. # Range 9-360 CapacityOfLairOfValakas = 200 # Whether it moves at random after Valakas appears is decided. MoveAtRandom = True
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