tenho um npc buff igual do l2off com effect e tudo mas ele ta demorando para buffar o player onde eu aumento
qn = "9999_NPCBuffer" NPC=[40006] ADENA_ID=57 QuestId = 9999 QuestName = "NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 9999: NPCBuffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 10000 or st.getPlayer().getLevel() < 0 : htmltext = "<html><head><body>You dont have enought Adena</body></html>" else: st.takeItems(ADENA_ID,10000) st.getPlayer().setTarget(st.getPlayer()) #Wind Walk if event == "1": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1204,1),False,False) st.getPlayer().restoreHPMP() return "1.htm" st.setState(COMPLETED) #Acumen if event == "2": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1085,1),False,False) st.getPlayer().restoreHPMP() return "1.htm" st.setState(COMPLETED) #Agility if event == "3": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1087,1),False,False) st.getPlayer().restoreHPMP() return "1.htm" st.setState(COMPLETED) #Berserker Spirit if event == "4": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1062,1),False,False) st.getPlayer().restoreHPMP() return "1.htm" st.setState(COMPLETED)