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  1. Onde fica o arquivo pra editar os itens dos char q vc cria... QUando vc cria um char editar o inventorio pra começar com mais adena e colocar itens... se alguem souber me ajude pls
  2. Alguem pode me ajudar no meu arquivo não tem essas variaveis e quando alguem buff o meu NPC buga ele e da um erro no server ai eu queria q ele refletisse qualq magia q fosse usado nele olha ai o meu DTB q fica em /skill <?xml version="1.0" encoding="UTF-8"?> <!-- L2J XML skills DTD This defines a simple and consistent way of creating a namespace of skills objects, managed by L2J Each "item" element in this document defines a skill. XML documents that conform to this DTD should declare the following doctype: <!DOCTYPE list SYSTEM "skills.dtd"> --> <!-- The document root. A document can contain item definitions only. --> <!ELEMENT list (skill)*> <!-- The document item. add, sub, div and mul can modify a stat set set some values cond specified a condition of use enchant1 define enchantement of skill enchant2 define enchantement of skill --> <!ELEMENT skill (for|add|sub|div|mul|set|table|cond|enchant1|enchant2)*> <!-- The document for. A item can contain "add,mull,sub and div" element --> <!ELEMENT for (effect|add|sub|div|mul|cond|using)*> <!-- this operations could specified a condition (using a specific weapon) --> <!ELEMENT add (using|and|player)*> <!ELEMENT div (using|and)*> <!ELEMENT sub (using|and)*> <!ELEMENT mul (using|and)*> <!ELEMENT cond (using|player|game)*> <!ELEMENT and (using|not|player)*> <!ELEMENT not (using|player)*> <!ELEMENT set EMPTY> <!ELEMENT player EMPTY> <!ELEMENT target EMPTY> <!ELEMENT game EMPTY> <!-- table store values --> <!ELEMENT table (#PCDATA)> <!ELEMENT effect (mul|add|div|sub|set|target|using)*> <!ELEMENT using EMPTY> <!ELEMENT enchant1 EMPTY> <!ELEMENT enchant2 EMPTY> <!-- id and name are mandatory for an item --> <!ATTLIST skill id CDATA #REQUIRED> <!ATTLIST skill levels CDATA #REQUIRED> <!ATTLIST skill name CDATA #REQUIRED> <!ATTLIST skill enchantLevels1 CDATA #IMPLIED> <!ATTLIST skill enchantLevels2 CDATA #IMPLIED> <!ATTLIST table name CDATA #REQUIRED> <!-- all operations must specified val order and stat Setters could set a bunch of value with specific name. --> <!ATTLIST set name ( weaponsAllowed|mpInitialConsume|save|magicLvl|target|hitTime| mpConsume|power|buffDuration|conditionValue|condition|critical|negatePower| negateStats|isPotion| displayId| isSuicideAttack|stat|bleedEffectPower|abnormal_type| num_charges|charge_skill_id|itemConsumeId|itemConsumeCount|skillRadius| expPenalty|npcId|isCubic|lvlDepend|ignoreShld|effectType|effectPower| absorbPart|absorbAbs|element|hpConsume| itemConsumeCountOT|itemConsumeTime|itemConsumeIdOT| offensive|iKill|iRate|canLearn| need_item_id|need_item_count|create_item_id|create_item_count|random_count| skill_landing_percent| minPledgeClass|skill_class| overHit|reuseDelay|skillTime|skillType|operateType| castRange|effectRange|isMagic ) #IMPLIED> <!ATTLIST set val CDATA #REQUIRED> <!ATTLIST set order CDATA #IMPLIED> <!ATTLIST set stat CDATA #IMPLIED> <!ATTLIST add val CDATA #REQUIRED> <!ATTLIST add order CDATA #REQUIRED> <!ATTLIST add stat CDATA #REQUIRED> <!ATTLIST div val CDATA #REQUIRED> <!ATTLIST div order CDATA #IMPLIED> <!ATTLIST div stat CDATA #REQUIRED> <!ATTLIST sub val CDATA #REQUIRED> <!ATTLIST sub order CDATA #IMPLIED> <!ATTLIST sub stat CDATA #REQUIRED> <!ATTLIST effect count CDATA #IMPLIED> <!ATTLIST effect name CDATA #IMPLIED> <!ATTLIST effect val CDATA #IMPLIED> <!ATTLIST effect time CDATA #IMPLIED> <!ATTLIST effect stackOrder CDATA #IMPLIED> <!ATTLIST effect stackType CDATA #IMPLIED> <!ATTLIST effect abnormal CDATA #IMPLIED> <!ATTLIST mul val CDATA #REQUIRED> <!ATTLIST mul order CDATA #IMPLIED> <!ATTLIST mul stat ( stunRes|earthRes|sleepRes|fireRes|rootRes|windRes|waterRes|bowWpnRes| maxMp|maxLoad|maxCp|maxHp| regMp|regHp|regCp| gainHp|reflectDam| atkReuse|mReuse| pAtkRange| breath| rExp|rEvas|rShld|rCrit|MpConsumeRate|mpConsumeRate|mCritRate| mAtk|mAtkSpd|runSpd|mDef|pAtk|cAtk|pDef|sDef|accCombat| pAtk-dragons|pAtk-plants|pAtkSpd|pAtk-animals|pAtk-insects|pAtk-undead|pAtk-monsters| pDef-valakas|pAtk-valakas ) #REQUIRED> <!-- the use of an item could be specified for a kind of item or a dependency with another item --> <!ATTLIST using kind CDATA #IMPLIED> <!ATTLIST using skill CDATA #IMPLIED> <!ATTLIST target kind CDATA #IMPLIED> <!-- msg gives the error message if condition (using) is not valid --> <!ATTLIST cond msg CDATA #IMPLIED> <!ATTLIST enchant1 name CDATA #REQUIRED> <!ATTLIST enchant1 val CDATA #REQUIRED> <!ATTLIST enchant2 name CDATA #REQUIRED> <!ATTLIST enchant2 val CDATA #REQUIRED> <!ATTLIST game time CDATA #IMPLIED> <!ATTLIST game chance CDATA #IMPLIED> <!ATTLIST player hp CDATA #IMPLIED> <!ATTLIST player resting (true|false) #IMPLIED> <!ATTLIST player running (true|false) #IMPLIED> <!ATTLIST player state CDATA #IMPLIED> <!ATTLIST player flying (true|false) #IMPLIED> <!ATTLIST player seed_various CDATA #IMPLIED> <!ATTLIST player seed_fire CDATA #IMPLIED> <!ATTLIST player seed_water CDATA #IMPLIED> <!ATTLIST player seed_wind CDATA #IMPLIED>
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