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RedHoT

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RedHoT last won the day on October 11 2015

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About RedHoT

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    Apedeuta
  • Birthday 05/12/1992

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  1. Pode fazer algo sistema parecido com a carteira da Steam, e as Insignias (de acordo com a quantia de topicos/posts)
  2. RedHoT

    NPC Em Item

    Tu tá querendo transformar isto em um Item para chamar a mesma função, correto ?
  3. Especifique o que precisa saber sobre o eclipse.
  4. RedHoT

    Mensagem Donator End

    clientpackets/EnterWorld.java
  5. RedHoT

    Mods Vip

    Configs: # Vip aways speak on chat in Mode Global? EnableVipGlobalChat = False # Vip can use hero voice? EnableVipHeroVoice = False # Vip can to have the aura of Hero? VipHeroAura = True Config.java public static boolean VIP_GLOBAL_CHAT_ENABLED; public static boolean VIP_CAN_USE_HERO_VOICE; public static boolean VIP_HERO_AURA; VIP_GLOBAL_CHAT_ENABLED = Boolean.parseBoolean(otherSettings.getProperty("EnableVipGlobalChat", "True")); VIP_CAN_USE_HERO_VOICE = Boolean.parseBoolean(otherSettings.getProperty("EnableVipHeroVoice", "True")); VIP_HERO_AURA = Boolean.parseBoolean(otherSettings.getProperty("VipHeroAura", "True")); Clientpackets Say2.java case SHOUT: // Flood protect Say if (!getClient().getFloodProtectors().getGlobalChat().tryPerformAction("global chat")) return; if ((Config.VIP_GLOBAL_CHAT_ENABLED) && (activeChar.isVip())) { for (L2PcInstance player : L2World.getInstance().getAllPlayers()) { player.sendPacket(cs); } } else if (Config.DEFAULT_GLOBAL_CHAT.equalsIgnoreCase("on") || Config.DEFAULT_GLOBAL_CHAT.equalsIgnoreCase("gm") && activeChar.isGM()) { if (Config.GLOBAL_CHAT_WITH_PVP) { if ((activeChar.getPvpKills() < Config.GLOBAL_PVP_AMOUNT) && !activeChar.isGM()) { activeChar.sendMessage("You must have at least " + Config.GLOBAL_PVP_AMOUNT + " pvp kills in order to speak in global chat"); return; } final int region = MapRegionTable.getInstance().getMapRegion(activeChar.getX(), activeChar.getY()); for (final L2PcInstance player : L2World.getInstance().getAllPlayers()) { if (region == MapRegionTable.getInstance().getMapRegion(player.getX(), player.getY())) { // Like L2OFF if player is blocked can't read the message if (!player.getBlockList().isInBlockList(activeChar.getName())) player.sendPacket(cs); } } } else { final int region = MapRegionTable.getInstance().getMapRegion(activeChar.getX(), activeChar.getY()); for (final L2PcInstance player : L2World.getInstance().getAllPlayers()) { if (region == MapRegionTable.getInstance().getMapRegion(player.getX(), player.getY())) { // Like L2OFF if player is blocked can't read the message if (!player.getBlockList().isInBlockList(activeChar.getName())) player.sendPacket(cs); } } } } else if (Config.DEFAULT_GLOBAL_CHAT.equalsIgnoreCase("GLOBAL")) { if (Config.GLOBAL_CHAT_WITH_PVP) { if ((activeChar.getPvpKills() < Config.GLOBAL_PVP_AMOUNT) && !activeChar.isGM()) { activeChar.sendMessage("You must have at least " + Config.GLOBAL_PVP_AMOUNT + " pvp kills in order to speak in global chat"); return; } for (final L2PcInstance player : L2World.getInstance().getAllPlayers()) { // Like L2OFF if player is blocked can't read the message if (!player.getBlockList().isInBlockList(activeChar.getName())) player.sendPacket(cs); } } else { for (final L2PcInstance player : L2World.getInstance().getAllPlayers()) { // Like L2OFF if player is blocked can't read the message if (!player.getBlockList().isInBlockList(activeChar.getName())) player.sendPacket(cs); } } } break; case TRADE: if ((Config.VIP_GLOBAL_CHAT_ENABLED) && (activeChar.isVip())) { for (L2PcInstance player : L2World.getInstance().getAllPlayers()) { player.sendPacket(cs); } } else if (Config.DEFAULT_TRADE_CHAT.equalsIgnoreCase("ON")) { if (Config.TRADE_CHAT_WITH_PVP) { if ((activeChar.getPvpKills() <= Config.TRADE_PVP_AMOUNT) && !activeChar.isGM()) { activeChar.sendMessage("You must have at least " + Config.TRADE_PVP_AMOUNT + " pvp kills in order to speak in trade chat"); return; } for (final L2PcInstance player : L2World.getInstance().getAllPlayers()) { // Like L2OFF if player is blocked can't read the message if (!player.getBlockList().isInBlockList(activeChar.getName())) player.sendPacket(cs); } } else { for (final L2PcInstance player : L2World.getInstance().getAllPlayers()) { // Like L2OFF if player is blocked can't read the message if (!player.getBlockList().isInBlockList(activeChar.getName())) player.sendPacket(cs); } } } else if (Config.DEFAULT_TRADE_CHAT.equalsIgnoreCase("limited")) { if (Config.TRADE_CHAT_WITH_PVP) { if ((activeChar.getPvpKills() <= Config.TRADE_PVP_AMOUNT) && !activeChar.isGM()) { activeChar.sendMessage("You must have at least " + Config.TRADE_PVP_AMOUNT + " pvp kills in order to speak in trade chat"); return; } final int region = MapRegionTable.getInstance().getMapRegion(activeChar.getX(), activeChar.getY()); for (final L2PcInstance player : L2World.getInstance().getAllPlayers()) { if (region == MapRegionTable.getInstance().getMapRegion(player.getX(), player.getY())) { // Like L2OFF if player is blocked can't read the message if (!player.getBlockList().isInBlockList(activeChar.getName())) player.sendPacket(cs); } } } else if (Config.TRADE_CHAT_IS_NOOBLE) { if (!activeChar.isNoble() && !activeChar.isGM()) { activeChar.sendMessage("Only Nobless Players Can Use This Chat"); return; } final int region = MapRegionTable.getInstance().getMapRegion(activeChar.getX(), activeChar.getY()); for (final L2PcInstance player : L2World.getInstance().getAllPlayers()) { if (region == MapRegionTable.getInstance().getMapRegion(player.getX(), player.getY())) { // Like L2OFF if player is blocked can't read the message if (!player.getBlockList().isInBlockList(activeChar.getName())) player.sendPacket(cs); } } } else { final int region = MapRegionTable.getInstance().getMapRegion(activeChar.getX(), activeChar.getY()); for (final L2PcInstance player : L2World.getInstance().getAllPlayers()) { if (region == MapRegionTable.getInstance().getMapRegion(player.getX(), player.getY())) { // Like L2OFF if player is blocked can't read the message if (!player.getBlockList().isInBlockList(activeChar.getName())) player.sendPacket(cs); } } } } break; case HERO_VOICE: if (activeChar.isGM()) { for (final L2PcInstance player : L2World.getInstance().getAllPlayers()) { if (player == null) continue; player.sendPacket(cs); } } else if ((Config.VIP_CAN_USE_HERO_VOICE) && (activeChar.isVip())) { for (L2PcInstance player : L2World.getInstance().getAllPlayers()) { player.sendPacket(cs); } } else if (activeChar.isHero()) { // Flood protect Hero Voice if (!getClient().getFloodProtectors().getHeroVoice().tryPerformAction("hero voice")) return; for (final L2PcInstance player : L2World.getInstance().getAllPlayers()) { if (player == null) continue; // Like L2OFF if player is blocked can't read the message if (!player.getBlockList().isInBlockList(activeChar.getName())) player.sendPacket(cs); } } break; Serverpackets CharInfo.java writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) || _activeChar.getIsPVPHero()) || ((_activeChar.isVip()) && (Config.VIP_HERO_AURA)) ? 1 : 0); // Hero Aura UserInfo.java writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) || _activeChar.getIsPVPHero()) || ((_activeChar.isVip()) && (Config.VIP_HERO_AURA)) ? 1 : 0); // 0x01: Hero Aura
  6. Então, sempre que for atualizar o conteúdo de um post, a recomendação é de que se crie um novo tópico e "delete" o tópico antigo. Correto ?
  7. Se não me engano, estes são os ícones que aparecem para os outros membros da PT. Procede?
  8. Se não houve alguma mudança nos últimos anos, acredito que este link de "divulgação" de empresa fere as regras do fórum. De qualquer forma, boa sorte no seu desenvolvimento!
  9. Exato. A soma da chance de todos os itens não pode ser maior do que 100. Somente com modificações para adicionar este recurso!
  10. model.actor.instance.L2ClassMasterInstance;
  11. E qual seria esse suposto bug? Edit: O problema do pessoal é querer que estes "bugs" sejam corrigidos, sem que ao menos levem isto ao fórum do projeto para ciência dos desenvolvedores...
  12. Baium bugada? Ela foi completamente refeita e esta totalmente original... Muros do castelo só são atacados fisicamente ou através do Summon Siege Golem
  13. RedHoT

    Como criar link SVN

    Se não me engano, o site assembla.com deixou de prestar serviços gratuitos e o xp-dev está com espaço bem limitado, mas o processo é o mesmo... http://www.l2jbrasil.com/index.php?/topic/53784-criando-seu-proprio-projeto-l2j/
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