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Boa Noite Galera o @Mr.Kadu postou o link do projeto mas eu fiz um erro e estarei postando a correção. aqueles que baixou o projeto e tentou ligar e deu erro e por causa do java que foi copilado eu copilei no java 22 e o projeto e no java 17 vou postar o link aqui para vcs, vai incluso a Geodata O conteúdo está oculto, favor efetuar login ou se cadastrar! Entre ou Cadastre-se
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Nova Revisão com AutoFarm e .Menu O conteúdo está oculto, favor efetuar login ou se cadastrar! Entre ou Cadastre-se
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alguem tambem esta tendo problemas com email ? quando vc loga com a conta e nao tem email cadastrado. eu levo erro 500
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muito bom meu amigo. vou começar os testes........
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@Mr.Kadu VOU COMEÇA OS TESTES AGORA MESMO. VOU VER SE COLOCO UM PROJETO ONLINE. USANDO SUA BASE, AI SERÁ MUITO BOM PRA REPORTAR. abraços mano e muito boa iniciativa com esse projeto, que muitos usaram.
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Por Gabrieljdb · Postado
Falta arquivo "armorgrp.dat" alguém poderia postar. Grato! -
Também to querendo só a textura do drop no chão, se alguém tiver.
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Opa Obrigado amigo e aguarde que vamos tentar por todas as quests 99,9% funcional principalemnte porque projeto acis nao vi ate agora com quest 90%
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O conteúdo está oculto, favor efetuar login ou se cadastrar! Entre ou Cadastre-se Nova Revisão 1.0 O conteúdo está oculto, favor efetuar login ou se cadastrar! Entre ou Cadastre-se
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Pergunta
onirion
Oi pessoal. Estou querendo testar offline e aparece este erro quando inicio o gameserver, procurei no fórum e não encontrei como resolver. Abri as portas 2106, 3307, 7777 TCP e 7777 UDP, 53, 9014 e a 3306 já estava aberta. Mesmo assim, o erro persiste.
O loginserver:
Starting L2J Login Server.
[00:26:27] INFO: Loading LoginController...
[00:26:28] INFO: Cached 10 KeyPairs for RSA communication
[00:26:28] INFO: Stored 20 keys for Blowfish communication
[00:26:28] INFO: GameServerTable: Loaded 127 server names
[00:26:29] INFO: GameServerTable: Loaded 1 registered Game Servers
[00:26:29] INFO: GameServerTable: Cached 10 RSA keys for Game Server communication.
[00:26:29] INFO: Loaded 2 IP Bans.
[00:26:29] INFO: Scheduled LS restart after 48 hours
[00:26:29] INFO: Listening for GameServers on 127.0.0.1:9014
[00:26:29] INFO: Telnet server is currently disabled.
[00:26:29] INFO: L2LoginServer: is now listening on: *:2106
[00:26:29] INFO: Looking for UPnP Gateway Devices...
[00:26:34] INFO: Using UPnP gateway: Tenda Gateway
[00:26:34] INFO: Using local address: 192.168.1.6 External address: meu ip externo
[00:26:34] INFO: Mapping successfull on [192.168.1.6:2106]
gameserver:
Starting L2J Game Server.
[00:46:19] INFO: Network Config: ipconfig.xml doesn't exists using automatic configuration...
[00:46:20] INFO: Network Config: Adding new subnet: 127.0.0.0/8 address: 127.0.0.1
[00:46:20] INFO: Network Config: Adding new subnet: 192.168.1.0/24 address: 192.168.1.6
[00:46:20] INFO: Network Config: Adding new subnet: 0.0.0.0/0 address: meu ip externo
[00:46:20] INFO: Loaded 6 Filter Words.
[00:46:20] WARN: Port 7777 is already binded. Please free it and restart server.
[00:46:21] WARN: Port 7777 is already binded. Please free it and restart server.
server.config:
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# Enables automatic port mapping for game server.
# If you have a router game server will request for port forwarding.
# Default: True
EnableUPnP = True
# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = *
# Default: 7777
GameserverPort = 7777
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jsrgs (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jsrgs
# URL = jdbc:sqlserver://localhost/database = l2srgs/user = sa/password =
URL = jdbc:mysql://localhost/l2srgs
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =
# Default: 100
MaximumDbConnections = 100
# Default: 0
MaximumDbIdleTime = 0
# Check interval of inactive connections, default is 60 (1 minute)
# Assuming a stable connection to the database and the correct Preset MaxIdleConnectionTimeout, can be set -1 (not checked)
IdleConnectionTestPeriod = 60
# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1
# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = False
# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: .
DatapackRoot = .
# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100
# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 267;268;271;273
AllowedProtocolRevisions = 267;268;271;273
# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------
# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*
# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*
# This setting restricts clan/subpledge names players can set.
# See CnameTemplate for details
ClanNameTemplate = .*
# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7
default-ipconfig.xml:
<?xml version="1.0" encoding="UTF-8"?>
<!-- Note: If file is named "ipconfig.xml" this data will be used as network configuration, otherwise server will configure it automatically! -->
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="l2total.servegame.com" xmlns:xsi="
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.0.0" />
</gameserver>
Faça Jesus feliz, não pague dízimo.
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