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IRedDragOn

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  1. Novo Link Atualizado ! Já postei ai
  2. Fala galera, sou o facebela. ta ai a System. http://www.mediafire.com/file/hwvq2qtvyf54eef/System+L2Wings.zip se o link quebrar me avisem ok ! NOVO LINK NO MEGA. https://mega.nz/#!034yTQYA!cFoXvTDYXcUSTmGhh9lZOY71kWkajNM4vGQcEmhaQ1c
  3. Cara , A rev e Muito Boa, So tem um Problema. o NPC coelho fica aterrado no chão , aumentei o Colision Heigt , Mas não deu certo.
  4. é como eu faço isso? pra configurar .Tipo eutenho o ini py do outro server, eu posso adaptar?
  5. Lembra do L2wins? então era assim. mas nen adianta , aqui eu coloquei 60 no maximo mas o Fighter so pega os buffs Proprios.
  6. tipo o server que tenho , eu clico no Npc Buffer. e la tem Mage e Fighter , eu clico é o status fica normal.
  7. certo vou tentar. jaja posto resultado
  8. Não cara, eu tava falando dos Buffs, se pode Colocar de Mage com Fight juntos.tipo a imagem acima.
  9. Boa Noite Galera do L2jBr. Bom eu tenho um Server de teste AQUI. Olhem a SS.olhem os Buffs . são de Mage e Fighter Juntos. Posso fazer isso com minha rev de teste? essa aqui que baixei .http://www.l2jbrasil.com/index.php?/topic/97053-bycaioxd-pre-configurado-l2jfrozen-v1/ e como faz isso? se puder
  10. tem Anti PHP Injection e Anti SQL Injection ?
  11. Boa Noite Galera. Bom eu estou com essa Rev. Com esta versão abaixo. version=1343M builddate=20100719_1122 detailed info: committed-rev="1343" name="" committed-date="2010-07-19T10:15:54.357274Z" url="http://subversion.assembla.com/svn/L2j-Brasil/TrunK/L2JBrasil_CORE" last-author="Jimaras22" kind="dir" uuid="8f627c4b-0d5b-4305-bae5-d40a831581eb" repos="http://subversion.assembla.com/svn/L2j-Brasil" Mas no Java Mod Não tem .PVP color System. .//Set Donator //Set Vip é entre outros Javas Mods importantes. Posso tirar uma Outra Rev que tem para colocar Nessa? Não adicionar com o Eclipse , mas Pegar já Pronto em .rar . *Obs> Só Não coloquei com Eclipse , pq tava dando erro no mesmo, procurei jeito pra consertar mas não deu.
  12. Vc...vc...Vc... cara .. vc éo cara. Os ids do amor. tava la no amorsets, eu não tinha visto. mas que tempestade em copo d agua.
  13. vai olhando as Respostas Abaixo do Tópico. olha a SS denovo.. OLHA QUE EU EDITEI NA SYSTEM >SKILNAME E SKILGRP.
  14. <?xml version="1.0" encoding="utf-8"?> <list> <!-- Vesper Set By mend3 e XxJrBrxX L2JM Team --> <skill id="9960" levels="1" name="Vesper Gold Light"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="CON" val="1" /><!-- Con +1 --> <add order="0x40" stat="DEX" val="2" /><!-- Dex +2 --> <add order="0x40" stat="accCombat" val="2.72" /><!-- Accuracy +2.72 --> <add order="0x40" stat="rEvas" val="2.72" /><!-- Evasion +2.72 --> <add order="0x40" stat="maxHp" val="900" /><!-- MaxHP +900 --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.94" /><!-- Darkness Resistance +6 --> </for> </skill> <skill id="9961" levels="1" name="Vesper Gold Heavy"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="CON" val="1" /><!-- Con +1 --> <add order="0x40" stat="STR" val="2" /><!-- Str +2 --> <mul order="0x30" stat="pDef" val="1.090" /><!-- P. Def +14.6% --> <add order="0x40" stat="maxHp" val="1300" /><!-- MaxHP +1300 --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.94" /><!-- Darkness Resistance +6 --> </for> </skill> <skill id="9962" levels="1" name="Vesper Gold Robe"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="INT" val="2" /><!-- Int +2 --> <add order="0x40" stat="MEN" val="2" /><!-- Men +2 --> <sub order="0x40" stat="CON" val="1" /><!-- Con -1 --> <mul order="0x30" stat="mAtk" val="1.104" /><!-- M. Atk. +10.4% --> <mul order="0x30" stat="mAtkSpd" val="1.12" /><!-- Casting Spd +12% --> <add order="0x40" stat="maxHp" val="900" /><!-- Maximum HP +900 effect --> <add order="0x40" stat="maxMp" val="1500" /><!-- Maximum MP +1500 effect --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.92" /><!-- Darkness resistance is increased by +8 --> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.97" /><!-- MP consumption of the active skill is decreased +? --> </for> </skill> <skill id="9963" levels="1" name="Vesper Silver Heavy"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="CON" val="1" /><!-- Con +1 --> <add order="0x40" stat="STR" val="3" /><!-- Str +3 --> <mul order="0x30" stat="pDef" val="1.090" /><!-- P. Def +14.6% --> <add order="0x40" stat="maxHp" val="1500" /><!-- MaxHP +1500 --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.92" /><!-- Increase Darkness Resistance +8 --> <basemul order="0x30" stat="rCrit" val="0.03" /><!-- Critical Damage Chance +? --> <!-- Guessing --> </for> </skill> <skill id="9964" levels="1" name="Vesper Silver Light"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="CON" val="2" /><!-- Con +2 --> <add order="0x40" stat="DEX" val="3" /><!-- Dex +3 --> <add order="0x40" stat="accCombat" val="2.72" /><!-- Accuracy +2.72 --> <add order="0x40" stat="rEvas" val="2.72" /><!-- Evasion +2.72 --> <add order="0x40" stat="maxHp" val="1000" /><!-- MaxHP +1000 --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.94" /><!-- Darkness Resistance +6 --> </for> </skill> <skill id="9965" levels="1" name="Vesper Silver Robe"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="INT" val="2" /><!-- Int +2 --> <add order="0x40" stat="MEN" val="2" /><!-- Men +3 --> <mul order="0x30" stat="mAtk" val="1.104" /><!-- M. Atk. +10.4% --> <mul order="0x30" stat="mAtkSpd" val="1.12" /><!-- Casting Spd +12% --> <add order="0x40" stat="maxHp" val="1000" /><!-- Maximum HP +1000 effect --> <add order="0x40" stat="maxMp" val="2000" /><!-- Maximum MP +2000 effect --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.92" /><!-- Darkness resistance is increased by +8 --> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.97" /><!-- MP consumption of the active skill is decreased +? --> </for> </skill> </list>
  15. 9960-9965. mudei o para o citado acima,. mas no Gm aparece 10100
  16. XML>Alterei Custom_armor>Alterei System>Skillgrp e Skillname >Alterei tbm.
  17. rapaz,.. ta acontecendo alguma coisa aki. pq mudei os IDS , como vc me falou, editei até a system. mas no Game server , a skill continua 10100. como isso? :O
  18. Os IDS DA XML SÃO OS MESMOS
  19. Rapaz, nen adianta. o se eu colocar o mesmo ID do Game server. da a mesma coisa.
  20. Excelente , Baixar pra teste.
  21. Boa Noite. Alguem me ajuda, ta dando esse erro no Game server. Ja diminui as ids do skill do amor vesper na tabela Custon_amor. já diminui os ids no skill name e skillgrp. mas mesmo assim continua o erro ss Xml <?xml version="1.0" encoding="utf-8"?> <list> <!-- Vesper Set By mend3 e XxJrBrxX L2JM Team --> <skill id="1010" levels="1" name="Vesper Gold Light"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="CON" val="1" /><!-- Con +1 --> <add order="0x40" stat="DEX" val="2" /><!-- Dex +2 --> <add order="0x40" stat="accCombat" val="2.72" /><!-- Accuracy +2.72 --> <add order="0x40" stat="rEvas" val="2.72" /><!-- Evasion +2.72 --> <add order="0x40" stat="maxHp" val="900" /><!-- MaxHP +900 --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.94" /><!-- Darkness Resistance +6 --> </for> </skill> <skill id="1011" levels="1" name="Vesper Gold Heavy"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="CON" val="1" /><!-- Con +1 --> <add order="0x40" stat="STR" val="2" /><!-- Str +2 --> <mul order="0x30" stat="pDef" val="1.146" /><!-- P. Def +14.6% --> <add order="0x40" stat="maxHp" val="1300" /><!-- MaxHP +1300 --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.94" /><!-- Darkness Resistance +6 --> </for> </skill> <skill id="1012" levels="1" name="Vesper Gold Robe"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="INT" val="2" /><!-- Int +2 --> <add order="0x40" stat="MEN" val="2" /><!-- Men +2 --> <sub order="0x40" stat="CON" val="1" /><!-- Con -1 --> <mul order="0x30" stat="mAtk" val="1.104" /><!-- M. Atk. +10.4% --> <mul order="0x30" stat="mAtkSpd" val="1.12" /><!-- Casting Spd +12% --> <add order="0x40" stat="maxHp" val="900" /><!-- Maximum HP +900 effect --> <add order="0x40" stat="maxMp" val="1500" /><!-- Maximum MP +1500 effect --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.92" /><!-- Darkness resistance is increased by +8 --> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.97" /><!-- MP consumption of the active skill is decreased +? --> </for> </skill> <skill id="1013" levels="1" name="Vesper Silver Heavy"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="CON" val="1" /><!-- Con +1 --> <add order="0x40" stat="STR" val="3" /><!-- Str +3 --> <mul order="0x30" stat="pDef" val="1.146" /><!-- P. Def +14.6% --> <add order="0x40" stat="maxHp" val="1500" /><!-- MaxHP +1500 --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.92" /><!-- Increase Darkness Resistance +8 --> <basemul order="0x30" stat="rCrit" val="0.03" /><!-- Critical Damage Chance +? --> <!-- Guessing --> </for> </skill> <skill id="1014" levels="1" name="Vesper Silver Light"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="CON" val="2" /><!-- Con +2 --> <add order="0x40" stat="DEX" val="3" /><!-- Dex +3 --> <add order="0x40" stat="accCombat" val="2.72" /><!-- Accuracy +2.72 --> <add order="0x40" stat="rEvas" val="2.72" /><!-- Evasion +2.72 --> <add order="0x40" stat="maxHp" val="1000" /><!-- MaxHP +1000 --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.94" /><!-- Darkness Resistance +6 --> </for> </skill> <skill id="1015" levels="1" name="Vesper Silver Robe"> <set name="power" val="0.0" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <add order="0x40" stat="INT" val="2" /><!-- Int +2 --> <add order="0x40" stat="MEN" val="2" /><!-- Men +3 --> <mul order="0x30" stat="mAtk" val="1.104" /><!-- M. Atk. +10.4% --> <mul order="0x30" stat="mAtkSpd" val="1.12" /><!-- Casting Spd +12% --> <add order="0x40" stat="maxHp" val="1000" /><!-- Maximum HP +1000 effect --> <add order="0x40" stat="maxMp" val="2000" /><!-- Maximum MP +2000 effect --> <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 --> <mul order="0x30" stat="darkVuln" val="0.92" /><!-- Darkness resistance is increased by +8 --> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.97" /><!-- MP consumption of the active skill is decreased +? --> </for> </skill> </list>
  22. Me diga Vai vim atualizações? CTF e entre outras coisas?
  23. Boa noite galera.. to com esse Erro do Npc Buffer Error on: E:\Servidor\data\scripts\custom\15010_NPCBuffer\__init__.py.error.log Line: -1 - Column: -1 Traceback (innermost last): File "__init__.py", line 855, in ? TypeError: net.sf.l2j.gameserver.model.quest.State(): expected 0 args; got 2 Ele nem aparece no servidor.
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