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Status para Armadura Weapon e Joias donate


DsDNami

Pergunta

Estou fazendo um servidor interlude pvp , para eu e meus primos e amigos jogarmos , é um servidor pra pvp msm , queria pedir se alguém poderia fazer os status para min para que não fique nem muito roubado nem muito fraco, tem quer ser mais forte que o set para player normal (é meio obvio né pq é donate).Se alguém estiver disposto a fazer para min ficarei mt grato :bom: ,aqui abaixo vou deixar o status dos sets , joias e weapons do player normal do servidor !

 

Sets Players Normais :

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Joias Players Normais :

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Weapons Players Normais :

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Desde Já Agradeço :*

perfect loops GIF

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Mano vou te ajudar mandando uma tabela de edição de status, isso pode te ajudar a fazer isso sozinho. Acho que com isso você pode se virar, ok!

 

 

Stats ¶

HP & MP

java/net/sf/l2j/gameserver/skills/Stats.java

enum-------------------------------------- name--------------- description
MAX_HP------------ ------------------------maxHp
MAX_MP------------ -----------------------maxMp
MAX_CP------------ -----------------------maxCp
REGENERATE_HP_RATE------------------- regHp
REGENERATE_CP_RATE ------------------regCp
REGENERATE_MP_RATE -------------------regMp
RECHARGE_MP_RATE ----------------------gainMp
HEAL_EFFECTIVNESS -----------------------gainHp
HEAL_PROFICIENCY------------------------ giveHp
HEAL_STATIC_BONUS--------------------- bonusHp

ATTACK & DEFENCE

java/net/sf/l2j/gameserver/skills/Stats.java

enum ---------------------------------name------------------- description
POWER_DEFENCE-------------------- pDef
MAGIC_DEFENCE-------------------- mDef
POWER_ATTACK ----------------------pAtk
MAGIC_ATTACK-------------------- mAtk
POWER_ATTACK_SPEED---- --------pAtkSpd
MAGIC_ATTACK_SPEED --------------mAtkSpd-------------- how fast a spell is casted (including animation)
MAGIC_REUSE_RATE---------------- mReuse----------------- how fast spells becomes ready to reuse
SHIELD_DEFENCE ---------------------sDef
CRITICAL_DAMAGE -------------------cAtk
CRITICAL_DAMAGE_ADD------------ cAtkAdd ------------------this is another type for special critical damage mods - vicious stance, crit power and crit damage SA

PVP BONUS

java/net/sf/l2j/gameserver/skills/Stats.java

enum --------------------------name------------------ description
PVP_PHYSICAL_DMG--------- pvpPhysDmg
PVP_MAGICAL_DMG---------- pvpMagicalDmg
PVP_PHYS_SKILL_DMG-------- pvpPhysSkillsDmg

ATTACK & DEFENCE RATES

java/net/sf/l2j/gameserver/skills/Stats.java

enum--------------------------- name---------------- description
EVASION_RATE ----------------rEvas
P_SKILL_EVASION------------ pSkillEvas
SHIELD_RATE ------------------rShld
CRITICAL_RATE---------------- rCrit
BLOW_RATE-------------------- blowRate
LETHAL_RATE --------------------lethalRate
MCRITICAL_RATE--------------- mCritRate
EXPSP_RATE---------------------- rExp
ATTACK_CANCEL---------------- cancel

ACCURACY & RANGE

java/net/sf/l2j/gameserver/skills/Stats.java

enum--------------------- ----------name------------------------ description
ACCURACY_COMBAT------- -----accCombat
POWER_ATTACK_RANGE --------pAtkRange
MAGIC_ATTACK_RANGE---------- mAtkRange
POWER_ATTACK_ANGLE ----------pAtkAngle
ATTACK_COUNT_MAX ------------atkCountMax

RUN SPEED

java/net/sf/l2j/gameserver/skills/Stats.java

enum----------------- name -------------------description
RUN_SPEED ----------runSpd---------------- Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
WALK_SPEED -----------walkSpd ------------Run speed, walk & escape speed are calculated proportionally, magic speed is a buff

PLAYER-ONLY STATS

java/net/sf/l2j/gameserver/skills/Stats.java

enum---------------- name----------------- description
STAT_STR---------- STR
STAT_CON ---------CON
STAT_DEX---------- DEX
STAT_INT----------- INT
STAT_WIT---------- WIT
STAT_MEN ----------MEN



Special stats, share one slot in Calculator
stats of various abilities

java/net/sf/l2j/gameserver/skills/Stats.java

enum -------name-------- description
BREATH ------- breath




java/net/sf/l2j/gameserver/skills/Stats.java

enum---------------- name ---------------------description
AGGRESSION-------- aggression --------------locks a mob on tank caster
BLEED----------------- bleed --------------------by daggers, like poison
POISON ----------------poison------------------ by magic, hp dmg over time
STUN------------------- stun--------------------- disable move/ATTACK for a period of time
ROOT -------------------root ---------------------disable movement, but not ATTACK
MOVEMENT -------------movement --------------slowdown movement, debuff
CONFUSION -------------confusion --------------mob changes target, opposite to aggression/hate
SLEEP --------------------sleep --------------------sleep (don't move/ATTACK) until attacked
FIRE ----------------------fire
WIND ---------------------wind
WATER------------------- water
EARTH------------------- earth
HOLY ---------------------holy
DARK ----------------------dark

Vulnerabilities ¶

[ resistance = 100*(1-vulnerability) ]

java/net/sf/l2j/gameserver/skills/Stats.java

enum------------------------------- name------------------------- description
AGGRESSION_VULN --------------aggressionVuln
BLEED_VULN------------------------ bleedVuln
POISON_VULN ----------------------poisonVuln
STUN_VULN -------------------------stunVuln
PARALYZE_VULN --------------------paralyzeVuln
ROOT_VULN --------------------------rootVuln
SLEEP_VULN -------------------------sleepVuln
CONFUSION_VULN ------------------confusionVuln
MOVEMENT_VULN --------------------movementVuln
FIRE_VULN---------------------------- fireVuln
WIND_VULN ---------------------------windVuln
WATER_VULN --------------------------waterVuln
EARTH_VULN ---------------------------earthVuln
HOLY_VULN ----------------------------holyVuln
DARK_VULN ----------------------------darkVuln
CANCEL_VULN -------------------------cancelVuln ----------------Resistance for cancel type skills
DERANGEMENT_VULN ------------------derangementVuln
DEBUFF_VULN--------------------------- debuffVuln
CRIT_VULN -------------------------------critVuln------------------- Resistence to Crit DMG




java/net/sf/l2j/gameserver/skills/Stats.java

enum----------------------- name------------------ description
AGGRESSION_PROF ------aggressionProf
BLEED_PROF --------------bleedProf
POISON_PROF ------------poisonProf
STUN_PROF--------------- stunProf
PARALYZE_PROF---------- paralyzeProf
ROOT_PROF ---------------rootProf
SLEEP_PROF ---------------sleepProf
CONFUSION_PROF --------confusionProf
PROF------------------------ movementProf
FIRE_PROF------------------- fireProf
WIND_PROF---------------- windProf
WATER_PROF-------------- waterProf
EARTH_PROF-------------- earthProf
HOLY_PROF----------------- holyProf
DARK_PROF----------------- darkProf
CANCEL_PROF-------------- cancelProf
DERANGEMENT_PROF -------derangementProf
DEBUFF_PROF---------------- debuffProf
CRIT_PROF------------------- critProf




java/net/sf/l2j/gameserver/skills/Stats.java

enum ---------------------------name -------------------description
NONE_WPN_VULN------------- noneWpnVuln--------- Shields!!!
SWORD_WPN_VULN ----------swordWpnVuln
BLUNT_WPN_VULN -------------bluntWpnVuln
DAGGER_WPN_VULN ----------daggerWpnVuln
BOW_WPN_VULN ---------------bowWpnVuln
CROSSBOW_WPN_VULN -------crossbowWpnVuln
POLE_WPN_VULN---------------- poleWpnVuln
ETC_WPN_VULN------------------ etcWpnVuln
FIST_WPN_VULN -----------------fistWpnVuln
DUAL_WPN_VULN -----------------dualWpnVuln
DUALFIST_WPN_VULN ------------dualFistWpnVuln
BIGSWORD_WPN_VULN----------- bigSwordWpnVuln




java/net/sf/l2j/gameserver/skills/Stats.java

enum------------------------------------- name--------------------- description
REFLECT_DAMAGE_PERCENT---------- reflectDam
REFLECT_SKILL_MAGIC ----------------reflectSkillMagic
REFLECT_SKILL_PHYSIC ---------------reflectSkillPhysic
ABSORB_DAMAGE_PERCENT----------- absorbDam
TRANSFER_DAMAGE_PERCENT--------- transDam




java/net/sf/l2j/gameserver/skills/Stats.java

enum ------------name------------- description
MAX_LOAD---- maxLoad




java/net/sf/l2j/gameserver/skills/Stats.java

enum------------ --------name------------------ description
PATK_PLANTS ---------pAtk-plants
PATK_INSECTS------- pAtk-insects
PATK_ANIMALS --------pAtk-animals
PATK_MONSTERS------ pAtk-monsters
PATK_DRAGONS-------- pAtk-dragons
PATK_UNDEAD--------- pAtk-undead
PATK_GIANTS -----------pAtk-giants




java/net/sf/l2j/gameserver/skills/Stats.java

enum---------------- -------name---------------- description
PDEF_PLANTS------------ pDef-plants
PDEF_INSECTS---------- pDef-insects
PDEF_ANIMALS ----------pDef-animals
PDEF_MONSTERS --------pDef-monsters
PDEF_DRAGONS ---------pDef-dragons
PDEF_UNDEAD----------- pDef-undead
PDEF_GIANTS----------- pDef-giants




java/net/sf/l2j/gameserver/skills/Stats.java

enum ------------------name------------------- description
ATK_REUSE------- atkReuse------------------- make bows hit simple hits way slower and will not affect skills

ExSkill

java/net/sf/l2j/gameserver/skills/Stats.java

enum------------------- name------------ description
INV_LIM -----------------inventoryLimit
WH_LIM -------------------whLimit
FREIGHT_LIM ------------FreightLimit
P_SELL_LIM---------------- PrivateSellLimit
P_BUY_LIM--------------- PrivateBuyLimit
REC_D_LIM ---------------DwarfRecipeLimit
REC_C_LIM ---------------CommonRecipeLimit

C4 Stats

java/net/sf/l2j/gameserver/skills/Stats.java

enum---------------- --------------------name ----------------------------------description
PHYSICAL_MP_CONSUME_RATE------ PhysicalMpConsumeRate
MAGICAL_MP_CONSUME_RATE --------MagicalMpConsumeRate
DANCE_MP_CONSUME_RATE----------- DanceMpConsumeRate
HP_CONSUME_RATE-------------------- HpConsumeRate
MP_CONSUME--------------------------- MpConsume
SOULSHOT_COUNT ---------------------soulShotCount

T1 Stats

java/net/sf/l2j/gameserver/skills/Stats.java

enum ------------------------name
transformId ---------------transformId
TALISMAN_SLOTS------- talisman

Shield Stats

java/net/sf/l2j/gameserver/skills/Stats.java

enum--------------------------------- name
SHIELD_DEFENCE_ANGLE --------shieldDefAngle

Skill mastery

java/net/sf/l2j/gameserver/skills/Stats.java

enum------------------ name
SKILL_MASTERY------ skillMastery

Skill Multipliers ¶

Can be used with: mul order

Value----- Final %
2.0 ------- +100%
1.90------- +90%
1.80------- +80%
1.70------- +70%
1.60------- +60%
1.50------- +50%
1.40------- +40%
1.30------- +30%
1.20------- +20%
1.10------- +10%
1.0 -------- 0%
0.90------- -10%
0.80-------- -20%
0.70-------- -30%
0.60-------- -40%
0.50------- -50%
0.40------- -60%
0.30------- -70%
0.20------- -80%
0.10------- -90%
0.0-------- -100%

Race ID's ¶

Usage: <target race_id="Value"/>

java\net\sf\l2j\gameserver\templates\L2NpcTemplate.java

RaceType-------------- Value
UNDEAD------------------ 0
MAGICCREATURE------- 1
BEAST --------------------2
ANIMAL--------------- ----3
PLANT--------------------- 4
HUMANOID ---------------5
SPIRIT --------------------6
ANGEL ---------------------7
DEMON-------------------- 8
DRAGON------------------ 9
GIANT --------------------10
BUG----------------------- 11
FAIRIE-------------------- 12
HUMAN --------------------13
ELVE-----------------------14
DARKELVE---------------- 15
ORC -----------------------16
DWARVE-------------------17
OTHER--------------------- 18
NONLIVING-----------------19
SIEGEWEAPON-------------20
DEFENDINGARMY-----------21
MERCENARIE ---------------22
UNKNOWN ------------------23
KAMAEL----------------------24
NONE-------------------------25

Condition Values ¶

Usage: <set name="condition" val="Value"/>

java\net\sf\l2j\gameserver\model\L2Skill.java

Cond Type -----------Value
COND_RUNNING------ 1
COND_WALKING------ 2
COND_SIT------------- 4
COND_BEHIND-------- 8
COND_CRIT ----------16
COND_LOWHP --------32
COND_ROBES--------- 64
COND_CHARGES----- 128
COND_SHIELD -------256
COND_GRADEA ------65536
COND_GRADEB------- 131072
COND_GRADEC------- 262144
COND_GRADED ------524288
COND_GRADES -------1048576

SOME COMBINATIONS EXAMPLES

Value Conditions Included

24--- COND_BEHIND/COND_CRIT

Targets ¶

Usage: <set name="target" val="Value"/>

java\net\sf\l2j\gameserver\model\L2Skill.java

Target Values
TARGET_NONE
TARGET_SELF
TARGET_ONE
TARGET_PARTY
TARGET_ALLY
TARGET_CLAN
TARGET_PET
TARGET_AREA
TARGET_FRONT_AREA
TARGET_BEHIND_AREA
TARGET_AURA
TARGET_FRONT_AURA
TARGET_BEHIND_AURA
TARGET_CORPSE
TARGET_UNDEAD
TARGET_AREA_UNDEAD
TARGET_MULTIFACE
TARGET_CORPSE_ALLY
TARGET_CORPSE_CLAN
TARGET_CORPSE_PLAYER
TARGET_CORPSE_PET
TARGET_ITEM
TARGET_AREA_CORPSE_MOB
TARGET_CORPSE_MOB
TARGET_UNLOCKABLE
TARGET_HOLY
TARGET_FLAGPOLE
TARGET_PARTY_MEMBER
TARGET_PARTY_OTHER
TARGET_ENEMY_SUMMON
TARGET_OWNER_PET
TARGET_GROUND

Effects ¶

Usage: effect name="Values"

java\net\sf\l2j\gameserver\skills\effects\*.java

Values ---------------------------------Desc
BestowSkill
Betray
BigHead
Bluff
Buff
ChameleonRest
Charge
CharmOfCourage
CharmOfLuck
CombatPointHealOverTime
ConfuseMob------------------- --------Confuse "Players & Mobs" to attack Mobs
Confusion------------------------------ Confuse "Players & Mobs" to attack Players & Mobs
DamOverTime
Debuff
Disarm
EnemyCharge
FakeDeath
Fear
Force
Grow
HealOverTime
ImmobileBuff
ImmobilePetBuff
ImmobileUntilAttacked
Invincible
ManaDamOverTime
ManaHealOverTime
MpConsumePerLeve
Mute
NoblesseBless
Paralyze
Petrification
PhoenixBless
PhysicalAttackMute
PhysicalMute
ProtectionBlessing
RecoverForce
Relax
RemoveTarget
Root
Signet
SignetAntiSummon
SignetMDam
SignetNoise
SilenceMagicPhysical
SilentMove
Sleep
Spoil
Stun
StunSelf
TargetMe
Template
Transformation
Warp

Abnormal Effects ¶

Usage: abnormal="name"

java\net\sf\l2j\gameserver\skills\DocumentBase.java

enum----------------------------------- name
ABNORMAL_EFFECT_POISON-------- poison
ABNORMAL_EFFECT_BLEEDING------ bleeding
ABNORMAL_EFFECT_FLAME -----------flame
ABNORMAL_EFFECT_BIG_HEAD------- bighead
ABNORMAL_EFFECT_STEALTH--------- stealth

Skill Types ¶

Usage: <set name="skillType" val="Values"/>

java\net\sf\l2j\gameserver\templates\L2SkillType.java

Values Desc

****Damage ****
PDAM
MDAM
CPDAM
MANADAM
DOT
MDOT
DRAIN_SOUL
DRAIN
DEATHLINK
FATAL
BLOW
SIGNET
SIGNET_CASTTIME

**** Disablers ****
BLEED
POISON
STUN
ROOT
CONFUSION
FEAR
SLEEP
CONFUSE_MOB_ONLY
MUTE
PARALYZE
WEAKNESS
DISARM

**** HP, MP, CP ****
HEAL
HOT
BALANCE_LIFE
HEAL_PERCENT
HEAL_STATIC
COMBATPOINTHEAL
CPHOT
MANAHEAL
MANA_BY_LEVEL
MANAHEAL_PERCENT
MANARECHARGE
MPHOT

**** Sp ****
GIVE_SP

**** Aggro ****
AGGDAMAGE for adding hate to a mob
AGGREDUCE will reduce the hate of a target depending on skill power
AGGREMOVE should remove all hate from the target
AGGREDUCE_CHAR will reduce hate of target depending on skill power but only for the caster
AGGDEBUFF will make a debuff, then also adds hate to target

**** Fishing ****
FISHING
PUMPING
REELING

**** Misc ****
UNLOCK
ENCHANT_ARMOR
ENCHANT_WEAPON
SOULSHOT
SPIRITSHOT
SIEGEFLAG
TAKECASTLE
TAKEFORT
WEAPON_SA
DELUXE_KEY_UNLOCK
SOW
HARVEST
GET_PLAYER
AGATHION
INSTANT_JUMP

**** Creation ****
COMMON_CRAFT
DWARVEN_CRAFT
CREATE_ITEM
SUMMON_TREASURE_KEY

**** Summons ****
SUMMON
FEED_PET
DEATHLINK_PET
STRSIEGEASSAULT
ERASE
BETRAY
DECOY

**** Cancel ****
CANCEL
CANCEL_DEBUFF
MAGE_BANE
WARRIOR_BANE
NEGATE

****
BUFF
DEBUFF
PASSIVE
CONT

****
RESURRECT
CHARGE
CHARGE_EFFECT
CHARGEDAM
MHOT
DETECT_WEAKNESS
LUCK
RECALL
SUMMON_FRIEND
REFLECT
SPOIL
SWEEP
FAKE_DEATH
UNDEAD_DEFENSE
BEAST_FEED
FORCE_BUFF
CHARGESOUL
TRANSFORMDISPEL
SUMMON_TRAP
DETECT_TRAP
REMOVE_TRAP
SHIFT_TARGET

**** Kamael Weaponchange ****
CHANGEWEAPON

**** Skill is done within the core ****
COREDONE

**** Unimplemented ****
NOTDONE
BALLISTA

Operate Types ¶

Usage: <set name="operateType" val="Type"/>

java\net\sf\l2j\gameserver\model\L2Skill.java

Type
OP_PASSIVE
OP_ACTIVE
OP_TOGGLE
OP_CHANCE

Chance Skills Conditions ¶

Usage: <set name="chanceType" val="Condition"/>

java/net/sf/l2j/gameserver/model/ChanceCondition.java

Conditions ----------------------------------------Description
ON_HIT --------------------------------------You hit an enemy
ON_CRIT ------------------------------------You hit an enemy - was crit
ON_CAST ------------------------------------You cast a skill
ON_PHYSICAL------------------------------- You cast a skill - it was a physical one
ON_MAGIC -----------------------------------You cast a skill - it was a magic one
ON_MAGIC_GOOD--------------------------- You cast a skill - it was a magic one - good magic
ON_MAGIC_OFFENSIVE ---------------------You cast a skill - it was a magic one - offensive magic
ON_ATTACKED -------------------------------You are attacked by enemy
ON_ATTACKED_HIT --------------------------You are attacked by enemy - by hit
ON_ATTACKED_CRIT ------------------------You are attacked by enemy - by hit - was crit
ON_HIT_BY_SKILL----------------------------- A skill was casted on you
ON_HIT_BY_OFFENSIVE_SKILL ---------------An evil skill was casted on you
ON_HIT_BY_GOOD_MAGIC-------------------- A good skill was casted on you
ON_EVADED_HIT------------------------------- Evading melee attack

Elements ¶

Usage: <set name="element" val="Value"/>

java\net\sf\l2j\gameserver\model\L2Skill.java

Element Type----------- Value
ELEMENT_WIND ----------1
ELEMENT_FIRE ------------2
ELEMENT_WATER--------- 3
ELEMENT_EARTH ----------4
ELEMENT_HOLY----------- 5
ELEMENT_DARK ----------6

skill keywords ¶
(from L2Skill.java - still needs to be reformatted)

Espero que isso possa te ajudar!

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