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Neophron Classic [Start Edition]


Celestine

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FpQf5Rc.png
Start Edition 


A stable basic version with the necessary functionality. 

 

ADC with L2 Classic design:
 
Click to activate.
Effect on / off.
Counter items.

0DGbZFX.png


5MXGfHd.png
 
 
Bindi shortcuts:
 

The buttons have hints. 5 Shortcuts Sockets: Dynamic change the size of the window buffs:

yX9xZyE.jpg

5MXGfHd.png



j1lJQhA.jpg


5MXGfHd.png
 

 
Maximum - 24 Pixel (Standard) / Medium - 20 Pixel / Minimum - 16 Pixel. Automatic sorting of buffs:

c6CqaSs.jpg


5MXGfHd.png
 
 
Sorts buffs into rows.
Buff / Songs & Dance / Debuff. 
Optional. 
Noblesse Transfer:

FvT33Xf.jpg


5MXGfHd.png
 
 
It transfers Noblesse from a number of buffs to a series of debuffs.
It is displayed in the debuffs, while it remains a buff. 
Optional
 . Debuff timers: Alternative class icons in the party: Optional. Compact style of party window: Optional. On-screen alerts from L2 Classic: Optional. Transparency of Shortcuts: Optional. Chat Transparency: Optional. Shift of the subject in the chat:

kR0nQtB.jpg

49L7zCK.jpg


5MXGfHd.png



DHktGCF.jpg

5MXGfHd.png





TgpjWb7.jpg

5MXGfHd.png





2q2txS2.jpg

5MXGfHd.png





LtigqMP.png

5MXGfHd.png





rKHFZml.jpg

5MXGfHd.png





IpYvy1F.png


 
 
Shows: Name / Sharpening / SA / Number.
Saves the chat prefix and text. Karma Bar:

eRQVXDF.jpg

5MXGfHd.png
 
 
Automatically switches the Experience Bar to the Karma Bar when receiving karma.
Automatically switches the Karma Bar to the Experience Bar, if there is no more karma. Implemented all the main windows that are called from the new menu:

b4yw7lE.jpg


5MXGfHd.png




ONOIqHV.jpg


5MXGfHd.png
 
 
Advanced inventory of L2 Classic:

Sharpening. 
Sorting. 
The L2 Classic Restart / Logout menu:

ONnoiaj.jpg

5MXGfHd.png
 
 
Audit of gained experience.
Audit of the received adena. System Menu L2 Classic: Maps from L2 Classic:

CRs9Qed.png

5MXGfHd.png



70970998.4kasok49sa.W665.png

5MXGfHd.png
 
 
17 cities and 7 auctions.
Manual retouching. 
Accurate calibration.


wmGiy32.jpg



5MXGfHd.png


 

Other windows L2 Classic:

Kt5v4gK.png

ilnnKjr.png

GItlXPP.png

GTKB1rm.png



Rh8czt7.png

Press the Yellow Button to Download the Interface.

All Credits Going to Neophron !
 

 

Password:  RAWRNPHRNeUIYHpXs




5MXGfHd.png



This version does not contain the functions of automating the game process and pvp scripts. 
Updating and maintaining the functionality of this version is not implemented. 
to get Ultimate Version u have to contact Neophron

NOTE This version works Perfectly and do not gives any Dissconect after 20 Minutes or so.. hope you Enjoy !


 

 

 
 
Editado por Sebby
  • Gostei 7
  • Amei 1
  • Triste 1
  • Obrigado 4

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testing 04/11/2017 - 8:41...

 

 

testing 04/11/2017 - 8:55...

it will be? what's just me?

I could not exit the login server screenwhen it arrives at the screen to choose the server does not leave there!

sera? que é só eu?

Não consegui sair da tela de login server, quando chega na tela de escolher o server não sai!

 

era a system troquei por outra pego de boa!!

i change system and work 100%

arrumei era só troca de system!

 

Editado por rogeriomorais
1 edit

j9NKAW1.gif

"A Vontade de se Preparar Transforma Heróis"

"A Dor física é só um mero Sentimento"

🦸🏽‍♂️

rogeriomorais.gif

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8 hours ago, rogeriomorais said:

testing 04/11/2017 - 8:41 ...

 

 

testing 04/11/2017 - 8:55 ...

it will be What's just me?

I could not exit the login server screen when it arrives at the screen to choose the server does not leave there!

it will be? what's just me?

I could not leave the login server screen, when it arrives on the screen to choose the server does not exit!

everything works smoothly without any problems. install the exe on Lineage2 Folder or create on Desktop one folder install here go on this folder take files paste on your client ready.

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10 horas atrás, Brhu3 disse:

aqui logo de boa

deve ser minha system

EDIT:

SIM ERA A SYSTEM! ESTA 100% Só não testei o kick sem tempo pra fica on.

 

3 horas atrás, Sebby disse:

everything works smoothly without any problems. install the exe on Lineage2 Folder or create on Desktop one folder install here go on this folder take files paste on your client ready.

probable is my system in go check...  in back minutes and edit!

yes is my system!! work 100%

Editado por rogeriomorais
era a system simplesmente troquei por outra e pego.

j9NKAW1.gif

"A Vontade de se Preparar Transforma Heróis"

"A Dor física é só um mero Sentimento"

🦸🏽‍♂️

rogeriomorais.gif

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47 minutes ago, rogeriomorais said:

must be my system

EDIT:

YES IT WAS A SYSTEM! THIS 100% Just did not test the kick without time to get on.

 

it's probably my system in go check ... in few minutes and edit!

yes it's my system !! work 100%

great :) this version is 100% stable and work perfect and do not kicks people from the game.

YeueK6D.jpg

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16 horas atrás, Sebby disse:

im just his mate.

 

call him to come to L2JBrazil !!

I guarantee that besides him you get friends !! fans much much more
he would have spread the work out of him!

j9NKAW1.gif

"A Vontade de se Preparar Transforma Heróis"

"A Dor física é só um mero Sentimento"

🦸🏽‍♂️

rogeriomorais.gif

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30 minutes ago, rogeriomorais said:

 

call him to come to L2JBrazil !!

I guarantee that you will get friends !! fans much much more
he would have spread the work out of him!

he do not know well english thats why.

YeueK6D.jpg

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Man tem como remover os slotes excedentes e deixar igual do classic? 

Metas 10 Posts (X) 50 Posts (X) 100 Posts (-) 150 Posts (-) 200 Posts (-) 500 Posts (-) 1000 Posts (-)

supermembro.png [-]

 

"Não há nada impossível, porque os sonhos de ontem são as esperanças de hoje e podem converter-se em realidade amanhã."

 

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  • L2JBr ADM

Is it possible to switch the .exe to .zip? My antivirus is blocking it.  

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Se existe mais de uma resposta, utilize o "vote up" para destacá-la.
Se você achar uma resposta útil, diga obrigado clicando no botão "Gostei".

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On 11/20/2017 at 5:26 PM, Grundor said:

Is it possible to switch the .exe to .zip? My antivirus is blocking it.  

hey Grundor yes once the new update come out i will give it as .zip there are no viruses i'll be honest to you point is with exe was way faster to install it.

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  • 4 weeks later...

 

For the time being It's cool! I'm testing, I noticed that in Chat and OnScreen it is not showing message that the mob "Resisted" and "Critical". Does anyone know if it has systemmsg-e.dat or is it from the interface?

 

//EDIT

I have not copied the file, L2Font-e.utx now it is running 100%

5kzJWYc.jpg

95HCET0.jpg

 

 

I'm playing for 50 minutes without being disconnected, I made some modifications here, I'll log in again and test.

Editado por DemonikaBR-Marcos

CYeAxaZ.png


L2JDREAM PROJECT TEAM

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  • 5 weeks later...
 

FpQf5Rc.png
Start Edition 


A stable basic version with the necessary functionality. 

 

ADC with L2 Classic design:
 
Click to activate.
Effect on / off.
Counter items.

0DGbZFX.png


5MXGfHd.png
 
 
Bindi shortcuts:
 

The buttons have hints. 5 Shortcuts Sockets: Dynamic change the size of the window buffs:

yX9xZyE.jpg

5MXGfHd.png



j1lJQhA.jpg


5MXGfHd.png
 

 
Maximum - 24 Pixel (Standard) / Medium - 20 Pixel / Minimum - 16 Pixel. Automatic sorting of buffs:

c6CqaSs.jpg


5MXGfHd.png
 
 
Sorts buffs into rows.
Buff / Songs & Dance / Debuff. 
Optional. 
Noblesse Transfer:

FvT33Xf.jpg


5MXGfHd.png
 
 
It transfers Noblesse from a number of buffs to a series of debuffs.
It is displayed in the debuffs, while it remains a buff. 
Optional
 . Debuff timers: Alternative class icons in the party: Optional. Compact style of party window: Optional. On-screen alerts from L2 Classic: Optional. Transparency of Shortcuts: Optional. Chat Transparency: Optional. Shift of the subject in the chat:

kR0nQtB.jpg

49L7zCK.jpg


5MXGfHd.png



DHktGCF.jpg

5MXGfHd.png





TgpjWb7.jpg

5MXGfHd.png





2q2txS2.jpg

5MXGfHd.png





LtigqMP.png

5MXGfHd.png





rKHFZml.jpg

5MXGfHd.png





IpYvy1F.png


 
 
Shows: Name / Sharpening / SA / Number.
Saves the chat prefix and text. Karma Bar:

eRQVXDF.jpg

5MXGfHd.png
 
 
Automatically switches the Experience Bar to the Karma Bar when receiving karma.
Automatically switches the Karma Bar to the Experience Bar, if there is no more karma. Implemented all the main windows that are called from the new menu:

b4yw7lE.jpg


5MXGfHd.png




ONOIqHV.jpg


5MXGfHd.png
 
 
Advanced inventory of L2 Classic:

Sharpening. 
Sorting. 
The L2 Classic Restart / Logout menu:

ONnoiaj.jpg

5MXGfHd.png
 
 
Audit of gained experience.
Audit of the received adena. System Menu L2 Classic: Maps from L2 Classic:

CRs9Qed.png

5MXGfHd.png



70970998.4kasok49sa.W665.png

5MXGfHd.png
 
 
17 cities and 7 auctions.
Manual retouching. 
Accurate calibration.


wmGiy32.jpg



5MXGfHd.png


 

Other windows L2 Classic:

Kt5v4gK.png

ilnnKjr.png

GItlXPP.png

GTKB1rm.png



Rh8czt7.png

Press the Yellow Button to Download the Interface.

All Credits Going to Neophron !
 

 

Password:  RAWRNPHRNeUIYHpXs




5MXGfHd.png



This version does not contain the functions of automating the game process and pvp scripts. 
Updating and maintaining the functionality of this version is not implemented. 
to get Ultimate Version u have to contact Neophron

NOTE This version works Perfectly and do not gives any Dissconect after 20 Minutes or so.. hope you Enjoy !


 

 

 
 

Eu também estou com o Classic, e tenho uma dúvida, toda vez que o personagem morre a tela gira igual ao personagem morrendo, e eu quero tirar isso mais não sei onde que tiro, se alguém solber por favor me fale..... 

Jadson kewin

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  • Posts

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    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
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    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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