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death15

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Tudo que death15 postou

  1. death15

    Weapons y Armors Drop

    Alguém sabe de um código java ..?
  2. death15

    Weapons y Armors Drop

    sei que isso pode fazer os itens caem no chão ou no inventário de ... mas a queda de Armas do solo e outros itens no inventário. # AutoLoot enable. True to enable, False to disable AutoLoot = False
  3. oi tudo alguém poderia me ajudar em como fazer as armas e armaduras cair ao chão, a menos que outros itens.?
  4. Aqui é uma habilidade de argumentação .. você tem que dar.? :wacko: <skill id="3141" levels="10" name="Item Skill: Focus"> <table name="#mpConsume">48 53 55 59 64 65 69 73 77 82</table> <table name="#rate">0.08 0.12 0.15 0.17 0.2 0.23 0.25 0.27 0.3 0.32</table> <table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table> <set name="magicLvl" val="#magicLvl"/> <set name="mpInitialConsume" val="#mpConsume_Init"/> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="180000"/> <set name="hitTime" val="1000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <set name="staticReuse" val="true"/> <set name="staticHitTime" val="true"/> <for> <effect count="1" name="Buff" time="1200" val="0" stackOrder="1" stackType="agument"> <basemul order="0x30" stat="rCrit" val="#rate"/> </effect> </for> </skill>
  5. Alguém sabe sobre isso.? :excl:
  6. Olá ... alguém poderia me ajudar como fazer para ter toda a habilidade de Argumento em Buffs Bar.? Image:
  7. death15

    Cor Core..

    Eu quero ver a cor Fit esta: public void announceToAll(String text) { CreatureSay cs = new CreatureSay(0, Say2.ANNOUNCEMENT, "", text); for(L2PcInstance player : L2World.getInstance().getAllPlayers()) { player.sendPacket(cs); } cs = null; } =============================================================== private void ShowNextRestart(L2PcInstance activeChar) { activeChar.sendMessage("Next Restart: " + Restart.getInstance().getRestartNextTime()); } ================================================================= if (isSpawnProtected()) sendMessage("You are no longer under teleport protection."); stopAbnormalEffect(2097152); setProtection(false); } ================================================================ Eu quero que a cor local ou quaisquer coisas.
  8. death15

    Cor Core..

    Mas eu acho que para isso deve haver mais para outro código que completentar.
  9. death15

    Cor Core..

    Alguém sabe como fazer bom colocar algumas palavras para o Core cor. incluindo:
  10. Holas amigos .. por acaso alguém sabe como ativar essa poção da vida ...? :D
  11. death15

    Drop of weapons

    Como faço para obter a queda das armas de cair no chão e os outros materiais para o estoque.?
  12. death15

    Drop of weapons

    Olá amigos. Eu tenho uma pergunta de como fazer as armas menos Adenas fracassar.
  13. good it was investigating and concontre try { DoorTable doorTable = DoorTable.getInstance(); doorTable.getDoor(19160010).openMe(); doorTable.getDoor(19160011).openMe(); doorTable.getDoor(19160012).openMe(); doorTable.getDoor(19160013).openMe(); doorTable.getDoor(19160014).openMe(); but I understood nothing. :wacko:
  14. Como puedo eliminar una puerta para siempre ? o dejarla que siempre este abierta , a las puertas , si le pongo //delete no funciona , si le pongo //open despues vuelve aparecer abierta . es con las puertas de los 4 sepulcros ya lei en el foro y dicen que editen el archivo doors y hay que poner True pero si hago eso , vuelven aparecer cerradas y al targetearlas se pueden atacarlas sin crtl..' :wacko:
  15. Eu passo o link do programa, por favor
  16. Com este programa você pode ver itens Freya.?
  17. Olá amigos alguém sabe como trabalhar com ele mais fácil e mais conveniente.? tag id drop_type drop_anim_type drop_radius drop_height UNK_0 drop_mesh1 drop_mesh2 drop_mesh3 drop_tex1 drop_tex2 drop_tex3 icon[0] icon[1] icon[2] icon[3] icon[4] durability weight material crystallizable projectile_? body_part handness wpn_mesh_cnt wpn_mesh[0] wpn_mesh[1] wpn_tex_cnt wpn_tex[0] wpn_tex[1] wpn_tex[2] item_sound_cnt item_sound[0] item_sound[1] item_sound[2] item_sound[3] drop_sound equip_sound effect random_damage patt matt weapon_type crystal_type critical hit_mod avoid_mod shield_pdef shield_rate speed mp_consume SS_count SPS_count curvature UNK_2 is_hero UNK_3 effA effB junk1A[0] junk1A[1] junk1A[2] junk1A[3] junk1A[4] junk1B[0] junk1B[1] junk1B[2] junk1B[3] junk1B[4] rangeA rangeB junk2A[0] junk2A[1] junk2A[2] junk2A[3] junk2A[4] junk2A[5] junk2B[0] junk2B[1] junk2B[2] junk2B[3] junk2B[4] junk2B[5] junk3[0] junk3[1] junk3[2] junk3[3] icons[0] icons[1] icons[2] icons[3] 0 1 1 1 7 15 0 LineageWeapons.small_sword_m00_wp LineageWeaponsTex.small_sword_t00_wp icon.weapon_small_sword_i00 -1 1600 8 0 0 7 1 1 LineageWeapons.small_sword_m00_wp 1 LineageWeaponsTex.small_sword_t00_wp 4 ItemSound.sword_small_1 ItemSound.sword_big_7 ItemSound.sword_mid_6 ItemSound.public_sword_shing_4 ItemSound.itemdrop_sword ItemSound.itemequip_sword 10 8 6 1 0 8 0 0 0 0 379 0 1 1 1000 0 -1 0 0.00000000 0.00000000 0.00000000 100.000.000 100.000.000 LineageWeapons.rangesample 0.94999999 0.55000001 0.55000001 1.100.000.000 0.00000000 0.00000000 -1 -1 -1 -1 & tag id drop_type drop_anim_type drop_radius drop_height UNK_0 drop_mesh1 drop_mesh2 drop_mesh3 drop_tex1 drop_tex2 drop_tex3 icon[0] icon[1] icon[2] icon[3] icon[4] durability weight material crystallizable UNK_1 body_part m_HumnFigh_cntm m_HumnFigh_m[0] m_HumnFigh_m[1] m_HumnFigh_m[2] m_HumnFigh_m[3] m_HumnFigh_cntt m_HumnFigh_t[0] m_HumnFigh_t[1] m_HumnFigh_t[2] m_HumnFigh_t[3] m_HumnFigh_add_cntm m_HumnFigh_add_m[0] m_HumnFigh_add_m[1] m_HumnFigh_add_m[2] m_HumnFigh_add_m[3] m_HumnFigh_add_cntt m_HumnFigh_add_t[0] m_HumnFigh_add_t[1] m_HumnFigh_add_t[2] m_HumnFigh_add_t[3] f_HumnFigh_cntm f_HumnFigh_m[0] f_HumnFigh_m[1] f_HumnFigh_m[2] f_HumnFigh_m[3] f_HumnFigh_cntt f_HumnFigh_t[0] f_HumnFigh_t[1] f_HumnFigh_t[2] f_HumnFigh_t[3] f_HumnFigh_add_cntm f_HumnFigh_add_m[0] f_HumnFigh_add_m[1] f_HumnFigh_add_m[2] f_HumnFigh_add_m[3] f_HumnFigh_add_cntt f_HumnFigh_add_t[0] f_HumnFigh_add_t[1] f_HumnFigh_add_t[2] f_HumnFigh_add_t[3] m_DarkElf_cntm m_DarkElf_m[0] m_DarkElf_m[1] m_DarkElf_m[2] m_DarkElf_m[3] m_DarkElf_cntt m_DarkElf_t[0] m_DarkElf_t[1] m_DarkElf_t[2] m_DarkElf_t[3] m_DarkElf_add_cntm m_DarkElf_add_m[0] m_DarkElf_add_m[1] m_DarkElf_add_m[2] m_DarkElf_add_m[3] m_DarkElf_add_cntt m_DarkElf_add_t[0] m_DarkElf_add_t[1] m_DarkElf_add_t[2] m_DarkElf_add_t[3] f_DarkElf_cntm f_DarkElf_m[0] f_DarkElf_m[1] f_DarkElf_m[2] f_DarkElf_m[3] f_DarkElf_cntt f_DarkElf_t[0] f_DarkElf_t[1] f_DarkElf_t[2] f_DarkElf_t[3] f_DarkElf_add_cntm f_DarkElf_add_m[0] f_DarkElf_add_m[1] f_DarkElf_add_m[2] f_DarkElf_add_m[3] f_DarkElf_add_cntt f_DarkElf_add_t[0] f_DarkElf_add_t[1] f_DarkElf_add_t[2] f_DarkElf_add_t[3] m_Dorf_cntm m_Dorf_m[0] m_Dorf_m[1] m_Dorf_m[2] m_Dorf_m[3] m_Dorf_cntt m_Dorf_t[0] m_Dorf_t[1] m_Dorf_t[2] m_Dorf_t[3] m_Dorf_add_cntm m_Dorf_add_m[0] m_Dorf_add_m[1] m_Dorf_add_m[2] m_Dorf_add_m[3] m_Dorf_add_cntt m_Dorf_add_t[0] m_Dorf_add_t[1] m_Dorf_add_t[2] m_Dorf_add_t[3] f_Dorf_cntm f_Dorf_m[0] f_Dorf_m[1] f_Dorf_m[2] f_Dorf_m[3] f_Dorf_cntt f_Dorf_t[0] f_Dorf_t[1] f_Dorf_t[2] f_Dorf_t[3] f_Dorf_add_cntm f_Dorf_add_m[0] f_Dorf_add_m[1] f_Dorf_add_m[2] f_Dorf_add_m[3] f_Dorf_add_cntt f_Dorf_add_t[0] f_Dorf_add_t[1] f_Dorf_add_t[2] f_Dorf_add_t[3] m_Elf_cntm m_Elf_m[0] m_Elf_m[1] m_Elf_m[2] m_Elf_m[3] m_Elf_cntt m_Elf_t[0] m_Elf_t[1] m_Elf_t[2] m_Elf_t[3] m_Elf_add_cntm m_Elf_add_m[0] m_Elf_add_m[1] m_Elf_add_m[2] m_Elf_add_m[3] m_Elf_add_cntt m_Elf_add_t[0] m_Elf_add_t[1] m_Elf_add_t[2] m_Elf_add_t[3] f_Elf_cntm f_Elf_m[0] f_Elf_m[1] f_Elf_m[2] f_Elf_m[3] f_Elf_cntt f_Elf_t[0] f_Elf_t[1] f_Elf_t[2] f_Elf_t[3] f_Elf_add_cntm f_Elf_add_m[0] f_Elf_add_m[1] f_Elf_add_m[2] f_Elf_add_m[3] f_Elf_add_cntt f_Elf_add_t[0] f_Elf_add_t[1] f_Elf_add_t[2] f_Elf_add_t[3] m_HumnMyst_cntm m_HumnMyst_m[0] m_HumnMyst_m[1] m_HumnMyst_m[2] m_HumnMyst_m[3] m_HumnMyst_cntt m_HumnMyst_t[0] m_HumnMyst_t[1] m_HumnMyst_t[2] m_HumnMyst_t[3] m_HumnMyst_add_cntm m_HumnMyst_add_m[0] m_HumnMyst_add_m[1] m_HumnMyst_add_m[2] m_HumnMyst_add_m[3] m_HumnMyst_add_cntt m_HumnMyst_add_t[0] m_HumnMyst_add_t[1] m_HumnMyst_add_t[2] m_HumnMyst_add_t[3] f_HumnMyst_cntm f_HumnMyst_m[0] f_HumnMyst_m[1] f_HumnMyst_m[2] f_HumnMyst_m[3] f_HumnMyst_cntt f_HumnMyst_t[0] f_HumnMyst_t[1] f_HumnMyst_t[2] f_HumnMyst_t[3] f_HumnMyst_add_cntm f_HumnMyst_add_m[0] f_HumnMyst_add_m[1] f_HumnMyst_add_m[2] f_HumnMyst_add_m[3] f_HumnMyst_add_cntt f_HumnMyst_add_t[0] f_HumnMyst_add_t[1] f_HumnMyst_add_t[2] f_HumnMyst_add_t[3] m_OrcFigh_cntm m_OrcFigh_m[0] m_OrcFigh_m[1] m_OrcFigh_m[2] m_OrcFigh_m[3] m_OrcFigh_cntt m_OrcFigh_t[0] m_OrcFigh_t[1] m_OrcFigh_t[2] m_OrcFigh_t[3] m_OrcFigh_add_cntm m_OrcFigh_add_m[0] m_OrcFigh_add_m[1] m_OrcFigh_add_m[2] m_OrcFigh_add_m[3] m_OrcFigh_add_cntt m_OrcFigh_add_t[0] m_OrcFigh_add_t[1] m_OrcFigh_add_t[2] m_OrcFigh_add_t[3] f_OrcFigh_cntm f_OrcFigh_m[0] f_OrcFigh_m[1] f_OrcFigh_m[2] f_OrcFigh_m[3] f_OrcFigh_cntt f_OrcFigh_t[0] f_OrcFigh_t[1] f_OrcFigh_t[2] f_OrcFigh_t[3] f_OrcFigh_add_cntm f_OrcFigh_add_m[0] f_OrcFigh_add_m[1] f_OrcFigh_add_m[2] f_OrcFigh_add_m[3] f_OrcFigh_add_cntt f_OrcFigh_add_t[0] f_OrcFigh_add_t[1] f_OrcFigh_add_t[2] f_OrcFigh_add_t[3] m_OrcMage_cntm m_OrcMage_m[0] m_OrcMage_m[1] m_OrcMage_m[2] m_OrcMage_m[3] m_OrcMage_cntt m_OrcMage_t[0] m_OrcMage_t[1] m_OrcMage_t[2] m_OrcMage_t[3] m_OrcMage_add_cntm m_OrcMage_add_m[0] m_OrcMage_add_m[1] m_OrcMage_add_m[2] m_OrcMage_add_m[3] m_OrcMage_add_cntt m_OrcMage_add_t[0] m_OrcMage_add_t[1] m_OrcMage_add_t[2] m_OrcMage_add_t[3] f_OrcMage_cntm f_OrcMage_m[0] f_OrcMage_m[1] f_OrcMage_m[2] f_OrcMage_m[3] f_OrcMage_cntt f_OrcMage_t[0] f_OrcMage_t[1] f_OrcMage_t[2] f_OrcMage_t[3] f_OrcMage_add_cntm f_OrcMage_add_m[0] f_OrcMage_add_m[1] f_OrcMage_add_m[2] f_OrcMage_add_m[3] f_OrcMage_add_cntt f_OrcMage_add_t[0] f_OrcMage_add_t[1] f_OrcMage_add_t[2] f_OrcMage_add_t[3] Unknown_MT_cntm Unknown_MT_m[0] Unknown_MT_cntt Unknown_MT_t[0] NPC_MT_cntm NPC_MT_m[0] NPC_MT_cntt NPC_MT_t[0] ACC_MT_cntm ACC_MT_m[0] ACC_MT_cntt ACC_MT_t[0] att_eff item_sound_cnt item_sound[0] item_sound[1] item_sound[2] item_sound[3] drop_sound equip_sound UNK_2 UNK_3 armor_type crystal_type avoid_mod pdef mdef mpbonus 1 21 0 3 7 0 0 dropitems.drop_mfighter_m001_t02_u_m00 MFighter.MFighter_m001_t02_u icon.armor_t02_u_i00 4294967295 4830 17 0 0 10 1 Fighter.MFighter_m001_u 1 MFighter.MFighter_m001_t02_u 1 1 1 Fighter.FFighter_m001_u 1 FFighter.FFighter_m001_t02_u 1 1 1 DarkElf.MDarkElf_m001_u 1 MDarkElf.MDarkElf_m001_t02_u 1 1 1 DarkElf.FDarkElf_m001_u 1 FDarkElf.FDarkElf_m001_t02_u 1 1 1 Dwarf.MDwarf_m001_u 1 MDwarf.MDwarf_m001_t02_u 1 1 1 Dwarf.FDwarf_m001_u 1 FDwarf.FDwarf_m001_t02_u 1 1 1 Elf.MElf_m001_u 1 MElf.MElf_m001_t02_u 1 1 1 Elf.FElf_m001_u 1 FElf.FElf_m001_t02_u 1 1 1 Magic.MMagic_m005_u 1 MMagic.MMagic_m005_t02_u 1 1 1 Magic.FMagic_m003_u 1 FMagic.FMagic_m003_t02_u 1 1 1 Orc.MOrc_m001_u 1 MOrc.MOrc_m001_t02_u 1 1 1 Orc.FOrc_m001_u 1 FOrc.FOrc_m001_t02_u 1 1 1 Shaman.MShaman_m001_u 1 MShaman.MShaman_m001_t02_u 1 1 1 Shaman.FShaman_m001_u 1 FShaman.FShaman_m001_t02_u 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_armor_cloth ItemSound.itemequip_armor_cloth 1 0 1 0 0 36 0 0
  18. Olá Amigos alguém sabe xq eu recebo este erro. Usando o Windows XP. Uploaded with ImageShack.us
  19. death15

    nova armadura

    Alguém bom ter essa nova setembro, por favor compartilhá-lo. chamado (Set Sangre de Dragon) Imagen: Robe: <script src='[Hidden Content]' type='text/javascript'></script><noscript></noscript> Ligth: <script src='[Hidden Content]' type='text/javascript'></script><noscript></noscript> Heavy: <script src='[Hidden Content]' type='text/javascript'></script><noscript></noscript>
  20. death15

    NPC de Jogadores

    Agora eu tenho o SVN, mas o mobs L2jServer java eu não estiver funcionando e em congelado
  21. death15

    NPC de Jogadores

    e como faço para obter isso ou por favor ..
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