Ir para conteúdo
  • Cadastre-se

L2J - PlayINERA [Gracia Epilogue] 12X Join us!


Cirilla

Posts recomendados

UFnNQ6M.png

 

 

XfsV0kk.png

 

 

 

ekXxUlA.png

 

 

 

pBZblSJ.png

 

 

Gracia Epilogue 12x

NOVEMBER 23, 2018.

 

Visit our Website / Browse our Features

Website

Features

 

 

Drop Rates

Adena Chance: 1x / Adena Amount: 8x

Seal Stone Chance: 1x / Seal Stone Amount: 4x

Items Chance: 8x / Items Amount: 1x

Commons Chance: 1x / Commons Amount: 1x

Recipes Chance: 6x / Recipes Amount: 1x

Scrolls Chance: 1x / Scrolls Amount: 1x

Element Chance: 1x / Element Amount: 1x

Material Chance: 3x / Material Amount: 3x

Key Parts Chance: 5x / Key Parts Amount: 1x

Blue monsters have a drop penalty.

 

Spoil Rates

Recipe Chance: 5x / Recipe Amount: 1x

Material Chance: 5x / Material Amount: 2x

Key Part Chance: 5x / Key Part Amount: 1x

Blue monsters have a spoil penalty.

 

Raid Boss

Drop Chance: 3x / Drop Amount: 1x

Jewel Chance: 1x / Jewel Amount: 1x

Grand Chance: 1x / Grand Amount: 1x

Any Raid Boss Level 52- or below will have 3x XP/SP rates.

 

Quest Rates

 A complete list of modified quests can be found here.

https://forum.playinera.com/topic/564-quest-rates/

 

Configs

Epaulettes are 1x drop

Max Subclass is 85

Element stones are 50%

Element Crystals are 35%

GM-Shop is active and up to B-grade

Raids drop clan reputation boxes

Olympiad cycle is 2 weeks

Sieges and TW are weekly.

Buffs are extended to 2 hours.

Autoloot and Autoskills are on.

 Sub / Class / Noble are for Adena.

Cursed Swords and Auctioneer enabled.

Mana pots are enabled.

Scheme buffs and buff stores are on.

Global GK and Offline shop are on.

Hellbound is set to level 11.

The manor is set to 1x.

 

 

2ndIntro.png

 

Core Features

 

We know there's a lot to learn here

INERA is a very vibrant world. We want you to learn it in its entirety, use our tutorial.

Tutorials-min.jpg

 

 

Start by collecting Blood Stones

Monsters drop stones, collect them, buy stuff with them, keep it simple folks.

BloodStone-min.jpg

 

 

And filling up the Blood Pool

The more stones you get, the faster this meter will grow. Once full....something scary happens.

BloodPool-min.jpg

 

 

Blood Pool full? Oh boy, you're in for it

This is the biggest event ever created in the history of Lineage 2. Don't miss PvP history.

Blood Royale-min.jpg

 

 

 

Beware people can steal your stones!

Anywhere in the world players can farm other players by stealing their Blood Stones. This is no Candy land.

BloodPrice-min.jpg

 

 

 

And some zones will drop more stones

There is a PvP zone that is constantly shifting in our world. Hunt there for greater rewards, at your risk.

ShiftingZone-min.jpg

 

 

 

 

Speaking of zones, epics are now PvP

Nothing new here. Enter this zone and you'll automatically flag purple. Let the fights begin!

EpicZones-min.jpg

 

 

 

And lastly, you are in charge of balance

Defend against what you think is overpowered. Balance is now in your hands, no one else to blame.

Ability Tree-min.jpg

 

 

3rdIntro.png

Extra Features

Everything you see here is our own work.

 

 

 

Damage Meter

Spoiler

Damage Meter-min.jpg

 

 

Autoshots

Spoiler

Autoshots-min.jpg

 

 

Drop List

Spoiler

DropList-min.jpg

 

 

System Editor

Spoiler

Systemmsg-min.jpg

 

 

 

Community Board

Spoiler

Community Board-min.jpg

Spoiler

Clan Library-min.jpg

Spoiler

CP database-min.jpg

Spoiler

Events Services-min.jpg

Spoiler

Gatekeeper-min.jpg

Spoiler

Rankings Report-min.jpg

Spoiler

Scheme Buffer Edits-min.jpg

Spoiler

Scheme Main-min.jpg

Spoiler

Premium-min.jpg

 

 

Beauty Shop

Spoiler

Beauty Parlor-min.jpg

 

 

Cursed Swords

Spoiler

CursedSwords-min.jpg

 

 

The Museum

Spoiler

Hall of Fame Entry-min.jpg

Spoiler

Hall of Fame Museum-min.jpg

 

 

 

Progression Boxes

Spoiler

IneraBox-min.jpg

 

 

INERA Store

Spoiler

IneraStore-min.jpg

 

 

Katarina

Spoiler

Katarina-min.jpg

 

 

Clan Reputation

Spoiler

Reputation-min.jpg

 

 

UI Improvements

Spoiler

Multisell-min.jpg

 

 

Mana Pots

Spoiler

ManaPots-min.jpg

 

 

 

 

Editado por Cirilla
Link para o comentário
Compartilhar em outros sites

  • 2 weeks later...

 

Our clan registration event is full.

 

We'd like to welcome back:

Red Cross

Tempest

Invictus

Knockdown

Continuum

Purify

Mr. Biscuits

Yagodnuihrust

Individual

Dumathoin

 

Some new faces:

KilledbyMoS

AgainsT

Out of Control

AncientArmada

OFteam

 

*unfamiliar clan tags or clan names were just replaced by the username.

 

And don't forget about your story!

Tell us a story in the PlayINERA forum for a chance to win 3000 iCoins

(30 Euro value) on launch day.

 

5xtTzk0.png

 

 

Link para o comentário
Compartilhar em outros sites

  • 2 weeks later...

Open Beta

A lot of players have been asking for an open beta, more specifically because it is unfair that certain clans or sides have been given access to the Closed Beta to explore the world and essentially gain advantages. And in reality, this is absolutely true. So we have decided to even the playing field and host a meet and greet with your future GMs. We will be giving you an opportunity to test the world of INERA, from early game to end game. Explore our systems in full and introduce yourself to the amazing staff that made INERA from the ground up.

 

SUN November 18th, 18:00 GMT+2 – WED November 21th 00:00 GMT+2

 

Rewards

The first one to login to the OBT will receive 5000 icoins (50 Euro). So spam that login button.

 

Streams

Streamers make sure to activate your streams. Register the stream in the forum for free iCoins.

 

Clans

Bring your clans, your friends, we are going to be streaming the entire day on the INERA Twitch.

 

Royale!

There will be one full instance of the Blood Royale, never before seen to the public eye. Mass PvP.

 

Events!

We will be testing many of our events. Come explore our interactive event engine, unique to INERA.

 

Olympiad!

Olympiad will be running 24/7. If you talk a big game, come show the INERA player’s your skills.

 

Questions? Check our forum.

Thank you.

 

Proxies?

Added two proxies. One in Miami for the Brazilian / North American players.

and

One in Central Europe for the European players.

Main Server is located in France.

 

Costumes?

We added 25 unique costumes, which come from the loot crate.

 

1fK5e7S.gif

 

Editado por Cirilla
Link para o comentário
Compartilhar em outros sites

Greetings L2jBrasil community.

 

I thought I'd take some time to try to sway those sitting on the fence about INERA. It's not an easy transition to make, that is to try a new world that is somewhat unfamiliar. At the heart we are Lineage 2, but on the surface we are so much more. INERA is proud to bring many of the old players from retail back to this wonderful game. Not with fancy promises, or fake engines, no lies, no boosted counters or false promises, just plain old simple good development work.

 

We love designing and developing this game. Our team is very pleased with our work this year and for those wondering whether to play or not, just try it. If it's not for you, that's okay. But a lot of clans and players have selected us for good reason. There are very few places left that care about the game's well being.

 

It's a pleasure to have been acquainted with everyone.

 

See you in game.

 

                                                INERA GOES LIVE TODAY.
R1uc4tT.jpg

 

Editado por Cirilla
Link para o comentário
Compartilhar em outros sites

Many Brazilian players are coming to INERA.

We built this crazy event called the Blood Royale, basically people join, and compete to kill a raidboss but it's open PvP too. You can imagine the mayhem, mass murder, betrayal, and strategy all play into the dynamic event. It triggers rarely, depending on how much players farm monsters. The top 15 get ranked based on participation score and get a very special box, the others get a consolation prize. Below you will find players finishing the event for the first time in history. The Blood Royale is live and functioning well.

 

Link para o comentário
Compartilhar em outros sites

  • 3 weeks later...

Merry Christmas

 

Santa’s trusty assistant, Noellie has been dispatched to spread some holiday cheer this Christmas. You can find Noellie at the heart of Giran amidst the Elder Christmas Tree. Make a wish to Santa and just maybe, if you’ve been good, your wish will come true!

 

Christmas Trees
Noellie can craft bright and festive Christmas Trees with the right materials. The monsters roaming Aden and Elmore are rumored to have just what she needs, including fir tree branches and ornaments. Gather these pieces from the monsters, and give them to Noellie to create your very own Christmas Tree!

To make an ordinary Christmas Tree, you will need the following materials:

  • 4 Bead Ornaments
  • 4 Star Ornaments
  • 10 Fir Tree Branches
  • 1 Flower Pot

If you give Noellie 10 ordinary Christmas Trees, she can work her magic to turn them into a spectacular Special Christmas Tree!

Those who rest under the branches of a Christmas Tree will gain a special blessing!

 

etc_x_mas_tree_i00.png Christmas Tree Blessing – For 2 hours, changes your appearance to that of a Santa costume, increases amount of Blood Stones and Adena acquired by 20%, fully restores Vitality and maintains it.

 

etc_x_mas_tree_i00.png Special Christmas Tree Blessing – For 2 hours, changes your appearance to that of a Santa costume, increases amount of Blood Stones and Adena acquired by 50%, fully restores Vitality and maintains it.

 

Christmas Trees can be summoned anywhere, but you will not receive the tree’s magical benefits if it is summoned within a peace zone.

 

Christmas Wishes
Noellie is accepting wishes from adventurers all over Aden!

Players may submit any sort of wish they like. Be it personal, something they would like to see on PlayINERA, or just a general wish!

Holiday Buff
Noellie will also provide adventurers with a special holiday blessing once every 12 hours:
 

br_xmas_reward_buff_i00.png Holiday Festival – For 1 hour, Max HP, MP and CP are increased; P. Def., Movement Speed, P. Atk., and M. Atk. are increased; MP consumption for skills is decreased.

 

Santa’s Gifts

 

image-1.png

image-1.png
Santa will be doing his rounds every day until the end of the year.
He will surprise a random adventurer across Aden with a gift once every hour.

In order to be eligible for Santa’s gifting round, players have to be in combat, outside of a peace zone and not have been visited by Santa in the last 12 hours.

Make sure you accept Santa’s gift before he disappears!

 

Event Schedule
The event begins on December 17, 2018 after the server restart, and ends on January 1 00:00, 2019. Noellie will remain in Giran until January 8, 2019.

The INERA team wishes all of our players a very safe and happy holiday season!

Link para o comentário
Compartilhar em outros sites

 

This is one of the most amazing projects I have ever seen, you picked up the chronica goddes and limited it to grace epilog, did not you? Congratulations on the development

Um mundo de diversão no Lineage 2

https://www.primeworld.com.br

Discord: Em breve

Comunidade brasileira de Lineage. Interlude Remastered / High Five / Essence 

Classes remasterizadas, sistemas únicos, diversão garantida.

Link para o comentário
Compartilhar em outros sites

  • Registre-se

    Faça parte da maior e  mais antigas comunidades sobre Lineage2 da América Latina.





  • Patrocinadores

  • Quem Está Navegando

    • Nenhum usuário registrado visualizando esta página.
  • Posts

    • Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?    
    • muchas gracias muy lindos NPC 🙂
    • relaxa jovem gafanhoto, testa as quests. e posTa os erros indesejaveis.  
    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
×
×
  • Criar Novo...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.