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[ADM]Mystogan

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  1. sim mais como citei acima nao posso substituir o sleep de um servidor por esse efeito logo essa linha ira aplicar a "bola de sleep" no mod gostaria de saber apenas o ID dentro da systextures ou um meio de editar o arquivo LineageEffect.u para criar uma linha especifica para apenas esse efeito
  2. fiz a mudança o item deu certinho so a zone que apareceu outro erro
  3. sabe o import desse efeito para poder usar ele em um mod java ?
  4. e possivel separar ele dos demais sem precisar subistituir o sleep ?
  5. um mod muito bom uma pena nao ter tido continuidade
  6. Ola galera estou tentando adaptar esse mod para o jFrozen ele e originalmente feito para Acis mais estou tendo pequenas dificuldades em alguns imports se alguem souber para qual import devo trocar fico muito grato. Codigo Original +package net.sf.l2j.gameserver.model.actor.instance; + +import java.util.StringTokenizer; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.datatables.ItemTable; +import net.sf.l2j.gameserver.instancemanager.ZoneManager; +import net.sf.l2j.gameserver.model.L2Party; +import net.sf.l2j.gameserver.model.actor.L2Character; +import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; +import net.sf.l2j.gameserver.model.zone.L2ZoneType; +import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; +import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate; +import net.sf.l2j.gameserver.network.serverpackets.ItemList; +import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; +import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate; + + +/** + * @author `Heroin Adapter Gandalf PartyTeleporter, Lucas Fernandes + */ +public class L2PartyTeleporterInstance extends L2NpcInstance +{ + private static final int npcid = Config.NPC_ID_PT_TELEPORTER; // npc id + // ------------------------------------- + // Teleport Location Coordinates X,Y,Z. + // Use /loc command in game to find them. + private static final int locationX = Config.NPC_PT_TELEPORTER_X; // npc id + private static final int locationY = Config.NPC_PT_TELEPORTER_Y; // npc id + private static final int locationZ = Config.NPC_PT_TELEPORTER_Z; // npc id + // ------------------------------------- + // ------------------------------------- + // Select the id of your zone. + // If you dont know how to find your zone id is simple. + // Go to data/zones/(your zone file).xml and find your zone + // E.g: <zone name="dion_monster_pvp" id="6" type="ArenaZone" shape="NPoly" minZ="-3596" maxZ="0"> + /** The id of your zone is id="6" */ + /** --------------------------------------------------------------------------- */ + /** WARNING: If your zone does not have any id or your location is not on any zone in data/zones/ folder, you have to add one by your self */ // required to calculate parties & players + /** --------------------------------------------------------------------------- */ + private static final int ZoneId = Config.NPC_PT_ZONEID; // Here you have to set your zone Id + // ------------------------------------- + private static final int MinPtMembers = Config.NPC_PT_MINPT_MEMBERS; // Minimum Party Members Count For Enter on Zone. + private static final int ItemConsumeId = Config.NPC_PT_ITEMCONSUME_ID; // Item Consume id. + private static final int ItemConsumeNum = Config.NPC_PT_ITEMCOMSUME_QT; // Item Consume Am.ount. + private static final boolean ShowPlayersInside = Config.NPC_PT_SHOWINSIDE_PLAYERS; // If you set it true, NPC will show how many players are inside area. + private static final boolean ShowPartiesInside = Config.NPC_PT_SHOWINSIDE_PARTIES; // If you set it true, NPC will show how many parties are inside area. + private static String ItemName = ItemTable.getInstance().getTemplate(ItemConsumeId).getName(); // Item name, Dont Change this + private String htmContent; + + public L2PartyTeleporterInstance(int objectId, NpcTemplate template) + { + super(objectId, template); + } + + @Override + public void onBypassFeedback(L2PcInstance player, String command) + { + player.sendPacket(ActionFailed.STATIC_PACKET); + + StringTokenizer st = new StringTokenizer(command, " "); + String actualCommand = st.nextToken(); // Get actual command + + if (actualCommand.equalsIgnoreCase("partytp")) + { + TP(player); + } + super.onBypassFeedback(player, command); + } + + public int getPartiesInside(int zoneId)// Calculating parties inside party area. + { + int i = 0; + for (L2ZoneType zone : ZoneManager.getInstance().getZones(locationX, locationY, locationZ)) + { + if (zone.getId() == zoneId) + { + for (L2Character character : zone.getCharactersInside()) + { + if ((character instanceof L2PcInstance) && (!((L2PcInstance) character).getClient().isDetached()) && (((L2PcInstance) character).getParty() != null) && ((L2PcInstance) character).getParty().isLeader((L2PcInstance) character)) + { + i++; + } + } + } + } + return i; + } + + public int getPlayerInside(int zoneId)// Calculating players inside party area. + { + int i = 0; + for (L2ZoneType zone : ZoneManager.getInstance().getZones(locationX, locationY, locationZ)) + { + if (zone.getId() == zoneId) + { + for (L2Character character : zone.getCharactersInside()) + { + if ((character instanceof L2PcInstance) && (!((L2PcInstance) character).getClient().isDetached())) + { + i++; + } + } + } + } + return i; + } + + private static boolean PartyItemsOk(L2PcInstance player) + // Checks if all party members have the item in their inventory. + // If pt member has not enough items, party not allowed to enter. + { + try + { + for (L2PcInstance member : player.getParty().getPartyMembers()) + { + if (member.getInventory().getItemByItemId(ItemConsumeId) == null) + + { + player.sendMessage("Your party member " + member.getName() + " does not have enough items."); + return false; + } + if (member.getInventory().getItemByItemId(ItemConsumeId).getCount() < ItemConsumeNum) + { + player.sendMessage("Your party member " + member.getName() + " does not have enough items."); + return false; + } + } + return true; + + } + catch (Exception e) + { + player.sendMessage("Something went wrong try again."); + return true; + } + } + + private static void proccessTP(L2PcInstance player) // Teleporting party members to zone + { + for (L2PcInstance member : player.getParty().getPartyMembers()) + { + member.teleToLocation(locationX, locationY, locationZ, 1);// Location X, Y ,Z + } + } + + private static void TP(L2PcInstance player) // Teleport player & his party + { + try + { + L2Party pt = player.getParty(); + if (pt == null) + { + player.sendMessage("You are not currently on party."); + return; + } + if (!pt.isLeader(player)) + { + player.sendMessage("You are not party leader."); + return; + } + if (pt.getMemberCount() < MinPtMembers) + { + player.sendMessage("You are going to need a bigger party " + "in order to enter party area."); + return; + } + if (!PartyItemsOk(player)) + { + return; + } + proccessTP(player); + for (L2PcInstance ppl : pt.getPartyMembers()) + { + if (ppl.getObjectId() != player.getObjectId()) // Dont send this message to pt leader. + { + ppl.sendMessage("Your party leader asked to teleport on party area!");// Message only to party members + } + ppl.sendMessage(ItemConsumeNum + " " + ItemName + " have been dissapeared.");// Item delete from inventory message + ppl.getInventory().destroyItemByItemId("Party_Teleporter", ItemConsumeId, ItemConsumeNum, ppl, ppl);// remove item from inventory + ppl.sendPacket(new InventoryUpdate());// Update + ppl.sendPacket(new ItemList(ppl, false));// Update + ppl.sendPacket(new StatusUpdate(ppl));// Update + + } + // Sends message to party leader. + player.sendMessage((ItemConsumeNum * player.getParty().getMemberCount()) + " " + ItemName + " dissapeard from your party."); + + } + catch (Exception e) + { + player.sendMessage("Something went wrong try again."); + } + } + + @Override + public void showChatWindow(L2PcInstance player) + { + final int npcId = Config.NPC_ID_PT_TELEPORTER; + if (npcId == npcid) + { + htmContent = "data/html/mods/PartyTeleporter/PartyTeleporter.htm"; + if (htmContent != null) + { + final NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(getObjectId()); + npcHtmlMessage.setHtml(htmContent); + npcHtmlMessage.replace("%objectId%", String.valueOf(getObjectId())); + npcHtmlMessage.replace("%player%", player.getName());// Replaces %player% with player name on html + npcHtmlMessage.replace("%itemname%", ItemName);// Item name replace on html + npcHtmlMessage.replace("%price%", player.getParty() != null ? "" + (ItemConsumeNum * player.getParty().getMemberCount()) + "" : "0");// Price calculate replace + npcHtmlMessage.replace("%minmembers%", "" + MinPtMembers);// Mimum entry party members replace + npcHtmlMessage.replace("%allowed%", isAllowedEnter(player) ? "<font color=00FF00>allowed</font>" : "<font color=FF0000>not allowed</font>");// Condition checker replace on html + npcHtmlMessage.replace("%parties%", ShowPartiesInside ? "<font color=FFA500>Parties Inside: " + getPartiesInside(ZoneId) + "</font><br>" : "");// Parties inside + npcHtmlMessage.replace("%players%", ShowPlayersInside ? "<font color=FFA500>Players Inside: " + getPlayerInside(ZoneId) + "</font><br>" : "");// Players Inside + player.sendPacket(npcHtmlMessage); + } + + player.sendPacket(ActionFailed.STATIC_PACKET); + } + } + + private static boolean isAllowedEnter(L2PcInstance player) // Checks if player & his party is allowed to teleport. + { + if (player.getParty() != null) + { + if ((player.getParty().getMemberCount() >= MinPtMembers) && PartyItemsOk(player)) // Party Length & Item Checker + { + return true; + } + return false; + } + return false; + } + +} Esse eo codigo que estou adaptando. package com.guardian.gameserver.model.actor.instance; import java.util.StringTokenizer; import com.guardian.Config; import com.guardian.gameserver.model.Item; import com.guardian.gameserver.instancemanager.ZoneManager; import com.guardian.gameserver.model.L2Party; import com.guardian.gameserver.model.L2Character; import com.guardian.gameserver.templates.L2NpcTemplate; import com.guardian.gameserver.model.zone.L2ZoneType; import com.guardian.gameserver.network.serverpackets.ActionFailed; import com.guardian.gameserver.network.serverpackets.InventoryUpdate; import com.guardian.gameserver.network.serverpackets.ItemList; import com.guardian.gameserver.network.serverpackets.NpcHtmlMessage; import com.guardian.gameserver.network.serverpackets.StatusUpdate; /** * @author `Heroin Adapter Gandalf PartyTeleporter, Lucas Fernandes */ public class L2PartyTeleporterInstance extends L2NpcInstance { private static final int npcid = Config.NPC_ID_PT_TELEPORTER; // npc id // ------------------------------------- // Teleport Location Coordinates X,Y,Z. // Use /loc command in game to find them. private static final int locationX = Config.NPC_PT_TELEPORTER_X; // npc id private static final int locationY = Config.NPC_PT_TELEPORTER_Y; // npc id private static final int locationZ = Config.NPC_PT_TELEPORTER_Z; // npc id // ------------------------------------- // ------------------------------------- // Select the id of your zone. // If you dont know how to find your zone id is simple. // Go to data/zones/(your zone file).xml and find your zone // E.g: <zone name="dion_monster_pvp" id="6" type="ArenaZone" shape="NPoly" minZ="-3596" maxZ="0"> /** The id of your zone is id="6" */ /** --------------------------------------------------------------------------- */ /** WARNING: If your zone does not have any id or your location is not on any zone in data/zones/ folder, you have to add one by your self */ // required to calculate parties & players /** --------------------------------------------------------------------------- */ private static final int ZoneId = Config.NPC_PT_ZONEID; // Here you have to set your zone Id // ------------------------------------- private static final int MinPtMembers = Config.NPC_PT_MINPT_MEMBERS; // Minimum Party Members Count For Enter on Zone. private static final int ItemConsumeId = Config.NPC_PT_ITEMCONSUME_ID; // Item Consume id. private static final int ItemConsumeNum = Config.NPC_PT_ITEMCOMSUME_QT; // Item Consume Am.ount. private static final boolean ShowPlayersInside = Config.NPC_PT_SHOWINSIDE_PLAYERS; // If you set it true, NPC will show how many players are inside area. private static final boolean ShowPartiesInside = Config.NPC_PT_SHOWINSIDE_PARTIES; // If you set it true, NPC will show how many parties are inside area. private static String ItemName = ItemTable.getInstance().getTemplate(ItemConsumeId).getName(); // Item name, Dont Change this private String htmContent; public L2PartyTeleporterInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(L2PcInstance player, String command) { player.sendPacket(ActionFailed.STATIC_PACKET); StringTokenizer st = new StringTokenizer(command, " "); String actualCommand = st.nextToken(); // Get actual command if (actualCommand.equalsIgnoreCase("partytp")) { TP(player); } super.onBypassFeedback(player, command); } public int getPartiesInside(int zoneId)// Calculating parties inside party area. { int i = 0; for (L2ZoneType zone : ZoneManager.getInstance().getZones(locationX, locationY, locationZ)) { if (zone.getId() == zoneId) { for (L2Character character : zone.getCharactersInside()) { if ((character instanceof L2PcInstance) && (!((L2PcInstance) character).getClient().isDetached()) && (((L2PcInstance) character).getParty() != null) && ((L2PcInstance) character).getParty().isLeader((L2PcInstance) character)) { i++; } } } } return i; } public int getPlayerInside(int zoneId)// Calculating players inside party area. { int i = 0; for (L2ZoneType zone : ZoneManager.getInstance().getZones(locationX, locationY, locationZ)) { if (zone.getId() == zoneId) { for (L2Character character : zone.getCharactersInside()) { if ((character instanceof L2PcInstance) && (!((L2PcInstance) character).getClient().isDetached())) { i++; } } } } return i; } private static boolean PartyItemsOk(L2PcInstance player) // Checks if all party members have the item in their inventory. // If pt member has not enough items, party not allowed to enter. { try { for (L2PcInstance member : player.getParty().getPartyMembers()) { if (member.getInventory().getItemByItemId(ItemConsumeId) == null) { player.sendMessage("Your party member " + member.getName() + " does not have enough items."); return false; } if (member.getInventory().getItemByItemId(ItemConsumeId).getCount() < ItemConsumeNum) { player.sendMessage("Your party member " + member.getName() + " does not have enough items."); return false; } } return true; } catch (Exception e) { player.sendMessage("Something went wrong try again."); return true; } } private static void proccessTP(L2PcInstance player) // Teleporting party members to zone { for (L2PcInstance member : player.getParty().getPartyMembers()) { member.teleToLocation(locationX, locationY, locationZ, 1);// Location X, Y ,Z } } private static void TP(L2PcInstance player) // Teleport player & his party { try { L2Party pt = player.getParty(); if (pt == null) { player.sendMessage("You are not currently on party."); return; } if (!pt.isLeader(player)) { player.sendMessage("You are not party leader."); return; } if (pt.getMemberCount() < MinPtMembers) { player.sendMessage("You are going to need a bigger party " + "in order to enter party area."); return; } if (!PartyItemsOk(player)) { return; } proccessTP(player); for (L2PcInstance ppl : pt.getPartyMembers()) { if (ppl.getObjectId() != player.getObjectId()) // Dont send this message to pt leader. { ppl.sendMessage("Your party leader asked to teleport on party area!");// Message only to party members } ppl.sendMessage(ItemConsumeNum + " " + ItemName + " have been dissapeared.");// Item delete from inventory message ppl.getInventory().destroyItemByItemId("Party_Teleporter", ItemConsumeId, ItemConsumeNum, ppl, ppl);// remove item from inventory ppl.sendPacket(new InventoryUpdate());// Update ppl.sendPacket(new ItemList(ppl, false));// Update ppl.sendPacket(new StatusUpdate(ppl));// Update } // Sends message to party leader. player.sendMessage((ItemConsumeNum * player.getParty().getMemberCount()) + " " + ItemName + " dissapeard from your party."); } catch (Exception e) { player.sendMessage("Something went wrong try again."); } } @Override public void showChatWindow(L2PcInstance player) { final int npcId = Config.NPC_ID_PT_TELEPORTER; if (npcId == npcid) { htmContent = "data/html/mods/PartyTeleporter/PartyTeleporter.htm"; if (htmContent != null) { final NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(getObjectId()); npcHtmlMessage.setHtml(htmContent); npcHtmlMessage.replace("%objectId%", String.valueOf(getObjectId())); npcHtmlMessage.replace("%player%", player.getName());// Replaces %player% with player name on html npcHtmlMessage.replace("%itemname%", ItemName);// Item name replace on html npcHtmlMessage.replace("%price%", player.getParty() != null ? "" + (ItemConsumeNum * player.getParty().getMemberCount()) + "" : "0");// Price calculate replace npcHtmlMessage.replace("%minmembers%", "" + MinPtMembers);// Mimum entry party members replace npcHtmlMessage.replace("%allowed%", isAllowedEnter(player) ? "<font color=00FF00>allowed</font>" : "<font color=FF0000>not allowed</font>");// Condition checker replace on html npcHtmlMessage.replace("%parties%", ShowPartiesInside ? "<font color=FFA500>Parties Inside: " + getPartiesInside(ZoneId) + "</font><br>" : "");// Parties inside npcHtmlMessage.replace("%players%", ShowPlayersInside ? "<font color=FFA500>Players Inside: " + getPlayerInside(ZoneId) + "</font><br>" : "");// Players Inside player.sendPacket(npcHtmlMessage); } player.sendPacket(ActionFailed.STATIC_PACKET); } } private static boolean isAllowedEnter(L2PcInstance player) // Checks if player & his party is allowed to teleport. { if (player.getParty() != null) { if ((player.getParty().getMemberCount() >= MinPtMembers) && PartyItemsOk(player)) // Party Length & Item Checker { return true; } return false; } return false; } } Meus principais erros sao os import import com.guardian.gameserver.model.Item; import com.guardian.gameserver.instancemanager.ZoneManager;
  7. muito bacana otima iniciativa estou no aguardo mais ja uso no meu pre
  8. por onde eles tao vendendo o acesso para modificar o core ?
  9. quando for uma github com login e senha onde posso ir para digitar ambas ?
  10. alguem ai poderia me enviar um TvT que funcione na Acis 375 ? ou quem sabe concertar um que exista
  11. vou estar te enviando o git no privado ?
  12. entendo so que quando tento enviar os arquivos para o github da essa msg que não faço ideia de onde configurar o arquivo Config esta assim dentro da pasta .git
  13. estou com esse pequeno probleminha quando chego ate essa linha nao consigo digitar nada apenas apertar enter nao consigo definir uma senha ... e tb nao sei se e realmente esse email que devo por para conectar com o Github.com sim ele eo mesmo que usei para criar a conta
  14. o maximo que eu poderia e zipar ele e te enviar pode ser ?
  15. Exatamente isso que esta ocorrendo
  16. acho que me espressei errado Tayran, eque os chares fora do TvT nao estao ficando nem Flag e Nem com Karma [Hidden Content]
  17. Galerinha adicionei esse MOD TvT em minha Acis 375 porem dentro do servidor estou com o seguinte problema dos players nao ficarem flag ou darem Pk e ficar sem karma mais os pontos como PvP / PK sao somados alguém saberia me dizer como arrumar ou onde pode estar o erro ? [Hidden Content] ou caso alguém tenha um TvT funcional para a Acis375 poderia postar ? ficaria muito grato
  18. muito obrigado estou fazendo um otimo uso agr no servidor
  19. Obrigado podem fechar o topico resolvido
  20. alguem sabe onde posso mudar o numero de protocolo da rev L2jAcis ?
  21. sim eo fixed do Feather so que queria deixar ele fixo para todos os players e quando clicar nele nao reviver no local mas em giran sabe onde modificar para acontecer isso ?
  22. Galerinha gostaria de por o Fixed Aquele que so tem para ADM/GM quando morre para todos os players e quando clicar nele enviar para giran alguem sabe onde posso encontralo no JAVA ou se ja tem algum mod para isso no forum ?
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