Ir para conteúdo
  • Cadastre-se
  • 0

Html abrindo mesma multisell duas vezes


DsDNami

Pergunta

Bom como já diz o título estou com um pequeno problema em que o Html do NPC GmShop e Donator Shop abrem a multisell de Weapons no Lugar das Joias como mostram as prints abaixo

UcmHxww.jpgS00kj7y.jpg

E quando abro fica como se eu tivesse abrindo as Weapons 

asI2U4P.jpg

 

xkuXrHm.jpg

 

Estou usando a rev L2lords com base na l2jfrozen

Aqui esta a html dos Npcs 

GMShop

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">

<html>
<title>Lineage 2 Jamaica Interlude</title>
<center>
<body>
<center>
<img src="l2font-e.replay_logo-e" width=255 height=60>
</center>
<br>
<table>
<tr>
<br>
<td><img src=viRUS_Gold_Tauti_Il.viRUS_Icon.viRUS_t821_u_i00 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Roupas" action="bypass -h npc_%objectId%_multisell 60000" width=115 height=30 back="L2UI_ch3.bigbutton2_down.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=icon.armor_t1004_ul_i00 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=weapon_vesper_thrower_i01 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Armas" action="bypass -h npc_%objectId%_multisell 60001" width=115 height=30 back="L2UI_ch3.bigbutton2_down.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=weapon_icarus_spiter_i01 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=accessory_necklace_of_valakas_i00 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Joias Boss" action="bypass -h npc_%objectId%_multisell 60002" width=115 height=30 back="L2UI_ch3.bigbutton2_down.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=accessory_earring_of_antaras_i00 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=icon.etc_con_symbol_i01 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Tatto's" action="bypass -h npc_%objectId%_multisell 60003" width=115 height=30 back="L2UI_ch3.bigbutton2_down.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=icon.etc_wit_symbol_i01 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=icon.accessory_tateossian_i00 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Acessorios" action="bypass -h npc_%objectId%_multisell 60004" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=Icons_By_AllInOne.53 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=icon.etc_scroll_of_enchant_weapon_i01 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Scroll's Blesseds" action="bypass -h npc_%objectId%_multisell 60005" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=icon.etc_blessed_scrl_of_ench_wp_s_i05 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=icon.etc_shining_quiver_i00 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Consumiveis" action="bypass -h npc_%objectId%_multisell 60006" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=icon.etc_spirit_bullet_gold_i00 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=icon.etc_con_hena_i02 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Dyes" action="bypass -h npc_%objectId%_multisell 60007" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=icon.etc_dex_hena_i02 width=32 height=32></td>
</tr>
</table>

<table>
<tr>
<td align=><button value="" action="" width=32 height=16 back="" fore=""></td><td><button value="Vender" action="bypass -h npc_%objectId%_sell" width=75 height=21 back="L2UI_CH3.Btn1_normalDisable" fore="L2UI_CH3.Btn1_normalDisable"></td><td align=><button value="" action="" width=32 height=16 back="L2UI_CH3.tutorial_pointer" fore="L2UI_CH3.tutorial_pointer"></td>
</table>
</tr>
</body>
<center>
</html>

Donator Shop 

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">

<html>
<title>Lineage 2 JAMAICA Interlude Donaters</title>
<center>
<body>
<center>
<img src="l2font-e.replay_logo-e" width=255 height=60>
<br>
<font color="LEVEL">NPC DONATOR SHOP</font><br1>
<font color="LEVEL">All items + 25</font><br1>
<font color="FF00FF">Admin's nao se responsabiliza<br1> por itens comprados errados::..</font><br1>
</center>
<br>
<table>
<tr>
<br>
<td><img src=viRUS_Gold_Tauti_Il.viRUS_Icon.viRUS_t821_u_i00 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Armors" action="bypass -h npc_%objectId%_multisell 60019" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=icon.armor_t1004_ul_i00 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=weapon_vesper_thrower_i01 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Weapons" action="bypass -h npc_%objectId%_multisell 60020" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=weapon_icarus_spiter_i01 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=accessory_necklace_of_valakas_i00 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Jewels" action="bypass -h npc_%objectId%_multisell 60021" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=accessory_earring_of_antaras_i00 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=br_plastic_hair_f_i00 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Acessories" action="bypass -h npc_%objectId%_multisell 60022" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=br_plastic_hair_f_i01 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=icon.etc_spell_books_blue_i00 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Extras" action="bypass -h npc_%objectId%_multisell 60023" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=evento1.etc_box_of_adventure_5_i00 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td align=><button value="" action="" width=32 height=16 back="" fore=""></td><td><button value="Vender" action="bypass -h npc_%objectId%_sell" width=75 height=21 back="L2UI_CH3.Btn1_normalDisable" fore="L2UI_CH3.Btn1_normalDisable"></td><td align=><button value="" action="" width=32 height=16 back="L2UI_CH3.tutorial_pointer" fore="L2UI_CH3.tutorial_pointer"></td>
</table>
</tr>
</body>
<center>
</html>

Multisell Jewels GMShop

<?xml version='1.0' encoding='utf-8'?>
<list maintainEnchantment="true">
<item id="1">
<ingredient id="5556" count="10000">
<production id="9656" count="1" enchant="10" >
<production id="9657" count="1" enchant="10" >
<production id="9658" count="1" enchant="10" >
<production id="9659" count="1" enchant="10" >
<production id="9660" count="1" enchant="10" >
</item>
</list>

Multisell Jewels Donator Shop

<?xml version='1.0' encoding='utf-8'?>
<list maintainEnchantment="true">
<item id="1">
<ingredient id="9602" count="20">
<production id="9656" count="1" enchant="25" >
<production id="9657" count="1" enchant="25" >
<production id="9658" count="1" enchant="25" >
<production id="9659" count="1" enchant="25" >
<production id="9660" count="1" enchant="25" >
</item>
</list>

Multisell Weapon GMShop

<?xml version='1.0' encoding='utf-8'?>

<list maintainEnchantment="true">

<!-- weapon SPEARS -->
<item id="1">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9502" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="2">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9503" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="3">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9504" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="4">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9506" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="5">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9507" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="6">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9508" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="7">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9510" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="8">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9511" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="9">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9512" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="10">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9514" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="11">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9515" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="12">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9516" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="13">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9518" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="14">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9519" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="15">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9520" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="16">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9522" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="17">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9523" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="18">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9524" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="19">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9526" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="20">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9527" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="21">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9528" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="22">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9530" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="23">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9531" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="24">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9532" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="25">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9534" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="26">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9535" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="27">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9536" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="28">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9537" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="29">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9448" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="30">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9449" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="31">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9450" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="32">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9451" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="33">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9452" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="34">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9453" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="35">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9454" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="36">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9455" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="37">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9456" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="38">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9457" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="39">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9458" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="40">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9459" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="41">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9460" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="42">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9461" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="43">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9462" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="44">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9463" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="45">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9464" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="46">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9465" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="47">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9466" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="48">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9467" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="49">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9468" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="50">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9469" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="51">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9470" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="52">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9471" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="53">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9472" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="54">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9473" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="55">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9474" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="56">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9446" count="1" enchant="10"/>
</item>

<!-- Shield Vesper -->
<item id="57">
<ingredient id="5556" count="2000" enchant="0"/>
<production id="9447" count="1" enchant="0"/>
</item>

</list> 

 Multisell Weapon Donator

<?xml version='1.0' encoding='utf-8'?>

<list maintainEnchantment="true">

<!-- weapon SPEARS -->
<item id="1">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9502" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="2">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9503" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="3">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9504" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="4">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9506" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="5">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9507" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="6">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9508" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="7">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9510" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="8">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9511" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="9">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9512" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="10">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9514" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="11">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9515" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="12">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9516" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="13">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9518" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="14">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9519" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="15">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9520" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="16">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9522" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="17">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9523" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="18">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9524" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="19">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9526" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="20">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9527" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="21">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9528" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="22">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9530" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="23">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9531" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="24">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9532" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="25">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9534" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="26">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9535" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="27">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9536" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="28">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9537" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="29">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9448" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="30">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9449" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="31">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9450" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="32">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9451" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="33">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9452" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="34">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9453" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="35">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9454" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="36">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9455" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="37">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9456" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="38">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9457" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="39">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9458" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="40">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9459" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="41">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9460" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="42">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9461" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="43">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9462" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="44">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9463" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="45">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9464" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="46">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9465" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="47">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9466" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="48">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9467" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="49">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9468" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="50">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9469" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="51">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9470" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="52">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9471" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="53">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9472" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="54">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9473" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="55">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9474" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="56">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9446" count="1" enchant="25"/>
</item>

</list> 

Já olhei varias vezes e nao entendo o que coloquei de errado , se puderem ajudar agradeço !

 

Editado por DsDNami

perfect loops GIF

Link para o comentário
Compartilhar em outros sites

4 respostass a esta questão

Posts recomendados

  • 0

voce provavelmente fez alguma coisa de errado nas htmls.

os caminhos estao certos, olha a original:

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">

<html>
<title>Lineage 2 Lords Interlude</title>
<center>
<body>
<center>
<img src="l2font-e.replay_logo-e" width=255 height=60>
</center>
<br>
<table>
<tr>
<br>
<td><img src=MarucaMetalInfernalepicicon.armor_t1005_ul_i00 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="=Roupas=" action="bypass -h npc_%objectId%_multisell 60000" width=115 height=30 back="L2UI_ch3.bigbutton2_down.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=icon.armor_t1004_ul_i00 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=RequiemWeaponsIcon.weapon_grabathus_i01 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="=Armas=" action="bypass -h npc_%objectId%_multisell 60001" width=115 height=30 back="L2UI_ch3.bigbutton2_down.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=RequiemWeaponsIcon.weapon_estia_i01 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=icon.accessary_dragon_necklace_i00 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="=Joias Epics=" action="bypass -h npc_%objectId%_multisell 60002" width=115 height=30 back="L2UI_ch3.bigbutton2_down.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=icon.accessary_another_worlds_ring_i00 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=icon.etc_con_symbol_i01 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="=Tatto's Gm Power=" action="bypass -h npc_%objectId%_multisell 60003" width=115 height=30 back="L2UI_ch3.bigbutton2_down.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=icon.etc_wit_symbol_i01 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=icon.accessory_tateossian_i00 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="=Acessorios=" action="bypass -h npc_%objectId%_multisell 60004" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=Icons_By_AllInOne.53 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=icon.etc_scroll_of_enchant_weapon_i01 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="=Scroll's Blesseds=" action="bypass -h npc_%objectId%_multisell 60005" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=icon.etc_blessed_scrl_of_ench_wp_s_i05 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=icon.etc_shining_quiver_i00 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="=Consumiveis=" action="bypass -h npc_%objectId%_multisell 60006" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=icon.etc_spirit_bullet_gold_i00 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=icon.etc_con_hena_i02 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="=Dyes=" action="bypass -h npc_%objectId%_multisell 60007" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=icon.etc_dex_hena_i02 width=32 height=32></td>
</tr>
</table>

<table>
<tr>
<td align=><button value="" action="" width=32 height=16 back="" fore=""></td><td><button value="=Vender=" action="bypass -h npc_%objectId%_sell" width=75 height=21 back="L2UI_CH3.Btn1_normalDisable" fore="L2UI_CH3.Btn1_normalDisable"></td><td align=><button value="" action="" width=32 height=16 back="L2UI_CH3.tutorial_pointer" fore="L2UI_CH3.tutorial_pointer"></td>
</table>
</tr>
</body>
<center>
</html>

 

Lineage 2 Lords

Link para o comentário
Compartilhar em outros sites


  • 0
15 horas atrás, DsDNami disse:

Bom como já diz o título estou com um pequeno problema em que o Html do NPC GmShop e Donator Shop abrem a multisell de Weapons no Lugar das Joias como mostram as prints abaixo

UcmHxww.jpgS00kj7y.jpg

E quando abro fica como se eu tivesse abrindo as Weapons 

asI2U4P.jpg

 

xkuXrHm.jpg

 

Estou usando a rev L2lords com base na l2jfrozen

Aqui esta a html dos Npcs 

GMShop


<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">

<html>
<title>Lineage 2 Jamaica Interlude</title>
<center>
<body>
<center>
<img src="l2font-e.replay_logo-e" width=255 height=60>
</center>
<br>
<table>
<tr>
<br>
<td><img src=viRUS_Gold_Tauti_Il.viRUS_Icon.viRUS_t821_u_i00 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Roupas" action="bypass -h npc_%objectId%_multisell 60000" width=115 height=30 back="L2UI_ch3.bigbutton2_down.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=icon.armor_t1004_ul_i00 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=weapon_vesper_thrower_i01 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Armas" action="bypass -h npc_%objectId%_multisell 60001" width=115 height=30 back="L2UI_ch3.bigbutton2_down.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=weapon_icarus_spiter_i01 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=accessory_necklace_of_valakas_i00 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Joias Boss" action="bypass -h npc_%objectId%_multisell 60002" width=115 height=30 back="L2UI_ch3.bigbutton2_down.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=accessory_earring_of_antaras_i00 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=icon.etc_con_symbol_i01 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Tatto's" action="bypass -h npc_%objectId%_multisell 60003" width=115 height=30 back="L2UI_ch3.bigbutton2_down.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=icon.etc_wit_symbol_i01 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=icon.accessory_tateossian_i00 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Acessorios" action="bypass -h npc_%objectId%_multisell 60004" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=Icons_By_AllInOne.53 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=icon.etc_scroll_of_enchant_weapon_i01 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Scroll's Blesseds" action="bypass -h npc_%objectId%_multisell 60005" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=icon.etc_blessed_scrl_of_ench_wp_s_i05 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=icon.etc_shining_quiver_i00 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Consumiveis" action="bypass -h npc_%objectId%_multisell 60006" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=icon.etc_spirit_bullet_gold_i00 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=icon.etc_con_hena_i02 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Dyes" action="bypass -h npc_%objectId%_multisell 60007" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=icon.etc_dex_hena_i02 width=32 height=32></td>
</tr>
</table>

<table>
<tr>
<td align=><button value="" action="" width=32 height=16 back="" fore=""></td><td><button value="Vender" action="bypass -h npc_%objectId%_sell" width=75 height=21 back="L2UI_CH3.Btn1_normalDisable" fore="L2UI_CH3.Btn1_normalDisable"></td><td align=><button value="" action="" width=32 height=16 back="L2UI_CH3.tutorial_pointer" fore="L2UI_CH3.tutorial_pointer"></td>
</table>
</tr>
</body>
<center>
</html>

Donator Shop 


<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">

<html>
<title>Lineage 2 JAMAICA Interlude Donaters</title>
<center>
<body>
<center>
<img src="l2font-e.replay_logo-e" width=255 height=60>
<br>
<font color="LEVEL">NPC DONATOR SHOP</font><br1>
<font color="LEVEL">All items + 25</font><br1>
<font color="FF00FF">Admin's nao se responsabiliza<br1> por itens comprados errados::..</font><br1>
</center>
<br>
<table>
<tr>
<br>
<td><img src=viRUS_Gold_Tauti_Il.viRUS_Icon.viRUS_t821_u_i00 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Armors" action="bypass -h npc_%objectId%_multisell 60019" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=icon.armor_t1004_ul_i00 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=weapon_vesper_thrower_i01 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Weapons" action="bypass -h npc_%objectId%_multisell 60020" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=weapon_icarus_spiter_i01 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=accessory_necklace_of_valakas_i00 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Jewels" action="bypass -h npc_%objectId%_multisell 60021" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=accessory_earring_of_antaras_i00 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=br_plastic_hair_f_i00 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Acessories" action="bypass -h npc_%objectId%_multisell 60022" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=br_plastic_hair_f_i01 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td><img src=icon.etc_spell_books_blue_i00 width=32 height=32></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td><td><button value="Extras" action="bypass -h npc_%objectId%_multisell 60023" width=115 height=30 back="L2UI_ch3.bigbutton2_down" fore="L2UI_ch3.bigbutton2"></td><td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><img src=evento1.etc_box_of_adventure_5_i00 width=32 height=32></td>
</tr>
</table>
<table>
<tr>
<td align=><button value="" action="" width=32 height=16 back="" fore=""></td><td><button value="Vender" action="bypass -h npc_%objectId%_sell" width=75 height=21 back="L2UI_CH3.Btn1_normalDisable" fore="L2UI_CH3.Btn1_normalDisable"></td><td align=><button value="" action="" width=32 height=16 back="L2UI_CH3.tutorial_pointer" fore="L2UI_CH3.tutorial_pointer"></td>
</table>
</tr>
</body>
<center>
</html>

Multisell Jewels GMShop


<?xml version='1.0' encoding='utf-8'?>
<list maintainEnchantment="true">
<item id="1">
<ingredient id="5556" count="10000">
<production id="9656" count="1" enchant="10" >
<production id="9657" count="1" enchant="10" >
<production id="9658" count="1" enchant="10" >
<production id="9659" count="1" enchant="10" >
<production id="9660" count="1" enchant="10" >
</item>
</list>

Multisell Jewels Donator Shop


<?xml version='1.0' encoding='utf-8'?>
<list maintainEnchantment="true">
<item id="1">
<ingredient id="9602" count="20">
<production id="9656" count="1" enchant="25" >
<production id="9657" count="1" enchant="25" >
<production id="9658" count="1" enchant="25" >
<production id="9659" count="1" enchant="25" >
<production id="9660" count="1" enchant="25" >
</item>
</list>

Multisell Weapon GMShop


<?xml version='1.0' encoding='utf-8'?>

<list maintainEnchantment="true">

<!-- weapon SPEARS -->
<item id="1">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9502" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="2">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9503" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="3">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9504" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="4">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9506" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="5">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9507" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="6">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9508" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="7">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9510" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="8">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9511" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="9">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9512" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="10">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9514" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="11">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9515" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="12">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9516" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="13">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9518" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="14">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9519" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="15">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9520" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="16">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9522" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="17">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9523" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="18">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9524" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="19">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9526" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="20">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9527" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="21">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9528" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="22">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9530" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="23">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9531" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="24">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9532" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="25">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9534" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="26">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9535" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="27">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9536" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="28">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9537" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="29">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9448" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="30">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9449" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="31">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9450" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="32">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9451" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="33">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9452" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="34">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9453" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="35">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9454" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="36">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9455" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="37">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9456" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="38">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9457" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="39">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9458" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="40">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9459" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="41">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9460" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="42">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9461" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="43">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9462" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="44">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9463" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="45">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9464" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="46">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9465" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="47">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9466" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="48">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9467" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="49">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9468" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="50">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9469" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="51">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9470" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="52">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9471" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="53">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9472" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="54">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9473" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="55">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9474" count="1" enchant="10"/>
</item>

<!-- weapon SPEARS -->
<item id="56">
<ingredient id="5556" count="6000" enchant="0"/>
<production id="9446" count="1" enchant="10"/>
</item>

<!-- Shield Vesper -->
<item id="57">
<ingredient id="5556" count="2000" enchant="0"/>
<production id="9447" count="1" enchant="0"/>
</item>

</list> 

 Multisell Weapon Donator


<?xml version='1.0' encoding='utf-8'?>

<list maintainEnchantment="true">

<!-- weapon SPEARS -->
<item id="1">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9502" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="2">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9503" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="3">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9504" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="4">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9506" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="5">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9507" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="6">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9508" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="7">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9510" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="8">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9511" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="9">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9512" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="10">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9514" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="11">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9515" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="12">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9516" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="13">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9518" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="14">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9519" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="15">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9520" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="16">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9522" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="17">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9523" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="18">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9524" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="19">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9526" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="20">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9527" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="21">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9528" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="22">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9530" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="23">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9531" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="24">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9532" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="25">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9534" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="26">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9535" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="27">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9536" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="28">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9537" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="29">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9448" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="30">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9449" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="31">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9450" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="32">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9451" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="33">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9452" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="34">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9453" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="35">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9454" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="36">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9455" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="37">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9456" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="38">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9457" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="39">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9458" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="40">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9459" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="41">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9460" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="42">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9461" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="43">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9462" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="44">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9463" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="45">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9464" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="46">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9465" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="47">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9466" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="48">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9467" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="49">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9468" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="50">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9469" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="51">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9470" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="52">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9471" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="53">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9472" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="54">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9473" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="55">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9474" count="1" enchant="25"/>
</item>

<!-- weapon SPEARS -->
<item id="56">
<ingredient id="9602" count="20" enchant="0"/>
<production id="9446" count="1" enchant="25"/>
</item>

</list> 

Já olhei varias vezes e nao entendo o que coloquei de errado , se puderem ajudar agradeço !

 

Cara não sei porque tu colocou as multsell aqui e não explicou se a multsell  60002 e 60001 qual é a da joia e qual é da arma, mas se eu fosse você eu iria refazer as multsell e renomeiar diferente, tu ja tentou isso ?

Link para o comentário
Compartilhar em outros sites

  • 0
5 horas atrás, isaquepe disse:

Cara não sei porque tu colocou as multsell aqui e não explicou se a multsell  60002 e 60001 qual é a da joia e qual é da arma, mas se eu fosse você eu iria refazer as multsell e renomeiar diferente, tu ja tentou isso ?

Já refiz varias vezes as multisells das joias boss , apenas não tentei renomea-las vou tentar e posto o resultado

 

#Edit - Mudei o nome das multisells , so que agora no npc donate abre a aba de Extras , e no Gmshop abre a aba de dyes, 

Mudei a multisell de joias do donator para 60029 - era 60021

E a do GMShop para 60009 - era 60002

 

As multisells que estao aparecendo agora são 60007 - Dyes

e 60023 - Extras

Editado por DsDNami

perfect loops GIF

Link para o comentário
Compartilhar em outros sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Visitante
Responder esta pergunta...

×   Você colou conteúdo com formatação.   Remover formatação

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Processando...
  • Registre-se

    Faça parte da maior e  mais antigas comunidades sobre Lineage2 da América Latina.





  • Patrocinadores

  • Quem Está Navegando

    • Nenhum usuário registrado visualizando esta página.
  • Posts

    • Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?    
    • muchas gracias muy lindos NPC 🙂
    • relaxa jovem gafanhoto, testa as quests. e posTa os erros indesejaveis.  
    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
×
×
  • Criar Novo...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.