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Castelo sem barra de HP


Brayan000

Pergunta

Adiantei a siegi pra fazer uns testes... E vi que os portões e paredes não tem barra de HP.

Não encontrei nada falando sobre isso e vi que outras pessoas também tão com esse problema.

Alguem poderia me ajudar ou indicar um tutorial?

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6 respostass a esta questão

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  • 0
1 hora atrás, Brayan000 disse:

Adiantei a siegi pra fazer uns testes... E vi que os portões e paredes não tem barra de HP.

Não encontrei nada falando sobre isso e vi que outras pessoas também tão com esse problema.

Alguem poderia me ajudar ou indicar um tutorial?

Se vc utiliza a frozen, esta ai o código, basta adicionar e testar.

Index: head-src/com/l2jfrozen/gameserver/model/actor/knownlist/PcKnownList.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/actor/knownlist/PcKnownList.java	(revision 1113)
+++ head-src/com/l2jfrozen/gameserver/model/actor/knownlist/PcKnownList.java	(working copy)
@@ -126,7 +126,14 @@
 			}
 			else if (object instanceof L2DoorInstance)
 			{
-				active_char.sendPacket(new DoorInfo((L2DoorInstance) object, false));
+                               if (((L2DoorInstance) object).getCastle() != null)
+                               {
+                                   getActiveChar().sendPacket(new DoorInfo((L2DoorInstance) object, true));
+                               }
+                               else
+                               {
+                                   getActiveChar().sendPacket(new DoorInfo((L2DoorInstance) object, false));
+                               }
 				active_char.sendPacket(new DoorStatusUpdate((L2DoorInstance) object));
 			}
 			else if (object instanceof L2BoatInstance)
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestRecordInfo.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestRecordInfo.java	(revision 1113)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestRecordInfo.java	(working copy)
@@ -90,7 +90,14 @@
 				}
 				else if (object instanceof L2DoorInstance)
 				{
-					_activeChar.sendPacket(new DoorInfo((L2DoorInstance) object, false));
+				    if (((L2DoorInstance) object).getCastle() != null)
+				    {
+				        _activeChar.sendPacket(new DoorInfo((L2DoorInstance) object, true));
+				    }
+				    else
+				    {
+				        _activeChar.sendPacket(new DoorInfo((L2DoorInstance) object, false));
+				    }
 					_activeChar.sendPacket(new DoorStatusUpdate((L2DoorInstance) object));
 				}
 				else if (object instanceof L2BoatInstance)
Index: head-src/com/l2jfrozen/gameserver/network/serverpackets/DoorInfo.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/serverpackets/DoorInfo.java	(revision 1113)
+++ head-src/com/l2jfrozen/gameserver/network/serverpackets/DoorInfo.java	(working copy)
@@ -28,10 +28,12 @@
 {
 	private static final String _S__60_DOORINFO = "[S] 4c DoorInfo";
 	private final L2DoorInstance _door;
+	private final boolean _showHp;
 	
 	public DoorInfo(final L2DoorInstance door, final boolean showHp)
 	{
 		_door = door;
+		_showHp = showHp;
 	}
 	
 	@Override
@@ -40,6 +42,7 @@
 		writeC(0x4c);
 		writeD(_door.getObjectId());
 		writeD(_door.getDoorId());
+		writeD(_showHp ? 1 : 0);
 	}
 	
 	/*

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  • 0
28 minutos atrás, Thanos disse:

Se vc utiliza a frozen, esta ai o código, basta adicionar e testar.

 

  Ocultar conteúdo

 



Index: head-src/com/l2jfrozen/gameserver/model/actor/knownlist/PcKnownList.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/actor/knownlist/PcKnownList.java	(revision 1113)
+++ head-src/com/l2jfrozen/gameserver/model/actor/knownlist/PcKnownList.java	(working copy)
@@ -126,7 +126,14 @@
 			}
 			else if (object instanceof L2DoorInstance)
 			{
-				active_char.sendPacket(new DoorInfo((L2DoorInstance) object, false));
+                               if (((L2DoorInstance) object).getCastle() != null)
+                               {
+                                   getActiveChar().sendPacket(new DoorInfo((L2DoorInstance) object, true));
+                               }
+                               else
+                               {
+                                   getActiveChar().sendPacket(new DoorInfo((L2DoorInstance) object, false));
+                               }
 				active_char.sendPacket(new DoorStatusUpdate((L2DoorInstance) object));
 			}
 			else if (object instanceof L2BoatInstance)
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestRecordInfo.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestRecordInfo.java	(revision 1113)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestRecordInfo.java	(working copy)
@@ -90,7 +90,14 @@
 				}
 				else if (object instanceof L2DoorInstance)
 				{
-					_activeChar.sendPacket(new DoorInfo((L2DoorInstance) object, false));
+				    if (((L2DoorInstance) object).getCastle() != null)
+				    {
+				        _activeChar.sendPacket(new DoorInfo((L2DoorInstance) object, true));
+				    }
+				    else
+				    {
+				        _activeChar.sendPacket(new DoorInfo((L2DoorInstance) object, false));
+				    }
 					_activeChar.sendPacket(new DoorStatusUpdate((L2DoorInstance) object));
 				}
 				else if (object instanceof L2BoatInstance)
Index: head-src/com/l2jfrozen/gameserver/network/serverpackets/DoorInfo.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/serverpackets/DoorInfo.java	(revision 1113)
+++ head-src/com/l2jfrozen/gameserver/network/serverpackets/DoorInfo.java	(working copy)
@@ -28,10 +28,12 @@
 {
 	private static final String _S__60_DOORINFO = "[S] 4c DoorInfo";
 	private final L2DoorInstance _door;
+	private final boolean _showHp;
 	
 	public DoorInfo(final L2DoorInstance door, final boolean showHp)
 	{
 		_door = door;
+		_showHp = showHp;
 	}
 	
 	@Override
@@ -40,6 +42,7 @@
 		writeC(0x4c);
 		writeD(_door.getObjectId());
 		writeD(_door.getDoorId());
+		writeD(_showHp ? 1 : 0);
 	}
 	
 	/*

 

 

Vllw mano... Uso sim a Frozen, ta perfeito, amanhã ja testo

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19 horas atrás, Thanos disse:

Se vc utiliza a frozen, esta ai o código, basta adicionar e testar.

 

  Mostrar conteúdo oculto

 



Index: head-src/com/l2jfrozen/gameserver/model/actor/knownlist/PcKnownList.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/actor/knownlist/PcKnownList.java	(revision 1113)
+++ head-src/com/l2jfrozen/gameserver/model/actor/knownlist/PcKnownList.java	(working copy)
@@ -126,7 +126,14 @@
 			}
 			else if (object instanceof L2DoorInstance)
 			{
-				active_char.sendPacket(new DoorInfo((L2DoorInstance) object, false));
+                               if (((L2DoorInstance) object).getCastle() != null)
+                               {
+                                   getActiveChar().sendPacket(new DoorInfo((L2DoorInstance) object, true));
+                               }
+                               else
+                               {
+                                   getActiveChar().sendPacket(new DoorInfo((L2DoorInstance) object, false));
+                               }
 				active_char.sendPacket(new DoorStatusUpdate((L2DoorInstance) object));
 			}
 			else if (object instanceof L2BoatInstance)
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestRecordInfo.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestRecordInfo.java	(revision 1113)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestRecordInfo.java	(working copy)
@@ -90,7 +90,14 @@
 				}
 				else if (object instanceof L2DoorInstance)
 				{
-					_activeChar.sendPacket(new DoorInfo((L2DoorInstance) object, false));
+				    if (((L2DoorInstance) object).getCastle() != null)
+				    {
+				        _activeChar.sendPacket(new DoorInfo((L2DoorInstance) object, true));
+				    }
+				    else
+				    {
+				        _activeChar.sendPacket(new DoorInfo((L2DoorInstance) object, false));
+				    }
 					_activeChar.sendPacket(new DoorStatusUpdate((L2DoorInstance) object));
 				}
 				else if (object instanceof L2BoatInstance)
Index: head-src/com/l2jfrozen/gameserver/network/serverpackets/DoorInfo.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/serverpackets/DoorInfo.java	(revision 1113)
+++ head-src/com/l2jfrozen/gameserver/network/serverpackets/DoorInfo.java	(working copy)
@@ -28,10 +28,12 @@
 {
 	private static final String _S__60_DOORINFO = "[S] 4c DoorInfo";
 	private final L2DoorInstance _door;
+	private final boolean _showHp;
 	
 	public DoorInfo(final L2DoorInstance door, final boolean showHp)
 	{
 		_door = door;
+		_showHp = showHp;
 	}
 	
 	@Override
@@ -40,6 +42,7 @@
 		writeC(0x4c);
 		writeD(_door.getObjectId());
 		writeD(_door.getDoorId());
+		writeD(_showHp ? 1 : 0);
 	}
 	
 	/*

 

 

http://prntscr.com/kmw2vf

Continua do mesmo jeito... Aproveitei pra ver e não ta dando pra summonar o castelo também oxe 

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3 horas atrás, Brayan000 disse:

http://prntscr.com/kmw2vf

Continua do mesmo jeito... Aproveitei pra ver e não ta dando pra summonar o castelo também oxe 

Sua source pode conter outro erro, porque utilizei esse código para resolver o meu problema e corrigiu perfeitamente. Castelos sumonando perfeitamente.

u1Or1Lq.jpg

R8x6HMI.jpg

 

 

Editado por Thanos
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  • 0
7 horas atrás, Thanos disse:

Sua source pode conter outro erro, porque utilizei esse código para resolver o meu problema e corrigiu perfeitamente. Castelos sumonando perfeitamente.

u1Or1Lq.jpg

R8x6HMI.jpg

 

 

Viish, o ruim é quemeu gameserve não dise exite algum problema . Mas vllw pela atenção

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22 horas atrás, Thanos disse:

Sua source pode conter outro erro, porque utilizei esse código para resolver o meu problema e corrigiu perfeitamente. Castelos sumonando perfeitamente.

u1Or1Lq.jpg

R8x6HMI.jpg

 

 

Ta summonando de boa .
Problema ainda persiste em a barra de HP não aparecer nos portões e paredes 

Quando eu compilo, copio apenas a pasta lib e coloca na minha REV...

Fiz certo ?

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} else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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