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[L2OFF] L2SIN- Interlude x70


AkaDumanisT

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Hello dear players, it’s time to present to you the project we have been working on for a few months. This is a Private Interlude Server based on L2OFF files named L2Sin. The idea we followed in creating it was the use of many of the existing features and gameplay performance. The customs we have introduced are reduced to a new zone which contains Maine Town; Solo Zone and Party Zone. Unlike most servers where the focus is on enchanted items or epic jewels, here we have given greater importance to the classic methods of increasing the characters’s power.

The Grand Opening is planned for  January 2018

Playing on Lineage II Sin you will have different possibilities to reach your desired goals. Features like : Augmentation; Crafting; Fusion Skills; Quests: Party Farming;  Olympiad; Sieges are much more important here. Let me introduce you some of the changes:

Isle of Prayer:

The floating island is the place where your character is born, the place where your soul revives after a lost battle with an enemy or a monster, the place where you can trade, gear up; learn skills;  participate in the Olympiad or just talk to other players.

The reason of introducing this island is that it can be place for everything. We managed to implement Main Town; Solo Zone; Party Zone on it.

iop-300x169.jpg

Gameplay Changes:

The goal we set for creating the project is to create a server where players will be forced playing in parties. Playing alone will be also possible but wont so efficiency. Doing this solo players will be able to get more fun from the game and organize new sides in the battles at the same time.

itQyCPk-1440x900.jpg

The most significant changes that we have made are farming and doing quests. The growth of one character goes through the following steps: Leveling; Third profession; Subclass; Noblesse; Fusion Skills learning and armor crafting in the end.

Players will be able to complete the vital quests without having to leave the farm zones and the opposite. Every monsters will be possible to give you a different drop depending on your choice so each one of the party will be able to farm for different things.

Unique Features:

On first sight you will think that there are a lot of custom here but I can assure you that everything is created with the idea and nothing is unnecessary. We are against adding customs only because we can do them. Playing here you will experience the smooth gameplay we’ve created. There is nothing to annoy you. The most important features for you are:

41814.jpg
Quest system:

With our completely new quest NPC  -Grigor, you will be able to take all the quest you need for your in-game experience. Doing the quests you will achieve better rank in game and receive all the rewards you would need. Farming with our quest system allows you to get a different drop from same monsters depend of the quest you doing. Players/Friends will be able to farm different items or doing quests while killing same monsters in same spot. For example you can do your 3rd class change quest while your party members farm for their first Draconic Set.

Olympiad Bonuses:

There are many fans of the Grand Olympiad games and some of them are logging only to play. The matches can be very unequal depending on character’s class or items. After a long discussion we decided that epic jewels do the biggest difference. Fixing that we created a new jewels called “Sealed Epics”. They got the 1/2 of the status of retail ones and can be used only at Grand Olympiad games.  Players can obtain them by playing matches no matter if they win or lose.

Fusion Skills:

These unique skills are very powerful but rarely used by some classes. We boosted them so more classes can be useful in PvP now. Dont be so happy because learning them is not that easy.

Clan ranking with weekly winners & PvP reward system:

Playing Lineage II Sin will not leave you unnoticed. Whether you are a solo player or have a clan, you have the chance to become famous. Every week we will reward TOP clans and player based on our rank system.

 

Sincerely yours, Lineage II Sin staff.
Editado por Tayran.JavaDev
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if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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