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Skill Custom joias boss passiva não aparece quando a uso?


rogeriomorais

Pergunta

 

gostaria que alguém me ajudasse a fazer aparecer a skill passiva das joias boss que criei

o que eu fiz

criei statos básico das joias para o seu reconhecimento em: gameserver\data\stats\armor

criei as skill me baseando nos status das originais somente aumentando os status:  gameserver\data\stats\skills

peguei o file edit e modifiquei os arquivos de acordo com as skills : Lineage II\system\skillname-e.dat     e aqui      \Lineage II\system\skillgrp.dat 

porem ao usar nao aparece a passiva dela, foi onde me questionei que quando criamos um set custom ele acompanha as vezes um arquivo chamado armorset que é responsável por fazer a junção das partes ativando a passiva do set só que no caso das joias isso nao tem ou eu nao achei ou nao existe ou nao precisa nao sei dizer...

 

onde eu estou errando sera que é o ID da joias que é 5 digitos sera que é a skill que é 5 digitos

falta editar onde???

o estranho é que nao recebo erro ao ligar o server com relação as xml delas

 

 

revisão que uso é = PJX 2/2

j9NKAW1.gif

"A Vontade de se Preparar Transforma Heróis"

"A Dor física é só um mero Sentimento"

🦸🏽‍♂️

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3 respostass a esta questão

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100%

 

fica na tabela navicat/armor

ultimas linhas

amOgA3x.png

 

 

OBS: n é querer critica nao mas eu devo ser odiado aqui  no forum l2jbrasil oque  eu estou pouco me lixando se alguém me odeia

mas enfim a resposta é essa descobri sozinho!

j9NKAW1.gif

"A Vontade de se Preparar Transforma Heróis"

"A Dor física é só um mero Sentimento"

🦸🏽‍♂️

rogeriomorais.gif

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  • 0

poste a xml das joias ai 

Um mundo de diversão no Lineage 2

https://www.primeworld.com.br

Discord: Em breve

Comunidade brasileira de Lineage. Interlude Remastered / High Five / Essence 

Classes remasterizadas, sistemas únicos, diversão garantida.

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<?xml version="1.0" encoding="utf-8"?>
<list>
<!-- skills of L2j PX M-S -->
<!-- Status Fix - Retail Like L2OFF -->
<skill id="63000" levels="1" name="Earring of Antharas (Stage 1)">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="singleEffect" val="true"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul order="0x30" stat="bleedVuln" val="1.2"/>
    <mul order="0x30" stat="gainHp" val="2.2"/>
    <add order="0x40" stat="absorbDam" val="8"/>
    <mul order="0x30" stat="stunVuln" val="1.4"/>
    <mul order="0x30" stat="derangementVuln" val="1.4"/>
    <mul order="0x30" stat="MagicalMpConsumeRate" val="1.9"/>
    <mul order="0x30" stat="PhysicalMpConsumeRate" val="1.9"/>
    <mul order="0x30" stat="earthVuln" val="1.7"/>
  </for>
</skill>
<!-- Status Fix - Retail Like L2OFF -->
<skill id="63001" levels="2" name="Earring of Antharas (Stage 2 Blessed)">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="singleEffect" val="true"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul order="0x30" stat="bleedVuln" val="2.4"/>
    <mul order="0x30" stat="gainHp" val="4.4"/>
    <add order="0x40" stat="absorbDam" val="16"/>
    <mul order="0x30" stat="stunVuln" val="2.8"/>
    <mul order="0x30" stat="derangementVuln" val="2.8"/>
    <mul order="0x30" stat="MagicalMpConsumeRate" val="3.8"/>
    <mul order="0x30" stat="PhysicalMpConsumeRate" val="3.8"/>
    <mul order="0x30" stat="earthVuln" val="3.4"/>
  </for>
</skill>
</list>


========================================================

<?xml version='1.0' encoding='utf-8'?>
<list>
<item id='62600' name="Earring of Antharas (Stage 1)">
  <for>
    <add val='48' order='0x10' stat='mDef'/>
    <add val='21' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>
<item id='62601' name="Earring of Antharas (Stage 2 Blessed)">
  <for>
    <add val='48' order='0x10' stat='mDef'/>
    <add val='21' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>
<item id='62602' name="Ring of ">
  <for>
    <add val='48' order='0x10' stat='mDef'/>
    <add val='21' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>
<item id='62603' name="Ring of ">
  <for>
    <add val='48' order='0x10' stat='mDef'/>
    <add val='21' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>
<item id='62604' name="Earring of ">
  <for>
    <add val='71' order='0x10' stat='mDef'/>
    <add val='31' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>
<item id='62605' name="Necklace of ">
  <for>
    <add val='75' order='0x10' stat='mDef'/>
    <add val='42' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>
<item id='62606' name="Necklace of ">
  <for>
    <add val='75' order='0x10' stat='mDef'/>
    <add val='42' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>
<item id='62607' name="Necklace of ">
  <for>
    <add val='75' order='0x10' stat='mDef'/>
    <add val='42' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>
<item id='62608' name="Necklace of ">
  <for>
    <add val='75' order='0x10' stat='mDef'/>
    <add val='42' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>
<item id='62609' name="Necklace of ">
  <for>
    <add val='75' order='0x10' stat='mDef'/>
    <add val='42' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>
<item id='62610' name="Earring of ">
  <for>
    <add val='100' order='0x10' stat='mDef'/>
    <add val='80' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>
<item id='62611' name="Earring of ">
  <for>
    <add val='100' order='0x10' stat='mDef'/>
    <add val='80' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>
<item id='62612' name="Earring of ">
  <for>
    <add val='100' order='0x10' stat='mDef'/>
    <add val='80' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>
<item id='62613' name="Earring of ">
  <for>
    <add val='100' order='0x10' stat='mDef'/>
    <add val='80' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>
<item id='62614' name="Necklace of ">
  <for>
    <add val='120' order='0x10' stat='mDef'/>
    <add val='100' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>

<item id='62615' name="Necklace of ">
  <for>
    <add val='150' order='0x10' stat='mDef'/>
    <add val='120' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>

<item id='62616' name="Necklace of ">
  <for>
    <add val='130' order='0x10' stat='mDef'/>
    <add val='100' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>

<item id='62617' name="Necklace of ">
  <for>
    <add val='150' order='0x10' stat='mDef'/>
    <add val='120' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>

<item id='62618' name="Necklace of ">
  <for>
    <add val='120' order='0x10' stat='mDef'/>
    <add val='100' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>

<item id='62619' name="Necklace of ">
  <for>
    <add val='150' order='0x10' stat='mDef'/>
    <add val='120' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>

<item id='62620' name="Necklace of ">
  <for>
    <add val='120' order='0x10' stat='mDef'/>
    <add val='100' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>

<item id='62621' name="Necklace of ">
  <for>
    <add val='150' order='0x10' stat='mDef'/>
    <add val='120' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>

<item id='62622' name="Necklace of ">
  <for>
    <add val='150' order='0x10' stat='mDef'/>
    <add val='120' order='0x40' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='mDef'/>
  </for>
</item>
</list>

 

 

taae perdao a demora!!

Editado por rogeriomorais
as 2 taae

j9NKAW1.gif

"A Vontade de se Preparar Transforma Heróis"

"A Dor física é só um mero Sentimento"

🦸🏽‍♂️

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if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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