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Tudo que IRedDragOn postou
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Novo Link Atualizado ! Já postei ai
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Fala galera, sou o facebela. ta ai a System. http://www.mediafire.com/file/hwvq2qtvyf54eef/System+L2Wings.zip se o link quebrar me avisem ok ! NOVO LINK NO MEGA. https://mega.nz/#!034yTQYA!cFoXvTDYXcUSTmGhh9lZOY71kWkajNM4vGQcEmhaQ1c
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[BySouza] Pre-Configurado L2jFrozen V2
Tópico respondeu ao BySouza de IRedDragOn em Conteúdo Offline
Cara , A rev e Muito Boa, So tem um Problema. o NPC coelho fica aterrado no chão , aumentei o Colision Heigt , Mas não deu certo. -
é como eu faço isso? pra configurar .Tipo eutenho o ini py do outro server, eu posso adaptar?
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Lembra do L2wins? então era assim. mas nen adianta , aqui eu coloquei 60 no maximo mas o Fighter so pega os buffs Proprios.
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tipo o server que tenho , eu clico no Npc Buffer. e la tem Mage e Fighter , eu clico é o status fica normal.
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certo vou tentar. jaja posto resultado
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Não cara, eu tava falando dos Buffs, se pode Colocar de Mage com Fight juntos.tipo a imagem acima.
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Boa Noite Galera do L2jBr. Bom eu tenho um Server de teste AQUI. Olhem a SS.olhem os Buffs . são de Mage e Fighter Juntos. Posso fazer isso com minha rev de teste? essa aqui que baixei .http://www.l2jbrasil.com/index.php?/topic/97053-bycaioxd-pre-configurado-l2jfrozen-v1/ e como faz isso? se puder
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tem Anti PHP Injection e Anti SQL Injection ?
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Verdade.
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certo.. vou tentar add um novo.
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Boa Noite Galera. Bom eu estou com essa Rev. Com esta versão abaixo. version=1343M builddate=20100719_1122 detailed info: committed-rev="1343" name="" committed-date="2010-07-19T10:15:54.357274Z" url="http://subversion.assembla.com/svn/L2j-Brasil/TrunK/L2JBrasil_CORE" last-author="Jimaras22" kind="dir" uuid="8f627c4b-0d5b-4305-bae5-d40a831581eb" repos="http://subversion.assembla.com/svn/L2j-Brasil" Mas no Java Mod Não tem .PVP color System. .//Set Donator //Set Vip é entre outros Javas Mods importantes. Posso tirar uma Outra Rev que tem para colocar Nessa? Não adicionar com o Eclipse , mas Pegar já Pronto em .rar . *Obs> Só Não coloquei com Eclipse , pq tava dando erro no mesmo, procurei jeito pra consertar mas não deu.
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Vc...vc...Vc... cara .. vc éo cara. Os ids do amor. tava la no amorsets, eu não tinha visto. mas que tempestade em copo d agua.
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vai olhando as Respostas Abaixo do Tópico. olha a SS denovo.. OLHA QUE EU EDITEI NA SYSTEM >SKILNAME E SKILGRP.
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<?xml version="1.0" encoding="utf-8"?> <list> <!-- Vesper Set By mend3 e XxJrBrxX L2JM Team --> <skill id="9960" levels="1" name="Vesper Gold Light"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="CON" val="1" /><!-- Con +1 --> <add order="0x40" stat="DEX" val="2" /><!-- Dex +2 --> <add order="0x40" stat="accCombat" val="2.72" /><!-- Accuracy +2.72 --> <add order="0x40" stat="rEvas" val="2.72" /><!-- Evasion +2.72 --> <add order="0x40" stat="maxHp" val="900" /><!-- MaxHP +900 --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.94" /><!-- Darkness Resistance +6 --> </for> </skill> <skill id="9961" levels="1" name="Vesper Gold Heavy"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="CON" val="1" /><!-- Con +1 --> <add order="0x40" stat="STR" val="2" /><!-- Str +2 --> <mul order="0x30" stat="pDef" val="1.090" /><!-- P. Def +14.6% --> <add order="0x40" stat="maxHp" val="1300" /><!-- MaxHP +1300 --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.94" /><!-- Darkness Resistance +6 --> </for> </skill> <skill id="9962" levels="1" name="Vesper Gold Robe"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="INT" val="2" /><!-- Int +2 --> <add order="0x40" stat="MEN" val="2" /><!-- Men +2 --> <sub order="0x40" stat="CON" val="1" /><!-- Con -1 --> <mul order="0x30" stat="mAtk" val="1.104" /><!-- M. Atk. +10.4% --> <mul order="0x30" stat="mAtkSpd" val="1.12" /><!-- Casting Spd +12% --> <add order="0x40" stat="maxHp" val="900" /><!-- Maximum HP +900 effect --> <add order="0x40" stat="maxMp" val="1500" /><!-- Maximum MP +1500 effect --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.92" /><!-- Darkness resistance is increased by +8 --> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.97" /><!-- MP consumption of the active skill is decreased +? --> </for> </skill> <skill id="9963" levels="1" name="Vesper Silver Heavy"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="CON" val="1" /><!-- Con +1 --> <add order="0x40" stat="STR" val="3" /><!-- Str +3 --> <mul order="0x30" stat="pDef" val="1.090" /><!-- P. Def +14.6% --> <add order="0x40" stat="maxHp" val="1500" /><!-- MaxHP +1500 --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.92" /><!-- Increase Darkness Resistance +8 --> <basemul order="0x30" stat="rCrit" val="0.03" /><!-- Critical Damage Chance +? --> <!-- Guessing --> </for> </skill> <skill id="9964" levels="1" name="Vesper Silver Light"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="CON" val="2" /><!-- Con +2 --> <add order="0x40" stat="DEX" val="3" /><!-- Dex +3 --> <add order="0x40" stat="accCombat" val="2.72" /><!-- Accuracy +2.72 --> <add order="0x40" stat="rEvas" val="2.72" /><!-- Evasion +2.72 --> <add order="0x40" stat="maxHp" val="1000" /><!-- MaxHP +1000 --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.94" /><!-- Darkness Resistance +6 --> </for> </skill> <skill id="9965" levels="1" name="Vesper Silver Robe"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="INT" val="2" /><!-- Int +2 --> <add order="0x40" stat="MEN" val="2" /><!-- Men +3 --> <mul order="0x30" stat="mAtk" val="1.104" /><!-- M. Atk. +10.4% --> <mul order="0x30" stat="mAtkSpd" val="1.12" /><!-- Casting Spd +12% --> <add order="0x40" stat="maxHp" val="1000" /><!-- Maximum HP +1000 effect --> <add order="0x40" stat="maxMp" val="2000" /><!-- Maximum MP +2000 effect --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.92" /><!-- Darkness resistance is increased by +8 --> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.97" /><!-- MP consumption of the active skill is decreased +? --> </for> </skill> </list>
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9960-9965. mudei o para o citado acima,. mas no Gm aparece 10100
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XML>Alterei Custom_armor>Alterei System>Skillgrp e Skillname >Alterei tbm.
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rapaz,.. ta acontecendo alguma coisa aki. pq mudei os IDS , como vc me falou, editei até a system. mas no Game server , a skill continua 10100. como isso? :O
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Os IDS DA XML SÃO OS MESMOS
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Rapaz, nen adianta. o se eu colocar o mesmo ID do Game server. da a mesma coisa.
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Excelente , Baixar pra teste.
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Boa Noite. Alguem me ajuda, ta dando esse erro no Game server. Ja diminui as ids do skill do amor vesper na tabela Custon_amor. já diminui os ids no skill name e skillgrp. mas mesmo assim continua o erro ss Xml <?xml version="1.0" encoding="utf-8"?> <list> <!-- Vesper Set By mend3 e XxJrBrxX L2JM Team --> <skill id="1010" levels="1" name="Vesper Gold Light"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="CON" val="1" /><!-- Con +1 --> <add order="0x40" stat="DEX" val="2" /><!-- Dex +2 --> <add order="0x40" stat="accCombat" val="2.72" /><!-- Accuracy +2.72 --> <add order="0x40" stat="rEvas" val="2.72" /><!-- Evasion +2.72 --> <add order="0x40" stat="maxHp" val="900" /><!-- MaxHP +900 --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.94" /><!-- Darkness Resistance +6 --> </for> </skill> <skill id="1011" levels="1" name="Vesper Gold Heavy"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="CON" val="1" /><!-- Con +1 --> <add order="0x40" stat="STR" val="2" /><!-- Str +2 --> <mul order="0x30" stat="pDef" val="1.146" /><!-- P. Def +14.6% --> <add order="0x40" stat="maxHp" val="1300" /><!-- MaxHP +1300 --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.94" /><!-- Darkness Resistance +6 --> </for> </skill> <skill id="1012" levels="1" name="Vesper Gold Robe"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="INT" val="2" /><!-- Int +2 --> <add order="0x40" stat="MEN" val="2" /><!-- Men +2 --> <sub order="0x40" stat="CON" val="1" /><!-- Con -1 --> <mul order="0x30" stat="mAtk" val="1.104" /><!-- M. Atk. +10.4% --> <mul order="0x30" stat="mAtkSpd" val="1.12" /><!-- Casting Spd +12% --> <add order="0x40" stat="maxHp" val="900" /><!-- Maximum HP +900 effect --> <add order="0x40" stat="maxMp" val="1500" /><!-- Maximum MP +1500 effect --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.92" /><!-- Darkness resistance is increased by +8 --> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.97" /><!-- MP consumption of the active skill is decreased +? --> </for> </skill> <skill id="1013" levels="1" name="Vesper Silver Heavy"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="CON" val="1" /><!-- Con +1 --> <add order="0x40" stat="STR" val="3" /><!-- Str +3 --> <mul order="0x30" stat="pDef" val="1.146" /><!-- P. Def +14.6% --> <add order="0x40" stat="maxHp" val="1500" /><!-- MaxHP +1500 --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.92" /><!-- Increase Darkness Resistance +8 --> <basemul order="0x30" stat="rCrit" val="0.03" /><!-- Critical Damage Chance +? --> <!-- Guessing --> </for> </skill> <skill id="1014" levels="1" name="Vesper Silver Light"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="CON" val="2" /><!-- Con +2 --> <add order="0x40" stat="DEX" val="3" /><!-- Dex +3 --> <add order="0x40" stat="accCombat" val="2.72" /><!-- Accuracy +2.72 --> <add order="0x40" stat="rEvas" val="2.72" /><!-- Evasion +2.72 --> <add order="0x40" stat="maxHp" val="1000" /><!-- MaxHP +1000 --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.94" /><!-- Darkness Resistance +6 --> </for> </skill> <skill id="1015" levels="1" name="Vesper Silver Robe"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="INT" val="2" /><!-- Int +2 --> <add order="0x40" stat="MEN" val="2" /><!-- Men +3 --> <mul order="0x30" stat="mAtk" val="1.104" /><!-- M. Atk. +10.4% --> <mul order="0x30" stat="mAtkSpd" val="1.12" /><!-- Casting Spd +12% --> <add order="0x40" stat="maxHp" val="1000" /><!-- Maximum HP +1000 effect --> <add order="0x40" stat="maxMp" val="2000" /><!-- Maximum MP +2000 effect --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.92" /><!-- Darkness resistance is increased by +8 --> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.97" /><!-- MP consumption of the active skill is decreased +? --> </for> </skill> </list>
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Me diga Vai vim atualizações? CTF e entre outras coisas?
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Boa noite galera.. to com esse Erro do Npc Buffer Error on: E:\Servidor\data\scripts\custom\15010_NPCBuffer\__init__.py.error.log Line: -1 - Column: -1 Traceback (innermost last): File "__init__.py", line 855, in ? TypeError: net.sf.l2j.gameserver.model.quest.State(): expected 0 args; got 2 Ele nem aparece no servidor.
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