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Tudo que death15 postou
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Alguém sabe de um código java ..?
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sei que isso pode fazer os itens caem no chão ou no inventário de ... mas a queda de Armas do solo e outros itens no inventário. # AutoLoot enable. True to enable, False to disable AutoLoot = False
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oi tudo alguém poderia me ajudar em como fazer as armas e armaduras cair ao chão, a menos que outros itens.?
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Aqui é uma habilidade de argumentação .. você tem que dar.? :wacko: <skill id="3141" levels="10" name="Item Skill: Focus"> <table name="#mpConsume">48 53 55 59 64 65 69 73 77 82</table> <table name="#rate">0.08 0.12 0.15 0.17 0.2 0.23 0.25 0.27 0.3 0.32</table> <table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table> <set name="magicLvl" val="#magicLvl"/> <set name="mpInitialConsume" val="#mpConsume_Init"/> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="180000"/> <set name="hitTime" val="1000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <set name="staticReuse" val="true"/> <set name="staticHitTime" val="true"/> <for> <effect count="1" name="Buff" time="1200" val="0" stackOrder="1" stackType="agument"> <basemul order="0x30" stat="rCrit" val="#rate"/> </effect> </for> </skill>
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Alguém sabe sobre isso.? :excl:
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Olá ... alguém poderia me ajudar como fazer para ter toda a habilidade de Argumento em Buffs Bar.? Image:
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Eu quero ver a cor Fit esta: public void announceToAll(String text) { CreatureSay cs = new CreatureSay(0, Say2.ANNOUNCEMENT, "", text); for(L2PcInstance player : L2World.getInstance().getAllPlayers()) { player.sendPacket(cs); } cs = null; } =============================================================== private void ShowNextRestart(L2PcInstance activeChar) { activeChar.sendMessage("Next Restart: " + Restart.getInstance().getRestartNextTime()); } ================================================================= if (isSpawnProtected()) sendMessage("You are no longer under teleport protection."); stopAbnormalEffect(2097152); setProtection(false); } ================================================================ Eu quero que a cor local ou quaisquer coisas.
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Mas eu acho que para isso deve haver mais para outro código que completentar.
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Alguém sabe como fazer bom colocar algumas palavras para o Core cor. incluindo:
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Holas amigos .. por acaso alguém sabe como ativar essa poção da vida ...? :D
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Como faço para obter a queda das armas de cair no chão e os outros materiais para o estoque.?
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Olá amigos. Eu tenho uma pergunta de como fazer as armas menos Adenas fracassar.
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good it was investigating and concontre try { DoorTable doorTable = DoorTable.getInstance(); doorTable.getDoor(19160010).openMe(); doorTable.getDoor(19160011).openMe(); doorTable.getDoor(19160012).openMe(); doorTable.getDoor(19160013).openMe(); doorTable.getDoor(19160014).openMe(); but I understood nothing. :wacko:
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Como puedo eliminar una puerta para siempre ? o dejarla que siempre este abierta , a las puertas , si le pongo //delete no funciona , si le pongo //open despues vuelve aparecer abierta . es con las puertas de los 4 sepulcros ya lei en el foro y dicen que editen el archivo doors y hay que poner True pero si hago eso , vuelven aparecer cerradas y al targetearlas se pueden atacarlas sin crtl..' :wacko:
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Tal como se utiliza o UModel.?
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Eu passo o link do programa, por favor
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Com este programa você pode ver itens Freya.?
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Olá amigos alguém sabe como trabalhar com ele mais fácil e mais conveniente.? tag id drop_type drop_anim_type drop_radius drop_height UNK_0 drop_mesh1 drop_mesh2 drop_mesh3 drop_tex1 drop_tex2 drop_tex3 icon[0] icon[1] icon[2] icon[3] icon[4] durability weight material crystallizable projectile_? body_part handness wpn_mesh_cnt wpn_mesh[0] wpn_mesh[1] wpn_tex_cnt wpn_tex[0] wpn_tex[1] wpn_tex[2] item_sound_cnt item_sound[0] item_sound[1] item_sound[2] item_sound[3] drop_sound equip_sound effect random_damage patt matt weapon_type crystal_type critical hit_mod avoid_mod shield_pdef shield_rate speed mp_consume SS_count SPS_count curvature UNK_2 is_hero UNK_3 effA effB junk1A[0] junk1A[1] junk1A[2] junk1A[3] junk1A[4] junk1B[0] junk1B[1] junk1B[2] junk1B[3] junk1B[4] rangeA rangeB junk2A[0] junk2A[1] junk2A[2] junk2A[3] junk2A[4] junk2A[5] junk2B[0] junk2B[1] junk2B[2] junk2B[3] junk2B[4] junk2B[5] junk3[0] junk3[1] junk3[2] junk3[3] icons[0] icons[1] icons[2] icons[3] 0 1 1 1 7 15 0 LineageWeapons.small_sword_m00_wp LineageWeaponsTex.small_sword_t00_wp icon.weapon_small_sword_i00 -1 1600 8 0 0 7 1 1 LineageWeapons.small_sword_m00_wp 1 LineageWeaponsTex.small_sword_t00_wp 4 ItemSound.sword_small_1 ItemSound.sword_big_7 ItemSound.sword_mid_6 ItemSound.public_sword_shing_4 ItemSound.itemdrop_sword ItemSound.itemequip_sword 10 8 6 1 0 8 0 0 0 0 379 0 1 1 1000 0 -1 0 0.00000000 0.00000000 0.00000000 100.000.000 100.000.000 LineageWeapons.rangesample 0.94999999 0.55000001 0.55000001 1.100.000.000 0.00000000 0.00000000 -1 -1 -1 -1 & tag id drop_type drop_anim_type drop_radius drop_height UNK_0 drop_mesh1 drop_mesh2 drop_mesh3 drop_tex1 drop_tex2 drop_tex3 icon[0] icon[1] icon[2] icon[3] icon[4] durability weight material crystallizable UNK_1 body_part m_HumnFigh_cntm m_HumnFigh_m[0] m_HumnFigh_m[1] m_HumnFigh_m[2] m_HumnFigh_m[3] m_HumnFigh_cntt m_HumnFigh_t[0] m_HumnFigh_t[1] m_HumnFigh_t[2] m_HumnFigh_t[3] m_HumnFigh_add_cntm m_HumnFigh_add_m[0] m_HumnFigh_add_m[1] m_HumnFigh_add_m[2] m_HumnFigh_add_m[3] m_HumnFigh_add_cntt m_HumnFigh_add_t[0] m_HumnFigh_add_t[1] m_HumnFigh_add_t[2] m_HumnFigh_add_t[3] f_HumnFigh_cntm f_HumnFigh_m[0] f_HumnFigh_m[1] f_HumnFigh_m[2] f_HumnFigh_m[3] f_HumnFigh_cntt f_HumnFigh_t[0] f_HumnFigh_t[1] f_HumnFigh_t[2] f_HumnFigh_t[3] f_HumnFigh_add_cntm f_HumnFigh_add_m[0] f_HumnFigh_add_m[1] f_HumnFigh_add_m[2] f_HumnFigh_add_m[3] f_HumnFigh_add_cntt f_HumnFigh_add_t[0] f_HumnFigh_add_t[1] f_HumnFigh_add_t[2] f_HumnFigh_add_t[3] m_DarkElf_cntm m_DarkElf_m[0] m_DarkElf_m[1] m_DarkElf_m[2] m_DarkElf_m[3] m_DarkElf_cntt m_DarkElf_t[0] m_DarkElf_t[1] m_DarkElf_t[2] m_DarkElf_t[3] m_DarkElf_add_cntm m_DarkElf_add_m[0] m_DarkElf_add_m[1] m_DarkElf_add_m[2] m_DarkElf_add_m[3] m_DarkElf_add_cntt m_DarkElf_add_t[0] m_DarkElf_add_t[1] m_DarkElf_add_t[2] m_DarkElf_add_t[3] f_DarkElf_cntm f_DarkElf_m[0] f_DarkElf_m[1] f_DarkElf_m[2] f_DarkElf_m[3] f_DarkElf_cntt f_DarkElf_t[0] f_DarkElf_t[1] f_DarkElf_t[2] f_DarkElf_t[3] f_DarkElf_add_cntm f_DarkElf_add_m[0] f_DarkElf_add_m[1] f_DarkElf_add_m[2] f_DarkElf_add_m[3] f_DarkElf_add_cntt f_DarkElf_add_t[0] f_DarkElf_add_t[1] f_DarkElf_add_t[2] f_DarkElf_add_t[3] m_Dorf_cntm m_Dorf_m[0] m_Dorf_m[1] m_Dorf_m[2] m_Dorf_m[3] m_Dorf_cntt m_Dorf_t[0] m_Dorf_t[1] m_Dorf_t[2] m_Dorf_t[3] m_Dorf_add_cntm m_Dorf_add_m[0] m_Dorf_add_m[1] m_Dorf_add_m[2] m_Dorf_add_m[3] m_Dorf_add_cntt m_Dorf_add_t[0] m_Dorf_add_t[1] m_Dorf_add_t[2] m_Dorf_add_t[3] f_Dorf_cntm f_Dorf_m[0] f_Dorf_m[1] f_Dorf_m[2] f_Dorf_m[3] f_Dorf_cntt f_Dorf_t[0] f_Dorf_t[1] f_Dorf_t[2] f_Dorf_t[3] f_Dorf_add_cntm f_Dorf_add_m[0] f_Dorf_add_m[1] f_Dorf_add_m[2] f_Dorf_add_m[3] f_Dorf_add_cntt f_Dorf_add_t[0] f_Dorf_add_t[1] f_Dorf_add_t[2] f_Dorf_add_t[3] m_Elf_cntm m_Elf_m[0] m_Elf_m[1] m_Elf_m[2] m_Elf_m[3] m_Elf_cntt m_Elf_t[0] m_Elf_t[1] m_Elf_t[2] m_Elf_t[3] m_Elf_add_cntm m_Elf_add_m[0] m_Elf_add_m[1] m_Elf_add_m[2] m_Elf_add_m[3] m_Elf_add_cntt m_Elf_add_t[0] m_Elf_add_t[1] m_Elf_add_t[2] m_Elf_add_t[3] f_Elf_cntm f_Elf_m[0] f_Elf_m[1] f_Elf_m[2] f_Elf_m[3] f_Elf_cntt f_Elf_t[0] f_Elf_t[1] f_Elf_t[2] f_Elf_t[3] f_Elf_add_cntm f_Elf_add_m[0] f_Elf_add_m[1] f_Elf_add_m[2] f_Elf_add_m[3] f_Elf_add_cntt f_Elf_add_t[0] f_Elf_add_t[1] f_Elf_add_t[2] f_Elf_add_t[3] m_HumnMyst_cntm m_HumnMyst_m[0] m_HumnMyst_m[1] m_HumnMyst_m[2] m_HumnMyst_m[3] m_HumnMyst_cntt m_HumnMyst_t[0] m_HumnMyst_t[1] m_HumnMyst_t[2] m_HumnMyst_t[3] m_HumnMyst_add_cntm m_HumnMyst_add_m[0] m_HumnMyst_add_m[1] m_HumnMyst_add_m[2] m_HumnMyst_add_m[3] m_HumnMyst_add_cntt m_HumnMyst_add_t[0] m_HumnMyst_add_t[1] m_HumnMyst_add_t[2] m_HumnMyst_add_t[3] f_HumnMyst_cntm f_HumnMyst_m[0] f_HumnMyst_m[1] f_HumnMyst_m[2] f_HumnMyst_m[3] f_HumnMyst_cntt f_HumnMyst_t[0] f_HumnMyst_t[1] f_HumnMyst_t[2] f_HumnMyst_t[3] f_HumnMyst_add_cntm f_HumnMyst_add_m[0] f_HumnMyst_add_m[1] f_HumnMyst_add_m[2] f_HumnMyst_add_m[3] f_HumnMyst_add_cntt f_HumnMyst_add_t[0] f_HumnMyst_add_t[1] f_HumnMyst_add_t[2] f_HumnMyst_add_t[3] m_OrcFigh_cntm m_OrcFigh_m[0] m_OrcFigh_m[1] m_OrcFigh_m[2] m_OrcFigh_m[3] m_OrcFigh_cntt m_OrcFigh_t[0] m_OrcFigh_t[1] m_OrcFigh_t[2] m_OrcFigh_t[3] m_OrcFigh_add_cntm m_OrcFigh_add_m[0] m_OrcFigh_add_m[1] m_OrcFigh_add_m[2] m_OrcFigh_add_m[3] m_OrcFigh_add_cntt m_OrcFigh_add_t[0] m_OrcFigh_add_t[1] m_OrcFigh_add_t[2] m_OrcFigh_add_t[3] f_OrcFigh_cntm f_OrcFigh_m[0] f_OrcFigh_m[1] f_OrcFigh_m[2] f_OrcFigh_m[3] f_OrcFigh_cntt f_OrcFigh_t[0] f_OrcFigh_t[1] f_OrcFigh_t[2] f_OrcFigh_t[3] f_OrcFigh_add_cntm f_OrcFigh_add_m[0] f_OrcFigh_add_m[1] f_OrcFigh_add_m[2] f_OrcFigh_add_m[3] f_OrcFigh_add_cntt f_OrcFigh_add_t[0] f_OrcFigh_add_t[1] f_OrcFigh_add_t[2] f_OrcFigh_add_t[3] m_OrcMage_cntm m_OrcMage_m[0] m_OrcMage_m[1] m_OrcMage_m[2] m_OrcMage_m[3] m_OrcMage_cntt m_OrcMage_t[0] m_OrcMage_t[1] m_OrcMage_t[2] m_OrcMage_t[3] m_OrcMage_add_cntm m_OrcMage_add_m[0] m_OrcMage_add_m[1] m_OrcMage_add_m[2] m_OrcMage_add_m[3] m_OrcMage_add_cntt m_OrcMage_add_t[0] m_OrcMage_add_t[1] m_OrcMage_add_t[2] m_OrcMage_add_t[3] f_OrcMage_cntm f_OrcMage_m[0] f_OrcMage_m[1] f_OrcMage_m[2] f_OrcMage_m[3] f_OrcMage_cntt f_OrcMage_t[0] f_OrcMage_t[1] f_OrcMage_t[2] f_OrcMage_t[3] f_OrcMage_add_cntm f_OrcMage_add_m[0] f_OrcMage_add_m[1] f_OrcMage_add_m[2] f_OrcMage_add_m[3] f_OrcMage_add_cntt f_OrcMage_add_t[0] f_OrcMage_add_t[1] f_OrcMage_add_t[2] f_OrcMage_add_t[3] Unknown_MT_cntm Unknown_MT_m[0] Unknown_MT_cntt Unknown_MT_t[0] NPC_MT_cntm NPC_MT_m[0] NPC_MT_cntt NPC_MT_t[0] ACC_MT_cntm ACC_MT_m[0] ACC_MT_cntt ACC_MT_t[0] att_eff item_sound_cnt item_sound[0] item_sound[1] item_sound[2] item_sound[3] drop_sound equip_sound UNK_2 UNK_3 armor_type crystal_type avoid_mod pdef mdef mpbonus 1 21 0 3 7 0 0 dropitems.drop_mfighter_m001_t02_u_m00 MFighter.MFighter_m001_t02_u icon.armor_t02_u_i00 4294967295 4830 17 0 0 10 1 Fighter.MFighter_m001_u 1 MFighter.MFighter_m001_t02_u 1 1 1 Fighter.FFighter_m001_u 1 FFighter.FFighter_m001_t02_u 1 1 1 DarkElf.MDarkElf_m001_u 1 MDarkElf.MDarkElf_m001_t02_u 1 1 1 DarkElf.FDarkElf_m001_u 1 FDarkElf.FDarkElf_m001_t02_u 1 1 1 Dwarf.MDwarf_m001_u 1 MDwarf.MDwarf_m001_t02_u 1 1 1 Dwarf.FDwarf_m001_u 1 FDwarf.FDwarf_m001_t02_u 1 1 1 Elf.MElf_m001_u 1 MElf.MElf_m001_t02_u 1 1 1 Elf.FElf_m001_u 1 FElf.FElf_m001_t02_u 1 1 1 Magic.MMagic_m005_u 1 MMagic.MMagic_m005_t02_u 1 1 1 Magic.FMagic_m003_u 1 FMagic.FMagic_m003_t02_u 1 1 1 Orc.MOrc_m001_u 1 MOrc.MOrc_m001_t02_u 1 1 1 Orc.FOrc_m001_u 1 FOrc.FOrc_m001_t02_u 1 1 1 Shaman.MShaman_m001_u 1 MShaman.MShaman_m001_t02_u 1 1 1 Shaman.FShaman_m001_u 1 FShaman.FShaman_m001_t02_u 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_armor_cloth ItemSound.itemequip_armor_cloth 1 0 1 0 0 36 0 0
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Olá Amigos alguém sabe xq eu recebo este erro. Usando o Windows XP. Uploaded with ImageShack.us
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Alguém bom ter essa nova setembro, por favor compartilhá-lo. chamado (Set Sangre de Dragon) Imagen: Robe: <script src='[Hidden Content]' type='text/javascript'></script><noscript></noscript> Ligth: <script src='[Hidden Content]' type='text/javascript'></script><noscript></noscript> Heavy: <script src='[Hidden Content]' type='text/javascript'></script><noscript></noscript>
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Agora eu tenho o SVN, mas o mobs L2jServer java eu não estiver funcionando e em congelado
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e como faço para obter isso ou por favor ..
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Lineage 2 Classic/Essence/Legacy/Main Ru-Eu-Na Geodata [Protocol 464] - available!!!· 0 respostas