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  1. cara esse newbie foi um dos primeiro codigo que eu tava tentando repassar pra uma rev acis antiga não use isso realmente esse codigo ai e melhor fazer outro que usar eu erra bem leigo e peguei um cado de coisa que nem precisava. veja no forum as box reward por config fazem a mesma coisa voce add seus items e da ao jogador junto com o book tutorial em data/xm/class
  2. BAN - L2JDev

    projeto acis

    todos e qual quer item criado pra lineageII pode ser ultilizado em qual quer pacote versão ou cliente! Que isso fique claro! Como trabalhar com os arquivos! muito simples por sinal! Vamos supor que pagina de Download / Interlude Existe Item chamado Titanium Armor E voce deseja adcionar ele em seu servidor. Geralmente as pessoas quam deixa os links de download adicionar um arquivos chamado armorgrp.dat Para fazer com que as Class leia determinada armadura essas linhas geralmente inicia com Id Chave para localização do item esses Ids podem ser alterados para a sua preferencia dez que siga um ordem e com Ids que não são usados dentro do servidor ou do jogo. Para armadura voce ira precisar de Armorgrp Itemname. Xml do item sendo assim Que na Frozen erra chamada "Sql" do item Para adicionar um Novo Item em um projeto acis voce deve primeiramente criar seu novo arquivos vou dar um como Exeplo Criar e adicionar o arquivo em data/xml/items/Titanium Armor.xml <?xml version="1.0" encoding="UTF-8"?> <list> <!-- Titanium Breastplate --> <item id="10000" type="Armor" name="Titanium Heavy"> <set name="default_action" val="equip" /> <set name="bodypart" val="head" /> <set name="crystal_type" val="S" /> <set name="crystal_count" val="268" /> <set name="material" val="BONE" /> <set name="weight" val="550" /> <set name="price" val="5370000" /> <for> <baseadd stat="pDef" val="83" /> <enchant stat="pDef" val="0" /> </for> </item> <item id="10001" type="Armor" name="Titanium Heavy"> <set name="default_action" val="equip" /> <set name="armor_type" val="HEAVY" /> <set name="bodypart" val="chest" /> <set name="crystal_type" val="S" /> <set name="crystal_count" val="715" /> <set name="material" val="SCALE_OF_DRAGON" /> <set name="weight" val="7620" /> <set name="price" val="14300000" /> <for> <baseadd stat="pDef" val="205" /> <enchant stat="pDef" val="0" /> </for> </item> <item id="10002" type="Armor" name="Titanium Heavy"> <set name="default_action" val="equip" /> <set name="bodypart" val="gloves" /> <set name="crystal_type" val="S" /> <set name="crystal_count" val="179" /> <set name="material" val="LEATHER" /> <set name="weight" val="540" /> <set name="price" val="3580000" /> <for> <baseadd stat="pDef" val="55" /> <enchant stat="pDef" val="0" /> </for> </item> <item id="10003" type="Armor" name="Titanium Heavy"> <set name="default_action" val="equip" /> <set name="armor_type" val="HEAVY" /> <set name="bodypart" val="legs" /> <set name="crystal_type" val="S" /> <set name="crystal_count" val="448" /> <set name="material" val="SCALE_OF_DRAGON" /> <set name="weight" val="3260" /> <set name="price" val="8960000" /> <for> <baseadd stat="pDef" val="128" /> <enchant stat="pDef" val="0" /> </for> </item> <item id="10004" type="Armor" name="Titanium Heavy"> <set name="default_action" val="equip" /> <set name="bodypart" val="feet" /> <set name="crystal_type" val="S" /> <set name="crystal_count" val="179" /> <set name="material" val="LEATHER" /> <set name="weight" val="1110" /> <set name="price" val="3580000" /> <for> <baseadd stat="pDef" val="55" /> <enchant stat="pDef" val="0" /> </for> </item> <!-- Titanium Brigandine --> <item id="10005" type="Armor" name="Titanium Light"> <set name="default_action" val="equip" /> <set name="bodypart" val="head" /> <set name="crystal_type" val="S" /> <set name="crystal_count" val="268" /> <set name="material" val="BONE" /> <set name="weight" val="550" /> <set name="price" val="5370000" /> <for> <baseadd stat="pDef" val="83" /> <enchant stat="pDef" val="0" /> </for> </item> <item id="10006" type="Armor" name="Titanium Light"> <set name="default_action" val="equip" /> <set name="armor_type" val="LIGHT" /> <set name="bodypart" val="fullarmor" /> <set name="crystal_type" val="S" /> <set name="crystal_count" val="870" /> <set name="material" val="LEATHER" /> <set name="weight" val="4950" /> <set name="price" val="17400000" /> <for> <baseadd stat="pDef" val="249" /> <enchant stat="pDef" val="0" /> </for> </item> <item id="10007" type="Armor" name="Titanium Light"> <set name="default_action" val="equip" /> <set name="bodypart" val="gloves" /> <set name="crystal_type" val="S" /> <set name="crystal_count" val="179" /> <set name="material" val="LEATHER" /> <set name="weight" val="540" /> <set name="price" val="3580000" /> <for> <baseadd stat="pDef" val="55" /> <enchant stat="pDef" val="0" /> </for> </item> <item id="10008" type="Armor" name="Titanium Light "> <set name="default_action" val="equip" /> <set name="bodypart" val="feet" /> <set name="crystal_type" val="S" /> <set name="crystal_count" val="179" /> <set name="material" val="LEATHER" /> <set name="weight" val="1110" /> <set name="price" val="3580000" /> <for> <baseadd stat="pDef" val="55" /> <enchant stat="pDef" val="0" /> </for> </item> <!-- Titanium Doublet --> <item id="10009" type="Armor" name="Titanium Robe"> <set name="default_action" val="equip" /> <set name="bodypart" val="head" /> <set name="crystal_type" val="S" /> <set name="crystal_count" val="268" /> <set name="material" val="BONE" /> <set name="weight" val="550" /> <set name="price" val="5370000" /> <for> <baseadd stat="pDef" val="83" /> <enchant stat="pDef" val="0" /> </for> </item> <item id="10010" type="Armor" name="Titanium Robe"> <set name="default_action" val="equip" /> <set name="armor_type" val="MAGIC" /> <set name="bodypart" val="fullarmor" /> <set name="crystal_type" val="S" /> <set name="crystal_count" val="870" /> <set name="material" val="CLOTH" /> <set name="weight" val="2300" /> <set name="price" val="17400000" /> <for> <baseadd stat="pDef" val="166" /> <add stat="maxMp" val="866" /> <enchant stat="pDef" val="0" /> </for> </item> <item id="10011" type="Armor" name="Titanium Robe"> <set name="default_action" val="equip" /> <set name="bodypart" val="gloves" /> <set name="crystal_type" val="S" /> <set name="crystal_count" val="179" /> <set name="material" val="LEATHER" /> <set name="weight" val="540" /> <set name="price" val="3580000" /> <for> <baseadd stat="pDef" val="55" /> <enchant stat="pDef" val="0" /> </for> </item> <item id="10012" type="Armor" name="Titanium Robe"> <set name="default_action" val="equip" /> <set name="bodypart" val="feet" /> <set name="crystal_type" val="S" /> <set name="crystal_count" val="179" /> <set name="material" val="LEATHER" /> <set name="weight" val="1110" /> <set name="price" val="3580000" /> <for> <baseadd stat="pDef" val="55" /> <enchant stat="pDef" val="0" /> </for> </item> <item id="10013" type="Armor" name="Titanium Heavy PVP"> <set name="default_action" val="equip" /> <set name="armor_type" val="HEAVY" /> <set name="bodypart" val="chest" /> <set name="crystal_type" val="S" /> <set name="crystal_count" val="715" /> <set name="material" val="SCALE_OF_DRAGON" /> <set name="weight" val="7620" /> <set name="price" val="14300000" /> <for> <baseadd stat="pDef" val="205" /> <enchant stat="pDef" val="0" /> </for> </item> <item id="10014" type="Armor" name="Titanium Light PVP"> <set name="default_action" val="equip" /> <set name="armor_type" val="LIGHT" /> <set name="bodypart" val="fullarmor" /> <set name="crystal_type" val="S" /> <set name="crystal_count" val="870" /> <set name="material" val="LEATHER" /> <set name="weight" val="4950" /> <set name="price" val="17400000" /> <for> <baseadd stat="pDef" val="249" /> <enchant stat="pDef" val="0" /> </for> </item> <item id="10015" type="Armor" name="Titanium Robe PVP"> <set name="default_action" val="equip" /> <set name="armor_type" val="MAGIC" /> <set name="bodypart" val="fullarmor" /> <set name="crystal_type" val="S" /> <set name="crystal_count" val="870" /> <set name="material" val="CLOTH" /> <set name="weight" val="2300" /> <set name="price" val="17400000" /> <for> <baseadd stat="pDef" val="166" /> <add stat="maxMp" val="866" /> <enchant stat="pDef" val="0" /> </for> </item> </list> Tendo isso e mão sabendo que o armorgrp deixa os item de 4 part Robe e Fight e Heavy com 5 partes as xml ficaram semelhante ao grade S retail do client Logo apos isso voce deve adicionar armorgrp em sua system e Itemaname Itemname 10000 Titanium Helmet Heavy -1 0 0 0 10001 Titanium Breastplate Heavy -1 10000,10002,10003,10004 DEX-2, STR+2, P. Def. +10%, and maximum HP +750. Chance to get Sleep/Hold attack -75%. 0 0 0 When all set items are enchanted by 6 or higher, P. Def. and MP regeneration rate will increase. 10002 Titanium Gloves Heavy -1 0 0 0 10003 Titanium Gaiters Heavy -1 0 0 0 10004 Titanium Boots Heavy -1 0 0 0 10005 Titanium Helm Light Armor Part of Titanium Light Set. -1 0 0 0 10006 Titanium Brigandine Part of Titanium Light Set. -1 10005,10007,10008 DEX+1, STR+1, CON-2, Attack speed/P. Atk, +6%, Maximum MP 489, and weight limit +6000. 0 0 0 When all set items are enchanted by 6 or higher, M. Def. and Evasion will increase. 10007 Titanium Leather Gloves Light Armor Part of Titanium Light Set. -1 0 0 0 10008 Titanium Boots Light Armor Part of Titanium Light Set. -1 0 0 0 10009 Titanium Helm Robe Armor Part of Titanium Robe Set. -1 0 0 0 10010 Titanium Doublet Part of Titanium Robe Set. -1 10009,10011,10012 WIT+1, INT+1, MEN-2, Magic attack 18%,Casting Speed 6%,Speed +8, magic cancel rate -50%, stun vulnerability -50%, and weight limit +6000. 0 0 0 When all set items are enchanted by 6 or higher, P. Def. and Weight Gauge will increase. 10011 Titanium Silk Gloves Robe Part of Titanium Robe Set. -1 0 0 0 10012 Titanium Sandals Robe Part of Titanium Robe Set. -1 0 0 0 Armorgrp 1 10000 0 3 2 4 0 DropItems.drop_sack_m00 DropItemsTex.drop_sack_t00 icon.armor_helmet_i00 4294967295 550 14 1 0 6 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_cloth ItemSound.itemequip_armor_helmet 1 0 0 5 0 75 0 0 1 10001 0 3 4 4 0 dropItems.drop_MFighter_m008_t1004_u_m00 MFighter.MFighter_m008_t1004_u icon.armor_t1004_u_i00 4294967295 7620 46 1 0 10 1 Fighter.MFighter_m008_u 1 MFighter.MFighter_m008_t1004_u 1 1 1 Fighter.FFighter_m012_u 1 FFighter.FFighter_m012_t1004_u 1 1 1 DarkElf.MDarkElf_m003_u 1 MDarkElf.MDarkElf_m003_t1004_u 1 1 1 DarkElf.FDarkElf_m004_u 1 FDarkElf.FDarkElf_m004_t1004_u 1 1 1 Dwarf.MDwarf_m008_u 1 MDwarf.MDwarf_m008_t1004_u 1 1 1 Dwarf.FDwarf_m008_u 1 FDwarf.FDwarf_m008_t1004_u 1 1 1 Elf.MElf_m011_u 1 MElf.MElf_m011_t1004_u 1 1 1 Elf.FElf_m011_u 1 FElf.FElf_m011_t1004_u 1 1 1 Magic.MMagic_m013_u 1 MMagic.MMagic_m013_t1004_u 1 1 1 Magic.FMagic_m012_u 1 FMagic.FMagic_m012_t1004_u 1 1 1 Orc.MOrc_m007_u 1 MOrc.MOrc_m007_t1004_u 1 1 1 Orc.FOrc_m007_u 1 FOrc.FOrc_m007_t1004_u 1 1 1 Shaman.MShaman_m008_u 1 MShaman.MShaman_m008_t1004_u 1 1 1 Shaman.FShaman_m008_u 1 FShaman.FShaman_m008_t1004_u 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 4 MonSound.Hit_Normal_10 MonSound.Hit_Bone_4 MonSound.Hit_normal_12 MonSound.Hit_normal_3 ItemSound.itemdrop_armor_cloth ItemSound.itemequip_armor_cloth 1 0 2 5 0 250 0 0 1 10002 0 3 6 6 0 dropitems.drop_MFighter_m008_t1004_g_m00 mfighter.MFighter_m008_t1004_g icon.armor_t1004_g_i00 4294967295 580 19 1 0 9 1 Fighter.MFighter_m008_g 1 mfighter.MFighter_m008_t1004_g 1 1 1 Fighter.FFighter_m012_g 1 FFighter.FFighter_m012_t1004_g 1 1 1 DarkElf.MDarkElf_m003_g 1 MDarkElf.MDarkElf_m003_t1004_g 1 1 1 DarkElf.FDarkElf_m004_g 1 FDarkElf.FDarkElf_m004_t1004_g 1 1 1 Dwarf.MDwarf_m008_g 1 MDwarf.MDwarf_m008_t1004_g 1 1 1 Dwarf.FDwarf_m008_g 1 FDwarf.FDwarf_m008_t1004_g 1 1 1 Elf.MElf_m011_g 1 MElf.MElf_m011_t1004_g 1 1 1 Elf.FElf_m011_g 1 FElf.FElf_m011_t1004_g 1 1 1 Magic.MMagic_m013_g 1 MMagic.MMagic_m013_t1004_g 1 1 1 Magic.FMagic_m012_g 1 FMagic.FMagic_m012_t1004_g 1 1 1 Orc.MOrc_m007_g 1 MOrc.MOrc_m007_t1004_g 1 1 1 Orc.FOrc_m007_g 1 FOrc.FOrc_m007_t1004_g 1 1 1 Shaman.MShaman_m008_g 1 MShaman.MShaman_m008_t1004_g 1 1 1 Shaman.FShaman_m008_g 1 FShaman.FShaman_m008_t1004_g 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_glove ItemSound.itemequip_armor_glove 1 0 0 5 0 75 0 0 1 10003 0 3 3 4 0 DropItems.drop_MFighter_m008_t1004_l_m00 MFighter.MFighter_m008_t1004_l icon.armor_t1004_l_i00 4294967295 3260 46 1 0 11 1 Fighter.MFighter_m008_l 1 MFighter.MFighter_m008_t1004_l 1 1 1 Fighter.FFighter_m012_l 1 FFighter.FFighter_m012_t1004_l 1 1 1 DarkElf.MDarkElf_m007_l 1 MDarkElf.MDarkElf_m007_t1004_l 1 1 1 DarkElf.FDarkElf_m010_l 1 FDarkElf.FDarkElf_m010_t1004_l 1 1 1 Dwarf.MDwarf_m008_l 1 MDwarf.MDwarf_m008_t1004_l 1 1 1 Dwarf.FDwarf_m008_l 1 FDwarf.FDwarf_m008_t1004_l 1 1 1 Elf.MElf_m011_l 1 MElf.MElf_m011_t1004_l 1 1 1 Elf.FElf_m011_l 1 FElf.FElf_m011_t1004_l 1 1 1 Magic.MMagic_m013_l 1 MMagic.MMagic_m013_t1004_l 1 1 1 Magic.FMagic_m012_l 1 FMagic.FMagic_m012_t1004_l 1 1 1 Orc.MOrc_m007_l 1 MOrc.MOrc_m007_t1004_l 1 1 1 Orc.FOrc_m007_l 1 FOrc.FOrc_m007_t1004_l 1 1 1 Shaman.MShaman_m008_l 1 MShaman.MShaman_m008_t1004_l 1 1 1 Shaman.FShaman_m008_l 1 FShaman.FShaman_m008_t1004_l 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_cloth ItemSound.itemequip_armor_cloth 1 0 2 5 0 150 0 0 1 10004 0 3 7 16 0 dropitems.drop_MFighter_m008_t1004_b_m00 mfighter.MFighter_m008_t1004_b icon.armor_t1004_b_i00 4294967295 1130 48 1 0 12 1 Fighter.MFighter_m008_b 1 mfighter.MFighter_m008_t1004_b 1 1 1 Fighter.FFighter_m012_b 1 FFighter.FFighter_m012_t1004_b 1 1 1 DarkElf.MDarkElf_m007_b 1 MDarkElf.MDarkElf_m007_t1004_b 1 1 1 DarkElf.FDarkElf_m010_b 1 FDarkElf.FDarkElf_m010_t1004_b 1 1 1 Dwarf.MDwarf_m008_b 1 MDwarf.MDwarf_m008_t1004_b 1 1 1 Dwarf.FDwarf_m008_b 1 FDwarf.FDwarf_m008_t1004_b 1 1 1 Elf.MElf_m011_b 1 MElf.MElf_m011_t1004_b 1 1 1 Elf.FElf_m011_b 1 FElf.FElf_m011_t1004_b 1 1 1 Magic.MMagic_m013_b 1 MMagic.MMagic_m013_t1004_b 1 1 1 Magic.FMagic_m012_b 1 FMagic.FMagic_m012_t1004_b 1 1 1 Orc.MOrc_m007_b 1 MOrc.MOrc_m007_t1004_b 1 1 1 Orc.FOrc_m007_b 1 FOrc.FOrc_m007_t1004_b 1 1 1 Shaman.MShaman_m008_b 1 MShaman.MShaman_m008_t1004_b 1 1 1 Shaman.FShaman_m008_b 1 FShaman.FShaman_m008_t1004_b 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_boots ItemSound.itemequip_armor_boots 1 0 0 5 0 75 0 0 1 10005 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.armor_leather_helmet_i00 4294967295 600 19 1 0 6 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_helmet ItemSound.itemequip_armor_helmet 1 0 0 5 0 58 0 0 1 10006 0 3 9 7 0 dropitems.drop_MFighter_m011_t1005_u_m00 mfighter.mfighter_m011_t1005_u icon.armor_t1005_ul_i00 icon.armor_t1005_u_i00 icon.armor_t1005_l_i00 4294967295 5400 19 1 0 15 2 Fighter.MFighter_m011_u Fighter.MFighter_m011_l 2 mfighter.mfighter_m011_t1005_u MFighter.MFighter_m011_t1005_l 2 2 2 Fighter.FFighter_m011_u Fighter.FFighter_m011_l 2 FFighter.FFighter_m011_t1005_u FFighter.FFighter_m011_t1005_l 2 2 2 DarkElf.MDarkElf_m007_u DarkElf.MDarkElf_m004_l 2 MDarkElf.MDarkElf_m007_t1005_u MDarkElf.MDarkElf_m004_t1005_l 2 2 2 DarkElf.FDarkElf_m007_u DarkElf.FDarkElf_m010_l 2 FDarkElf.FDarkElf_m007_t1005_u FDarkElf.FDarkElf_m010_t1005_l 2 2 2 Dwarf.MDwarf_m004_u Dwarf.MDwarf_m004_l 2 MDwarf.MDwarf_m004_t1005_u MDwarf.MDwarf_m004_t1005_l 2 2 2 Dwarf.FDwarf_m004_u Dwarf.FDwarf_m004_l 2 FDwarf.FDwarf_m004_t1005_u FDwarf.FDwarf_m004_t1005_l 2 2 2 Elf.MElf_m008_u Elf.MElf_m007_l 2 MElf.MElf_m008_t1005_u MElf.MElf_m007_t1005_l 2 2 2 Elf.FElf_m008_u Elf.FElf_m007_l 2 FElf.FElf_m008_t1005_u FElf.FElf_m007_t1005_l 2 2 2 Magic.MMagic_m011_u Magic.MMagic_m011_l 2 MMagic.MMagic_m011_t1005_u MMagic.MMagic_m011_t1005_l 2 2 2 Magic.FMagic_m011_u Magic.FMagic_m011_l 2 FMagic.FMagic_m011_t1005_u FMagic.FMagic_m011_t1005_l 2 2 2 Orc.MOrc_m003_u Orc.MOrc_m003_l 2 MOrc.MOrc_m003_t1005_u MOrc.MOrc_m003_t1005_l 2 2 2 Orc.FOrc_m003_u Orc.FOrc_m003_l 2 FOrc.FOrc_m003_t1005_u FOrc.FOrc_m003_t1005_l 2 2 2 Shaman.MShaman_m007_u Shaman.MShaman_m004_l 2 MShaman.MShaman_m007_t1005_u MShaman.MShaman_m004_t1005_l 2 2 2 Shaman.FShaman_m007_u Shaman.FShaman_m006_l 2 FShaman.FShaman_m007_t1005_u FShaman.FShaman_m006_t1005_l 2 2 0 0 0 0 1 1 LineageEffect.p_u002_a 4 ItemSound.armor_leather_5 ItemSound.armor_leather_1 MonSound.Hit_normal_9 MonSound.Hit_Shell_4 ItemSound.itemdrop_armor_leather ItemSound.itemequip_armor_leather 1 0 1 5 0 209 0 0 1 10007 0 3 5 6 0 dropitems.drop_MFighter_m011_t1005_g_m00 mfighter.mfighter_m011_t1005_g icon.armor_t1005_g_i00 4294967295 580 19 1 0 9 1 Fighter.MFighter_m011_g 1 mfighter.mfighter_m011_t1005_g 1 1 1 Fighter.FFighter_m011_g 1 FFighter.FFighter_m011_t1005_g 1 1 1 DarkElf.MDarkElf_m007_g 1 MDarkElf.MDarkElf_m007_t1005_g 1 1 1 DarkElf.FDarkElf_m007_g 1 FDarkElf.FDarkElf_m007_t1005_g 1 1 1 Dwarf.MDwarf_m004_g 1 MDwarf.MDwarf_m004_t1005_g 1 1 1 Dwarf.FDwarf_m004_g 1 FDwarf.FDwarf_m004_t1005_g 1 1 1 Elf.MElf_m008_g 1 MElf.MElf_m008_t1005_g 1 1 1 Elf.FElf_m008_g 1 FElf.FElf_m008_t1005_g 1 1 1 Magic.MMagic_m011_g 1 MMagic.MMagic_m011_t1005_g 1 1 1 Magic.FMagic_m011_g 1 FMagic.FMagic_m011_t1005_g 1 1 1 Orc.MOrc_m003_g 1 MOrc.MOrc_m003_t1005_g 1 1 1 Orc.FOrc_m003_g 1 FOrc.FOrc_m003_t1005_g 1 1 1 Shaman.MShaman_m007_g 1 MShaman.MShaman_m007_t1005_g 1 1 1 Shaman.FShaman_m007_g 1 FShaman.FShaman_m007_t1005_g 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_glove ItemSound.itemequip_armor_glove 1 0 0 5 0 46 0 0 1 10008 0 3 6 16 0 dropitems.drop_MFighter_m011_t1005_b_m00 mfighter.mfighter_m011_t1005_b icon.armor_t1005_b_i00 4294967295 1130 48 1 0 12 1 Fighter.MFighter_m011_b 1 mfighter.mfighter_m011_t1005_b 1 1 1 Fighter.FFighter_m011_b 1 FFighter.FFighter_m011_t1005_b 1 1 1 DarkElf.MDarkElf_m004_b 1 MDarkElf.MDarkElf_m004_t1005_b 1 1 1 DarkElf.FDarkElf_m010_b 1 FDarkElf.FDarkElf_m010_t1005_b 1 1 1 Dwarf.MDwarf_m004_b 1 MDwarf.MDwarf_m004_t1005_b 1 1 1 Dwarf.FDwarf_m004_b 1 FDwarf.FDwarf_m004_t1005_b 1 1 1 Elf.MElf_m007_b 1 MElf.MElf_m007_t1005_b 1 1 1 Elf.FElf_m007_b 1 FElf.FElf_m007_t1005_b 1 1 1 Magic.MMagic_m011_b 1 MMagic.MMagic_m011_t1005_b 1 1 1 Magic.FMagic_m011_b 1 FMagic.FMagic_m011_t1005_b 1 1 1 Orc.MOrc_m003_b 1 MOrc.MOrc_m003_t1005_b 1 1 1 Orc.FOrc_m003_b 1 FOrc.FOrc_m003_t1005_b 1 1 1 Shaman.MShaman_m004_b 1 MShaman.MShaman_m004_t1005_b 1 1 1 Shaman.FShaman_m006_b 1 FShaman.FShaman_m006_t1005_b 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_boots ItemSound.itemequip_armor_boots 1 0 0 5 0 46 0 0 1 10009 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.armor_cloth_helmet_i00 4294967295 320 17 1 0 6 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_helmet ItemSound.itemequip_armor_helmet 1 0 0 5 0 58 0 0 1 10010 0 3 7 2 0 dropitems.drop_MFighter_m007_t1006_u_m00 mfighter.mfighter_m007_t1006_u icon.armor_t1006_ul_i00 icon.armor_t1006_u_i00 icon.armor_t1006_l_i00 4294967295 2450 19 1 0 15 2 Fighter.MFighter_m007_u Fighter.MFighter_m007_l 2 mfighter.mfighter_m007_t1006_u MFighter.MFighter_m007_t1006_l 2 2 2 Fighter.FFighter_m007_u Fighter.FFighter_m010_l 2 FFighter.FFighter_m007_t1006_u FFighter.FFighter_m010_t1006_l 2 2 2 DarkElf.MDarkElf_m006_u DarkElf.MDarkElf_m006_l 2 MDarkElf.MDarkElf_m006_t1006_u MDarkElf.MDarkElf_m006_t1006_l 2 2 2 DarkElf.FDarkElf_m008_u DarkElf.FDarkElf_m006_l 2 FDarkElf.FDarkElf_m008_t1006_u FDarkElf.FDarkElf_m006_t1006_l 2 2 2 Dwarf.MDwarf_m002_u Dwarf.MDwarf_m002_l 2 MDwarf.MDwarf_m002_t1006_u MDwarf.MDwarf_m002_t1006_l 2 2 2 Dwarf.FDwarf_m005_u Dwarf.FDwarf_m005_l 2 FDwarf.FDwarf_m005_t1006_u FDwarf.FDwarf_m005_t1006_l 2 2 2 Elf.MElf_m009_u Elf.MElf_m009_l 2 MElf.MElf_m009_t1006_u MElf.MElf_m009_t1006_l 2 2 2 Elf.FElf_m006_u Elf.FElf_m006_l 2 FElf.FElf_m006_t1006_u FElf.FElf_m006_t1006_l 2 2 2 Magic.MMagic_m006_u Magic.MMagic_m006_l 2 MMagic.MMagic_m006_t1006_u MMagic.MMagic_m006_t1006_l 2 2 2 Magic.FMagic_m009_u Magic.FMagic_m003_l 2 FMagic.FMagic_m009_t1006_u FMagic.FMagic_m003_t1006_l 2 2 2 Orc.MOrc_m002_u Orc.MOrc_m002_l 2 MOrc.MOrc_m002_t1006_u MOrc.MOrc_m002_t1006_l 2 2 2 Orc.FOrc_m002_u Orc.FOrc_m004_l 2 FOrc.FOrc_m002_t1006_u FOrc.FOrc_m004_t1006_l 2 2 2 Shaman.MShaman_m006_u Shaman.MShaman_m006_l 2 MShaman.MShaman_m006_t1006_u MShaman.MShaman_m006_t1006_l 2 2 2 Shaman.FShaman_m006_u Shaman.FShaman_m006_l 2 FShaman.FShaman_m006_t1006_u FShaman.FShaman_m006_t1006_l 2 2 0 0 0 0 1 1 LineageEffect.p_u002_a 4 ItemSound.armor_leather_1 ItemSound.shield_bone_1 MonSound.Hit_normal_12 MonSound.Hit_normal_3 ItemSound.itemdrop_armor_cloth ItemSound.itemequip_armor_cloth 1 0 3 5 0 139 0 665 1 10011 0 3 5 4 0 dropitems.drop_MFighter_m007_t1006_g_m00 mfighter.mfighter_m007_t1006_g icon.armor_t1006_g_i00 4294967295 580 19 1 0 9 1 Fighter.MFighter_m007_g 1 mfighter.mfighter_m007_t1006_g 1 1 1 Fighter.FFighter_m007_g 1 FFighter.FFighter_m007_t1006_g 1 1 1 DarkElf.MDarkElf_m006_g 1 MDarkElf.MDarkElf_m006_t1006_g 1 1 1 DarkElf.FDarkElf_m008_g 1 FDarkElf.FDarkElf_m008_t1006_g 1 1 1 Dwarf.MDwarf_m002_g 1 MDwarf.MDwarf_m002_t1006_g 1 1 1 Dwarf.FDwarf_m005_g 1 FDwarf.FDwarf_m005_t1006_g 1 1 1 Elf.MElf_m009_g 1 MElf.MElf_m009_t1006_g 1 1 1 Elf.FElf_m006_g 1 FElf.FElf_m006_t1006_g 1 1 1 Magic.MMagic_m006_g 1 MMagic.MMagic_m006_t1006_g 1 1 1 Magic.FMagic_m009_g 1 FMagic.FMagic_m009_t1006_g 1 1 1 Orc.MOrc_m002_g 1 MOrc.MOrc_m002_t1006_g 1 1 1 Orc.FOrc_m002_g 1 FOrc.FOrc_m002_t1006_g 1 1 1 Shaman.MShaman_m006_g 1 MShaman.MShaman_m006_t1006_g 1 1 1 Shaman.FShaman_m006_g 1 FShaman.FShaman_m006_t1006_g 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_glove ItemSound.itemequip_armor_glove 1 0 0 5 0 46 0 0 1 10012 0 3 4 15 0 dropitems.drop_MFighter_m007_t1006_b_m00 mfighter.mfighter_m007_t1006_b icon.armor_t1006_b_i00 4294967295 1130 48 1 0 12 1 Fighter.MFighter_m007_b 1 mfighter.mfighter_m007_t1006_b 1 1 1 Fighter.FFighter_m007_b 1 FFighter.FFighter_m007_t1006_b 1 1 1 DarkElf.MDarkElf_m006_b 1 MDarkElf.MDarkElf_m006_t1006_b 1 1 1 DarkElf.FDarkElf_m006_b 1 FDarkElf.FDarkElf_m006_t1006_b 1 1 1 Dwarf.MDwarf_m002_b 1 MDwarf.MDwarf_m002_t1006_b 1 1 1 Dwarf.FDwarf_m005_b 1 FDwarf.FDwarf_m005_t1006_b 1 1 1 Elf.MElf_m009_b 1 MElf.MElf_m009_t1006_b 1 1 1 Elf.FElf_m006_b 1 FElf.FElf_m006_t1006_b 1 1 1 Magic.MMagic_m006_b 1 MMagic.MMagic_m006_t1006_b 1 1 1 Magic.FMagic_m003_b 1 FMagic.FMagic_m003_t1006_b 1 1 1 Orc.MOrc_m002_b 1 MOrc.MOrc_m002_t1006_b 1 1 1 Orc.FOrc_m004_b 1 FOrc.FOrc_m004_t1006_b 1 1 1 Shaman.MShaman_m006_b 1 MShaman.MShaman_m006_t1006_b 1 1 1 Shaman.FShaman_m006_b 1 FShaman.FShaman_m006_t1006_b 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_boots ItemSound.itemequip_armor_boots 1 0 0 5 0 46 0 0 depois vamos ao armorSet.xml em data/xml/armorSet.xml <armorset name="Titanium Breastplate" chest="10001" legs="10003" head="10000" gloves="10002" feet="10004" skillId="7250" shield="0" shieldSkillId="0" enchant6Skill="0"/> <armorset name="Titanium Brigandine" chest="10006" legs="0" head="10005" gloves="10007" feet="10008" skillId="7251" shield="0" shieldSkillId="0" enchant6Skill="0"/> <armorset name="Titanium Doublet" chest="10010" legs="0" head="10009" gloves="10011" feet="10012" skillId="7252" shield="0" shieldSkillId="0" enchant6Skill="0"/> depois vamos criar e adiocionar data/xml/skills/Titanium Skill.xml <?xml version='1.0' encoding='utf-8'?> <list> <skill id="7250" levels="1" name="Titanium Heavy Armor Set"> <set name="target" val="SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="PASSIVE"/> <for> <!-- EDICAÇÃO DE STATUS DA TITANIUM DESTA LINHA PARA BAIXO --> <addMul stat="sleepVuln" val="110" /> <addMul stat="rootVuln" val="110" /> <add stat="maxHp" val="140"/> <mul stat="pDef" val="1.03"/> <sub stat="DEX" val="2"/> <add stat="STR" val="2"/> </for> </skill> <skill id="7251" levels="1" name="Titanium Light Armor Set"> <set name="target" val="SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="PASSIVE"/> <for> <!-- EDICAÇÃO DE STATUS DA TITANIUM DESTA LINHA PARA BAIXO --> <mul stat="pAtkSpd" val="1.24"/> <mul stat="pAtk" val="1.34"/> <mul stat="pDef" val="1.02"/> <add stat="maxMp" val="289"/> <add stat="weightPenalty" val="5759"/> <add stat="DEX" val="1"/> <add stat="STR" val="1"/> <sub stat="CON" val="2"/> </for> </skill> <skill id="7252" levels="1" name="Titanium Robe Set"> <set name="target" val="SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="PASSIVE"/> <for> <!-- EDICAÇÃO DE STATUS DA TITANIUM DESTA LINHA PARA BAIXO --> <mul stat="mAtk" val="1.90"/> <add stat="maxHp" val="1800"/> <add stat="runSpd" val="11"/> <sub stat="cancel" val="100"/> <mul stat="mAtkSpd" val="1.24"/> <add stat="weightPenalty" val="5759"/> <add stat="WIT" val="1"/> <add stat="INT" val="1"/> <sub stat="MEN" val="2"/> <addMul stat="stunVuln" val="60" /> </for> </skill> </list>
  3. e isso mesmo acis 399 em diante usa SHA para senhas entao voces devem mudar no PhP do site de voces para a nova função! se nao ao criar a conta no site nao loga no server O mesmo acontece ao contrario se criar no server nao loga no site
  4. qual quer um dos caminho, vale lembrar que acis voce vai gastar muito mais tempo do que na frozen pesar dela ser mais velha. Vai de frozen porque esta tudo no forum ja feito pra frozen e so colocar algumas sql e ja tem algo pre configurado se quer sofrer um pouco querendo algo mais clean vai de aCis bom voce tera uma boa jornada
  5. A primeira coisa que voce deve saber é, se eu não sei alguma coisa eu preciso do telefone de quem sabe. hahah Mano voce de inicio deve tentar baixar um dos servidores que existe no forum para estudar e quebrar a cabeça de como ligar ele e fazer edição baicas como html xml multisell pra voce ir treinando. sim o inicio e bem lendo e demorado mais foque em fazer metas pra quanto tempo voce termina cada edição. Voce deve ter em mente que tudo ja esta ai pronto pra ser usado e editado da forma correta!
  6. esse npc buffer o html ja vem pronto voce nao precisa dos arquivos! ja foram feitos pra gerar automaticamente
  7. Lindo estou aqui sem saber qual e mais lindo a Imagens de Apresentação ou próprios icons certeza que esse vou usar nos anos seguintes. Show de bola irmão adorei seus Pack!
  8. a certeza que eu tenho e que o plano vai ter curvas e vai sair 20% do que esperamos o restante perdemos na estrada.
  9. Carlinhos postou porque esta vendendo esse pack super velho com uns 500 dono diferente cada um mexeu tikim Sarada como sempre dando aqueles upgrade no talento com os problemas mais conhecidos dentro de interlude. Você deve baixar esse código fonte que eles trabalho compartilhou e criar 2 versão de código fonte pra você. Uma que sera seu servidor, e outra da mesma para produzir suas atualização seus Fix entre outras coisas. Assim voce tera um projeto do mesmo pra estudo e outro pra um servidor com o que voce ja tem de pronto e funcional sim e real voce aprende java com coisas nada a ver porque java e logica se voce pegar a logica tudo e possivel
  10. voce precisa usar a senha que colocou no mysql pra funcionar!
  11. voce precisa apenas da parte da system para isso mostrar corretamente. ele viu tudo isso no MXC la foi compartilhado o arquivo da system negocio e achar eu nao tenho o link mais eu lembro de ver o topico e ele comentando
  12. erra bom voce usar um jogador normal pra o teste ne de GM SPeed fica dificil saber qual e o problema você notou que pode ta com GM Speed ligado ?
  13. New Donate Shop / Request

    downlaod.pngdownload (6).pngdownload (1).png

    1. L2carlinhos2020

      L2carlinhos2020

      ja saiu atulizalçao ban ?

    2. BAN - L2JDev

      BAN - L2JDev

      Sim vai sair no dia 14-01/2023 No Sábado, estou verificando os link de todos 

    3. erickdaniel101293

      erickdaniel101293

      ei Ban , preciso do Frintezza 100% meu lindo  +17816059960

  14. BAN - L2JDev

    Site

    voce não pode postar contato no forum e contra as regras apenas modifiquei o poste. Leia as regras. Poste suas duvidas que a galera responde !
  15. bom disso tudo e que ele tem a opção de criar o próprio geodata a partir do próprio mapa 3D This guide was shared years ago. I am not the original author. This is the only guide ever shared to generate geodata from the client. Tools needed. Stazis L2 Geo Converter (GeoConv) Download: [Hidden Content] G16ed (A heightmap editor that works directly with the UEd3 G16 format (16-bit greyscale.)) Download: [Hidden Content] UTPackage (extract) Download: [Hidden Content] Unreal Engine 2 Editor (Create UTX) Download: [Hidden Content] L2J-GeoEditor (Convert to L2J format and create the PathNode) Download: [Hidden Content] HEX Editor - (I use UEStudio or Ultraedit) Download: Find it on the web Important: In this example I will use the map T_22_19, but applies the same procedure for any map. Important: If you use a Classic map remove _Classic from both Textures and MAP file names. First we need to extract heightmap images from UTX files (T_22_19.UTX, T_22_20.UTX etc.) * Put this file T_22_19.UTX in UTPackage/Textures and execute "unpack.bat" * Open UTPackage/RAW folder and find the file 22_19.raw * Open this file with Ultraedit and search (Ctrl + f) for "40 80 10", the first byte after this string is the start of the heightmap image. * Copy this address, in this case is 107h * Open the windows calculator and switch to "Scientific" mode, select "Hex" and input "107", select "Dec" and now you have "263". * Open G16ed, go to "File -> Import -> RAW data, search for 22_19.raw and in the field "Data start offset" input "263" and click in Input, Ok, Ok. * Go to "File -> Save (Ctrl + S)" and use the name of the map for your new image (22_19.BMP). Now you have a perfect G16 heightmap image. Now we need to create an UTX file with the image that we have saved. * Open UnrealEd and in the windows "Textures" go to "File -> New" and complete the fields. Info -> Package: T_22_19, Group: Height, Name: 22_19, Class: Raw Material Properties -> MaterialClass: Class"Engine.Texture" (Select Texture from drop-down) * Go to "File -> Import" and select the image 22_19.BMP and ensure that the fields are correct. Info -> Package: T_22_19, Group: Height, Name: 22_19 Options -> Masked: uncheck, Generate MipMaps: uncheck, Detail Hack?: uncheck, Compression: none * Go to "File -> Save" and save this file as T_22_19.utx. Now we can create our Geodata using Stazis L2 Geo Converter (GeoConv) * Navigate to the Textures folder in the game, rename your original T_22_19.utx to T_22_19_O.utx and put in this folder our new T_22_19.utx * Open GeoConv and change this params. Min Plane Angle to XY: 20, Stairs Height: 10, Optimization Different: 80 * Click "Open Packages" and select 22_19.unr in "Lineage II/MAPS", allow the process to finish and now you have your GEO 22_19_conv.dat in the folder "Lineage II/MAPS". * If you get an error here, change your system's decimal symbol to . from Control Panel -> Regional Settings. * Convert this GEO to L2J format and create the PathNode with L2j GeoEditor or HDGE. Known Issues * Some geodata are not correctly generated or can't be generated. * Using "Stairs Height: 10" can cause problems with the stairs (If you use "8" check all the stairs in the map for correct NSEW). Further manual adjustments can be made using G3DEditor. Download: [Hidden Content]
  16. voce esta sem a geodata do mapa não vai conseguir ver ele sempre vai dar no meio da agua. talves o dono possa compartilhar com todos.
  17. BAN - L2JDev

    limite de macro

    voce deve abrir o arquivo RequestMakeMacro.java // You may create up to 24 macros. if (macros.size() > 24) { player.sendPacket(SystemMessageId.YOU_MAY_CREATE_UP_TO_24_MACROS); return; }
  18. mano que codigo doido e esse que tu ta fazendo voce tento decompilar meu projeto pra pegar o codigo usando DJ-Gui ? mais mais coisas ta faltando os getmemos todas as checagem para tudo fluir
  19. package net.sf.l2j.gameserver.taskmanager.custom; import java.util.Map; import java.util.concurrent.ConcurrentHashMap; import net.sf.l2j.commons.pool.ThreadPool; import net.sf.l2j.Config; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.ItemList; import net.sf.l2j.gsregistering.L2JDev; /** * @author BAN - {@link L2JDev} */ public class AutoGoldBar implements Runnable { @Override public final void run() { if (_players.isEmpty()) return; for (Map.Entry<Player, Long> entry : _players.entrySet()) { final Player player = entry.getKey(); if (player.getMemos().getLong("AutoGoldBar") < System.currentTimeMillis()) { if (player.getInventory().getItemCount(57, 0) >= Config.BANKING_SYSTEM_ADENA) { player.getInventory().reduceAdena("Goldbar", Config.BANKING_SYSTEM_ADENA, player, null); player.getInventory().addItem("Goldbar", 3470, Config.BANKING_SYSTEM_GOLDBARS, player, null); player.getInventory().updateDatabase(); player.sendPacket(new ItemList(player, false)); } remove(player); } if (player.getInventory().getItemCount(57, 0) >= Config.BANKING_SYSTEM_ADENA) { player.getInventory().reduceAdena("Goldbar", Config.BANKING_SYSTEM_ADENA, player, null); player.getInventory().addItem("Goldbar", 3470, Config.BANKING_SYSTEM_GOLDBARS, player, null); player.getInventory().updateDatabase(); player.sendPacket(new ItemList(player, false)); } } } private final Map<Player, Long> _players = new ConcurrentHashMap<>(); protected AutoGoldBar() { // Run task each 10 second. ThreadPool.scheduleAtFixedRate(this, 1000, 1000); } public final void add(Player player) { _players.put(player, System.currentTimeMillis()); } public final void remove(Creature player) { _players.remove(player); } public static final AutoGoldBar getInstance() { return SingletonHolder._instance; } private static class SingletonHolder { protected static final AutoGoldBar _instance = new AutoGoldBar(); } }
  20. eu postei essa verão para voces testar o pacote você pode baixar facilmente aqui amigo olha o topico em servidores interlude
  21. Tenho algo semelhante aos vip sem limite de time e para jogadores comum algumas horas configurada pelo admin
  22. voce nao usa sql em aCis mano e tudo xml procura a xml de um item semelhante, para voce copiar ele e trocar o ID a sql que usava antigamente agora e dentro da xml sendo assim 1 arquivo faz tudo dando status e local do item Pegue um Npc como exemplo copie ele troca o ID dele e registra no npcname, npcgrp.dat e assim voce pode puxar seu npc ele ja estara pronto //spawn ID
  23. BAN - L2JDev

    DATAPACK

    pra estudos tem muitos aqui dentro do forum. pra servidor ativo voce deve procurar um Dev para construir isso para voce
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