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Sobre Érico Gonzaga
- Data de Nascimento 11/12/1992
Informação do Perfil
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Gênero
Masculino
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Localização
Maceió
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Interesses
Aprender o maximo possivel sobre servidor java.
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Érico Gonzaga's Achievements
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Esse cara tá recriando o Lineage 2 Interlude numa nova engine (Unreal Engine). [Hidden Content] Quem entende de criação de jogos poderia ajudar ele de alguma forma sei lá!
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[Tutorial] Wamp server para sites de lineage2
Tópico respondeu ao Grundor de Érico Gonzaga em Conteúdo Offline
Oi pessoal, estou com um problema no meu servidor. está tudo configurado corretamente, mas o site só está visivel pra mim. quando testo de outra maquina apareci o seguinte pagina. Forbidden you don't have permission to access / on this server. configurei as portas do apache para 81, coloquei meu hostname no "listen meusite.com:81", mas continua a da erro. -
MicroDev Web - Exclusivo L2JBrasil - 100% FREE
Tópico respondeu ao LadyHoney de Érico Gonzaga em Sites
meu cadastro não funciona, porque? -
MicroDev Web - Exclusivo L2JBrasil - 100% FREE
Tópico respondeu ao LadyHoney de Érico Gonzaga em Sites
como configura o twitter? -
Oi eu queria que o player dropasse o item dn sealed e precisasse ir ao npc desealar. existe no epilogue o npc blacksmith pra s80? eu tentei pegar de outra rev o multisell e coloquei o hyperlink no npc mas não funcionou o multisell. help-me :D
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Oi galera estou tentando coloca a sub-class sem quest só com a pedição dos itens mimir's elixir e star of destiny. procurei em outros foruns e tive um progresso descubrir que meu servidor não tem a opção no altsettings. # This option allows a player to get a subclass with only the Star of Destiny, and Mimir's Elixir. # default = false SubclassWithItemAndNoQuest = True tem alguma maneira de colocar esta opção no servidor e fazer ela funcionar? se tiver outra maneira também agradeço ;)
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é simples eu quero vender os Mimir's Elixir e Star of Destiny e falar com o High Priest pra adcionar a sub class sem precisar da quest só dos itens. Character.properties # Allow player to sub-class without checking for unique quest items. # Default: False AltSubClassWithoutQuests = False
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estou querendo editar a quest da 3th job tem condições?
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Estou precisando de um npc que venda itens da 3 job, sub class e nobles? alguem teria? Vlw
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Meu sistema é Windows 7 Ultimate (64-bits). Baxei o l2multisell e configurei o option.ini com as informações do meu db. Instalei o item_icon.sql no db. Apareci o seguinte erro: Could not connect to Database! Please Check your ConnectionsData and Try again. tentei instalar o net.flamework2 64bits mas o sistema diz que o programa já está instalado. da um help ai galera...Vlw!
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Oi pessoal, queria cobrar um item custom de cada skills que o personagem fosse usar no NPC Buff que estou configurando, mas não sei onde configura a quantidade a ser cobrado. import sys from com.l2jserver.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from com.l2jserver.gameserver.datatables import SkillTable from com.l2jserver import L2DatabaseFactory from com.l2jserver.gameserver.model.quest import State from com.l2jserver.gameserver.model.quest import QuestState from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest qn = "343434_NPCBuffer" NPC=[343434] ADENA_ID=57 QuestId = 343434 QuestName = "NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 343434: NPCBuffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event #Acumen if event == "1": SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Mental Shield if event == "2": SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Magic Barrier if event == "3": SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Shield if event == "4": SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Regeneration if event == "5": SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Blessed Body if event == "6": SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Blessed Soul if event == "7": SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Empower if event == "8": SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Berserker Spirit if event == "9": SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Might if event == "10": SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Focus if event == "11": SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Concentration if event == "12": SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Haste if event == "13": SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Agility if event == "14": SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Resist Aqua if event == "15": SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Resist Wind if event == "16": SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Resist Fire if event == "17": SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Wind Walk if event == "18": SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Guidance if event == "19": SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Death Whisper if event == "20": SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Bless Shield if event == "21": SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Resist Shock if event == "22": SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Vampiric Rage if event == "23": SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Wild Magic if event == "24": SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Advanced Block if event == "25": SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Divine Protection if event == "26": SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Prophecy of Water if event == "27": SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Prophecy of Fire if event == "28": SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Prophecy of Wind if event == "87": SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Greater Might if event == "29": SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Greater Shield if event == "30": SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Holy Resistance if event == "31": SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Unholy Resistance if event == "32": SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Clarity if event == "33": SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Song of Earth if event == "34": SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Song of life if event == "35": SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Song of Water if event == "36": SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Song of Warding if event == "37": SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Song of Wind if event == "38": SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Song of Hunter if event == "39": SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Song of Invocation if event == "40": SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Song of Vitality if event == "41": SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Song of Vengeance if event == "42": SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Song of Flame Guard if event == "43": SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Song of Storm Guard if event == "44": SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Song of Renewal if event == "45": SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Song of Meditation if event == "46": SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Song of Champion if event == "47": SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Song of Purification if event == "48": SkillTable.getInstance().getInfo(914,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Dance of the Warrior if event == "49": SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of Inspiration if event == "50": SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of Mystic if event == "51": SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of Fire if event == "52": SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of Fury if event == "53": SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of Concentration if event == "54": SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of Light if event == "55": SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of Aqua Guard if event == "56": SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of Earth Guard if event == "57": SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of the Vampire if event == "58": SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of Protection if event == "59": SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Siren's Dance if event == "60": SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of Alignment if event == "61": SkillTable.getInstance().getInfo(530,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of Berserker if event == "62": SkillTable.getInstance().getInfo(915,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Nobles if event == "63": SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Heal if event == "64": st.takeItems st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp()) st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp()) st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp()) return "1.htm" st.setState(COMPLETED) #Cancel Buffs if event == "65": st.getPlayer().stopAllEffects() return "1.htm" st.setState(COMPLETED) #Chant of Battle if event == "66": SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Chant of Shielding if event == "67": SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Chant of fire if event == "68": SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Chant of Flame if event == "69": SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Chant of Life if event == "70": SkillTable.getInstance().getInfo(1229,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Chant of Fury if event == "71": SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Chant of Evasion if event == "72": SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Chant of Rage if event == "73": SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Chant of Revenge if event == "74": SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Chant of Vampire if event == "75": SkillTable.getInstance().getInfo(1310,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Chant of Eagle if event == "76": SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Chant of Predator if event == "77": SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #War Chant if event == "78": SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Earth Chant if event == "79": SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Mage Set if event == "80": SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Fighter Set if event == "81": SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1086,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Chant of Spirit if event == "82": SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Song of Elemental if event == "83": SkillTable.getInstance().getInfo(529,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Chant of Victory if event == "84": SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Chant of Magnus if event == "85": SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Chant of Protection if event == "86": SkillTable.getInstance().getInfo(1461,1).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Blessing of Queen if event == "88": SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Blessing of Seraphim if event == "89": SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Gift of Seraphim if event == "90": SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Gift of Queen if event == "91": SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Elemental Protection if event == "92": SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Resist Poison if event == "93": SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) #Spike if event == "94": SkillTable.getInstance().getInfo(826,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) #Hard Tanning if event == "95": SkillTable.getInstance().getInfo(829,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) #Sharp Edge if event == "96": SkillTable.getInstance().getInfo(825,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) #Restring if event == "97": SkillTable.getInstance().getInfo(827,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) #Case Harden if event == "98": SkillTable.getInstance().getInfo(828,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) #Embroider if event == "99": SkillTable.getInstance().getInfo(830,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) #Chant of Combat if event == "100": SkillTable.getInstance().getInfo(1517,1).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) #Chant of Critical Attack if event == "101": SkillTable.getInstance().getInfo(1518,1).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) #Chant of Blood Awakening if event == "102": SkillTable.getInstance().getInfo(1519,1).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) #Chant of Movement if event == "103": SkillTable.getInstance().getInfo(1535,1).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body><center>ERROR<br1>Please, contact the administrator.</center></body></html>" st.setState(State.STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId) Comperei que nesse script falta o parametro st.takeItems(ADENA_ID,100) Ajudem-me... Agradecido!
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[Epilogue][L2jLive] Revision 1129 - Pack Limpa
Tópico respondeu ao l2conflict de Érico Gonzaga em CT2.4 Gracia Epilogue / Gracia Plus
Os links estão quebrados, tanto da sua svn(4shared) como o da jlive(megaupload). -
[Tutorial] Wamp server para sites de lineage2
Tópico respondeu ao Grundor de Érico Gonzaga em Conteúdo Offline
Oi galera, queria saber se da pra usar o wamp com o modem roteado? como configuro no modem para quando acessar meu ip externo ou uma mascara ir para o apache e não para o site de configuração do modem. -
Ja olhou no data base o acesso da sua conta? Tal vez o server pode esta lhe kickando.
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Você não entendeu, eu estava usando um Speed Stream 5200 A270, nunca encontrei um update, porque ele não tem as opções para ser roteado. Então troquei o moldem por um DLink 500B para poder liberar a porta 80, mas a apos trocar o moldem o site não fica online para as outras maquinas. Pingei a propria maquina e excedeu o tempo de limite. Simplificando ninguem consegui pingar a maquina.
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The Event - Team vs Team· 0 respostas
The Event - Team vs Team
The event cannot be terminated when participating in the event.
The event does not end.
The event starts and does not end after teleporting.
Please tell me how. Please.
Even if the event is held for 2 minutes, it will not end.
I don't know how to proceed...
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