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Peito (fullarmor) Imperial Crusader e Sealed Imperial Crusader adaptada para 4 partes


novocomando

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Ola meus amigos venho trazer uma modificaçao do Peito Imperial Cruzader e tambem a Sealed Imperial Cruzader adaptada /modificada para 4 partes feita por mim bY NOVOCOMANDO !

Vai  no programa  fileedite abra o arquivo armor.grp e  itemname-e.grp   da sua system vai nas linha do  id (6373 desselada) e o id (6674 selada) e muda para as linhas logo abaixo :

armor.grp (salve 413)

1	6373	0	3	10	7	0	dropitems.drop_MFighter_m012_t88_u_m00			mfighter.mfighter_m012_t88_u			imperialseled.IMPERIALDESCELADA	icon.armor_t88_u_i00	icon.armor_t88_l_i00			4294967295	9780	19	1	0	15	2	Fighter.MFighter_m012_u	Fighter.MFighter_m009_l			2	mfighter.mfighter_m012_t88_u	mfighter.mfighter_m009_t88_l			2					2					2	Fighter.FFighter_m012_u	Fighter.FFighter_m012_l			2	FFighter.FFighter_m012_t88_u	FFighter.FFighter_m012_t88_l			2					2					2	DarkElf.MDarkElf_m010_u	DarkElf.MDarkElf_m007_l			2	MDarkElf.MDarkElf_m010_t88_u	MDarkElf.MDarkElf_m007_t88_l			2					2					2	DarkElf.FDarkElf_m006_u	DarkElf.FDarkElf_m010_l			2	FDarkElf.FDarkElf_m006_t88_u	FDarkElf.FDarkElf_m010_t88_l			2					2					2	Dwarf.MDwarf_m008_u	Dwarf.MDwarf_m008_l			2	MDwarf.MDwarf_m008_t88_u	MDwarf.MDwarf_m008_t88_l			2					2					2	Dwarf.FDwarf_m008_u	Dwarf.FDwarf_m008_l			2	FDwarf.FDwarf_m008_t88_u	FDwarf.FDwarf_m008_t88_l			2					2					2	Elf.MElf_m004_u	Elf.MElf_m011_l			2	MElf.MElf_m004_t88_u	MElf.MElf_m011_t88_l			2					2					2	Elf.FElf_m004_u	Elf.FElf_m008_l			2	FElf.FElf_m004_t88_u	FElf.FElf_m008_t88_l			2					2					2	Magic.MMagic_m013_u	Magic.MMagic_m013_l			2	MMagic.MMagic_m013_t88_u	MMagic.MMagic_m013_t88_l			2					2					2	Magic.FMagic_m012_u	Magic.FMagic_m012_l			2	FMagic.FMagic_m012_t88_u	FMagic.FMagic_m012_t88_l			2					2					2	Orc.MOrc_m007_u	Orc.MOrc_m007_l			2	FOrc.FOrc_m007_t88_u	MOrc.MOrc_m007_t88_l			2					2					2	Orc.FOrc_m007_u	Orc.FOrc_m007_l			2	FOrc.FOrc_m007_t88_u	FOrc.FOrc_m007_t88_l			2					2					2	Shaman.MShaman_m008_u	Shaman.MShaman_m008_l			2	MShaman.MShaman_m008_t88_u	MShaman.MShaman_m008_t88_l			2					2					2	Shaman.FShaman_m008_u	Shaman.FShaman_m008_l			2	FShaman.FShaman_m008_t88_u	FShaman.FShaman_m008_t88_l			2					2					0		0		0		0		1		1		LineageEffect.p_u002_a	4	ItemSound.shield_bone_1	ItemSound.armor_leather_2	ItemSound.armor_leather_3	ItemSound.armor_leather_8	ItemSound.itemdrop_armor_leather	ItemSound.itemequip_armor_leather	1	0	2	5	0	278	0	0
1	6674	0	3	10	7	0	dropitems.drop_MFighter_m012_t88_u_m00			mfighter.mfighter_m012_t88_u			imperialseled.imperialseled	icon.armor_t88_u_i02	icon.armor_t88_l_i02			4294967295	9780	19	1	0	15	2	Fighter.MFighter_m012_u	Fighter.MFighter_m009_l			2	mfighter.mfighter_m012_t88_u	mfighter.mfighter_m009_t88_l			2					2					2	Fighter.FFighter_m012_u	Fighter.FFighter_m012_l			2	FFighter.FFighter_m012_t88_u	FFighter.FFighter_m012_t88_l			2					2					2	DarkElf.MDarkElf_m010_u	DarkElf.MDarkElf_m007_l			2	MDarkElf.MDarkElf_m010_t88_u	MDarkElf.MDarkElf_m007_t88_l			2					2					2	DarkElf.FDarkElf_m006_u	DarkElf.FDarkElf_m010_l			2	FDarkElf.FDarkElf_m006_t88_u	FDarkElf.FDarkElf_m010_t88_l			2					2					2	Dwarf.MDwarf_m008_u	Dwarf.MDwarf_m008_l			2	MDwarf.MDwarf_m008_t88_u	MDwarf.MDwarf_m008_t88_l			2					2					2	Dwarf.FDwarf_m008_u	Dwarf.FDwarf_m008_l			2	FDwarf.FDwarf_m008_t88_u	FDwarf.FDwarf_m008_t88_l			2					2					2	Elf.MElf_m004_u	Elf.MElf_m011_l			2	MElf.MElf_m004_t88_u	MElf.MElf_m011_t88_l			2					2					2	Elf.FElf_m004_u	Elf.FElf_m008_l			2	FElf.FElf_m004_t88_u	FElf.FElf_m008_t88_l			2					2					2	Magic.MMagic_m013_u	Magic.MMagic_m013_l			2	MMagic.MMagic_m013_t88_u	MMagic.MMagic_m013_t88_l			2					2					2	Magic.FMagic_m012_u	Magic.FMagic_m012_l			2	FMagic.FMagic_m012_t88_u	FMagic.FMagic_m012_t88_l			2					2					2	Orc.MOrc_m007_u	Orc.MOrc_m007_l			2	FOrc.FOrc_m007_t88_u	MOrc.MOrc_m007_t88_l			2					2					2	Orc.FOrc_m007_u	Orc.FOrc_m007_l			2	FOrc.FOrc_m007_t88_u	FOrc.FOrc_m007_t88_l			2					2					2	Shaman.MShaman_m008_u	Shaman.MShaman_m008_l			2	MShaman.MShaman_m008_t88_u	MShaman.MShaman_m008_t88_l			2					2					2	Shaman.FShaman_m008_u	Shaman.FShaman_m008_l			2	FShaman.FShaman_m008_t88_u	FShaman.FShaman_m008_t88_l			2					2					0		0		0		0		1		1		LineageEffect.p_u002_a	4	ItemSound.shield_bone_1	ItemSound.armor_leather_2	ItemSound.armor_leather_3	ItemSound.armor_leather_8	ItemSound.itemdrop_armor_leather	ItemSound.itemequip_armor_leather	1	0	2	5	0	249	0	0

abaixo o itemname-e.grp apenas a linha 6373 (salve 413)

6373	Imperial Crusader Breastplate			-1	6373,6378,6375,6376	DEX-2, STR+2, P. Def. +8%, and maximum HP +445. Chance to get Sleep/Hold attack -70%.	6377	Chance to get Poison/Bleed attack -80%.	0	0	6	When all set items are enchanted by 6 or higher, P. Def. and MP regeneration rate will increase.

Agora vai no seu navicat na tabela armor procure os id dos peito da Imperial Breastplate (6373 desselada) ,(6674 selada) na coluna bodypart esta escrito  chest mude para fullarmor

 AGORA PARA ATIVAR A SKILl DO SET EM 4 PARTES VAI EM SUA REV ONDE FICA O AMORSET OU NO NAVICAT OU XML DEPENDENDO DA REV RETIRE O ID DA CALÇA/BERMUDA (Coluna leg/opçao leg) e deixe o numero EXEMPLO : 

 

<!-- S GRADE -->
    <!-- Imperial crusader set -->
    <armorset id="43" chest="6373"AQUI DEIXE ZERO-----> legs="0"<-----ZERO AQUI head="6378" gloves="6375"
        feet="6376" skill_id="3553" shield="6377" shield_skill_id="3554"

Download systextures do novo icone

Download systextures do novo icone PVP  IMAGEN( PVP ) JDK9EA1.jpg  Nome do caminho da icone na systexture : PEITOPVP.PVP

 

IMAGENS:

Ws4tMkV.png

u9hav2Q.png

VYTzsiy.png

Editado por novocomando
alteraçao de novo icone pvp
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st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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