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Por MariOneteCosmiCa · Postado
Skin funciona perfeitamente em mod 2 Clicks , porem o Helmet/Acessório que fica na cabeça não aparece sabe como resolver ??? -
Por LordPriest · Postado
Teria como fazer do dusk shield e do zombie shield dessa maneira? Teria como fazer do dusk shield e do zombie shield dessa maneira? Teria como fazer do dusk shield e do zombie shield dessa maneira? Teria como fazer do dusk shield e do zombie shield dessa maneira? Teria como fazer do dusk shield e do zombie shield dessa maneira? Teria como fazer do dusk shield e do zombie shield dessa maneira? -
Por Henrique Silva · Postado
relaxa jovem gafanhoto, testa as quests. e posTa os erros indesejaveis. -
Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
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Por S.Christian · Postado
mas no interlude, nem todas as quests de class, vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato -
Por Henrique S · Postado
408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs -
Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
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Por S.Christian · Postado
estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
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Pergunta
onirion
Oi pessoal. Estou querendo testar offline e aparece este erro quando inicio o gameserver, procurei no fórum e não encontrei como resolver. Abri as portas 2106, 3307, 7777 TCP e 7777 UDP, 53, 9014 e a 3306 já estava aberta. Mesmo assim, o erro persiste.
O loginserver:
Starting L2J Login Server.
[00:26:27] INFO: Loading LoginController...
[00:26:28] INFO: Cached 10 KeyPairs for RSA communication
[00:26:28] INFO: Stored 20 keys for Blowfish communication
[00:26:28] INFO: GameServerTable: Loaded 127 server names
[00:26:29] INFO: GameServerTable: Loaded 1 registered Game Servers
[00:26:29] INFO: GameServerTable: Cached 10 RSA keys for Game Server communication.
[00:26:29] INFO: Loaded 2 IP Bans.
[00:26:29] INFO: Scheduled LS restart after 48 hours
[00:26:29] INFO: Listening for GameServers on 127.0.0.1:9014
[00:26:29] INFO: Telnet server is currently disabled.
[00:26:29] INFO: L2LoginServer: is now listening on: *:2106
[00:26:29] INFO: Looking for UPnP Gateway Devices...
[00:26:34] INFO: Using UPnP gateway: Tenda Gateway
[00:26:34] INFO: Using local address: 192.168.1.6 External address: meu ip externo
[00:26:34] INFO: Mapping successfull on [192.168.1.6:2106]
gameserver:
Starting L2J Game Server.
[00:46:19] INFO: Network Config: ipconfig.xml doesn't exists using automatic configuration...
[00:46:20] INFO: Network Config: Adding new subnet: 127.0.0.0/8 address: 127.0.0.1
[00:46:20] INFO: Network Config: Adding new subnet: 192.168.1.0/24 address: 192.168.1.6
[00:46:20] INFO: Network Config: Adding new subnet: 0.0.0.0/0 address: meu ip externo
[00:46:20] INFO: Loaded 6 Filter Words.
[00:46:20] WARN: Port 7777 is already binded. Please free it and restart server.
[00:46:21] WARN: Port 7777 is already binded. Please free it and restart server.
server.config:
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# Enables automatic port mapping for game server.
# If you have a router game server will request for port forwarding.
# Default: True
EnableUPnP = True
# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = *
# Default: 7777
GameserverPort = 7777
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jsrgs (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jsrgs
# URL = jdbc:sqlserver://localhost/database = l2srgs/user = sa/password =
URL = jdbc:mysql://localhost/l2srgs
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =
# Default: 100
MaximumDbConnections = 100
# Default: 0
MaximumDbIdleTime = 0
# Check interval of inactive connections, default is 60 (1 minute)
# Assuming a stable connection to the database and the correct Preset MaxIdleConnectionTimeout, can be set -1 (not checked)
IdleConnectionTestPeriod = 60
# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1
# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = False
# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: .
DatapackRoot = .
# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100
# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 267;268;271;273
AllowedProtocolRevisions = 267;268;271;273
# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------
# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*
# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*
# This setting restricts clan/subpledge names players can set.
# See CnameTemplate for details
ClanNameTemplate = .*
# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7
default-ipconfig.xml:
<?xml version="1.0" encoding="UTF-8"?>
<!-- Note: If file is named "ipconfig.xml" this data will be used as network configuration, otherwise server will configure it automatically! -->
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="l2total.servegame.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../data/xsd/ipconfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.0.0" />
</gameserver>
Faça Jesus feliz, não pague dízimo.
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