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skill passivas nas joias aparecer no jogo


bv2587456321

Pergunta

bom galera to com uma duvida tipo as joia boss por exemplo a joia valakas 6657 ao ser usada ativa sua skill passiva que fica la no jogo em passive skills

bom minha duvida esta ai

 

eu coloquei joias custom, fiz a skill dela , coloquei no sql da joia a skill com o lvl certinho, coloquei no skill name e skill grp, coloquei o status da skill certinha não errei nenhum id o server inicia nao da erro nenhum de skill ao usar a joia da os status da skill da joia porem a skill passiva nao aparece la, alguem poderia me ajudar ?

olhem ai ta tudo certinho a skill funciona mas ela nao aparece em passive skills

 

skillname-e

 

9616 1 Vesper Black Earring Increases resistance to earth attacks and bleed/shock/mental attacks, and improves the effectiveness of HP recovery magic. Decreases skill MP consumption and restores HP by using some of the damage inflicted upon the enemy (does not include damage from skill or range attacks). none none
9617 1 Vesper Black Earring 2 Increases resistance to bleed/shock/mental attacks, improves the effect of HP regeneration magic and restores HP by using some of the damage inflicted upon the enemy (does not include damage from skill or range attacks). none none
9618 1 Vesper Black Ring Increases resistance to poison/hold attacks and critical attack damage. Also increases Accuracy, Atk. Spd. and Casting Spd. none none
9619 1 Vesper Black Ring 2 Increases resistance to poison/hold attacks and critical attack damage. Also increases Accuracy. none none
skill grp
9615 1 2 0 -1 0 0.000000 0 Avengers_PsytranceIco.vesper_necklace_i00 0 0 0 0 -1 -1
9616 1 2 0 -1 0 0.000000 0 Avengers_PsytranceIco.vesper_earring_i00 0 0 0 0 -1 -1
9617 1 2 0 -1 0 0.000000 0 Avengers_PsytranceIco.vesper_earring_i00 0 0 0 0 -1 -1
9618 1 2 0 -1 0 0.000000 0 Avengers_PsytranceIco.vesper_ring_i00 0 0 0 0 -1 -1
9619 1 2 0 -1 0 0.000000 0 Avengers_PsytranceIco.vesper_ring_i00 0 0 0 0 -1 -1
amor grp
1 10600 0 0 4 5 0 dropitems.drop_necklace_m00 dropitemstex.drop_necklace_t00 Avengers_PsytranceIco.vesper_necklace_i00 4294967295 150 3 1 0 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_neckles ItemSound.itemequip_etc_neckles 1 0 0 5 0 0 95 42
1 10601 0 0 4 5 0 dropitems.drop_earring_m00 dropitemstex.drop_earring_t00 Avengers_PsytranceIco.vesper_earring_i00 4294967295 150 4 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_pair ItemSound.itemequip_etc_pair 1 0 0 5 0 0 94 37
1 10602 0 0 4 5 0 dropitems.drop_earring_m00 dropitemstex.drop_earring_t00 Avengers_PsytranceIco.vesper_earring_i00 4294967295 150 4 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_pair ItemSound.itemequip_etc_pair 1 0 0 5 0 0 94 37
1 10603 0 0 4 5 0 dropitems.drop_ring_m00 dropitemstex.drop_ring_t00 Avengers_PsytranceIco.vesper_ring_i00 4294967295 150 3 1 0 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_ring ItemSound.itemequip_etc_ring 1 0 0 5 0 0 62 25
1 10604 0 0 4 5 0 dropitems.drop_ring_m00 dropitemstex.drop_ring_t00 Avengers_PsytranceIco.vesper_ring_i00 4294967295 150 3 1 0 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_ring ItemSound.itemequip_etc_ring 1 0 0 5 0 0 62 25
sql
INSERT INTO `armor` VALUES ('10600', 'vBlack Necklace', 'neck', 'true', 'none', '150', 's', '0', '-1', '0', '91', '0', '4940000', '247', 'true', 'true', 'true', 'true', '9615', '1');
INSERT INTO `armor` VALUES ('10601', 'vBlack Earring', 'rear,lear', 'true', 'none', '150', 's', '0', '-1', '0', '68', '0', '3700000', '185', 'true', 'true', 'true', 'true', '9616', '1');
INSERT INTO `armor` VALUES ('10602', 'vBlack Earring2', 'rear,lear', 'true', 'none', '150', 's', '0', '-1', '0', '68', '0', '3700000', '185', 'true', 'true', 'true', 'true', '9617', '1');
INSERT INTO `armor` VALUES ('10603', 'vBlack Ring', 'rfinger,lfinger', 'true', 'none', '150', 's', '0', '-1', '0', '46', '0', '2470000', '123', 'true', 'true', 'true', 'true', '9618', '1');
INSERT INTO `armor` VALUES ('10604', 'vBlack Ring2', 'rfinger,lfinger', 'true', 'none', '150', 's', '0', '-1', '0', '46', '0', '2470000', '123', 'true', 'true', 'true', 'true', '9619', '1');
stats skills :
<?xml version="1.0" encoding="utf-8"?>
<list>
<skill id="9615" levels="1" name="Necklace">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<add order="0x40" stat="maxHp" val="445"/>
<mul order="0x30" stat="pAtk" val="1.04"/>
<mul order="0x30" stat="mAtk" val="1.08"/>
<mul order="0x30" stat="mCritRate" val="2"/>
<mul order="0x30" stat="fireVuln" val="0.85"/>
<mul order="0x30" stat="sleepVuln" val="0.2"/>
<mul order="0x30" stat="mReuse" val="0.9"/>
<mul order="0x30" stat="pReuse" val="0.9"/>
<add order="0x40" stat="reflectDam" val="5"/>
</for>
</skill>
<skill id="9616" levels="1" name="Earring1">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="singleEffect" val="true"/>
<for>
<mul order="0x30" stat="bleedVuln" val="0.2"/>
<mul order="0x30" stat="gainHp" val="1.1"/>
<add order="0x40" stat="absorbDam" val="4"/>
<mul order="0x30" stat="stunVuln" val="0.4"/>
<mul order="0x30" stat="derangementVuln" val="0.4"/>
<mul order="0x30" stat="MagicalMpConsumeRate" val="0.95"/>
<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.95"/>
<mul order="0x30" stat="earthVuln" val="0.85"/>
</for>
</skill>
<skill id="9617" levels="1" name="Earring2">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="singleEffect" val="true"/>
<for>
<mul order="0x30" stat="bleedVuln" val="0.4"/>
<mul order="0x30" stat="gainHp" val="1.1"/>
<add order="0x40" stat="absorbDam" val="4"/>
<mul order="0x30" stat="stunVuln" val="0.6"/>
<mul order="0x30" stat="derangementVuln" val="0.6"/>
</for>
</skill>
<skill id="9618" levels="1" name="Ring1">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="singleEffect" val="true"/>
<for>
<mul order="0x30" stat="poisonVuln" val="0.2"/>
<add order="0x40" stat="accCombat" val="2"/>
<mul order="0x30" stat="cAtk" val="1.15"/>
<mul order="0x30" stat="rootVuln" val="0.4"/>
<mul order="0x30" stat="pAtkSpd" val="1.04"/>
<mul order="0x30" stat="mAtkSpd" val="1.04"/>
</for>
</skill>
<skill id="9619" levels="1" name="Ring2">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="singleEffect" val="true"/>
<for>
<mul order="0x30" stat="poisonVuln" val="0.4"/>
<add order="0x40" stat="accCombat" val="2"/>
<mul order="0x30" stat="cAtk" val="1.15"/>
<mul order="0x30" stat="rootVuln" val="0.6"/>
</for>
</skill>
</list>

 

Editado por bv2587456321
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bom galera to com uma duvida tipo as joia boss por exemplo a joia valakas 6657 ao ser usada ativa sua skill passiva que fica la no jogo em passive skills

bom minha duvida esta ai

 

eu coloquei joias custom, fiz a skill dela , coloquei no sql da joia a skill com o lvl certinho, coloquei no skill name e skill grp, coloquei o status da skill certinha não errei nenhum id o server inicia nao da erro nenhum de skill ao usar a joia da os status da skill da joia porem a skill passiva nao aparece la, alguem poderia me ajudar ?

olhem ai ta tudo certinho a skill funciona mas ela nao aparece em passive skills

 

skillname-e

 

9616 1 Vesper Black Earring Increases resistance to earth attacks and bleed/shock/mental attacks, and improves the effectiveness of HP recovery magic. Decreases skill MP consumption and restores HP by using some of the damage inflicted upon the enemy (does not include damage from skill or range attacks). none none
9617 1 Vesper Black Earring 2 Increases resistance to bleed/shock/mental attacks, improves the effect of HP regeneration magic and restores HP by using some of the damage inflicted upon the enemy (does not include damage from skill or range attacks). none none
9618 1 Vesper Black Ring Increases resistance to poison/hold attacks and critical attack damage. Also increases Accuracy, Atk. Spd. and Casting Spd. none none
9619 1 Vesper Black Ring 2 Increases resistance to poison/hold attacks and critical attack damage. Also increases Accuracy. none none
skill grp
9615 1 2 0 -1 0 0.000000 0 Avengers_PsytranceIco.vesper_necklace_i00 0 0 0 0 -1 -1
9616 1 2 0 -1 0 0.000000 0 Avengers_PsytranceIco.vesper_earring_i00 0 0 0 0 -1 -1
9617 1 2 0 -1 0 0.000000 0 Avengers_PsytranceIco.vesper_earring_i00 0 0 0 0 -1 -1
9618 1 2 0 -1 0 0.000000 0 Avengers_PsytranceIco.vesper_ring_i00 0 0 0 0 -1 -1
9619 1 2 0 -1 0 0.000000 0 Avengers_PsytranceIco.vesper_ring_i00 0 0 0 0 -1 -1
amor grp
1 10600 0 0 4 5 0 dropitems.drop_necklace_m00 dropitemstex.drop_necklace_t00 Avengers_PsytranceIco.vesper_necklace_i00 4294967295 150 3 1 0 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_neckles ItemSound.itemequip_etc_neckles 1 0 0 5 0 0 95 42
1 10601 0 0 4 5 0 dropitems.drop_earring_m00 dropitemstex.drop_earring_t00 Avengers_PsytranceIco.vesper_earring_i00 4294967295 150 4 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_pair ItemSound.itemequip_etc_pair 1 0 0 5 0 0 94 37
1 10602 0 0 4 5 0 dropitems.drop_earring_m00 dropitemstex.drop_earring_t00 Avengers_PsytranceIco.vesper_earring_i00 4294967295 150 4 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_pair ItemSound.itemequip_etc_pair 1 0 0 5 0 0 94 37
1 10603 0 0 4 5 0 dropitems.drop_ring_m00 dropitemstex.drop_ring_t00 Avengers_PsytranceIco.vesper_ring_i00 4294967295 150 3 1 0 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_ring ItemSound.itemequip_etc_ring 1 0 0 5 0 0 62 25
1 10604 0 0 4 5 0 dropitems.drop_ring_m00 dropitemstex.drop_ring_t00 Avengers_PsytranceIco.vesper_ring_i00 4294967295 150 3 1 0 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_ring ItemSound.itemequip_etc_ring 1 0 0 5 0 0 62 25
sql
INSERT INTO `armor` VALUES ('10600', 'vBlack Necklace', 'neck', 'true', 'none', '150', 's', '0', '-1', '0', '91', '0', '4940000', '247', 'true', 'true', 'true', 'true', '9615', '1');
INSERT INTO `armor` VALUES ('10601', 'vBlack Earring', 'rear,lear', 'true', 'none', '150', 's', '0', '-1', '0', '68', '0', '3700000', '185', 'true', 'true', 'true', 'true', '9616', '1');
INSERT INTO `armor` VALUES ('10602', 'vBlack Earring2', 'rear,lear', 'true', 'none', '150', 's', '0', '-1', '0', '68', '0', '3700000', '185', 'true', 'true', 'true', 'true', '9617', '1');
INSERT INTO `armor` VALUES ('10603', 'vBlack Ring', 'rfinger,lfinger', 'true', 'none', '150', 's', '0', '-1', '0', '46', '0', '2470000', '123', 'true', 'true', 'true', 'true', '9618', '1');
INSERT INTO `armor` VALUES ('10604', 'vBlack Ring2', 'rfinger,lfinger', 'true', 'none', '150', 's', '0', '-1', '0', '46', '0', '2470000', '123', 'true', 'true', 'true', 'true', '9619', '1');
stats skills :
<?xml version="1.0" encoding="utf-8"?>
<list>
<skill id="9615" levels="1" name="Necklace">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<add order="0x40" stat="maxHp" val="445"/>
<mul order="0x30" stat="pAtk" val="1.04"/>
<mul order="0x30" stat="mAtk" val="1.08"/>
<mul order="0x30" stat="mCritRate" val="2"/>
<mul order="0x30" stat="fireVuln" val="0.85"/>
<mul order="0x30" stat="sleepVuln" val="0.2"/>
<mul order="0x30" stat="mReuse" val="0.9"/>
<mul order="0x30" stat="pReuse" val="0.9"/>
<add order="0x40" stat="reflectDam" val="5"/>
</for>
</skill>
<skill id="9616" levels="1" name="Earring1">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="singleEffect" val="true"/>
<for>
<mul order="0x30" stat="bleedVuln" val="0.2"/>
<mul order="0x30" stat="gainHp" val="1.1"/>
<add order="0x40" stat="absorbDam" val="4"/>
<mul order="0x30" stat="stunVuln" val="0.4"/>
<mul order="0x30" stat="derangementVuln" val="0.4"/>
<mul order="0x30" stat="MagicalMpConsumeRate" val="0.95"/>
<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.95"/>
<mul order="0x30" stat="earthVuln" val="0.85"/>
</for>
</skill>
<skill id="9617" levels="1" name="Earring2">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="singleEffect" val="true"/>
<for>
<mul order="0x30" stat="bleedVuln" val="0.4"/>
<mul order="0x30" stat="gainHp" val="1.1"/>
<add order="0x40" stat="absorbDam" val="4"/>
<mul order="0x30" stat="stunVuln" val="0.6"/>
<mul order="0x30" stat="derangementVuln" val="0.6"/>
</for>
</skill>
<skill id="9618" levels="1" name="Ring1">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="singleEffect" val="true"/>
<for>
<mul order="0x30" stat="poisonVuln" val="0.2"/>
<add order="0x40" stat="accCombat" val="2"/>
<mul order="0x30" stat="cAtk" val="1.15"/>
<mul order="0x30" stat="rootVuln" val="0.4"/>
<mul order="0x30" stat="pAtkSpd" val="1.04"/>
<mul order="0x30" stat="mAtkSpd" val="1.04"/>
</for>
</skill>
<skill id="9619" levels="1" name="Ring2">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="singleEffect" val="true"/>
<for>
<mul order="0x30" stat="poisonVuln" val="0.4"/>
<add order="0x40" stat="accCombat" val="2"/>
<mul order="0x30" stat="cAtk" val="1.15"/>
<mul order="0x30" stat="rootVuln" val="0.6"/>
</for>
</skill>
</list>

 

 

Recrie as skills novamente com outro ID, de preferencia crie um novo arquivo xml, não copie e cole, crie um novo, tive esse problema e resolvi assim

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Recrie as skills novamente com outro ID, de preferencia crie um novo arquivo xml, não copie e cole, crie um novo, tive esse problema e resolvi assim

não deu certo refiz mas da a mesma coisa, a skill esta em pleno funcionamento ela da o status ao player mas a imagem dela não aparece em passive skills

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