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0	12312	1	1	15	2	0	SHEV_shadow_thrower_m00_wp.SHEV_shadow_thrower_m00_wp			SHEV_WeaponsShadowTex.shadow_thrower_t00_wp			SHEV_WeaponsShadowTex.weapon_shadow_bow					-1	1770	51	1	0	14	5	1	SHEV_shadow_thrower_m00_wp.SHEV_shadow_thrower_m00_wp		1	SHEV_WeaponsShadowTex.shadow_thrower_t00_wp			4	ItemSound.bow_big_3	ItemSound.bow_small_3	ItemSound.bow_small_6	ItemSound.bow_big_2	ItemSound.itemdrop_bow	ItemSound.itemequip_bow		5	2500	500	6	5	12	-3	0	0	0	400	7	8	2	1000	0	1	0	SHEV_WSE.SHEV_weapon_shadow_thrower		0.00000000	0.00000000	0.00000000	1.00000000	1.00000000								1.60000002	1.10000002	1.10000002	-2.00000000	0.00000000	0.00000000							6	5	-1	-1	icon.weapon_dual_sword_i00	icon.weapon_tallum_blade_i00	icon.weapon_dark_legions_edge_i00	
0	12313	3	1	15	5	0	SHEV_shadow_stormer_m00_wp.SHEV_shadow_stormer_m00_wp			SHEV_WeaponsShadowTex.shadow_stormer_t00_wp			SHEV_WeaponsShadowTex.weapon_shadow_spear					600	340	13	1	0	14	4	1	SHEV_shadow_stormer_m00_wp.SHEV_shadow_stormer_m00_wp		1	SHEV_WeaponsShadowTex.shadow_stormer_t00_wp			4	ItemSound.staff_3	ItemSound.spear_5	ItemSound.axe_5	ItemSound.sword_mid_2	ItemSound.itemdrop_staff	ItemSound.itemequip_staff		20	135	101	5	5	4	4	0	0	0	325	0	3	3	1000	0	1	0	SHEV_WSE.SHEV_weapon_shadow_stormer		0.00000000	0.00000000	0.00000000	1.00000000	1.00000000								1.00000000	1.00000000	1.00000000	30.00000000	0.00000000	0.00000000							-1	-1	-1	-1				
0	12314	1	1	7	10	0	SHEV_shadow_slasher_m00_wp.SHEV_shadow_slasher_m00_wp			SHEV_WeaponsShadowTex.shadow_slasher_t00_wp			SHEV_WeaponsShadowTex.weapon_shadow_twohand_sword					600	660	8	1	0	14	2	1	SHEV_shadow_slasher_m00_wp.SHEV_shadow_slasher_m00_wp		1	SHEV_WeaponsShadowTex.shadow_slasher_t00_wp			4	ItemSound.sword_great_7	ItemSound.sword_great_4	ItemSound.sword_big_9	ItemSound.public_sword_shing_8	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	169	76	5	5	8	0	0	0	0	325	0	3	3	1000	0	1	0	SHEV_WSE.SHEV_weapon_shadow_slasher		0.00000000	0.00000000	0.00000000	1.00000000	1.00000000								1.70000005	0.89999998	0.89999998	12.00000000	0.00000000	0.00000000							-1	-1	-1	-1				
0	12315	1	1	7	10	0	SHEV_shadow_shaper_m00_wp.SHEV_shadow_shaper_m00_wp			SHEV_WeaponsShadowTex.shadow_shaper_t00_wp			SHEV_WeaponsShadowTex.weapon_shadow_dagger					-1	950	47	1	0	7	1	1	SHEV_shadow_shaper_m00_wp.SHEV_shadow_shaper_m00_wp		1	SHEV_WeaponsShadowTex.shadow_shaper_t00_wp			4	ItemSound.dagger_6	ItemSound.sword_small_2	ItemSound.sword_mid_2	ItemSound.public_sword_shing_7	ItemSound.itemdrop_dagger	ItemSound.itemequip_dagger		5	496	275	5	5	12	-3	0	0	0	433	0	1	1	1000	0	1	0	SHEV_WSE.SHEV_weapon_shadow_shaper		-0.80000001	0.00000000	0.00000000	1.00000000	1.00000000								0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000							4	-1	-1	-1	Englne.weapon_lind_dagger_i01			
0	12316	3	1	15	5	0	SHEV_shadow_retributer_m00_wp.SHEV_shadow_retributer_m00_wp			SHEV_WeaponsShadowTex.shadow_retributer_t00_wp			SHEV_WeaponsShadowTex.weapon_shadow_magic_blunt					600	340	13	1	0	14	4	1	SHEV_shadow_retributer_m00_wp.SHEV_shadow_retributer_m00_wp		1	SHEV_WeaponsShadowTex.shadow_retributer_t00_wp			4	ItemSound.staff_3	ItemSound.spear_5	ItemSound.axe_5	ItemSound.sword_mid_2	ItemSound.itemdrop_staff	ItemSound.itemequip_staff		20	135	101	5	5	4	4	0	0	0	325	0	3	3	1000	0	1	0	SHEV_WSE.SHEV_weapon_shadow_retributer		0.00000000	0.00000000	0.00000000	1.00000000	1.00000000								1.00000000	1.00000000	1.00000000	30.00000000	0.00000000	0.00000000							-1	-1	-1	-1				
0	12317	0	3	2	5	0	SHEV_shadow_fighter_m00_wp.SHEV_shadow_fighter_m00_wp	SHEV_shadow_fighter_m00_wp.SHEV_shadow_fighter_m00_wp		SHEV_WeaponsShadowTex.shadow_fighter_t00_wp	SHEV_WeaponsShadowTex.shadow_fighter_t00_wp		SHEV_WeaponsShadowTex.weapon_shadow_fist					600	450	47	1	0	14	7	2	SHEV_shadow_fighter_m00_wp.SHEV_shadow_fighter_m00_wp	SHEV_shadow_fighter_m00_wp.SHEV_shadow_fighter_m00_wp	2	SHEV_WeaponsShadowTex.shadow_fighter_t00_wp	SHEV_WeaponsShadowTex.shadow_fighter_t00_wp		4	ItemSound.dagger_6	ItemSound.sword_small_2	ItemSound.sword_mid_2	ItemSound.sword_big_8	ItemSound.itemdrop_fist	ItemSound.itemequip_fist		5	690	275	5	5	5	5	0	0	0	325	0	1	1	1000	0	1	0	SHEV_WSE.SHEV_weapon_shadow_fighter	SHEV_WSE.SHEV_weapon_shadow_fighter	-1.00000000	0.00000000	0.00000000	-1.00000000	0.00000000	0.00000000	1.10000002	1.10000002	1.00000000	1.00000000			0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	1	1	-1	-1				
0	12318	1	1	7	10	0	SHEV_shadow_cutter_m00_wp.SHEV_shadow_cutter_m00_wp			SHEV_WeaponsShadowTex.shadow_cutter_t00_wp			SHEV_WeaponsShadowTex.weapon_shadow_onehand_sword					-1	1300	47	1	0	7	1	1	SHEV_shadow_cutter_m00_wp.SHEV_shadow_cutter_m00_wp		1	SHEV_WeaponsShadowTex.shadow_cutter_t00_wp			4	ItemSound.sword_mid_4	ItemSound.sword_small_9	ItemSound.sword_mid_2	ItemSound.public_sword_shing_10	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	567	275	5	5	8	0	0	0	0	379	0	1	1	1000	0	1	0	SHEV_WSE.SHEV_weapon_shadow_cutter		1.00000000	0.00000000	0.20000000	1.00000000	1.00000000								0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000							4	-1	-1	-1	Englne.weapon_lind_onehand_sword_i01			
0	12319	1	1	7	10	0	SHEV_shadow_burster_m00_wp.SHEV_shadow_burster_m00_wp			SHEV_WeaponsShadowTex.shadow_burster_t00_wp			SHEV_WeaponsShadowTex.weapon_shadow_magic_sword					-1	1300	47	1	0	7	1	1	SHEV_shadow_burster_m00_wp.SHEV_shadow_burster_m00_wp		1	SHEV_WeaponsShadowTex.shadow_burster_t00_wp			4	ItemSound.sword_mid_4	ItemSound.sword_small_9	ItemSound.sword_mid_2	ItemSound.public_sword_shing_10	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	567	275	5	5	8	0	0	0	0	379	0	1	1	1000	0	1	0	SHEV_WSE.SHEV_weapon_shadow_buster		1.00000000	0.00000000	0.20000000	1.00000000	1.00000000								0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000							4	-1	-1	-1	Englne.weapon_lind_onehand_sword_i01			
0	12320	1	1	6	1	0	SHEV_shadow_cutter_m00_wp.SHEV_shadow_cutter_m00_wp	SHEV_shadow_cutter_m00_wp.SHEV_shadow_cutter_m00_wp		SHEV_WeaponsShadowTex.shadow_cutter_t00_wp	SHEV_WeaponsShadowTex.shadow_cutter_t00_wp		SHEV_WeaponsShadowTex.weapon_shadow_dual_sword	SHEV_WeaponsShadowTex.weapon_shadow_onehand_sword	SHEV_WeaponsShadowTex.weapon_shadow_onehand_sword			-1	2080	47	1	0	14	3	2	SHEV_shadow_cutter_m00_wp.SHEV_shadow_cutter_m00_wp	SHEV_shadow_cutter_m00_wp.SHEV_shadow_cutter_m00_wp	2	SHEV_WeaponsShadowTex.shadow_cutter_t00_wp	SHEV_WeaponsShadowTex.shadow_cutter_t00_wp		4	ItemSound.public_sword_shing_8	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_dualsword	ItemSound.itemequip_dualsword		10	690	275	8	5	8	0	0	0	0	325	0	1	1	1000	0	1	0	SHEV_WSE.SHEV_weapon_shadow_cutter	SHEV_WSE.SHEV_weapon_shadow_cutter	1.00000000	0.00000000	0.20000000	1.00000000	0.00000000	0.20000000	1.00000000	1.00000000	1.00000000	1.00000000			0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	6	4	-1	-1	Englne.weapon_lind_dual_dagger_i01	Englne.weapon_lind_dual_dagger_i01	Englne.weapon_lind_dual_dagger_i01	

ae galerinha o Weapongrp corrigido com as grades e os icones todos Ok para quem quiser usar ...

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    • Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?    
    • muchas gracias muy lindos NPC 🙂
    • relaxa jovem gafanhoto, testa as quests. e posTa os erros indesejaveis.  
    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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