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Efeito de fogos


williamzito

Pergunta

Alguem poderia me ajudar? Ja vi em alguns servidores efeitos de fogos de artificios do casamento ou ate mesmo aquele efeito do spoil quando o player ganha algo ou usa algo, gostaria de saber como adicionar esse efeito, porque tenho um item no servidor e gostaria de ter esse efeito quando o player abrisse a caixa do item

Editado por williamzito
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/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.util.Rnd;

public class LuckBox implements IItemHandler
{
    private final int GOLD_COIN = 9500;
    private final int CODEX_BOOK = 6622;
    private final int BLACK_LIFE_STONE = 8742;
    private final int SILVER_LIFE_STONE = 8752;
    private final int GOLD_LIFE_STONE = 8762;
    private final int EVENT_COIN = 9501;

	@Override
	public void useItem(L2Playable playable, ItemInstance item, boolean forceUse)
	{
		if (!(playable instanceof L2PcInstance))
			return;

		L2PcInstance activeChar = (L2PcInstance)playable;

		switch (Rnd.get(11))
		{
		    case 0:
		    {
			     activeChar.addItem("Luck Box", CODEX_BOOK, 1, activeChar, true);
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		    case 1:
		    {
			     activeChar.addItem("Luck Box", BLACK_LIFE_STONE, 1, activeChar, true);
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		    case 2:
		    {
			     activeChar.addItem("Luck Box", SILVER_LIFE_STONE, 1, activeChar, true);
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		    case 3:
		    {
			     activeChar.addItem("Luck Box", GOLD_LIFE_STONE, 1, activeChar, true);
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		    case 4:
		    {
		    	 activeChar.sendMessage("Baaad luck! Your box is empty.");   
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		    case 5:
		    {
		    	 activeChar.addItem("Luck Box", GOLD_COIN, 1000, activeChar, true);
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		    case 6:
		    {
		    	 activeChar.sendMessage("Baaad luck! Your box is empty.");   
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		    case 7:
		    {
		    	 activeChar.addItem("Luck Box", EVENT_COIN, 1, activeChar, true);
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		    case 8:
		    {
		    	 activeChar.addItem("Luck Box", EVENT_COIN, 5, activeChar, true);
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		    case 9:
		    {
		    	 activeChar.sendMessage("Baaad luck! Your box is empty.");   
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		    case 10:
		    {
		    	 activeChar.sendMessage("Baaad luck! Your box is empty.");   
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		}
	}
}
Editado por MeGaPacKl
Obs: isso é so no java...

1xFoI0n.jpg.5e0903bc1b582f95590d4a4c1fce368a.jpg

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21 horas atrás, MeGaPacKl disse:
  Mostrar conteúdo oculto


/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.util.Rnd;

public class LuckBox implements IItemHandler
{
    private final int GOLD_COIN = 9500;
    private final int CODEX_BOOK = 6622;
    private final int BLACK_LIFE_STONE = 8742;
    private final int SILVER_LIFE_STONE = 8752;
    private final int GOLD_LIFE_STONE = 8762;
    private final int EVENT_COIN = 9501;

	@Override
	public void useItem(L2Playable playable, ItemInstance item, boolean forceUse)
	{
		if (!(playable instanceof L2PcInstance))
			return;

		L2PcInstance activeChar = (L2PcInstance)playable;

		switch (Rnd.get(11))
		{
		    case 0:
		    {
			     activeChar.addItem("Luck Box", CODEX_BOOK, 1, activeChar, true);
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		    case 1:
		    {
			     activeChar.addItem("Luck Box", BLACK_LIFE_STONE, 1, activeChar, true);
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		    case 2:
		    {
			     activeChar.addItem("Luck Box", SILVER_LIFE_STONE, 1, activeChar, true);
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		    case 3:
		    {
			     activeChar.addItem("Luck Box", GOLD_LIFE_STONE, 1, activeChar, true);
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		    case 4:
		    {
		    	 activeChar.sendMessage("Baaad luck! Your box is empty.");   
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		    case 5:
		    {
		    	 activeChar.addItem("Luck Box", GOLD_COIN, 1000, activeChar, true);
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		    case 6:
		    {
		    	 activeChar.sendMessage("Baaad luck! Your box is empty.");   
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		    case 7:
		    {
		    	 activeChar.addItem("Luck Box", EVENT_COIN, 1, activeChar, true);
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		    case 8:
		    {
		    	 activeChar.addItem("Luck Box", EVENT_COIN, 5, activeChar, true);
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		    case 9:
		    {
		    	 activeChar.sendMessage("Baaad luck! Your box is empty.");   
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		    case 10:
		    {
		    	 activeChar.sendMessage("Baaad luck! Your box is empty.");   
			     playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
			     MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
			     activeChar.broadcastPacket(MSU);
			     break;
		    }
		}
	}
}

Isso é um script que tenho que criar?

Da pra fazer na Dream?

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if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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