Ir para conteúdo
  • Cadastre-se
  • 0

SVN L2J FROZEN 1118 V1


holandez

Pergunta

9 respostass a esta questão

Posts recomendados

  • 0

http://subversion.assembla.com/svn/L2jFrozenInterlude/trunk/

amigo é só fazer checkout pelo tortoise e especificar no aplicativo que a revisão que vai fazer checkout é a 1118.

"Tente ser uma pessoa de valor , não de sucesso" - Albert Einstein

 

 

Link para o comentário
Compartilhar em outros sites


  • 0
Em 29/03/2018 at 14:37, ploploki disse:

como assim ?

Pode verificar no site oficial kkk
https://tortoisesvn.net/docs/nightly/TortoiseSVN_en/tsvn-dug-checkout.html

Checkout.png

Deixando DICADO a opção "HEAD revision" ira fazer download da revisão, sempre atual.
Deixando DICADO a opção "Revision" tente colocar na caixa ao lado 1118
Clique em OK seja feliz com a REVISION desejada.

Acho que era mais ou menos isto que um profissional e entendedor sobre o assunto iria tentar te mostrar para uma maior
compreensão como o @Tayran.JavaDev

Editado por VoraDor
Link para o comentário
Compartilhar em outros sites

  • 0

como criar um repository gratuito o meu n parece a revisao 1118

nao encontro o TortoiseSVN nao consigo add um repository

VoicedCommandHandler.java pra pode add o

head-src/com/l2jfrozen/gameserver/handler/VoicedCommandHandler.java

fala revision 1118 no meu so vai ate o 1117

https://i.imgur.com/0JLSSKk.png

### Eclipse Workspace Patch 1.0
#P GameServer
Index: head-src/com/l2jfrozen/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/VoicedCommandHandler.java    (revision 1118)
+++ head-src/com/l2jfrozen/gameserver/handler/VoicedCommandHandler.java    (working copy)
@@ -31,10 +31,13 @@
 import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.AwayCmd;
 import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.BankingCmd;
 import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.CTFCmd;
+import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.CastleManagersVCmd;
 import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.DMCmd;
 import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.FarmPvpCmd;
+import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Menu;
 import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.OfflineShop;
 import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Online;
+import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Raid;
 import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.StatsCmd;
 import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.TvTCmd;
 import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.VersionCmd;
@@ -121,6 +124,10 @@
             registerVoicedCommandHandler(new OfflineShop());
         }
         
+        registerVoicedCommandHandler(new Raid());
+        registerVoicedCommandHandler(new CastleManagersVCmd());
+        registerVoicedCommandHandler(new Menu());
+        
         LOGGER.info("VoicedCommandHandler: Loaded " + _datatable.size() + " handlers.");
         
     }
Index: head-src/com/l2jfrozen/gameserver/model/actor/stat/PcStat.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/actor/stat/PcStat.java    (revision 1118)
+++ head-src/com/l2jfrozen/gameserver/model/actor/stat/PcStat.java    (working copy)
@@ -60,7 +60,10 @@
         // Player is Gm and access level is below or equal to canGainExp and is in party, don't give Xp
         if (!getActiveChar().getAccessLevel().canGainExp() && getActiveChar().isInParty())
             return false;
-        
+
+        if (activeChar.cantGainXP())
+            return false;

         if (!super.addExp(value))
             return false;
         
@@ -105,7 +108,10 @@
         L2PcInstance activeChar = getActiveChar();
         if (!activeChar.getAccessLevel().canGainExp() && activeChar.isInParty())
             return false;
-        
+
+        if (activeChar.cantGainXP())
+            return false;

         // if this player has a pet that takes from the owner's Exp, give the pet Exp now
         
         if (activeChar.getPet() instanceof L2PetInstance)
Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BlessedSpiritShot.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BlessedSpiritShot.java    (revision 1118)
+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BlessedSpiritShot.java    (working copy)
@@ -141,8 +141,9 @@
         
         // Send message to client
         activeChar.sendPacket(new SystemMessage(SystemMessageId.ENABLED_SPIRITSHOT));
-        Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/* 600 */);
-        
+        if (!activeChar.isSSDisabled())
+            Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);
+             
         activeChar = null;
         weaponInst = null;
         weaponItem = null;
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestJoinParty.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestJoinParty.java    (revision 1118)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestJoinParty.java    (working copy)
@@ -79,7 +79,13 @@
             requestor.sendMessage("You can't invite that player in party: you or your target are in Event");
             return;
         }
-        
+         
+        if (target.isPartyInvProt())
+        {
+            requestor.sendMessage("You can't invite that player because he is in party protection.");
+            return;
+        }
+              
         if (target.isInParty())
         {
             final SystemMessage msg = new SystemMessage(SystemMessageId.S1_IS_ALREADY_IN_PARTY);
Index: head-src/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/Raid.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/Raid.java    (revision 0)
+++ head-src/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/Raid.java    (working copy)
@@ -0,0 +1,92 @@
+package com.l2jfrozen.gameserver.handler.voicedcommandhandlers;
+
+import javolution.text.TextBuilder;
+
+import org.apache.log4j.Logger;
+
+import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.datatables.sql.NpcTable;
+import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
+import com.l2jfrozen.gameserver.managers.GrandBossManager;
+import com.l2jfrozen.gameserver.managers.RaidBossSpawnManager;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
+import com.l2jfrozen.gameserver.powerpak.RaidInfo.RaidInfoHandler;
+import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
+import com.l2jfrozen.gameserver.templates.StatsSet;
+
+public class Raid implements IVoicedCommandHandler
+{
+    private static Logger LOGGER = Logger.getLogger(RaidInfoHandler.class);
+    private static final String[] _voicedCommands = 
+    {
+        "Raids"
+    };
+    
+    @Override
+    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
+    {
+        TextBuilder tb = new TextBuilder();
+        NpcHtmlMessage msg = new NpcHtmlMessage(5);
+        tb.append("<html><title>Grand Boss</title><body><br><center>");
+        tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");
+
+        for (final int boss : Config.RAID_INFO_IDS_LIST)
+        {
+            String name = "";
+            L2NpcTemplate template = null;
+            if ((template = NpcTable.getInstance().getTemplate(boss)) != null)
+            {
+                name = template.getName();
+            }
+            else
+            {
+                LOGGER.warn("[RaidInfoHandler][sendInfo] Raid Boss with ID " + boss + " is not defined into NpcTable");
+                continue;
+            }
+            
+            StatsSet actual_boss_stat = null;
+            GrandBossManager.getInstance().getStatsSet(boss);
+            long delay = 0;
+            
+            if (NpcTable.getInstance().getTemplate(boss).type.equals("L2RaidBoss"))
+            {
+                actual_boss_stat = RaidBossSpawnManager.getInstance().getStatsSet(boss);
+                if (actual_boss_stat != null)
+                    delay = actual_boss_stat.getLong("respawnTime");
+            }
+            else if (NpcTable.getInstance().getTemplate(boss).type.equals("L2GrandBoss"))
+            {
+                actual_boss_stat = GrandBossManager.getInstance().getStatsSet(boss);
+                if (actual_boss_stat != null)
+                    delay = actual_boss_stat.getLong("respawn_time");
+            }
+            else
+                continue;
+            
+            if (delay <= System.currentTimeMillis())
+            {
+                tb.append("<font color=\"00C3FF\">" + name + "</color>: " + "<font color=\"9CC300\">Is Alive</color>" + "<br1>");
+            }
+            else
+            {
+                final int hours = (int) ((delay - System.currentTimeMillis()) / 1000 / 60 / 60);
+                final int mins = (int) (((delay - (hours * 60 * 60 * 1000)) - System.currentTimeMillis()) / 1000 / 60);
+                final int seconts = (int) (((delay - ((hours * 60 * 60 * 1000) + (mins * 60 * 1000))) - System.currentTimeMillis()) / 1000);
+                tb.append("<font color=\"00C3FF\">" + name + "</color>" + "<font color=\"FFFFFF\">" + " " + "Respawn in :</color>" + " " + " <font color=\"32C332\">" + hours + " : " + mins + " : " + seconts + "</color><br1>");
+            }
+        }
+                
+        tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
+        tb.append("</center></body></html>

Editado por tutucaleandro
Link para o comentário
Compartilhar em outros sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Visitante
Responder esta pergunta...

×   Você colou conteúdo com formatação.   Remover formatação

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Processando...
  • Registre-se

    Faça parte da maior e  mais antigas comunidades sobre Lineage2 da América Latina.





  • Patrocinadores

  • Quem Está Navegando

    • Nenhum usuário registrado visualizando esta página.
  • Posts

    • Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?    
    • muchas gracias muy lindos NPC 🙂
    • relaxa jovem gafanhoto, testa as quests. e posTa os erros indesejaveis.  
    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
×
×
  • Criar Novo...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.