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Poder repetir a Quest


AikoN~

Pergunta

PRECISO DE UMA AJUDA BEM SIMPLES! A Quest está funcionando 100%. Só que ao finalizar ela o Player não pode mais fazer de novo por que diz já ter "sido concluída". Como eu altero o Código para que eles possam repeti-la quantas vezes quiserem???????

[[def COMPLETED (r):

st.setState (COMPLETED)

st.clearQuestDrops ()

st.takeItems (FANGS_ITEM_ID, -1)

st.giveItems (WORLD_MAP_ITEM_ID, 1)

st.exitQuest (False)

return]]

OLHA ESSE É O CÓDIGO COMPLETO DA QUEST: TA FUNCIONANDO CERTO, SÓ QUERO PODER DEIXA NO MODO QUE OS PLAYS REPITAM ELA TODAS AS VEZES.

 

[[[[[ # Made by Mr. - Version 0.3 by DrLecter

import sys
from com.l2jfrozen.gameserver.model.quest import State
from com.l2jfrozen.gameserver.model.quest import QuestState
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest
qn = "162_CurseOfFortress"
BONE_FRAGMENT3 = 9607
ELF_SKULL = 9613
BONE_SHIELD = 7114
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent (self,event,st) :
htmltext = event
if event == "30147-04.htm" :
st.set("cond","1")
st.setState(STARTED)
st.playSound("ItemSound.quest_accept")
return htmltext
def onTalk (self,npc,player):
htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>"
st = player.getQuestState(qn)
if not st : return htmltext
npcId = npc.getNpcId()
id = st.getState()
if id == CREATED :
st.set("cond","0")
if id == COMPLETED :
htmltext = "<html><body>Esta Quest ja foi concluida.</body></html>"
elif st.getInt("cond") == 0 :
if player.getRace().ordinal() == 2 :
htmltext = "30147-00.htm"
st.exitQuest(1)
elif player.getLevel() >= 80 :
htmltext = "30147-02.htm"
else:
htmltext = "30147-01.htm"
st.exitQuest(0)
else :
if st.getQuestItemsCount(ELF_SKULL) < 1000 and st.getQuestItemsCount(BONE_FRAGMENT3) < 1000 :
htmltext = "30147-05.htm"
else :
htmltext = "30147-06.htm"
st.giveItems(3470,1)
st.giveItems(BONE_SHIELD,2)
st.takeItems(ELF_SKULL,-1)
st.takeItems(BONE_FRAGMENT3,-1)
st.unset("cond")
st.setState(COMPLETED)
st.playSound("ItemSound.quest_finish")
return htmltext
def onKill(self,npc,player,isPet):
st = player.getQuestState(qn)
if not st : return
if st.getState() != STARTED : return
if st.getRandom(4) == 1 :
npcId = npc.getNpcId()
bones = st.getQuestItemsCount(BONE_FRAGMENT3)
skulls = st.getQuestItemsCount(ELF_SKULL)
if npcId in [20639,20640,20645] :
if bones < 1000 :
st.giveItems(BONE_FRAGMENT3,1)
if bones == 1000 and skulls == 1000 :
st.playSound("ItemSound.quest_middle")
st.set ("cond","2")
else:
st.playSound("ItemSound.quest_itemget")
elif skulls < 1000 :
st.giveItems(ELF_SKULL,1)
if bones == 1000 and skulls == 1000 :
st.playSound("ItemSound.quest_middle")
st.set ("cond","2")
else:
st.playSound("ItemSound.quest_itemget")
return
QUEST = Quest(162,qn,"Curse Of Fortress")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30645)
QUEST.addTalkId(30645)
QUEST.addKillId(20639)
QUEST.addKillId(20640)
QUEST.addKillId(20641)
QUEST.addKillId(20642)
QUEST.addKillId(20644)
QUEST.addKillId(20645)
STARTED.addQuestDrop(20639,ELF_SKULL,1)
STARTED.addQuestDrop(20645,BONE_FRAGMENT3,1) ]]]]]]
Editado por Psiu

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4 respostass a esta questão

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  • 0

Qual a html que envia para o player no momento que ele vai iniciar a quest? Não olhei o código detalhadamente, mas é só você modificar no momento que faz a verificação se a quest já foi completada (lembrando, remover a condição que está no momento de inicar a quest).

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  • 0

 

 

import sys
from com.l2jfrozen.gameserver.model.quest import State
from com.l2jfrozen.gameserver.model.quest import QuestState
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest
 
qn = "162_CurseOfFortress"
 
BONE_FRAGMENT3 = 9607
ELF_SKULL = 9613
BONE_SHIELD = 7114
 
class Quest (JQuest) :
 
 def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
 
 def onEvent (self,event,st) :
    htmltext = event
    if event == "30147-04.htm" :
      st.set("cond","1")
      st.setState(STARTED)
      st.playSound("ItemSound.quest_accept")
    return htmltext
 
 def onTalk (self,npc,player):
   htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>"
   st = player.getQuestState(qn)
   if not st : return htmltext
 
   npcId = npc.getNpcId()
   id = st.getState()
   if id == CREATED :
     st.set("cond","0")
   if st.getInt("cond") == 0 :
      if player.getRace().ordinal() == 2 :
         htmltext = "30147-00.htm"
         st.exitQuest(1)
      elif player.getLevel() >= 80 :
         htmltext = "30147-02.htm"
      else:
         htmltext = "30147-01.htm"
         st.exitQuest(0)
   else :
      if st.getQuestItemsCount(ELF_SKULL) < 1000 and st.getQuestItemsCount(BONE_FRAGMENT3) < 1000 :
         htmltext = "30147-05.htm"
      else  :
         htmltext = "30147-06.htm"
         st.giveItems(3470,1)
         st.giveItems(BONE_SHIELD,2)
         st.takeItems(ELF_SKULL,-1)
         st.takeItems(BONE_FRAGMENT3,-1)
         st.unset("cond")
         st.playSound("ItemSound.quest_finish")
   return htmltext
 
 def onKill(self,npc,player,isPet):
   st = player.getQuestState(qn)
   if not st : return
   if st.getState() != STARTED : return
   
   if st.getRandom(4) == 1 :
     npcId = npc.getNpcId()
     bones = st.getQuestItemsCount(BONE_FRAGMENT3)
     skulls = st.getQuestItemsCount(ELF_SKULL)
     if npcId in [20639,20640,20645] :
       if bones < 1000 :
         st.giveItems(BONE_FRAGMENT3,1)
         if bones == 1000 and skulls == 1000 :
           st.playSound("ItemSound.quest_middle")
           st.set ("cond","2")
         else:
           st.playSound("ItemSound.quest_itemget")
     elif skulls < 1000 :
       st.giveItems(ELF_SKULL,1)
       if bones == 1000 and skulls == 1000 :
         st.playSound("ItemSound.quest_middle")
         st.set ("cond","2")
       else:
         st.playSound("ItemSound.quest_itemget")
   return
 
QUEST       = Quest(162,qn,"Curse Of Fortress")
CREATED     = State('Start', QUEST)
STARTED     = State('Started', QUEST)
 
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30645)
 
QUEST.addTalkId(30645)
 
QUEST.addKillId(20639)
QUEST.addKillId(20640)
QUEST.addKillId(20641)
QUEST.addKillId(20642)
QUEST.addKillId(20644)
QUEST.addKillId(20645)
 
STARTED.addQuestDrop(20639,ELF_SKULL,1)
STARTED.addQuestDrop(20645,BONE_FRAGMENT3,1)

 

 

"Tente ser uma pessoa de valor , não de sucesso" - Albert Einstein

 

 

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  • 0

Ual, Perfect! :wub:

 

Saberia me responder em qual parte do Código eu altero a "%" de dropar os Itens da Quest? Preciso matar uns 5 Mob pra cair 1* ( Queria deixar 100%, a cada Mob morto = 1 Drop ).

 

Saberia me dizer porque quando completo "1.000" drops que é o número exigido na quest, ela não finaliza mandando voltar ao NPC? Obrigada. :unsure:

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st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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