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Pre Configurado L2 Sagrado


-= JRGames =-

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  • 1 month later...

como eu ativo esse event TOURNAMENT ?

Não tenho mais a pack dele aqui em casa mais o que mim lembro dos eventos Não tem TOURNAMENT 2x2, 4x4, 9x9. Foi um erro na hora de fazer a postagem desculpa ai.

 

Events da revisão:

TvT, CTF, DM, Evento monument statuet

 

caso queira adcionar SVN do ProjetoX --> https://mega.nz/#!SphkjTyA!qJHZDX-PU1dLEXTcSGflu69OJL6MqrmFILueL9YtlGA

" Os homens tendem a acreditar sobretudo naquilo que menos compreendem. "

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  • 1 month later...

muito boa obrigado

 

e tirando uma duvida vi que na system no itemname existe

 

10228 Lotus Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10229 Sphinge Lotus Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10230 Battle Lotus Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10231 Moonlight Lotus Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10232 Night Lotus Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10233 Solar Lotus Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10234 Shield of Angels Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10235 Night Draw Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10236 Night Dusk Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10237 King Arhur Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10238 Elemental Dark Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10239 Elemental Fire Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10240 Elemental Gold Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10241 Elemental Ice Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10242 Elemental Wind Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10243 Dragon Face Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10244 Burning Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10245 Solar Wing Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10246 Silver Wing Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10247 Antharas Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10248 Valakas Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10249 Vulcano Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10000 Donato Scroll: Enchant Weapon (Grade S) A scroll of enchantment that empowers a S Grade weapon. -1 0 0 0
10001 Donato Scroll: Enchant Armor (Grade S) A scroll of enchantment that empowers a S Grade armor -1 0 0 0
mais quando puxa dentro do jogo fica preta poderia posta os arquivos que falta se possível, o Donato Scroll quando puxa ID ele ja n aparece tbm se possivel passa os arquivos que falta do patch obrigado.
Editado por itallo261
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Em 05/10/2017 at 23:00, itallo261 disse:

 

Já não tenho mais Formatei Meu PC e não salvei nada!

Nem o Interlude tenho instalado ainda

" Os homens tendem a acreditar sobretudo naquilo que menos compreendem. "

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Em 05/10/2017 at 23:00, itallo261 disse:

muito boa obrigado

 

e tirando uma duvida vi que na system no itemname existe

 

10228 Lotus Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10229 Sphinge Lotus Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10230 Battle Lotus Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10231 Moonlight Lotus Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10232 Night Lotus Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10233 Solar Lotus Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10234 Shield of Angels Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10235 Night Draw Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10236 Night Dusk Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10237 King Arhur Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10238 Elemental Dark Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10239 Elemental Fire Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10240 Elemental Gold Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10241 Elemental Ice Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10242 Elemental Wind Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10243 Dragon Face Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10244 Burning Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10245 Solar Wing Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10246 Silver Wing Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10247 Antharas Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10248 Valakas Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10249 Vulcano Shield Legendary shield once wielded by the God of Light Power, Dystingeus. You can feel stronger just by wielding it. Bestows Special Defense Ability when enchanted. -1 0 0 0
10000 Donato Scroll: Enchant Weapon (Grade S) A scroll of enchantment that empowers a S Grade weapon. -1 0 0 0
10001 Donato Scroll: Enchant Armor (Grade S) A scroll of enchantment that empowers a S Grade armor -1 0 0 0
 
mais quando puxa dentro do jogo fica preta poderia posta os arquivos que falta se possível, o Donato Scroll quando puxa ID ele ja n aparece tbm se possivel passa os arquivos que falta do patch obrigado.

Amigo esse Donator scroll tem aqui na l2jbrasil, só procurar um pouco, caso n achar me avisa

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  • 8 months later...
  • 2 weeks later...
Em 16/07/2018 at 11:59, richerl2 disse:

os player estão criando a conta vindo com item onde eu tiro isso

 

Vai na sua BD procura a tabela Items e apaga tudo que tem dentro dela que os novatos vira sem items.

" Os homens tendem a acreditar sobretudo naquilo que menos compreendem. "

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  • 1 year later...
  • 2 years later...
Em 28/06/2017 at 21:48, -= JRGames =- disse:

Olá, galerinha do JBrasil.
Postando pra vocês uma edição que eu estava Usando mais desanimei, surgiram propostas melhores...rs
Sem delongas vamos ao que interessa.

OBS: ANTES DE PESSOAS FALAR ASNEIRAS COMO: " HA MAIS JÁ TEM O PROJETOX E BLABLABLÁ..." VENHO INFORMAR A VOCÊS QUE USE SE QUISER! A DIFERENÇA DO PROJETOX AQUI USADO PARA O PROJETOX QUE JÁ EXISTE AQUI NO FÓRUM QUE VOCÊS JÁ SABEM, SÃO OS ITEMS ADICIONADOS, QUE NÃO SÃO MUITOS MAIS O SUFICIENTE PARA MIN. POR UM SERVIDOR ONLINE.


INFORMAÇÕES DA REVISÃO

✔ SP 500x | EXP 500x | ADENA 500x
▪️ Sub Classe FREE
▪️ Nobles Custom
▪️ Custom áreas
▪️ Set Titanium
▪️ Set Dynasty
▪️ Set Dark, Entre outros que nao estão nos npcs
▪️ Dusk Shield Grade S
▪️ Weapons Grande S
▪️ Dusk Sword Grade S
▪ Joias Boss

✔ EVENTO TVT DE 1 EM 1 HORA
✔ EVENTO TOURNAMENT 24 HORAS
✔ RAID BOSS SPAWN 6 EM 6 HORAS
✔ OLYMPIADAS GRADE S CUSTOM
✔ MAX ENCHANT OLYMPIAD +25
✔ OLYMPIADAS WINNER 15 EM 15 DIAS
✔ SIEGE SEMANAL

Safe Enchant : + 10
max Enchant : + 25


Events

TvT
CTF
DM
Evento monument statuet

MOD's

Offline
Clan Full
Barakiel Nobless
Barakiel Nobless Party
.menu
Abri as porta de serpuchers
Wyvern protection'sEvent
Restart System
Camera effect on die
Skill Seller
Npc Augment Item
Remove All itens Subclass
Show Npc Crest
Day To Siege
Mana Potion MP Res
Alt New Char Buffs
New Char Title Color
New Char Name Color
VIP System
AIO System
rate SKILLS CHANCES .Malaria,Flu,Cholera,Rheumatism
PvPs para Montar uma Lojinha
Players Normais Usarem Armas de Heros
Mod AIO CLAN SELLER Npc Exclusivo
Mod AIO SELLER Npc
Mod Fast Augment Npc
Mod Siege Register Npc
Mod NPC Boss Info
Advanced PvP / PK Color System
Core Npc Buffer
Flag Zone
Correção Announce PvP/ Pk
Time Load Npc Server
Universal Enchants
AUTO RESPONDER PM EM OFFLINE MODE
AIO EFFECT
VIP EFFECT
Não perder os buffs após o restart

Proteções

Personal Character Password Protection
Enchant Protection
[Trade Protect] Party, Combate, na Água, no Barco
Bots Prevenções {Ant BOT}
Armor Equipment Restriction
weapons Equipment Restriction
Restrição de Login
Usar ou não dragões nas cidades.
Anti Phx Warehouse
Olympiad Skill Protect
Proibir AIO em Olympiadas
Restriçao de Aiox fora da Cidade
Proibir uso de AIO em Eventos TVT

IMAGENS.

http://imgur.com/a/BxG0E

Servidor com Geodata e pachtmode

Pacht completo

CREDITOS:

marcos-sayan
PELO PROJETO

Jhonata Junio
PELAS MODIFICAÇÕES FULEIRAS E PELA PRE CONFIGURADO!

Principalmente ao Forum que mim encinou quase tudo que eu sei.

NÃO VOU DAR SUPORTE AO MESMO!
TUDO AQUI ADICIONADO E MODIFICADO APRENDI NA L2JBRASIL, TEM TUDO AQUI, SÓ PESQUISAR.

Salve!...    Alguém por ai ? Alow **  [] Gostei da rev   ta  Topzinha  e eu curto JFrozen  de + 
Por um Milagre Teria a source ?

Screenshot_3.png

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9 horas atrás, Admin-RkTD disse:

Salve!...    Alguém por ai ? Alow **  [] Gostei da rev   ta  Topzinha  e eu curto JFrozen  de + 
Por um Milagre Teria a source ?

Screenshot_3.png

está na mão meu jovem --> SORCER

" Os homens tendem a acreditar sobretudo naquilo que menos compreendem. "

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12 horas atrás, -= JRGames =- disse:

está na mão meu jovem --> SORCER

Vlw Guerreiro Brigadao!! 
Uma duvida, nao sei se e em Java ou nas config, quando um  player morre na área pvp e nasci dnv ele n volta com o HP cheio 100% fica em 70% 
Alguém  sabe me dizer  ?

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20 minutos atrás, Admin-RkTD disse:

Show, vou da uma fuçando aqui!
Briga a atenção Brow 

Acho que da para se basear no mod de killing spree kills, e adicionar o efeito visual, mas eu acredito que esse mod hero inclusive tem aqui na jbrasil.

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Então eu to estudando essa adaptação desse Mod Hero PvP , to tentando levar ele pra aCis 372
to vendo ele aplicado em funcionamento e analisando o codco disponível aqui na Jbr , 

Agr vc me deu uma ideia ai, uma direção, como funciona esse Killing Spree Kill Na aCis,

Vou quebra a cabeça aqui, ate aparecer uma alma caridosa kkk

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  • Posts

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    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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