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Projeto (Nova SKIN) para l2 Interlude


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Pessoal, depois de tentar, bater cabeça ler e reler alguns tutoriais, já estou apto para mudar o cliente em 70%


e quero contar com ajuda de algumas pessoas,



se interessar pra alguém, só preciso de alguém que trabalhe com criação e edição de imagens para mudanças de ícones, barras, botões


por enquanto , estou colocando a (ui) toda em preto, quando eu terminar irei postar aqui



segue abaixo algumas print's


 


XLRgZYS.jpg


 



 


m7WsjWR.png


 



obrigado pela compreensão !


Editado por printscreem
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vai ficar muito bacana mesmo !! mais seria uma boa você colocar a imagem envés do link mais se for mesmo modificar algumas partes está mmt bom !! parabéns

L2Khaos 1000x - Interlude Mass Pvp

 
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vai ficar muito bacana mesmo !! mais seria uma boa você colocar a imagem envés do link mais se for mesmo modificar algumas partes está mmt bom !! parabéns

claro, logico , estava um pouco com pressa, depois coloco bem organizado!

Uma skin com ferramentas interface e etc original de outra cronica possível ficaria show!

criacao_do_char.gif

interface_do_jogo.jpg

interface_video_options.gif

Ótima ideia, o problema que o Interlude, já tem seus tamanhos e resoluções pré definidos, eu posso alterar na utx, mas ainda estou muito de longe de por exemplo, colocar a bolsa maior, da outra cronica, mas podemos fazer algo bonito e bem diferente com a resolução que tem!

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Existe uma maneira de mudar a bússola do c4 para ertheia, outras coisas etc.. ? sem mexer com codigo fonte ? Por que eu mexo com off e precisa extender quase que tudo to iniciando agora em c++;

Editado por Jambix64

Tudo depende de você mesmo!

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Existe uma maneira de mudar a bússola do c4 para ertheia, outras coisas etc.. ? sem mexer com codigo fonte ? Por que eu mexo com off e precisa extender quase que tudo to iniciando agora em c++;

é como eu falei no pequeno espaço que o c4 dá pra bussola, você pode mudar e trabalhar isso, agora pra ter a da outra cronica, só com código fonte!

show de bola man , depois queremos desfrutar desse seu belo trabalho abraços :D

Claro, se eu conseguir alguém que possa melhorar os ícones antigos do l2, claro que iria ficar show ! nao precisa nem criar do zero, apenas ter uma psd pra eu trabalhar, ja conta!

 

por exemplo se alguém conseguir os 4 ícones do menu, eu já coloco pra gente vê como fica.

Existe uma maneira de mudar a bússola do c4 para ertheia, outras coisas etc.. ? sem mexer com codigo fonte ? Por que eu mexo com off e precisa extender quase que tudo to iniciando agora em c++;

 

olha ai, se alguém tiver uma UI da cronica que tem a outra bussola, posso mudar a Utx, vê se pelo menos consigo mudar aparencia!

 

 

 

lUJMs06.png

 

 

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Humm, está ficando maneiro em!

 

Esses tipos de alteração acima, é bem complicado...

 

O pessoal, principalmente os russos usam muito isso aqui :p

http://www.l2jbrasil.com/index.php?/topic/118509-l2client-mod-xdat-editor/

XD

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claro, logico , estava um pouco com pressa, depois coloco bem organizado!

Ótima ideia, o problema que o Interlude, já tem seus tamanhos e resoluções pré definidos, eu posso alterar na utx, mas ainda estou muito de longe de por exemplo, colocar a bolsa maior, da outra cronica, mas podemos fazer algo bonito e bem diferente com a resolução que tem!

Tipo assim ?, só falta mudar os ícones, e colocar os comandos nos botões

olha a direita inferior!

 

 

VSreyQv.png

 

Humm, está ficando maneiro em!

 

Esses tipos de alteração acima, é bem complicado...

 

O pessoal, principalmente os russos usam muito isso aqui :P

http://www.l2jbrasil.com/index.php?/topic/118509-l2client-mod-xdat-editor/

Estou usando ele , ajuda muito , o ruim é o fato que não sabemos o que vários códigos são ! , mas to conseguindo!

Editado por printscreem
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haha

tem um lugarzin aonde pego algumas coisas não testei, mas tem uns scripts aqui que tu pode testar...

 

Adicionar mais uma barra de Skill

 

 

println "Creat new panel"



def Shortcut = xdat.windows["FlightTransformCtrlWnd"]

def Windd = Shortcut.children["FlightShortCut"]

Shortcut.unk107 = 0

Shortcut.unk109 = 1

[

"F1Tex",

"F2Tex",

"F3Tex",

"F4Tex",

"F5Tex",

"F6Tex",

"F7Tex",

"F8Tex",

"F9Tex",

"F10Tex",

"F11Tex",

"F12Tex"

].each { rem ->

Shortcut.children[0].children.removeIf({ el ->

el.name == rem

})

}

[

"NumberBG",

"PageNumTextBox",

"NextBtn",

"PrevBtn",

"JoypadBtn",

"UnlockBtn",

"LockBtn",

"SelectTex"

].each { name ->

def element = Windd.children[name]

element.size_absolute_width = 0

element.size_absolute_height = 0

}

[

"Shortcut1",

"Shortcut2",

"Shortcut3",

"Shortcut4",

"Shortcut5",

"Shortcut6",

"Shortcut7",

"Shortcut8",

"Shortcut9",

"Shortcut10",

"Shortcut11",

"Shortcut12"

].each { name ->

def element2 = Windd.children[name]

element2.unk101 = false

}



println "done!"

 

 

(segundo painel adicional de habilidades)

 

 

println "Creat 2 panel"
def Shortcut = xdat.windows["FlightShipCtrlWnd"]
def Windd = Shortcut.children["FlightShortCut"]
def Win2 = Shortcut.children["FlightSteerWnd"]
Shortcut.unk107 = 0
Shortcut.unk109 = 1
Shortcut.size_absolute_height = 506
Shortcut.size_absolute_width = 46
Shortcut.children[0].unk114 = 3
Shortcut.children[0].unk101 = "L2UI_CT1.Windows_DF_Small_Bg"
Shortcut.children[0].size_absolute_width = 46
Shortcut.children[0].size_absolute_height = 506
Shortcut.children[1].unk107 = 1
[
"F1Tex",
"F2Tex",
"F3Tex",
"F4Tex",
"F5Tex",
"F6Tex",
"F7Tex",
"F8Tex",
"F9Tex",
"F10Tex",
"F11Tex",
"F12Tex"
].each { rem ->
Shortcut.children[0].children.removeIf({ el ->
el.name == rem
})
}
[
"Shortcut1",
"Shortcut2",
"Shortcut3",
"Shortcut4",
"Shortcut5",
"Shortcut6",
"Shortcut7",
"Shortcut8",
"Shortcut9",
"Shortcut10",
"Shortcut11",
"Shortcut12"
].each { name ->
def element2 = Windd.children[name]
element2.unk101 = false
}
[
"JoypadBtn",
"UnlockBtn",
"LockBtn",
"SelectTex"
].each { name ->
def element = Windd.children[name]
element.size_absolute_width = 0
element.size_absolute_height = 0
}

[
bakdrop1 : [anchor_x: 6.0, anchor_y: 35.0],
bakdrop2 : [anchor_x: 6.0, anchor_y: 72.0],
bakdrop3 : [anchor_x: 6.0, anchor_y: 109.0],
bakdrop4 : [anchor_x: 6.0, anchor_y: 146.0],
bakdrop5 : [anchor_x: 6.0, anchor_y: 188.0],
bakdrop6 : [anchor_x: 6.0, anchor_y: 225.0],
bakdrop7 : [anchor_x: 6.0, anchor_y: 262.0],
bakdrop8 : [anchor_x: 6.0, anchor_y: 299.0],
bakdrop9 : [anchor_x: 6.0, anchor_y: 341.0],
bakdrop10 : [anchor_x: 6.0, anchor_y: 378.0],
bakdrop11 : [anchor_x: 6.0, anchor_y: 415.0],
bakdrop12 : [anchor_x: 6.0, anchor_y: 452.0],
Shortcut1 : [anchor_x: 7.0, anchor_y: 35.0],
Shortcut2 : [anchor_x: 7.0, anchor_y: 72.0],
Shortcut3 : [anchor_x: 7.0, anchor_y: 109.0],
Shortcut4 : [anchor_x: 7.0, anchor_y: 146.0],
Shortcut5 : [anchor_x: 7.0, anchor_y: 188.0],
Shortcut6 : [anchor_x: 7.0, anchor_y: 225.0],
Shortcut7 : [anchor_x: 7.0, anchor_y: 262.0],
Shortcut8 : [anchor_x: 7.0, anchor_y: 299.0],
Shortcut9 : [anchor_x: 7.0, anchor_y: 341.0],
Shortcut10 : [anchor_x: 7.0, anchor_y: 378.0],
Shortcut11 : [anchor_x: 7.0, anchor_y: 415.0],
Shortcut12 : [anchor_x: 7.0, anchor_y: 452.0]
].each { name, ps ->
def element = Shortcut.children[0].children[name]
ps.each { p, v ->
element."$p" = v
}
}
println "done"

 

 

(Painel Macro)

 

 

println "Creat Macro panel"
def Shortcut = xdat.windows["MacroListWnd"]
Shortcut.unk101 = "L2UI_CT1.Windows_DF_Small_Vertical_Bg"
Shortcut.unk105 = -1
Shortcut.unk107 = 0
Shortcut.unk111 = -9999
Shortcut.unk113 = 1
Shortcut.unk114 = 1
Shortcut.unk115 = 0
Shortcut.unk134 = "undefined"
Shortcut.unk135 = -9999
Shortcut.size_absolute_width = 506
Shortcut.size_absolute_height = 46
[
"txtHead",
"txtCount",
"btnHelp",
"SlotBg",
"btnBg",
"macroItemBg",
].each { rem ->;
Shortcut.children.removeIf({ el ->;
el.name == rem
})
}
def Item = Shortcut.children["MacroItem"]
Item.size_absolute_height = 38
Item.size_absolute_width = 468
Item.cols = 12
Item.rows = 1
Item.spacing_horizontal = 6
Item.anchor_y = 7.0
Item.anchor_x = 36.0
[
"btnAdd",
"btnEdit",
"btnTrash"
].each { name ->;
def Button = Shortcut.children[name]
Button.size_absolute_width = 16
Button.size_absolute_height = 16
}
Shortcut.children[2].anchor_parent = Alignment.CENTER_LEFT
Shortcut.children[2].anchor_this = Alignment.CENTER_LEFT
Shortcut.children[3].anchor_parent = Alignment.BOTTOM_LEFT
Shortcut.children[3].anchor_this = Alignment.BOTTOM_LEFT
[
btnAdd : [anchor_x: 16.0, anchor_y: 2.0, ,textStringId: -9999, texture: "AddTextures.New", textureDown: "AddTextures.New_down", textureOver: "undefined", unk103: "undefined"],
btnEdit : [anchor_x: 16.0, anchor_y: 0.0, texture: "L2UI_CH3.PartyWnd.party_optionbutton", textureDown: "L2UI_CH3.PartyWnd.party_optionbutton_down", textureOver: "undefined", unk103: "undefined"],
btnTrash : [anchor_x: 16.0, anchor_y: -2.0, texture: "L2UI_ct1.Frames.frames_df_btn_close", textureDown: "L2UI_ct1.Frames.frames_df_btn_close_down", textureOver: "undefined", unk103: "undefined"],
].each { name, ps ->;
def Button2 = Shortcut.children[name]
ps.each { p, v ->;
Button2."$p" = v
}
}
Shortcut.children.add(new Texture(name: "bakdrop1"))
Shortcut.children.add(new Texture(name: "bakdrop2"))
Shortcut.children.add(new Texture(name: "bakdrop3"))
Shortcut.children.add(new Texture(name: "bakdrop4"))
Shortcut.children.add(new Texture(name: "bakdrop5"))
Shortcut.children.add(new Texture(name: "bakdrop6"))
Shortcut.children.add(new Texture(name: "bakdrop7"))
Shortcut.children.add(new Texture(name: "bakdrop8"))
Shortcut.children.add(new Texture(name: "bakdrop9"))
Shortcut.children.add(new Texture(name: "bakdrop10"))
Shortcut.children.add(new Texture(name: "bakdrop11"))
Shortcut.children.add(new Texture(name: "bakdrop12"))
[
bakdrop1 : [anchor_x: 6.0, anchor_y: 35.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],
bakdrop2 : [anchor_x: 6.0, anchor_y: 72.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],
bakdrop3 : [anchor_x: 6.0, anchor_y: 111.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],
bakdrop4 : [anchor_x: 6.0, anchor_y: 149.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],
bakdrop5 : [anchor_x: 6.0, anchor_y: 187.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],
bakdrop6 : [anchor_x: 6.0, anchor_y: 225.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],
bakdrop7 : [anchor_x: 6.0, anchor_y: 262.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],
bakdrop8 : [anchor_x: 6.0, anchor_y: 301.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],
bakdrop9 : [anchor_x: 6.0, anchor_y: 338.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],
bakdrop10 : [anchor_x: 6.0, anchor_y: 378.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],
bakdrop11 : [anchor_x: 6.0, anchor_y: 415.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],
bakdrop12 : [anchor_x: 6.0, anchor_y: 452.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],
].each { name, ps ->;
def element = Shortcut.children[name]
ps.each { p, v ->;
element."$p" = v
}
}
println "done!"

 

 

 

(mover seus sistemas de chat)

 

 

 

println "Creat move SystemMsg!"
xdat.windows.add(new Window(
name: "SystemMsgWndBG",
unk3: 1,
size: true,
size_absolute_width: 348,
size_absolute_height: 180,
anchor: true,
unk100: "undefined",
unk101: "undefined",
unk102: "SystemMsgWndBG",
unk103: "GamingState",
unk109: 1,
unk116: 1))
def BG = xdat.windows["SystemMsgWndBG"]
def SysMsg = xdat.windows["SystemMsgWnd"]
SysMsg.size_absolute_height = 190
SysMsg.anchor_this = Alignment.BOTTOM_RIGHT
SysMsg.anchor_ctrl = "SystemMsgWndBG"
SysMsg.anchor_y = 4.0
SysMsg.unk100 = ""
SysMsg.unk112 = 1
SysMsg.unk117 = 3
SysMsg.unk118 = 1.0
SysMsg.unk119 = 1.0
SysMsg.unk120 = 24.0
SysMsg.unk121 = 10.0
SysMsg.unk122 = 400
SysMsg.children["BackTexture"].unk100 = "L2UI_CH3.ChatWnd.Chatting_Back3"
SysMsg.children["BackTexture"].unk102 = 2
SysMsg.children["BackTexture"].unk106 = 358.0
SysMsg.children["BackTexture"].unk107 = 15.0
SysMsg.children["BackTexture"].unk108 = 200
SysMsg.anchor_parent = Alignment.BOTTOM_RIGHT
SysMsg.anchor_this = Alignment.BOTTOM_RIGHT
println
"done!"

 

 

 

Texturas

https://yadi.sk/d/Te8YNE6ujkmis

 

Não cheguei a testar

XD

Link para o comentário
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haha

tem um lugarzin aonde pego algumas coisas não testei, mas tem uns scripts aqui que tu pode testar...

 

Adicionar mais uma barra de Skill

 

 

println "Creat new panel"

 

 

 

def Shortcut = xdat.windows["FlightTransformCtrlWnd"]

 

def Windd = Shortcut.children["FlightShortCut"]

 

Shortcut.unk107 = 0

 

Shortcut.unk109 = 1

 

[

 

"F1Tex",

 

"F2Tex",

 

"F3Tex",

 

"F4Tex",

 

"F5Tex",

 

"F6Tex",

 

"F7Tex",

 

"F8Tex",

 

"F9Tex",

 

"F10Tex",

 

"F11Tex",

 

"F12Tex"

 

].each { rem ->

 

Shortcut.children[0].children.removeIf({ el ->

 

el.name == rem

 

})

 

}

 

[

 

"NumberBG",

 

"PageNumTextBox",

 

"NextBtn",

 

"PrevBtn",

 

"JoypadBtn",

 

"UnlockBtn",

 

"LockBtn",

 

"SelectTex"

 

].each { name ->

 

def element = Windd.children[name]

 

element.size_absolute_width = 0

 

element.size_absolute_height = 0

 

}

 

[

 

"Shortcut1",

 

"Shortcut2",

 

"Shortcut3",

 

"Shortcut4",

 

"Shortcut5",

 

"Shortcut6",

 

"Shortcut7",

 

"Shortcut8",

 

"Shortcut9",

 

"Shortcut10",

 

"Shortcut11",

 

"Shortcut12"

 

].each { name ->

 

def element2 = Windd.children[name]

 

element2.unk101 = false

 

}

 

 

 

println "done!"

 

 

(segundo painel adicional de habilidades)

 

 

println "Creat 2 panel"

def Shortcut = xdat.windows["FlightShipCtrlWnd"]

def Windd = Shortcut.children["FlightShortCut"]

def Win2 = Shortcut.children["FlightSteerWnd"]

Shortcut.unk107 = 0

Shortcut.unk109 = 1

Shortcut.size_absolute_height = 506

Shortcut.size_absolute_width = 46

Shortcut.children[0].unk114 = 3

Shortcut.children[0].unk101 = "L2UI_CT1.Windows_DF_Small_Bg"

Shortcut.children[0].size_absolute_width = 46

Shortcut.children[0].size_absolute_height = 506

Shortcut.children[1].unk107 = 1

[

"F1Tex",

"F2Tex",

"F3Tex",

"F4Tex",

"F5Tex",

"F6Tex",

"F7Tex",

"F8Tex",

"F9Tex",

"F10Tex",

"F11Tex",

"F12Tex"

].each { rem ->

Shortcut.children[0].children.removeIf({ el ->

el.name == rem

})

}

[

"Shortcut1",

"Shortcut2",

"Shortcut3",

"Shortcut4",

"Shortcut5",

"Shortcut6",

"Shortcut7",

"Shortcut8",

"Shortcut9",

"Shortcut10",

"Shortcut11",

"Shortcut12"

].each { name ->

def element2 = Windd.children[name]

element2.unk101 = false

}

[

"JoypadBtn",

"UnlockBtn",

"LockBtn",

"SelectTex"

].each { name ->

def element = Windd.children[name]

element.size_absolute_width = 0

element.size_absolute_height = 0

}

 

[

bakdrop1 : [anchor_x: 6.0, anchor_y: 35.0],

bakdrop2 : [anchor_x: 6.0, anchor_y: 72.0],

bakdrop3 : [anchor_x: 6.0, anchor_y: 109.0],

bakdrop4 : [anchor_x: 6.0, anchor_y: 146.0],

bakdrop5 : [anchor_x: 6.0, anchor_y: 188.0],

bakdrop6 : [anchor_x: 6.0, anchor_y: 225.0],

bakdrop7 : [anchor_x: 6.0, anchor_y: 262.0],

bakdrop8 : [anchor_x: 6.0, anchor_y: 299.0],

bakdrop9 : [anchor_x: 6.0, anchor_y: 341.0],

bakdrop10 : [anchor_x: 6.0, anchor_y: 378.0],

bakdrop11 : [anchor_x: 6.0, anchor_y: 415.0],

bakdrop12 : [anchor_x: 6.0, anchor_y: 452.0],

Shortcut1 : [anchor_x: 7.0, anchor_y: 35.0],

Shortcut2 : [anchor_x: 7.0, anchor_y: 72.0],

Shortcut3 : [anchor_x: 7.0, anchor_y: 109.0],

Shortcut4 : [anchor_x: 7.0, anchor_y: 146.0],

Shortcut5 : [anchor_x: 7.0, anchor_y: 188.0],

Shortcut6 : [anchor_x: 7.0, anchor_y: 225.0],

Shortcut7 : [anchor_x: 7.0, anchor_y: 262.0],

Shortcut8 : [anchor_x: 7.0, anchor_y: 299.0],

Shortcut9 : [anchor_x: 7.0, anchor_y: 341.0],

Shortcut10 : [anchor_x: 7.0, anchor_y: 378.0],

Shortcut11 : [anchor_x: 7.0, anchor_y: 415.0],

Shortcut12 : [anchor_x: 7.0, anchor_y: 452.0]

].each { name, ps ->

def element = Shortcut.children[0].children[name]

ps.each { p, v ->

element."$p" = v

}

}

println "done"

 

 

(Painel Macro)

 

 

println "Creat Macro panel"

def Shortcut = xdat.windows["MacroListWnd"]

Shortcut.unk101 = "L2UI_CT1.Windows_DF_Small_Vertical_Bg"

Shortcut.unk105 = -1

Shortcut.unk107 = 0

Shortcut.unk111 = -9999

Shortcut.unk113 = 1

Shortcut.unk114 = 1

Shortcut.unk115 = 0

Shortcut.unk134 = "undefined"

Shortcut.unk135 = -9999

Shortcut.size_absolute_width = 506

Shortcut.size_absolute_height = 46

[

"txtHead",

"txtCount",

"btnHelp",

"SlotBg",

"btnBg",

"macroItemBg",

].each { rem ->;

Shortcut.children.removeIf({ el ->;

el.name == rem

})

}

def Item = Shortcut.children["MacroItem"]

Item.size_absolute_height = 38

Item.size_absolute_width = 468

Item.cols = 12

Item.rows = 1

Item.spacing_horizontal = 6

Item.anchor_y = 7.0

Item.anchor_x = 36.0

[

"btnAdd",

"btnEdit",

"btnTrash"

].each { name ->;

def Button = Shortcut.children[name]

Button.size_absolute_width = 16

Button.size_absolute_height = 16

}

Shortcut.children[2].anchor_parent = Alignment.CENTER_LEFT

Shortcut.children[2].anchor_this = Alignment.CENTER_LEFT

Shortcut.children[3].anchor_parent = Alignment.BOTTOM_LEFT

Shortcut.children[3].anchor_this = Alignment.BOTTOM_LEFT

[

btnAdd : [anchor_x: 16.0, anchor_y: 2.0, ,textStringId: -9999, texture: "AddTextures.New", textureDown: "AddTextures.New_down", textureOver: "undefined", unk103: "undefined"],

btnEdit : [anchor_x: 16.0, anchor_y: 0.0, texture: "L2UI_CH3.PartyWnd.party_optionbutton", textureDown: "L2UI_CH3.PartyWnd.party_optionbutton_down", textureOver: "undefined", unk103: "undefined"],

btnTrash : [anchor_x: 16.0, anchor_y: -2.0, texture: "L2UI_ct1.Frames.frames_df_btn_close", textureDown: "L2UI_ct1.Frames.frames_df_btn_close_down", textureOver: "undefined", unk103: "undefined"],

].each { name, ps ->;

def Button2 = Shortcut.children[name]

ps.each { p, v ->;

Button2."$p" = v

}

}

Shortcut.children.add(new Texture(name: "bakdrop1"))

Shortcut.children.add(new Texture(name: "bakdrop2"))

Shortcut.children.add(new Texture(name: "bakdrop3"))

Shortcut.children.add(new Texture(name: "bakdrop4"))

Shortcut.children.add(new Texture(name: "bakdrop5"))

Shortcut.children.add(new Texture(name: "bakdrop6"))

Shortcut.children.add(new Texture(name: "bakdrop7"))

Shortcut.children.add(new Texture(name: "bakdrop8"))

Shortcut.children.add(new Texture(name: "bakdrop9"))

Shortcut.children.add(new Texture(name: "bakdrop10"))

Shortcut.children.add(new Texture(name: "bakdrop11"))

Shortcut.children.add(new Texture(name: "bakdrop12"))

[

bakdrop1 : [anchor_x: 6.0, anchor_y: 35.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop2 : [anchor_x: 6.0, anchor_y: 72.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop3 : [anchor_x: 6.0, anchor_y: 111.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop4 : [anchor_x: 6.0, anchor_y: 149.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop5 : [anchor_x: 6.0, anchor_y: 187.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop6 : [anchor_x: 6.0, anchor_y: 225.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop7 : [anchor_x: 6.0, anchor_y: 262.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop8 : [anchor_x: 6.0, anchor_y: 301.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop9 : [anchor_x: 6.0, anchor_y: 338.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop10 : [anchor_x: 6.0, anchor_y: 378.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop11 : [anchor_x: 6.0, anchor_y: 415.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop12 : [anchor_x: 6.0, anchor_y: 452.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

].each { name, ps ->;

def element = Shortcut.children[name]

ps.each { p, v ->;

element."$p" = v

}

}

println "done!"

 

 

 

(mover seus sistemas de chat)

 

 

 

println "Creat move SystemMsg!"

xdat.windows.add(new Window(

name: "SystemMsgWndBG",

unk3: 1,

size: true,

size_absolute_width: 348,

size_absolute_height: 180,

anchor: true,

unk100: "undefined",

unk101: "undefined",

unk102: "SystemMsgWndBG",

unk103: "GamingState",

unk109: 1,

unk116: 1))

def BG = xdat.windows["SystemMsgWndBG"]

def SysMsg = xdat.windows["SystemMsgWnd"]

SysMsg.size_absolute_height = 190

SysMsg.anchor_this = Alignment.BOTTOM_RIGHT

SysMsg.anchor_ctrl = "SystemMsgWndBG"

SysMsg.anchor_y = 4.0

SysMsg.unk100 = ""

SysMsg.unk112 = 1

SysMsg.unk117 = 3

SysMsg.unk118 = 1.0

SysMsg.unk119 = 1.0

SysMsg.unk120 = 24.0

SysMsg.unk121 = 10.0

SysMsg.unk122 = 400

SysMsg.children["BackTexture"].unk100 = "L2UI_CH3.ChatWnd.Chatting_Back3"

SysMsg.children["BackTexture"].unk102 = 2

SysMsg.children["BackTexture"].unk106 = 358.0

SysMsg.children["BackTexture"].unk107 = 15.0

SysMsg.children["BackTexture"].unk108 = 200

SysMsg.anchor_parent = Alignment.BOTTOM_RIGHT

SysMsg.anchor_this = Alignment.BOTTOM_RIGHT

println "done!"

 

 

 

Texturas

https://yadi.sk/d/Te8YNE6ujkmis

 

Não cheguei a testar

Vou tentar, apenas no Xdat Editor não tem opção de ciar nova, so teria como editar :x assim me quebra

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ta meio bagunçado , tu ainda lembra o link original ?, quem sabe lá eu veja direitinho, ai tem coluna que não tem no interlude, achei estranho! , se souber de outro progama (xdat) me avisa

é pq nos videos que tem lá no post o cara ta usando como base o L2Gracia ou Freya ou hi5 '-' eu acho

XD

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é pq nos videos que tem lá no post o cara ta usando como base o L2Gracia ou Freya ou hi5 '-' eu acho

o negocio é bater cabeça e fazer sozinho, eu sei que dá , mas com ajuda sempre é bom!

se alguem quiser me ajudar ! preciso que o (icone) chame um comando por exemplo Icone de clan, abrir a parte do clan! é com o nome : Clan, mas parece que não funciona, sera que tem como criar ?

haha

tem um lugarzin aonde pego algumas coisas não testei, mas tem uns scripts aqui que tu pode testar...

 

Adicionar mais uma barra de Skill

 

 

println "Creat new panel"

 

 

 

def Shortcut = xdat.windows["FlightTransformCtrlWnd"]

 

def Windd = Shortcut.children["FlightShortCut"]

 

Shortcut.unk107 = 0

 

Shortcut.unk109 = 1

 

[

 

"F1Tex",

 

"F2Tex",

 

"F3Tex",

 

"F4Tex",

 

"F5Tex",

 

"F6Tex",

 

"F7Tex",

 

"F8Tex",

 

"F9Tex",

 

"F10Tex",

 

"F11Tex",

 

"F12Tex"

 

].each { rem ->

 

Shortcut.children[0].children.removeIf({ el ->

 

el.name == rem

 

})

 

}

 

[

 

"NumberBG",

 

"PageNumTextBox",

 

"NextBtn",

 

"PrevBtn",

 

"JoypadBtn",

 

"UnlockBtn",

 

"LockBtn",

 

"SelectTex"

 

].each { name ->

 

def element = Windd.children[name]

 

element.size_absolute_width = 0

 

element.size_absolute_height = 0

 

}

 

[

 

"Shortcut1",

 

"Shortcut2",

 

"Shortcut3",

 

"Shortcut4",

 

"Shortcut5",

 

"Shortcut6",

 

"Shortcut7",

 

"Shortcut8",

 

"Shortcut9",

 

"Shortcut10",

 

"Shortcut11",

 

"Shortcut12"

 

].each { name ->

 

def element2 = Windd.children[name]

 

element2.unk101 = false

 

}

 

 

 

println "done!"

 

 

(segundo painel adicional de habilidades)

 

 

println "Creat 2 panel"

def Shortcut = xdat.windows["FlightShipCtrlWnd"]

def Windd = Shortcut.children["FlightShortCut"]

def Win2 = Shortcut.children["FlightSteerWnd"]

Shortcut.unk107 = 0

Shortcut.unk109 = 1

Shortcut.size_absolute_height = 506

Shortcut.size_absolute_width = 46

Shortcut.children[0].unk114 = 3

Shortcut.children[0].unk101 = "L2UI_CT1.Windows_DF_Small_Bg"

Shortcut.children[0].size_absolute_width = 46

Shortcut.children[0].size_absolute_height = 506

Shortcut.children[1].unk107 = 1

[

"F1Tex",

"F2Tex",

"F3Tex",

"F4Tex",

"F5Tex",

"F6Tex",

"F7Tex",

"F8Tex",

"F9Tex",

"F10Tex",

"F11Tex",

"F12Tex"

].each { rem ->

Shortcut.children[0].children.removeIf({ el ->

el.name == rem

})

}

[

"Shortcut1",

"Shortcut2",

"Shortcut3",

"Shortcut4",

"Shortcut5",

"Shortcut6",

"Shortcut7",

"Shortcut8",

"Shortcut9",

"Shortcut10",

"Shortcut11",

"Shortcut12"

].each { name ->

def element2 = Windd.children[name]

element2.unk101 = false

}

[

"JoypadBtn",

"UnlockBtn",

"LockBtn",

"SelectTex"

].each { name ->

def element = Windd.children[name]

element.size_absolute_width = 0

element.size_absolute_height = 0

}

 

[

bakdrop1 : [anchor_x: 6.0, anchor_y: 35.0],

bakdrop2 : [anchor_x: 6.0, anchor_y: 72.0],

bakdrop3 : [anchor_x: 6.0, anchor_y: 109.0],

bakdrop4 : [anchor_x: 6.0, anchor_y: 146.0],

bakdrop5 : [anchor_x: 6.0, anchor_y: 188.0],

bakdrop6 : [anchor_x: 6.0, anchor_y: 225.0],

bakdrop7 : [anchor_x: 6.0, anchor_y: 262.0],

bakdrop8 : [anchor_x: 6.0, anchor_y: 299.0],

bakdrop9 : [anchor_x: 6.0, anchor_y: 341.0],

bakdrop10 : [anchor_x: 6.0, anchor_y: 378.0],

bakdrop11 : [anchor_x: 6.0, anchor_y: 415.0],

bakdrop12 : [anchor_x: 6.0, anchor_y: 452.0],

Shortcut1 : [anchor_x: 7.0, anchor_y: 35.0],

Shortcut2 : [anchor_x: 7.0, anchor_y: 72.0],

Shortcut3 : [anchor_x: 7.0, anchor_y: 109.0],

Shortcut4 : [anchor_x: 7.0, anchor_y: 146.0],

Shortcut5 : [anchor_x: 7.0, anchor_y: 188.0],

Shortcut6 : [anchor_x: 7.0, anchor_y: 225.0],

Shortcut7 : [anchor_x: 7.0, anchor_y: 262.0],

Shortcut8 : [anchor_x: 7.0, anchor_y: 299.0],

Shortcut9 : [anchor_x: 7.0, anchor_y: 341.0],

Shortcut10 : [anchor_x: 7.0, anchor_y: 378.0],

Shortcut11 : [anchor_x: 7.0, anchor_y: 415.0],

Shortcut12 : [anchor_x: 7.0, anchor_y: 452.0]

].each { name, ps ->

def element = Shortcut.children[0].children[name]

ps.each { p, v ->

element."$p" = v

}

}

println "done"

 

 

(Painel Macro)

 

 

println "Creat Macro panel"

def Shortcut = xdat.windows["MacroListWnd"]

Shortcut.unk101 = "L2UI_CT1.Windows_DF_Small_Vertical_Bg"

Shortcut.unk105 = -1

Shortcut.unk107 = 0

Shortcut.unk111 = -9999

Shortcut.unk113 = 1

Shortcut.unk114 = 1

Shortcut.unk115 = 0

Shortcut.unk134 = "undefined"

Shortcut.unk135 = -9999

Shortcut.size_absolute_width = 506

Shortcut.size_absolute_height = 46

[

"txtHead",

"txtCount",

"btnHelp",

"SlotBg",

"btnBg",

"macroItemBg",

].each { rem ->;

Shortcut.children.removeIf({ el ->;

el.name == rem

})

}

def Item = Shortcut.children["MacroItem"]

Item.size_absolute_height = 38

Item.size_absolute_width = 468

Item.cols = 12

Item.rows = 1

Item.spacing_horizontal = 6

Item.anchor_y = 7.0

Item.anchor_x = 36.0

[

"btnAdd",

"btnEdit",

"btnTrash"

].each { name ->;

def Button = Shortcut.children[name]

Button.size_absolute_width = 16

Button.size_absolute_height = 16

}

Shortcut.children[2].anchor_parent = Alignment.CENTER_LEFT

Shortcut.children[2].anchor_this = Alignment.CENTER_LEFT

Shortcut.children[3].anchor_parent = Alignment.BOTTOM_LEFT

Shortcut.children[3].anchor_this = Alignment.BOTTOM_LEFT

[

btnAdd : [anchor_x: 16.0, anchor_y: 2.0, ,textStringId: -9999, texture: "AddTextures.New", textureDown: "AddTextures.New_down", textureOver: "undefined", unk103: "undefined"],

btnEdit : [anchor_x: 16.0, anchor_y: 0.0, texture: "L2UI_CH3.PartyWnd.party_optionbutton", textureDown: "L2UI_CH3.PartyWnd.party_optionbutton_down", textureOver: "undefined", unk103: "undefined"],

btnTrash : [anchor_x: 16.0, anchor_y: -2.0, texture: "L2UI_ct1.Frames.frames_df_btn_close", textureDown: "L2UI_ct1.Frames.frames_df_btn_close_down", textureOver: "undefined", unk103: "undefined"],

].each { name, ps ->;

def Button2 = Shortcut.children[name]

ps.each { p, v ->;

Button2."$p" = v

}

}

Shortcut.children.add(new Texture(name: "bakdrop1"))

Shortcut.children.add(new Texture(name: "bakdrop2"))

Shortcut.children.add(new Texture(name: "bakdrop3"))

Shortcut.children.add(new Texture(name: "bakdrop4"))

Shortcut.children.add(new Texture(name: "bakdrop5"))

Shortcut.children.add(new Texture(name: "bakdrop6"))

Shortcut.children.add(new Texture(name: "bakdrop7"))

Shortcut.children.add(new Texture(name: "bakdrop8"))

Shortcut.children.add(new Texture(name: "bakdrop9"))

Shortcut.children.add(new Texture(name: "bakdrop10"))

Shortcut.children.add(new Texture(name: "bakdrop11"))

Shortcut.children.add(new Texture(name: "bakdrop12"))

[

bakdrop1 : [anchor_x: 6.0, anchor_y: 35.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop2 : [anchor_x: 6.0, anchor_y: 72.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop3 : [anchor_x: 6.0, anchor_y: 111.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop4 : [anchor_x: 6.0, anchor_y: 149.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop5 : [anchor_x: 6.0, anchor_y: 187.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop6 : [anchor_x: 6.0, anchor_y: 225.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop7 : [anchor_x: 6.0, anchor_y: 262.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop8 : [anchor_x: 6.0, anchor_y: 301.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop9 : [anchor_x: 6.0, anchor_y: 338.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop10 : [anchor_x: 6.0, anchor_y: 378.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop11 : [anchor_x: 6.0, anchor_y: 415.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

bakdrop12 : [anchor_x: 6.0, anchor_y: 452.0, size_absolute_width: 36, size_absolute_height: 36, size: true, anchor: true, unk110: "None",unk109: -1,unk112: -1,unk108: -9999, unk100: "l2ui_ct1.ItemWindow_DF_SlotBox_2x2", anchor_parent: Alignment.TOP_LEFT, anchor_this: Alignment.TOP_LEFT],

].each { name, ps ->;

def element = Shortcut.children[name]

ps.each { p, v ->;

element."$p" = v

}

}

println "done!"

 

 

 

(mover seus sistemas de chat)

 

 

 

println "Creat move SystemMsg!"

xdat.windows.add(new Window(

name: "SystemMsgWndBG",

unk3: 1,

size: true,

size_absolute_width: 348,

size_absolute_height: 180,

anchor: true,

unk100: "undefined",

unk101: "undefined",

unk102: "SystemMsgWndBG",

unk103: "GamingState",

unk109: 1,

unk116: 1))

def BG = xdat.windows["SystemMsgWndBG"]

def SysMsg = xdat.windows["SystemMsgWnd"]

SysMsg.size_absolute_height = 190

SysMsg.anchor_this = Alignment.BOTTOM_RIGHT

SysMsg.anchor_ctrl = "SystemMsgWndBG"

SysMsg.anchor_y = 4.0

SysMsg.unk100 = ""

SysMsg.unk112 = 1

SysMsg.unk117 = 3

SysMsg.unk118 = 1.0

SysMsg.unk119 = 1.0

SysMsg.unk120 = 24.0

SysMsg.unk121 = 10.0

SysMsg.unk122 = 400

SysMsg.children["BackTexture"].unk100 = "L2UI_CH3.ChatWnd.Chatting_Back3"

SysMsg.children["BackTexture"].unk102 = 2

SysMsg.children["BackTexture"].unk106 = 358.0

SysMsg.children["BackTexture"].unk107 = 15.0

SysMsg.children["BackTexture"].unk108 = 200

SysMsg.anchor_parent = Alignment.BOTTOM_RIGHT

SysMsg.anchor_this = Alignment.BOTTOM_RIGHT

println "done!"

 

 

 

Texturas

https://yadi.sk/d/Te8YNE6ujkmis

 

Não cheguei a testar

Sobre o Macro, eu tentei e ficou assim, ainda vou estilizar

 

hf0lFNp.jpg

 

 

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Quando vi o titulo desse post achei que vocês estavam falando de cerveja. huauhauhauha

agora que eu reparei ! kkkkkkkkkk

Tentando fazer a Skin parecida com a do Graçia, eu tentei copiar a interface! até fica igual , mas não abre os ícones, (clan) (skill) dentre outros que não tinha no interlude, o máximo que pude fazer, foi pegar os ícones que funcionavam dentro do jogo e adaptar eles !

os Ícones ainda vão ser alterados! meu forte nunca foi Ícone, kk :haha:

 

ui4cVbi.png

 

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  • 1 month later...

Um Belo Post, exelente iniciativa!
Sou totalmente a favor desta mudança!

segue o LINK de um pack de mudança da interface Interlude para Gracia, foi de um servidor que joguei, é funcional, porém tem restrições para logar no server, pode ser util para retirar icones entre outras coisas!!!

 

No meu projeto eu uso a 4 Barra e o menu do Gracia porém em algun's PC's fica dando Critical ...

Brother, poste este pack que vc usa ou prints dele, pode ser de boa ajuda!!!

CYeAxaZ.png


L2JDREAM PROJECT TEAM

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    • Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?    
    • muchas gracias muy lindos NPC 🙂
    • relaxa jovem gafanhoto, testa as quests. e posTa os erros indesejaveis.  
    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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