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Problema ao liga Login Serve e Game Serve


eFFecTSURF

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11 respostass a esta questão

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  • 0
======================================================================-[ Team ]


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==================================================================-[ Database ]

MLog clients using java 1.4+ standard logging.

Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]

Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ java.beans

.IntrospectionException: java.lang.reflect.InvocationTargetException [numThreads

AwaitingCheckoutDefaultUser] ]

FATAL: Failed initializing database. Reason: Unknown database 'l2jdb'

com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: Unknown database 'l2j

db'

at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)


at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)


at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou

rce)

at java.lang.reflect.Constructor.newInstance(Unknown Source)

at com.mysql.jdbc.Util.handleNewInstance(Util.java:407)

at com.mysql.jdbc.Util.getInstance(Util.java:382)

at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1052)

at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3603)

at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3535)

at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:934)

at com.mysql.jdbc.MysqlIO.secureAuth411(MysqlIO.java:4104)

at com.mysql.jdbc.MysqlIO.doHandshake(MysqlIO.java:1299)

at com.mysql.jdbc.ConnectionImpl.coreConnect(ConnectionImpl.java:2338)

at com.mysql.jdbc.ConnectionImpl.connectOneTryOnly(ConnectionImpl.java:2

371)

at com.mysql.jdbc.ConnectionImpl.createNewIO(ConnectionImpl.java:2163)

at com.mysql.jdbc.ConnectionImpl.<init>(ConnectionImpl.java:794)

at com.mysql.jdbc.JDBC4Connection.<init>(JDBC4Connection.java:47)

at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)


at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)


at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou

rce)

at java.lang.reflect.Constructor.newInstance(Unknown Source)

at com.mysql.jdbc.Util.handleNewInstance(Util.java:407)

at com.mysql.jdbc.ConnectionImpl.getInstance(ConnectionImpl.java:378)

at com.mysql.jdbc.NonRegisteringDriver.connect(NonRegisteringDriver.java

:305)

at com.mchange.v2.c3p0.DriverManagerDataSource.getConnection(DriverManag

erDataSource.java:119)

at com.mchange.v2.c3p0.WrapperConnectionPoolDataSource.getPooledConnecti

on(WrapperConnectionPoolDataSource.java:143)

at com.mchange.v2.c3p0.WrapperConnectionPoolDataSource.getPooledConnecti

on(WrapperConnectionPoolDataSource.java:132)

at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.initializeAu

tomaticTestTable(C3P0PooledConnectionPoolManager.java:772)

at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.createPooled

ConnectionPool(C3P0PooledConnectionPoolManager.java:696)

at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.getPool(C3P0

PooledConnectionPoolManager.java:257)

at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.getPool(C3P0

PooledConnectionPoolManager.java:271)

at com.mchange.v2.c3p0.impl.AbstractPoolBackedDataSource.getConnection(A

bstractPoolBackedDataSource.java:128)

at com.l2jfrozen.util.database.L2DatabaseFactory_c3p0.<init>(L2DatabaseF

actory_c3p0.java:88)

at com.l2jfrozen.util.database.L2DatabaseFactory.getInstance(L2DatabaseF

actory.java:51)

at com.l2jfrozen.loginserver.L2LoginServer.<init>(L2LoginServer.java:126

)

at com.l2jfrozen.loginserver.L2LoginServer.main(L2LoginServer.java:57)


LoginServer terminated abnormaly


======================================================================-[ Team ]


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==================================================================-[ Database ]

Deseja finalizar o arquivo em lotes (S/N)?

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Ele nao esta encontrando a database com o nome l2jdb

 

Verifique como esta no seu arquivo MySQL (Navicat) o nome da sua database criada, e verifique nos arquivos loginserver.properties e gameserver.properties como esta escrito la

A Vida é uma eterna lição...

Estamos sempre aprendendo...

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MEu Loguin
#============================================================#
# Frozen Dev.Team #
#============================================================#
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? =>
O conteúdo está oculto, favor efetuar login ou se cadastrar!
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit
O conteúdo está oculto, favor efetuar login ou se cadastrar!
# ===================================================================================================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 127.0.0.1
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1
# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname = 127.0.0.1
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 20
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = 127.0.0.1
# The port on which login will listen for GameServers
LoginPort = 9014
# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If False, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True
# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType = c3p0
# Database info
Driver = com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
# Database Settings
URL = jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
# Parameters Databases - MYSQL
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password =
# maximum number of simultaneous connecting to the database
MaximumDbConnections = 50
# Default: 0
MaximumDbIdleTime = 0
# The timeout before a new connection to the database (in ms)
# default 0 disabled
TimeOutConDb = 0
# Sets number of partitions to use. - BoneCP
# In order to reduce lock contention and thus improve performance,
# each incoming connection request picks off a connection from a pool that has thread-affinity,
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3
# Limit fast connections (input username / password)
FastConnectionLimit = 15
# Time of the normal connection (in ms)
NormalConnectionTime = 700
# Time fast connection (in ms)
FastConnectionTime = 350
# Maximum connections with the 1st IP
MaxConnectionPerIP = 50
# The lifetime of the session with the login server.
SessionTTL = 25000
MaxSessions = 100
# Choose the option: "true", to create an account when logging in automatically
AutoCreateAccounts = True
# Time to renew the IP address of the server in minutes (for dynamic IP)
IpUpdateTime = 0
# The configuration of the local subnet
# Example : 192.168
# Ppimer : 10.1
NetworkList = 192.168.;10.0.
# ===============================================================
# Test server configuration, not to switch on the game server! =
# ===============================================================
# Use the GG client authentication
# Login server access let the client without GameGuard
ForceGGAuth = False
# Including protection from flood
# IMPORTANT: Put True for server security.
EnableFloodProtection = True
# Enable mode "debugging"
# With debug you will see more log on console and more messages in game.
Debug = False
# Switched on "development"
Developer = False
# =============================================================
# Anti Ddos protection.
# This system works with iptables
# =============================================================
# iptables -A INPUT -p tcp --dport 7777 -j DROP
# IMPORTANT: Put True for server security.
# IMPORTANT: Active only with LINUX OS.
EnableDdosProSystem = False
# String deny_comms
# IMPORTANT: If you don't know what is it, leave as default
Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT
# Active full log on Login Server console about Ddos protection
Fulllog_mode_print = False
# =============================================================
# Anti Bruteforce protection. (credits RT-Interlude)
# =============================================================
#Count of trying connection to server, after which will be made checking IP addres
#for a possible BrutForce
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutLogonAttempts = 15
#The average time (in seconds) between attempts to connect to the server
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutAvgTime = 30
#Number of second, for ban IP address, who time BrutAvgTime less specified
#900 second = 15 minute
BrutBanIpTime = 900
Assert = False
EnableAllExceptionsLog = False
DebugPackets = False

MEu Game Serve , Ver se Estar Com Alguma diferença Eu Nao Achei Nao ? Pode Ser Mysql Com problema tbm ? Ou o navicat ?
# ===================================#
# Game Server Settings #
# ===================================#
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# Networking
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from
O conteúdo está oculto, favor efetuar login ou se cadastrar!
. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ----------------------------------------------------------------------------------------
# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = 127.0.0.1
GameserverPort = 7777
# Configure your external ip
ExternalHostname = 127.0.0.1
# Configure your internal ip
InternalHostname = 127.0.0.1
# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = 127.0.0.1
# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType = c3p0
# Parameters Databases - MYSQL
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/
# Database name
GameserverDB = l2jdb
LoginserverDB = l2jdb
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password =
# Attention: lazy init connections disabled!
# Please, set only real values for your database
# Default: 100
MaximumDbConnections = 50
# Default: 0
MaximumDbIdleTime = 0
# The timeout before a new connection to the database (in ms)
# 0 - to remove restrictions
TimeOutConDb = 0
# The timeout before the single connection must be closed (in ms)
# if a connection life is more then this timeout, a Runtime Exception
# is rised up. Post the exception on forum (www.l2jfrozen.com) to solve
# it.
SingleConnectionTimeOutDb = 200000
# Sets number of partitions to use.- BoneCP
# In order to reduce lock contention and thus improve performance,
# each incoming connection request picks off a connection from a pool that has thread-affinity,
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3
# Setting emulation off the kernel (package SendStatus)
RemoteWhoLog = True
RemoteWhoSendTrash = True
RemoteWhoMaxOnline = 329
RemoteOnlineIncrement = 50
RemoteWhoForceInc = 50
RemotePrivStoreFactor = 12
# Datapack folder
# To exacute the server under debugger with eclipse use:
# DatapackRoot = ../L2jFrozen_DataPack
# or point the folder directly to your server.
DatapackRoot = .
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